mirror of
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This commit is contained in:
parent
894100ae37
commit
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<Analyzer Include="D:\myproject\JisolGame\JNFrame2\Assets\Packages\System.Text.Json.6.0.0\analyzers\dotnet\roslyn4.0\cs\ko\System.Text.Json.SourceGeneration.resources.dll" />
|
||||
<Analyzer Include="D:\myproject\JisolGame\JNFrame2\Assets\Packages\System.Text.Json.6.0.0\analyzers\dotnet\roslyn3.11\cs\ja\System.Text.Json.SourceGeneration.resources.dll" />
|
||||
<Analyzer Include="D:\myproject\JisolGame\JNFrame2\Assets\Packages\System.Text.Json.6.0.0\analyzers\dotnet\roslyn4.0\cs\tr\System.Text.Json.SourceGeneration.resources.dll" />
|
||||
<Analyzer Include="D:\myproject\JisolGame\JNFrame2\Assets\Packages\System.Text.Json.6.0.0\analyzers\dotnet\roslyn3.11\cs\System.Text.Json.SourceGeneration.dll" />
|
||||
<Analyzer Include="D:\myproject\JisolGame\JNFrame2\Assets\Packages\System.Text.Json.6.0.0\analyzers\dotnet\roslyn4.0\cs\zh-Hant\System.Text.Json.SourceGeneration.resources.dll" />
|
||||
<Analyzer Include="D:\myproject\JisolGame\JNFrame2\Assets\Packages\System.Text.Json.6.0.0\analyzers\dotnet\roslyn4.0\cs\ja\System.Text.Json.SourceGeneration.resources.dll" />
|
||||
<Analyzer Include="D:\myproject\JisolGame\JNFrame2\Assets\Packages\System.Text.Json.6.0.0\analyzers\dotnet\roslyn4.0\cs\es\System.Text.Json.SourceGeneration.resources.dll" />
|
||||
<Analyzer Include="D:\myproject\JisolGame\JNFrame2\Assets\Packages\System.Text.Json.6.0.0\analyzers\dotnet\roslyn3.11\cs\ru\System.Text.Json.SourceGeneration.resources.dll" />
|
||||
<Analyzer Include="D:\myproject\JisolGame\JNFrame2\Assets\Packages\System.Text.Json.6.0.0\analyzers\dotnet\roslyn4.0\cs\de\System.Text.Json.SourceGeneration.resources.dll" />
|
||||
<Analyzer Include="D:\myproject\JisolGame\JNFrame2\Assets\Packages\System.Text.Json.6.0.0\analyzers\dotnet\roslyn4.0\cs\pl\System.Text.Json.SourceGeneration.resources.dll" />
|
||||
<Analyzer Include="D:\myproject\JisolGame\JNFrame2\Assets\Packages\TouchSocket.Core.2.0.15\analyzers\dotnet\cs\TouchSocket.Core.SourceGenerator.dll" />
|
||||
<Analyzer Include="D:\myproject\JisolGame\JNFrame2\Assets\Packages\System.Text.Json.6.0.0\analyzers\dotnet\roslyn4.0\cs\System.Text.Json.SourceGeneration.dll" />
|
||||
<Analyzer Include="D:\myproject\JisolGame\JNFrame2\Assets\Packages\System.Text.Json.6.0.0\analyzers\dotnet\roslyn4.0\cs\ru\System.Text.Json.SourceGeneration.resources.dll" />
|
||||
<Analyzer Include="D:\myproject\JisolGame\JNFrame2\Assets\Packages\System.Text.Json.6.0.0\analyzers\dotnet\roslyn3.11\cs\es\System.Text.Json.SourceGeneration.resources.dll" />
|
||||
<Analyzer Include="D:\myproject\JisolGame\JNFrame2\Assets\Packages\System.Text.Json.6.0.0\analyzers\dotnet\roslyn4.0\cs\cs\System.Text.Json.SourceGeneration.resources.dll" />
|
||||
<Analyzer Include="D:\myproject\JisolGame\JNFrame2\Assets\Packages\System.Text.Json.6.0.0\analyzers\dotnet\roslyn3.11\cs\it\System.Text.Json.SourceGeneration.resources.dll" />
|
||||
<Analyzer Include="D:\myproject\JisolGame\JNFrame2\Assets\Packages\System.Text.Json.6.0.0\analyzers\dotnet\roslyn3.11\cs\pl\System.Text.Json.SourceGeneration.resources.dll" />
|
||||
<Analyzer Include="D:\myproject\JisolGame\JNFrame2\Assets\Packages\System.Text.Json.6.0.0\analyzers\dotnet\roslyn3.11\cs\de\System.Text.Json.SourceGeneration.resources.dll" />
|
||||
