mirror of
https://gitee.com/jisol/jisol-game/
synced 2025-06-26 03:14:47 +00:00
提交
This commit is contained in:
parent
880c054c6c
commit
c59ebd6280
@ -806,12 +806,12 @@
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|||||||
<Reference Include="System.Xml.Serialization">
|
<Reference Include="System.Xml.Serialization">
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||||||
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
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||||||
</Reference>
|
</Reference>
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||||||
<Reference Include="UnityEditor.UI">
|
|
||||||
<HintPath>D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UI">
|
<Reference Include="UnityEngine.UI">
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||||||
<HintPath>D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
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||||||
</Reference>
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</Reference>
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||||||
|
<Reference Include="UnityEditor.UI">
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||||||
|
<HintPath>D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||||
|
</Reference>
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</ItemGroup>
|
</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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</ItemGroup>
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</ItemGroup>
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@ -18,26 +18,9 @@ namespace JNGame.Sync.State.Tile.Entity
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foreach (var entity in base.GetEntities())
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foreach (var entity in base.GetEntities())
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{
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{
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//生命周期
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//更新权限
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bool isContains = SyncTile.IsContains(entity.Position);
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entity.HostUpdate();
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bool isHost = entity.IsHost;
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//从服务器 如果数据不是自己创建的则自己永远没有权限
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if (SyncTile.IsSlave && !(entity.IsSelfCreate)) isContains = false;
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entity.IsHost = isContains;
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//区块进入生命周期
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if (!isHost && isContains)
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{
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entity.OnTileEnter();
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}
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//区块移出生命周期
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if (isHost && !isContains)
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{
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entity.OnTileExit();
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}
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//判断实体是否在所属区块 在则 更新
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//判断实体是否在所属区块 在则 更新
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if (entity.IsHost)
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if (entity.IsHost)
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{
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{
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@ -38,6 +38,8 @@ namespace JNGame.Sync.State.Tile.Entity
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public abstract class JNTileEntity : JNEntity,IJNTileCycle,IJNTileEntity
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public abstract class JNTileEntity : JNEntity,IJNTileCycle,IJNTileEntity
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{
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{
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private JNSSTileServerService SyncTile => Context.GetSync() as JNSSTileServerService;
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/// <summary>
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/// <summary>
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/// 是否有权限
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/// 是否有权限
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/// </summary>
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/// </summary>
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@ -84,6 +86,28 @@ namespace JNGame.Sync.State.Tile.Entity
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public abstract void TileSyncData(ISTileData data);
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public abstract void TileSyncData(ISTileData data);
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public virtual void HostUpdate()
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{
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bool isContains = SyncTile.IsContains(Position);
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bool isHost = IsHost;
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//从服务器 如果数据不是自己创建的则自己永远没有权限
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if (SyncTile.IsSlave && !(IsSelfCreate)) isContains = false;
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IsHost = isContains;
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//区块进入生命周期
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if (!isHost && isContains)
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{
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OnTileEnter();
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}
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//区块移出生命周期
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if (isHost && !isContains)
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{
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OnTileExit();
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}
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}
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//区块生命周期
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//区块生命周期
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public virtual void OnTileEnter()
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public virtual void OnTileEnter()
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{
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{
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@ -49,7 +49,7 @@ namespace JNGame.Sync.Frame.Entity
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public void AddEntity(ulong id, JNEntity entity)
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public void AddEntity(ulong id, JNEntity entity)
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{
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{
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Entities.Add(id,entity as T);
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Entities[id] = entity as T;
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}
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}
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public void RemoveEntity(ulong id)
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public void RemoveEntity(ulong id)
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@ -46,7 +46,7 @@ namespace JNGame.Sync.System.Data
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/// <summary>
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/// <summary>
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/// 插入字节
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/// 插入字节
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/// </summary>
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/// </summary>
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public void OnInsertUBytes(Dictionary<ulong, byte[]> bytes);
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public void OnInsertUBytes(Dictionary<ulong, byte[]> bytes,bool isUpdate = false);
