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m_Text: 'This example is used to show you how the behavior tree holds unity objects,
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such as texture2d, AudioClip and other binary assets. Such assets are XML and
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can be serialized directly. The record path allows us to have enough information
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to load these assets after deserialization
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Whether your assets are recorded
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differently in the resources directory corresponds to different loading methods
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It
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mainly corresponds to assetdatabase Load and resources Load two loading methods
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The
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example also shows how enumeration fields, arrays, and unity object arrays are
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displayed in the details panel
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No need to run. Open the behavior tree of
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example 5 and click testlog to see all this'
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