<Analyzer Include="D:\myproject\JisolGame\JNFrame2\Assets\Packages\System.Text.Json.6.0.0\analyzers\dotnet\roslyn4.0\cs\zh-Hans\System.Text.Json.SourceGeneration.resources.dll" />
|
||||
<Analyzer Include="D:\myproject\JisolGame\JNFrame2\Assets\Packages\System.Text.Json.6.0.0\analyzers\dotnet\roslyn3.11\cs\zh-Hant\System.Text.Json.SourceGeneration.resources.dll" />
|
||||
<Analyzer Include="D:\myproject\JisolGame\JNFrame2\Assets\Packages\System.Text.Json.6.0.0\analyzers\dotnet\roslyn3.11\cs\ko\System.Text.Json.SourceGeneration.resources.dll" />
|
||||
<Analyzer Include="D:\myproject\JisolGame\JNFrame2\Assets\Packages\System.Text.Json.6.0.0\analyzers\dotnet\roslyn4.0\cs\it\System.Text.Json.SourceGeneration.resources.dll" />
|
||||
<Analyzer Include="D:\myproject\JisolGame\JNFrame2\Assets\Packages\System.Text.Json.6.0.0\analyzers\dotnet\roslyn3.11\cs\cs\System.Text.Json.SourceGeneration.resources.dll" />
|
||||
<Analyzer Include="D:\myproject\JisolGame\JNFrame2\Assets\Packages\System.Text.Json.6.0.0\analyzers\dotnet\roslyn3.11\cs\zh-Hans\System.Text.Json.SourceGeneration.resources.dll" />
|
||||
<Analyzer Include="D:\myproject\JisolGame\JNFrame2\Assets\Packages\System.Text.Json.6.0.0\analyzers\dotnet\roslyn3.11\cs\pt-BR\System.Text.Json.SourceGeneration.resources.dll" />
|
||||
<Analyzer Include="D:\myproject\JisolGame\JNFrame2\Assets\Packages\System.Text.Json.6.0.0\analyzers\dotnet\roslyn4.0\cs\pt-BR\System.Text.Json.SourceGeneration.resources.dll" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\JNGame\Util\ProtoUtil.cs" />
|
||||
<Compile Include="Assets\JNGame\Map\DotRecast\Src\DotRecast.Detour\IDtQueryFilter.cs" />
|
||||
@ -55,7 +86,6 @@
|
||||
<Compile Include="Assets\JNGame\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\JumpLinkBuilder.cs" />
|
||||
<Compile Include="Assets\JNGame\Map\DotRecast\Src\DotRecast.Detour\DtStraightPathOption.cs" />
|
||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Shared\Scripts\PlayerMovePhysics.cs" />
|
||||
<Compile Include="Assets\JNGame\Network\Netty\TCP\TcpClientHandler.cs" />
|
||||
<Compile Include="Assets\JNGame\Map\2DPathFinding\NavMesh\NavMesh\IConnection.cs" />
|
||||
<Compile Include="Assets\JNGame\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Io\DtVoxelFileReader.cs" />
|
||||
<Compile Include="Assets\JNGame\Plugins\Entitas\Entitas\src\Collector\CollectorContextExtension.cs" />
|
||||
@ -231,7 +261,6 @@
|
||||
<Compile Include="Assets\JNGame\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\OffMeshLinkCreator.cs" />
|
||||
<Compile Include="Assets\JNGame\Plugins\Entitas\Entitas\src\Context\Exceptions\ContextStillHasRetainedEntitiesException.cs" />
|
||||
<Compile Include="Assets\JNGame\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\Trajectory.cs" />
|
||||
<Compile Include="Assets\JNGame\Network\Netty\TCP\TcpServerInitializer.cs" />
|
||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Scenes\2D\LoseSightWhenTargetsFallsOffThePlatform.cs" />
|
||||
<Compile Include="Assets\JNGame\Map\DotRecast\Src\DotRecast.Recast\RcFilters.cs" />
|
||||
<Compile Include="Assets\JNGame\Map\DotRecast\Src\DotRecast.Recast\RcHeightPatch.cs" />
|
||||
@ -262,8 +291,6 @@
|
||||
<Compile Include="Assets\JNGame\Map\DotRecast\Src\DotRecast.Core\Numerics\RcMatrix4x4f.cs" />
|
||||
<Compile Include="Assets\JNGame\Plugins\Entitas\Entitas\src\Context\Exceptions\ContextInfoException.cs" />
|
||||
<Compile Include="Assets\Scripts\AppGame\App.cs" />
|
||||
<Compile Include="Assets\JNGame\Network\Netty\TCP\TcpEncoderHandler.cs" />
|
||||
