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https://gitee.com/jisol/jisol-game/
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@@ -1,3 +1,5 @@
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using JNGame.Runtime.GAS.Runtime;
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#if UNITY_EDITOR
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namespace GAS.Editor
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{
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@@ -9,8 +11,8 @@ namespace GAS.Editor
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public const int StandardFrameUnitWidth = 1;
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public const int MaxFrameUnitLevel = 20;
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public const float MinTimerShaftFrameDrawStep = 5;
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public int TickTime => GASTimer.TimeLineAbilityTickTime;
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public int FrameRate => GASTimer.FrameRateValue;
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public int TickTime => JexGasManager.TimeLineAbilityTickTime;
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public int FrameRate => JexGasManager.FrameRateValue;
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}
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}
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#endif
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@@ -261,11 +261,11 @@ namespace GAS.Editor
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writer.WriteLine("");
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writer.WriteLine(
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"public static void RecycleSetInstance(object obj)");
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writer.WriteLine("{");
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writer.WriteLine(" ObjectPool.Instance.Recycle(obj);");
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writer.WriteLine("}");
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// writer.WriteLine(
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// "public static void RecycleSetInstance(object obj)");
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// writer.WriteLine("{");
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// writer.WriteLine(" ObjectPool.Instance.Recycle(obj);");
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// writer.WriteLine("}");
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writer.WriteLine("");
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