This commit is contained in:
PC-20230316NUNE\Administrator
2024-01-09 11:52:44 +08:00
parent a153d98cf1
commit b2a5a6c491
967 changed files with 2612 additions and 431 deletions

View File

@@ -0,0 +1,9 @@
{
"ver": "1.2.0",
"importer": "directory",
"imported": true,
"uuid": "0f91175c-f75a-4be8-8d8c-217af4538fb4",
"files": [],
"subMetas": {},
"userData": {}
}

View File

@@ -0,0 +1,47 @@
import { _decorator, Component, Node } from 'cc';
import JNLayerBase from '../../../../extensions/ngame/assets/ngame/ui/base/JNLayerBase';
import { Prefab } from 'cc';
import { TD } from '../../App';
import { instantiate } from 'cc';
import { Button } from 'cc';
import { EventHandler } from 'cc';
import { Input } from 'cc';
import { TB, TbGResource } from '../../config/data/schema';
import { API } from '../../consts/API';
import { Label } from 'cc';
import { EditBox } from 'cc';
const { ccclass, property } = _decorator;
@ccclass('Debugger')
export class Debugger extends JNLayerBase {
@property(EditBox)
text:EditBox;
@property(Node)
resources:Node;
@property(Prefab)
debuger:Prefab;
onJNLoad(data?: any): void {
super.onJNLoad();
this.onUpdateView();
}
onUpdateView(){
TD.TbGResource.getDataList().forEach(config => {
let debuger:Node;
this.resources.addChild(debuger = instantiate(this.debuger));
debuger.on(Input.EventType.TOUCH_END,async () => await this.onClickResources(config),this);
debuger.getComponentInChildren(Label).string = config.name;
})
}
async onClickResources(config:TB.TbGResource){
await API.DebuggerAddResource(config.id,parseInt(this.text.string) || 1);
}
}

View File

@@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "73341f32-5e98-4e17-ab66-ecdfba295c25",
"files": [],
"subMetas": {},
"userData": {}
}

View File

@@ -105,6 +105,11 @@ export class MainView extends JNGLayerBase {
app.layer.Open(GUI.Tips,{text:"敬请期待"})
}
//打开Debugger
onClickDebugger(){
app.layer.Open(GUI.Debugger);
}
//点击下一关
async onClickNextLevel(){
GOnHookManager.getIns().onNextLevel();

View File

@@ -4,6 +4,9 @@ import { Sprite } from 'cc';
import { PetEquip } from '../../consts/API';
import { resources } from 'cc';
import { SpriteFrame } from 'cc';
import TbResource, { IconTypeEnum } from '../../tools/TbResource';
import { TB } from '../../config/data/schema';
import { TD } from '../../App';
const { ccclass, property } = _decorator;
//弹出锻造装备页面
@@ -16,9 +19,10 @@ export class PetEquipForgingPopupView extends JNLayerBase {
onJNLoad(info:PetEquip){
resources.load(`icon/宠物装备/${info.equipCfgId}`,SpriteFrame,(error,data) => {
this.icon.spriteFrame = data;
})
super.onJNLoad(info);
let config = TD.TbGRoleEquip.get(info.equipCfgId);
TbResource.loadSpriteIcon(IconTypeEnum.,config.icon,this.icon,this);
}

View File

@@ -13,6 +13,7 @@ export enum GUI{
Loading = "Loading", //加载页面
Tips = "Tips", //提示
SelectionBox = "SelectionBox", //选择提示页面 (用于玩家确定该操作)
Debugger = "Debugger", //Debugger
/** 新手引导 */
NoviceNamingView = "NoviceNamingView", //新手引导页面 - 取名
@@ -56,6 +57,11 @@ const UISystemConfig:{ [key: string]: JNLayerInfo; } = {
uri: "prefab/ui/系统页面/提示/TipsView",
anims:BackOutScale
},
[GUI.Debugger]:{
layer:GLayer.Popup,
uri: "prefab/ui/Debugger/Debugger",
anims:BackOutScale
},
[GUI.SelectionBox]:{
layer:GLayer.Tips,
uri: "prefab/ui/系统页面/选择提示/SelectionBox",