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https://gitee.com/jisol/jisol-game/
synced 2025-09-27 02:36:14 +00:00
提交新手引导
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@@ -1,5 +1,7 @@
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import Singleton from "../../../../extensions/ngame/assets/ngame/util/Singleton";
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import { app } from "../../App";
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import PlayerData from "../../data/PlayerData";
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import PlayerPetData from "../../data/PlayerPetData";
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import { GUI } from "../UIConfig";
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export default class NoviceManager extends Singleton{
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@@ -7,11 +9,19 @@ export default class NoviceManager extends Singleton{
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//新手引导执行
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async onStart(){
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if(!(app.data.getPlayerInfo().novice)){
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//获取玩家信息是否引导过
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if(!(PlayerData.getIns().data.novice)){
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//如果没有过引导则打开引导页面
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await app.layer.OpenToClose(GUI.NoviceNamingView);
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}
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//获取玩家信息是否选择过宠物(有没有宠物)
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//如果没有宠物则弹出让玩家选择宠物
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if(PlayerPetData.getIns().getData().length == 0){
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//没有宠物则弹出选择宠物页面
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await app.layer.OpenToClose(GUI.NoviceSelectPetView);
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}
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console.log("新手引导结束");
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}
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@@ -1,9 +1,83 @@
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import { _decorator, Component, Node } from 'cc';
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import { JNGLayerBase } from '../../App';
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import { JNGLayerBase, TD, app } from '../../App';
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import { TbGGlobalEnum } from '../../../resources/config/TbGGlobalEnum';
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import { _decorator,Node } from 'cc';
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import { sp } from 'cc';
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import { UIPetAnim } from '../../consts/GData';
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import { Sprite } from 'cc';
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import { Color } from 'cc';
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import { API } from '../../consts/API';
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import { GUI } from '../UIConfig';
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import PlayerPetData from '../../data/PlayerPetData';
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const { ccclass, property } = _decorator;
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@ccclass('NoviceSelectPetView')
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export class NoviceSelectPetView extends JNGLayerBase {
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//选择宠物的节点
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@property([Node])
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selects:Node[] = [];
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//可选择宠物的列表
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petIds:number[];
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//选择index
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index:number = 0;
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async onJNLoad(data?: any) {
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super.onJNLoad();
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//加载配置表 (找到可选择的宠物Id)
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let info = TD.TbGGlobal.get(TbGGlobalEnum.SELECT_PET_ID);
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this.petIds = JSON.parse(info.args);
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//显示宠物
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this.selects.forEach((item,index) => {
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//获取Spine组件
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let spine = item.getComponentInChildren(sp.Skeleton);
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//设置显示的角色
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spine.skeletonData = app.battleRes.roleSpine[this.petIds[index]];
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//全部角色播放等待动画
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spine.setAnimation(0,UIPetAnim.std,true);
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})
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this.onUpdateView();
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}
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//更新UI
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onUpdateView(){
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this.selects.forEach(item => {
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item.getComponent(Sprite).color = new Color("8D8D8D");
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})
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//被选择赋黑
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this.selects[this.index].getComponent(Sprite).color = new Color("#000000");
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}
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//点击选择
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onClickSelect(e,data){
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let index = parseInt(data);
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this.index = index;
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//更新UI
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this.onUpdateView();
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}
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//点击确定
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async onClickOk(){
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//向服务器确认选择
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console.log(await PlayerPetData.getIns().SelectNovicePet(this.petIds[this.index]));
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app.layer.Open(GUI.Tips,{text:"选择宠物成功 欢迎来到宠物世界..."});
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//关闭页面
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app.layer.CloseNode(this.node);
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}
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}
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