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/// <summary>
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/// <summary>
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/// 获取全部字节
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/// 获取全部字节
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@ -131,11 +131,18 @@ namespace JNGame.Sync.System.Data
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/// 插入字节
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/// 插入字节
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/// </summary>
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/// </summary>
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/// <returns></returns>
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/// <returns></returns>
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public void OnInsertUBytes(Dictionary<ulong, byte[]> bytes)
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public void OnInsertUBytes(Dictionary<ulong, byte[]> bytes,bool isUpdate = false)
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{
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{
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if (bytes is not null)
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if (bytes is not null)
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{
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{
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WaitUBytes.Enqueue(bytes);
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if (isUpdate)
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{
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OnUByteUpdate(bytes);
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}
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else
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{
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WaitUBytes.Enqueue(bytes);
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}
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}
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}
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else
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else
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{
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{
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@ -150,15 +157,10 @@ namespace JNGame.Sync.System.Data
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{
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{
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var data = new Dictionary<ulong, byte[]>();
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var data = new Dictionary<ulong, byte[]>();
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lock (Data)
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Data.ForEach(child =>
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{
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{
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data[child.Key] = child.Value.GetByte();
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Data.ForEach(child =>
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});
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{
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data[child.Key] = child.Value.GetByte();
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});
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}
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return data;
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return data;
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@ -170,27 +172,24 @@ namespace JNGame.Sync.System.Data
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public virtual void OnUByteUpdate(Dictionary<ulong, byte[]> bytes)
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public virtual void OnUByteUpdate(Dictionary<ulong, byte[]> bytes)
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{
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{
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if (bytes is null) return;
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if (bytes is null) return;
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lock (Data)
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foreach (var info in bytes)
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{
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{
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foreach (var info in bytes)
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if (SDByteOperate.IsDelete(info.Value))
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{
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{
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if (SDByteOperate.IsDelete(info.Value))
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Data.Remove(info.Key,out var remove);
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}
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else
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{
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if (Data.TryGetValue(info.Key, out var value))
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{
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{
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Data.Remove(info.Key);
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value.UByte(info.Value);
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}
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}
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else
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else
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{
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{
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Data[info.Key] = NewObject(info.Key,info.Value);
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if (Data.TryGetValue(info.Key, out var value))
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{
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value.UByte(info.Value);
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}
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else
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{
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Data[info.Key] = NewObject(info.Key,info.Value);
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}
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}
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}
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}
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}
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}
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}
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@ -1,4 +1,5 @@
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using System;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using AppGame.Sync;
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using AppGame.Sync;
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using DotRecast.Core.Collections;
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using DotRecast.Core.Collections;
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@ -81,9 +82,9 @@ namespace JNGame.Sync.System.Data
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{
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{
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}
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}
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public override Dictionary<ulong, T> GetLatest()
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public override ConcurrentDictionary<ulong, T> GetLatest()
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{
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{
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var nodes = new Dictionary<ulong, T>();
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var nodes = new ConcurrentDictionary<ulong, T>();
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E[] entities = null;
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E[] entities = null;
