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@@ -75,7 +75,7 @@ namespace AppGame.Sync
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GetSystems<ISStateDataSystem>().ForEach(child =>
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{
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if (child.NetID != frame.NetID) return;
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child.OnInsertUBytes(message);
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child.OnInsertUBytes(message,true);
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});
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});
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}
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@@ -1,18 +1,12 @@
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using System;
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using System.Collections.Generic;
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using System.Runtime.Serialization;
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using System.Runtime.Serialization.Formatters.Binary;
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using System.Text;
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using AppGame;
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using AppGame.Systems.CServer;
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using DotRecast.Core.Collections;
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using Google.Protobuf;
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using JNGame.Math;
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using JNGame.Sync.Entity;
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using JNGame.Sync.State.Tile.Entity;
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using JNGame.Sync.System;
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using JNGame.Sync.System.Data;
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using Newtonsoft.Json;
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using Plugins.JNGame.Network.Action;
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using Plugins.JNGame.Util;
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