mirror of
https://gitee.com/jisol/jisol-game/
synced 2025-09-27 02:36:14 +00:00
update
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@@ -1,10 +1,24 @@
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import { Node } from "cc";
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import { TableGRoleAttack } from "../../../../resources/config/ts/TableGRoleAttack";
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import GRoleBase from "../role/GRoleBase";
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import GAttackNormal from "./GAttackNormal";
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import GAttackRemote from "./GAttackRemote";
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import GAttackParabolicRemote from "./GAttackParabolicRemote";
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import { UITransform } from "cc";
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import GButtleBase from "../bullet/GButtleBase";
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//攻击子弹类
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export class GAttackBullet{
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//创建子弹
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static create<T extends GButtleBase<{}>>(GClass:{new():T},data:{}):T{
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let bulletNode = new Node();
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bulletNode.addComponent(UITransform);
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let bullet = bulletNode.addComponent(GClass);
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bullet.setData(data);
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return bullet;
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}
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}
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//攻击方式基类
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export class GAttackBase{
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@@ -12,8 +26,8 @@ export class GAttackBase{
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}
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//攻击方式
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export const GAttack:{[key:string]:new () => GAttackBase} = {
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export const GAttack:{[key:string]:(new () => GAttackBase)} = {
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["Normal"]:GAttackNormal,
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["Remote"]:GAttackRemote,
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["ParabolicRemote"]:GAttackParabolicRemote,
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}
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@@ -0,0 +1,12 @@
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export default class GAttackBullet {
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//创建子弹
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static create(){
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}
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}
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@@ -2,7 +2,7 @@
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "565d04ae-ff80-4b3c-ac82-97dfcce552c2",
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"uuid": "13b542e0-5fa9-4b1d-bfef-8196b3b3ffd6",
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"files": [],
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"subMetas": {},
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"userData": {}
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@@ -0,0 +1,34 @@
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import { SpriteFrame } from "cc";
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import { TableGRoleAttack } from "../../../../resources/config/ts/TableGRoleAttack";
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import { app } from "../../../App";
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import GRoleBase from "../role/GRoleBase";
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import { GAttackBase, GAttackBullet } from "./GAttack";
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import GButtleDefault from "../bullet/GButtleDefault";
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import { size } from "cc";
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import { Size } from "cc";
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import { Vec2 } from "cc";
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import { v2 } from "cc";
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import { v3 } from "cc";
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/**
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* 抛物线普攻
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*/
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export default class GAttackParabolicRemote implements GAttackBase{
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attack(role: GRoleBase<{}>, info: TableGRoleAttack): void {
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//[子弹图片]
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let image:SpriteFrame = app.role.bullets[info.attackArgs[0]];
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let scale:number = info.attackArgs[1] as unknown as number;
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let bone = role.spine.findBone("timo5 007");
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console.log(role.spine,bone);
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let bullet = GAttackBullet.create(GButtleDefault,{
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image:image,
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scale:scale,
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});
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role.mode.addGObject(bullet);
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let world2 = role.node.worldPosition.clone().add(v3(bone.worldX,bone.worldY,0))
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bullet.node.setWorldPosition(v3(world2.x,world2.y,world2.z))
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}
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}
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@@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "8c684f5a-84b5-4ea1-92d3-c0b70461970c",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@@ -1,15 +0,0 @@
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import { TableGRoleAttack } from "../../../../resources/config/ts/TableGRoleAttack";
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import { app } from "../../../App";
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import GRoleBase from "../role/GRoleBase";
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import { GAttackBase } from "./GAttack";
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export default class GAttackRemote implements GAttackBase{
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attack(role: GRoleBase<{}>, info: TableGRoleAttack): void {
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console.log(app.role.bullets[info.attackArgs[0]]);
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role.fsm.enemy.onHit();
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}
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}
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