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if (IsMaster)
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if (IsMaster)
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{
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{
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@ -96,7 +97,7 @@ namespace JNGame.Sync.System.Data
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{
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{
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var entity = new T();
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var entity = new T();
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entity.BindEntity(child);
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entity.BindEntity(child);
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nodes.Add(child.Id,entity);
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nodes[child.Id] = entity;
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});
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});
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return nodes;
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return nodes;
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}
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}
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@ -137,7 +138,7 @@ namespace JNGame.Sync.System.Data
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Data.ForEach(child =>
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Data.ForEach(child =>
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{
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{
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//没有则删除
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//没有则删除
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if (!(latest.ContainsKey(child.Key)))
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if (NodeContext.Query(child.Key) is null)
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{
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{
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Delete(child.Key);
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Delete(child.Key);
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return;
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return;
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@ -202,12 +203,7 @@ namespace JNGame.Sync.System.Data
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protected virtual void OnDataSyncContext()
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protected virtual void OnDataSyncContext()
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{
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{
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Dictionary<ulong, T> lIsTileData;
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Dictionary<ulong, T> lIsTileData = new Dictionary<ulong, T>(Data);
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lock (Data)
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{
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lIsTileData = new Dictionary<ulong, T>(Data);
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}
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NodeContext.GetEntities().ForEach(child =>
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NodeContext.GetEntities().ForEach(child =>
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{
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{
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@ -240,6 +236,7 @@ namespace JNGame.Sync.System.Data
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|||||||
}
|
}
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entity?.TileSyncData(keyValue.Value);
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entity?.TileSyncData(keyValue.Value);
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entity?.HostUpdate();
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//将实体绑定到数据中
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//将实体绑定到数据中
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keyValue.Value.BindEntity(entity);
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keyValue.Value.BindEntity(entity);
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}
|
}
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@ -266,15 +263,6 @@ namespace JNGame.Sync.System.Data
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base.Add(data);
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base.Add(data);
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}
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}
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public override void Delete(ulong id)
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{
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var entity = NodeContext.Query(id);
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if (entity is null)
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{
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base.Delete(id);
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}
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}
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|
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/// <summary>
|
/// <summary>
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||||||
/// 判断数据是否在区块内
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/// 判断数据是否在区块内
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||||||
/// </summary>
|
/// </summary>
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@ -316,7 +304,7 @@ namespace JNGame.Sync.System.Data
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|||||||
//销毁实体
|
//销毁实体
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||||||
Data[child].Entity?.Destroy();
|
Data[child].Entity?.Destroy();
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||||||
//销毁数据
|
//销毁数据
|
||||||
Data.Remove(child);
|
Data.Remove(child,out var remove);
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||||||
});
|
});
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||||||
|
|
||||||
}
|
}
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|
@ -1,4 +1,5 @@
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using System.Collections.Generic;
|
using System.Collections.Concurrent;
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||||||
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
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using DotRecast.Core.Collections;
|
using DotRecast.Core.Collections;
|
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using JNGame.Sync.Frame.Service;
|
using JNGame.Sync.Frame.Service;
|
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@ -59,15 +60,12 @@ namespace JNGame.Sync.System
|
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public JNRandomSystem Random => GetSystem<JNRandomSystem>();
|
public JNRandomSystem Random => GetSystem<JNRandomSystem>();
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|
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//数据集
|
//数据集
|
||||||
public Dictionary<ulong, T> Data = new();
|
public ConcurrentDictionary<ulong, T> Data = new();
|
||||||
|
|
||||||
public virtual T[] Datas {
|
public virtual T[] Datas {
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
lock (Data)
|
return Data.Values.ToArray();
|
||||||
{
|
|
||||||
return Data.Values.ToArray();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
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|
|
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@ -80,7 +78,7 @@ namespace JNGame.Sync.System
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// 返回最新数据 (收集最新的ISData数据 正常来讲只有服务端会运行)
|
/// 返回最新数据 (收集最新的ISData数据 正常来讲只有服务端会运行)
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public virtual Dictionary<ulong, T> GetLatest()
|
public virtual ConcurrentDictionary<ulong, T> GetLatest()
|
||||||
{
|
{
|
||||||
return new ();
|
return new ();
|
||||||
}
|
}
|
||||||
|
@ -75,7 +75,7 @@ namespace AppGame.Sync
|
|||||||
GetSystems<ISStateDataSystem>().ForEach(child =>
|
GetSystems<ISStateDataSystem>().ForEach(child =>
|
||||||
{
|
{
|
||||||
