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https://gitee.com/jisol/jisol-game/
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63
JNFrame2/HotUpdate.csproj
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63
JNFrame2/HotUpdate.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<LangVersion>9.0</LangVersion>
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<_TargetFrameworkDirectories>non_empty_path_generated_by_unity.rider.package</_TargetFrameworkDirectories>
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<_FullFrameworkReferenceAssemblyPaths>non_empty_path_generated_by_unity.rider.package</_FullFrameworkReferenceAssemblyPaths>
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<DisableHandlePackageFileConflicts>true</DisableHandlePackageFileConflicts>
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</PropertyGroup>
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>10.0.20506</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<RootNamespace></RootNamespace>
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<ProjectGuid>{90b62417-519b-b8f6-f81a-bc5c9cd80e76}</ProjectGuid>
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<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<AssemblyName>HotUpdate</AssemblyName>
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<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<BaseDirectory>.</BaseDirectory>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>Temp\Bin\Debug\Unity.Rider.Editor\</OutputPath>
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<DefineConstants>UNITY_EDITOR</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoWarn>0169,0649</NoWarn>
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<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
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<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
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</PropertyGroup>
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<PropertyGroup>
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<NoConfig>true</NoConfig>
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<NoStdLib>true</NoStdLib>
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<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
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<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
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<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
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</PropertyGroup>
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<ItemGroup>
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<None Include="Assets\HotUpdate\HotUpdate.asmdef" />
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<Reference Include="UnityEngine">
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<HintPath>D:\Unity\2022.3.1f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>D:\Unity\2022.3.1f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor">
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<HintPath>D:\Unity\2022.3.1f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
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</Reference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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