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https://gitee.com/jisol/jisol-game/
synced 2025-09-26 18:26:23 +00:00
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@@ -28,14 +28,14 @@ import AppAction from "./AppAction";
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import { Asset } from "cc";
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import { Component } from "cc";
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// let APIPath = `http://localhost:8080`
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// let WsPath = `ws://localhost:8080/websocket`
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let APIPath = `http://localhost:8080`
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let WsPath = `ws://localhost:8080/websocket`
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// let APIPath = `http://192.168.1.23:8080`
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// let WsPath = `ws://192.168.1.23:8080/websocket`
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// let APIPath = `http://192.168.0.115:8080`
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// let WsPath = `ws://192.168.0.115:8080/websocket`
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let APIPath = `https://api.pet.jisol.cn`
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let WsPath = `wss://api.pet.jisol.cn/websocket`
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// let APIPath = `https://api.pet.jisol.cn`
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// let WsPath = `wss://api.pet.jisol.cn/websocket`
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//重写UI
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class JNGLayer extends JNLayer{
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@@ -1,11 +1,16 @@
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export interface GUIChatMessage{
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message:string;
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}
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export interface GUIChatMessageDTO{
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message:GUIChatMessage;
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playerName:string;
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playerId:number;
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}
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export enum GActionType {
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GUIChatMessage = "GUIChatMessage",//聊天信息
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GUIChatMessage = "GUIChatMessage",//聊天信息发送
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GUIChatMessageDTO = "GUIChatMessageDTO",//聊天信息接受
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/*************** 游戏模式 : 无尽模式(OnHook) **************/
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GOnHookPet = "GOnHookPet", //野怪
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@@ -1,7 +1,7 @@
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import Singleton from "../../../extensions/ngame/assets/ngame/util/Singleton";
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import { app } from "../App";
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import { GAction } from "../consts/GAction";
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import { GActionType, GUIChatMessage } from "../consts/GActionType";
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import { GActionType, GUIChatMessage, GUIChatMessageDTO } from "../consts/GActionType";
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import BaseData from "./BaseData";
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//聊天数据
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@@ -10,18 +10,18 @@ export default class ChatData extends BaseData{
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static Event = "ChatData_Event_Message";
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//世界消息列表
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datas:string[] = [];
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datas:GUIChatMessageDTO[] = [];
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onInit() {
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//监听聊天消息
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app.socket.on(GAction.CHAT_RECEIVE_MESSAGE,this.onChatReceiveMessage,this,GActionType.GUIChatMessage);
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app.socket.on(GAction.CHAT_RECEIVE_MESSAGE,this.onChatReceiveMessage,this,GActionType.GUIChatMessageDTO);
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}
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//接受聊天消息
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onChatReceiveMessage(info:GUIChatMessage){
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onChatReceiveMessage(info:GUIChatMessageDTO){
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console.log(`ChatData - onChatReceiveMessage`,info.message);
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this.datas.push(info.message);
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this.datas.push(info);
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app.event.emit(ChatData.Event,info);
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}
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@@ -5,7 +5,7 @@ import { instantiate } from 'cc';
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import { Label } from 'cc';
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import { EditBox } from 'cc';
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import { GUI } from '../../UIConfig';
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import { GUIChatMessage } from '../../../consts/GActionType';
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import { GUIChatMessage, GUIChatMessageDTO } from '../../../consts/GActionType';
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import { Widget } from 'cc';
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import JScrollExceedHide from '../../../../../extensions/ngame/assets/ngame/util/components/JScrollExceedHide';
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import { JNGLayerBase } from '../../../components/JNComponent';
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@@ -46,9 +46,7 @@ export class MainChatView extends JNGLayerBase {
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let messages = ChatData.getIns().datas;
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messages.forEach(message => {
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let node = instantiate(this.chatPrefab);
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node.getComponent(Label).string = message;
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this.content.addChild(node);
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this.onMessage(message);
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})
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}
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@@ -68,11 +66,12 @@ export class MainChatView extends JNGLayerBase {
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}
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//接受到消息
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onMessage(info:GUIChatMessage){
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onMessage(info:GUIChatMessageDTO){
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//插入数据
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let node = instantiate(this.chatPrefab);
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node.getComponent(Label).string = info.message;
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node.getComponent(Label).string = `${info.playerName} : ${info.message.message}`;
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this.content.addChild(node);
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this.scheduleOnce(() => {
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this.getComponentInChildren(JScrollExceedHide).onUpdate();
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@@ -31,7 +31,7 @@ export class MainView extends JNGLayerBase {
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//发送消息
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ChatData.getIns().onSend({
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message:`${PlayerData.getIns().data.playerId} 加入游戏`
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message:`加入游戏`
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});
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this.onUpdateView();
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