修复主从交互bug

This commit is contained in:
DESKTOP-5RP3AKU\Jisol
2024-09-23 03:50:27 +08:00
parent ca64b708ac
commit b65b860b98
55 changed files with 233 additions and 119 deletions

View File

@@ -35,7 +35,6 @@ namespace AppGame
public static readonly JNGClientGroup Client = new JNGClientGroup();
public static readonly JNGResService Resource = new JNGResService();
public static readonly JNGGame Game = new JNGGame();
public static readonly JNGSocket Socket = new JNGSocket();
public static readonly JAPI API = new(new JAPIConfig(){BaseURL = "http://127.0.0.1:8080"});
public static readonly GAPI GAPI = new GAPI();
public static readonly EventDispatcher Event = new();
@@ -50,7 +49,6 @@ namespace AppGame
Client,
Resource,
Game,
// Socket,
};
}

View File

@@ -89,7 +89,7 @@ namespace AppGame.Sync
protected override void OnSendInput(JNFrameInputs inputs)
{
//发送帧数据给服务端
App.Socket.Send((int)NActionEnum.NSyncFrameInput,inputs);
App.Business.Send((int)NActionEnum.NSyncFrameInput,inputs);
}
/// <summary>

View File

@@ -89,7 +89,7 @@ namespace AppGame.Sync
if (inputs.Inputs.Count > 0)
{
//发送帧数据给服务端
App.Socket.Send((int)NActionEnum.NSyncFrameInput,inputs);
App.Business.Send((int)NActionEnum.NSyncFrameInput,inputs);
}
}

View File

@@ -74,7 +74,7 @@ namespace AppGame.Systems
private void OnNSyncStateDataUpdate(byte[] data)
{
var info = JNStateItemData.Parser.ParseFrom(data);
App.Game.AddState(info);
App.Game.SyncState(info,true,false);
}
@@ -92,7 +92,7 @@ namespace AppGame.Systems
//生效全局回调
allData.Data.Data.ForEach(child =>
{
App.Game.AddState(child);
App.Game.SyncState(child,true,false);
});
}

View File

@@ -4,6 +4,7 @@ using System.Threading.Tasks;
using AppGame.Sync;
using Cysharp.Threading.Tasks;
using DotRecast.Core.Collections;
using Game.Logic.System;
using Google.Protobuf;
using JNGame.Network;
using JNGame.Sync.State.Tile;
@@ -31,6 +32,7 @@ namespace AppGame.Systems.CServer
AddListener((int)NActionEnum.NSyncTileInput,OnNSyncTileInput);
AddListener((int)NActionEnum.NSyncTileAllUpdate,OnNSyncTileAllUpdate);
AddListener((int)NActionEnum.NSyncTileGetTileInfo,OnNSyncTileGetTileInfo);
AddListener((int)NActionEnum.LocalClientDisconnect,OnLocalClientDisconnect);
OnInit_Game();
@@ -38,6 +40,7 @@ namespace AppGame.Systems.CServer
await base.OnInit();
}
public override void OnClose()
{
isInit = false;
@@ -165,5 +168,23 @@ namespace AppGame.Systems.CServer
}
/// <summary>
/// 有客户端断开连接
/// </summary>
private void OnLocalClientDisconnect(JNServerParam args)
{
if (App.Game.Server is null) return;
//只有绑定过ID 的客户端才可以执行操作
if (!ids.ContainsKey(args.Client)) return;
App.Game.Server.GetSystems<DGBasisSystem>().ForEach(child =>
{
child.OnPlayerExitServer(ids[args.Client]);
});
}
}
}

View File

@@ -74,7 +74,7 @@ namespace AppGame.Systems
private void OnNSyncStateDataUpdate(byte[] data)
{
var info = JNStateItemData.Parser.ParseFrom(data);
App.Game.AddState(info);
App.Game.SyncState(info,false,true);
}
/// <summary>
@@ -91,7 +91,7 @@ namespace AppGame.Systems
//生效全局状态
allData.Data.Data.ForEach(child =>
{
App.Game.AddState(child);
App.Game.SyncState(child,false,true);
});
}

View File

@@ -112,24 +112,30 @@ namespace AppGame.Systems
/// <summary>
/// 接收状态数据
/// </summary>
public void AddState(JNStateItemData frame)
public void SyncState(JNStateItemData frame,bool isSyncClient,bool isSyncServer)
{
var message = new Dictionary<ulong, byte[]>();
foreach (var data in frame.Messages)
{
message.Add(data.Key,data.Value.Data.ToByteArray());
}
client?.GetSystems<ISStateDataSystem>().ForEach(child =>
if (isSyncClient)
{
if (child.NetID != frame.NetID) return;
child.OnInsertUBytes(message);
});
server?.GetSystems<ISStateDataSystem>().ForEach(child =>
client?.GetSystems<ISStateDataSystem>().ForEach(child =>
{
if (child.NetID != frame.NetID) return;
child.OnInsertUBytes(message);
});
}
if (isSyncServer)
{
if (child.NetID != frame.NetID) return;
child.OnInsertUBytes(message);
});
server?.GetSystems<ISStateDataSystem>().ForEach(child =>
{
if (child.NetID != frame.NetID) return;
child.OnInsertUBytes(message);
});
}
}
}

View File

@@ -8,6 +8,8 @@ namespace Game.JNGFrame.Logic.Entity
{
public override IContext[] allContexts { get; } = { new EDNodeContext(),new EDPlayerContext(),new EDBossContext(), };
}
}