if (child.NetID != frame.NetID) return;
|
if (child.NetID != frame.NetID) return;
|
||||||
child.OnInsertUBytes(message);
|
child.OnInsertUBytes(message,true);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -1,18 +1,12 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Runtime.Serialization;
|
|
||||||
using System.Runtime.Serialization.Formatters.Binary;
|
|
||||||
using System.Text;
|
|
||||||
using AppGame;
|
using AppGame;
|
||||||
using AppGame.Systems.CServer;
|
using AppGame.Systems.CServer;
|
||||||
using DotRecast.Core.Collections;
|
|
||||||
using Google.Protobuf;
|
using Google.Protobuf;
|
||||||
using JNGame.Math;
|
using JNGame.Math;
|
||||||
using JNGame.Sync.Entity;
|
|
||||||
using JNGame.Sync.State.Tile.Entity;
|
using JNGame.Sync.State.Tile.Entity;
|
||||||
using JNGame.Sync.System;
|
using JNGame.Sync.System;
|
||||||
using JNGame.Sync.System.Data;
|
using JNGame.Sync.System.Data;
|
||||||
using Newtonsoft.Json;
|
|
||||||
using Plugins.JNGame.Network.Action;
|
using Plugins.JNGame.Network.Action;
|
||||||
using Plugins.JNGame.Util;
|
using Plugins.JNGame.Util;
|
||||||
|
|
||||||
|
@ -2809,12 +2809,12 @@
|
|||||||
<Reference Include="System.Xml.Serialization">
|
<Reference Include="System.Xml.Serialization">
|
||||||
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UI">
|
|
||||||
<HintPath>D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UI">
|
<Reference Include="UnityEngine.UI">
|
||||||
<HintPath>D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
<Reference Include="UnityEditor.UI">
|
||||||
|
<HintPath>D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
@ -0,0 +1,3 @@
|
|||||||
|
Base path: 'C:/APP/UnityEdit/2021.3.33f1c1/Editor/Data', plugins path 'C:/APP/UnityEdit/2021.3.33f1c1/Editor/Data/PlaybackEngines'
|
||||||
|
Cmd: initializeCompiler
|
||||||
|
|
@ -839,12 +839,12 @@
|
|||||||
<Reference Include="System.Xml.XPath.XDocument">
|
<Reference Include="System.Xml.XPath.XDocument">
|
||||||
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UI">
|
|
||||||
<HintPath>D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UI">
|
<Reference Include="UnityEngine.UI">
|
||||||
<HintPath>D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
<Reference Include="UnityEditor.UI">
|
||||||
|
<HintPath>D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TestRunner">
|
<Reference Include="UnityEngine.TestRunner">
|
||||||
<HintPath>D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.TestRunner.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.TestRunner.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
@ -916,12 +916,12 @@
|
|||||||
<Reference Include="System.Xml.Serialization">
|
<Reference Include="System.Xml.Serialization">
|
||||||
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UI">
|
|
||||||
<HintPath>D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UI">
|
<Reference Include="UnityEngine.UI">
|
||||||
<HintPath>D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
<Reference Include="UnityEditor.UI">
|
||||||
|
<HintPath>D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="StompyRobot.SRF.csproj">
|
<ProjectReference Include="StompyRobot.SRF.csproj">
|
||||||
|
@ -830,12 +830,12 @@
|
|||||||
<Reference Include="System.Xml.XPath.XDocument">
|
<Reference Include="System.Xml.XPath.XDocument">
|
||||||
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UI">
|
|
||||||
<HintPath>D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UI">
|
<Reference Include="UnityEngine.UI">
|
||||||
<HintPath>D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
<Reference Include="UnityEditor.UI">
|
||||||
|
<HintPath>D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TestRunner">
|
<Reference Include="UnityEngine.TestRunner">
|
||||||
<HintPath>D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.TestRunner.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.TestRunner.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
@ -861,12 +861,12 @@
|
|||||||
<Reference Include="System.Xml.Serialization">
|
<Reference Include="System.Xml.Serialization">
|
||||||
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UI">
|
|
||||||
<HintPath>D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UI">
|
<Reference Include="UnityEngine.UI">
|
||||||
<HintPath>D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
<Reference Include="UnityEditor.UI">
|
||||||
|
<HintPath>D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
@ -806,12 +806,12 @@
|
|||||||
<Reference Include="System.Xml.Serialization">
|
<Reference Include="System.Xml.Serialization">
|
||||||
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UI">
|
|
||||||
<HintPath>D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UI">
|
<Reference Include="UnityEngine.UI">
|
||||||
<HintPath>D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
<Reference Include="UnityEditor.UI">
|
||||||
|
<HintPath>D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="UniTask.csproj">
|
<ProjectReference Include="UniTask.csproj">
|
||||||
|
@ -806,12 +806,12 @@
|
|||||||
<Reference Include="System.Xml.Serialization">
|
<Reference Include="System.Xml.Serialization">
|
||||||
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UI">
|
|
||||||
<HintPath>D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UI">
|
<Reference Include="UnityEngine.UI">
|
||||||
<HintPath>D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
<Reference Include="UnityEditor.UI">
|
||||||
|
<HintPath>D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="UniTask.csproj">
|
<ProjectReference Include="UniTask.csproj">
|
||||||
|
@ -826,12 +826,12 @@
|
|||||||
<Reference Include="System.Xml.XPath.XDocument">
|
<Reference Include="System.Xml.XPath.XDocument">
|
||||||
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UI">
|
|
||||||
<HintPath>D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UI">
|
<Reference Include="UnityEngine.UI">
|
||||||
<HintPath>D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
<Reference Include="UnityEditor.UI">
|
||||||
|
<HintPath>D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TestRunner">
|
<Reference Include="UnityEngine.TestRunner">
|
||||||
<HintPath>D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.TestRunner.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.TestRunner.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
@ -878,12 +878,12 @@
|
|||||||
<Reference Include="System.Xml.Serialization">
|
<Reference Include="System.Xml.Serialization">
|
||||||
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UI">
|
|
||||||
<HintPath>D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UI">
|
<Reference Include="UnityEngine.UI">
|
||||||
<HintPath>D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
<Reference Include="UnityEditor.UI">
|
||||||
|
<HintPath>D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="UniTask.csproj">
|
<ProjectReference Include="UniTask.csproj">
|
||||||
|
@ -810,12 +810,12 @@
|
|||||||
<Reference Include="Unity.TextMeshPro">
|
<Reference Include="Unity.TextMeshPro">
|
||||||
<HintPath>D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\Unity.TextMeshPro.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\Unity.TextMeshPro.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UI">
|
|
||||||
<HintPath>D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UI">
|
<Reference Include="UnityEngine.UI">
|
||||||
<HintPath>D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
<Reference Include="UnityEditor.UI">
|
||||||
|
<HintPath>D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="UniTask.csproj">
|
<ProjectReference Include="UniTask.csproj">
|
||||||
|
@ -878,12 +878,12 @@
|
|||||||
<Reference Include="System.Xml.Serialization">
|
<Reference Include="System.Xml.Serialization">
|
||||||
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UI">
|
|
||||||
<HintPath>D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UI">
|
<Reference Include="UnityEngine.UI">
|
||||||
<HintPath>D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
<Reference Include="UnityEditor.UI">
|
||||||
|
<HintPath>D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
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Reference in New Issue
Block a user