View File

@@ -2,6 +2,8 @@
using JNGame.Sync.Frame.Service;
using JNGame.Sync.State.Tile;
using JNGame.Sync.State.Tile.Entity;
using JNGame.Sync.System.Data;
using NotImplementedException = System.NotImplementedException;
namespace Game.Logic.Entity
{
@@ -24,7 +26,17 @@ namespace Game.Logic.Entity
}
return LVector3.Down;
}
public override void TileSyncData(ISTileData data)
{
Transform.Position = data.GetDataPosition();
}
public override void OnTileSlaveExit()
{
base.OnTileSlaveExit();
//从服务器 - 实体移出后立即删除
Destroy();
}
}
}

View File

@@ -34,6 +34,10 @@ namespace Game.JNGFrame.Logic.Entity.Controller
public override void OnSyncStart()
{
//Player 同步到从服务器
TileEntity.IsSyncSlave = true;
base.OnSyncStart();
Move.Speed = LFloat.L10;
}

View File

@@ -1,4 +1,5 @@
using Game.JNGFrame.Logic.Entity.Controller;
using Entitas;
using Game.JNGFrame.Logic.Entity.Controller;
using Game.Logic.Entity.Nodes;
using Game.Logic.Entity.Nodes.Component.Components;
using JNGame.Sync.State.Tile.Entity;
@@ -7,6 +8,7 @@ namespace Game.JNGFrame.Logic.Entity.Contexts
{
public sealed partial class EDPlayerContext : JNTileContext<EDPlayer>
{
protected override EDPlayer BindComponent(EDPlayer entity)
{
base.BindComponent(entity);
@@ -14,5 +16,6 @@ namespace Game.JNGFrame.Logic.Entity.Contexts
entity.AddComponent<EDPlayerController>();
return entity;
}
}
}

View File

@@ -13,12 +13,6 @@ namespace Game.Logic.Entity.Nodes
public EDMoveComponent Move => CLookup.Query<EDMoveComponent>(this);
public EDBossController Controller => CLookup.Query<EDBossController>(this);
public override void TileSyncData(ISTileData data)
{
var nodeData = data as EDBossData;
Transform.Position = nodeData.Value.Position.ToLVector3();
}
public override JNEntityLookup NewCLookup()
{
return new EDBoosLookup();

View File

@@ -12,13 +12,6 @@ namespace Game.Logic.Entity.Nodes
public EDMoveComponent Move => CLookup.Query<EDMoveComponent>(this);
public override void TileSyncData(ISTileData data)
{
var nodeData = data as EDNodeData;
Transform.Position = nodeData.Value.Position.ToLVector3();
}
public override JNEntityLookup NewCLookup()
{
return new EDNodeLookup();

View File

@@ -16,9 +16,9 @@ namespace Game.Logic.Entity.Nodes
public override void TileSyncData(ISTileData data)
{
base.TileSyncData(data);
var nodeData = data as EDPlayerData;
Controller.AuthBind(nodeData.Value.Auth.Value);
Transform.Position = nodeData.Value.Position.ToLVector3();
}
public override JNEntityLookup NewCLookup()

View File

@@ -30,5 +30,11 @@ namespace Game.Logic.System
return LVector3.Down;
}
/// <summary>
/// [状态同步生命周期] 玩家离开服务器 不在游戏线程中执行
/// </summary>
public virtual void OnPlayerExitServer(int auth){}
}
}

View File

@@ -1,6 +1,5 @@
using DotRecast.Core.Collections;
using Game.Input;
using Game.JNGFrame.Logic.Entity;
using Game.JNGFrame.Logic.Entity.Contexts;
using Game.Logic.Entity.Nodes;
using JNGame.Math;
@@ -40,5 +39,20 @@ namespace Game.Logic.System.Logic
});
}
public override void OnPlayerExitServer(int auth)
{
base.OnPlayerExitServer(auth);
NodeContext.GetHostEntities().ForEach(child =>
{
if (child.Controller.Auth == auth)
{
child.DelayDestroy();
}
});
}
}
}

View File

@@ -14,6 +14,9 @@ namespace Game.JNGFrame.View.Entity
public GameObject VWorld => App.Resource.VWorld;
public GameObject Player => App.Resource.Player;
public CinemachineFreeLook FreeLook => App.Resource.FreeLook;
//本地玩家 视图
private GameObject LocalView;
public VDPlayers(SViewSystem root) : base(root)
{
@@ -67,9 +70,20 @@ namespace Game.JNGFrame.View.Entity
public override GameObject NewView(EDPlayerData data)
{
var gameObject = Object.Instantiate(Player, VWorld.transform);
gameObject.name = $"Player_{data.Id}";
return gameObject;
GameObject view;
//如果这个角色是自己 则 直接拿自己的 View
if (App.IsClient() && data.Value.Auth == App.ClientID)
{
if (LocalView is null) LocalView = Object.Instantiate(Player, VWorld.transform);
view = LocalView;
}
else
{
view = Object.Instantiate(Player, VWorld.transform);
}
view.name = $"Player_{data.Id}";
return view;
}
public override EDPlayerData[] GetData()
@@ -80,7 +94,10 @@ namespace Game.JNGFrame.View.Entity
public override void ViewRemove(GameObject view)
{
view.transform.DOKill();
Object.Destroy(view);
if (LocalView != view)
{
Object.Destroy(view);
}
}
}
}