<Compile Include="Assets\JNGame\Network\JNUDPServer.cs" />
|
||||
<Compile Include="Assets\JNGame\Network\Group\JNClientGroup.cs" />
|
||||
<Compile Include="Assets\JNGame\Map\DotRecast\Src\DotRecast.Detour\DtNodeQueue.cs" />
|
||||
<Compile Include="Assets\JNGame\Map\DotRecast\Src\DotRecast.Core\RcObjImporter.cs" />
|
||||
@ -289,7 +316,6 @@
|
||||
<Compile Include="Assets\JNGame\Map\DotRecast\Src\DotRecast.Recast\RcRegion.cs" />
|
||||
<Compile Include="Assets\JNGame\Map\DotRecast\Src\DotRecast.Recast.Toolset\RcNavMeshBuildSettings.cs" />
|
||||
<Compile Include="Assets\JNGame\Map\DotRecast\Src\DotRecast.Detour.Dynamic\DtDynamicTileColliderAdditionJob.cs" />
|
||||
<Compile Include="Assets\JNGame\Network\Netty\TCP\TcpDecoderHandler.cs" />
|
||||
<Compile Include="Assets\JNGame\Map\DotRecast\Src\DotRecast.Core\Collections\RcSortedQueue.cs" />
|
||||
<Compile Include="Assets\JNGame\Map\DotRecast\Src\DotRecast.Recast\RcLevelStackEntry.cs" />
|
||||
<Compile Include="Assets\JNGame\Sync\System\Data\SStateDataSystem.cs" />
|
||||
@ -332,7 +358,6 @@
|
||||
<Compile Include="Assets\JNGame\Map\DotRecast\Src\DotRecast.Detour.TileCache\Io\DtTileCacheWriter.cs" />
|
||||
<Compile Include="Assets\JNGame\Map\DotRecast\Src\DotRecast.Core\Collections\RcImmutableArray.Listable.cs" />
|
||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Scenes\BossCamera\BossLookAt.cs" />
|
||||
<Compile Include="Assets\JNGame\Network\Netty\TCP\TcpPacket.cs" />
|
||||
<Compile Include="Assets\JNGame\Math\LUT\LUTAtan2.cs" />
|
||||
<Compile Include="Assets\JNGame\Plugins\Entitas\Entitas\src\EntityIndex\EntityIndexException.cs" />
|
||||
<Compile Include="Assets\JNGame\Sync\JNSyncService.cs" />
|
||||
@ -460,7 +485,6 @@
|
||||
<Compile Include="Assets\Scripts\AppGame\Systems\CServer\JNGClient.cs" />
|
||||
<Compile Include="Assets\JNGame\EntitasExtend\JNSystemLoad.cs" />
|
||||
<Compile Include="Assets\JNGame\Map\DotRecast\Src\DotRecast.Recast\RcContourHoleComparer.cs" />
|
||||
<Compile Include="Assets\JNGame\Network\Netty\TCP\TcpServerHandler.cs" />
|
||||
<Compile Include="Assets\Scripts\AppGame\Systems\JNGSocket.cs" />
|
||||
<Compile Include="Assets\JNGame\Map\DotRecast\Src\DotRecast.Recast.Toolset\Gizmos\RcCompositeGizmo.cs" />
|
||||
<Compile Include="Assets\JNGame\Plugins\Entitas\Entitas\src\Entity\UnsafeAERC.cs" />
|
||||
@ -490,7 +514,6 @@
|
||||
<Compile Include="Assets\Scripts\Game\Input\IDWorld.cs" />
|
||||
<Compile Include="Assets\JNGame\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtObstacleState.cs" />
|
||||
<Compile Include="Assets\JNGame\Map\DotRecast\Src\DotRecast.Recast\Geom\BoundsItemXComparer.cs" />
|
||||
<Compile Include="Assets\JNGame\Network\Netty\TCP\TcpClientInitializer.cs" />
|
||||
<Compile Include="Assets\JNGame\Map\DotRecast\Src\DotRecast.Recast\RcBuilderConfig.cs" />
|
||||
<Compile Include="Assets\JNGame\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Colliders\DtSphereCollider.cs" />
|
||||
<Compile Include="Assets\JNGame\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcCrowdAgentProfilingTool.cs" />
|
||||
@ -623,7 +646,6 @@
|
||||
<Compile Include="Assets\JNGame\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowd.cs" />
|
||||
<Compile Include="Assets\JNGame\Sync\App\State\JNSStateServerService.cs" />
|
||||
<Compile Include="Assets\JNGame\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\AbstractGroundSampler.cs" />
|
||||
<Compile Include="Assets\JNGame\Network\Netty\HeartBeatHandler.cs" />
|
||||
<Compile Include="Assets\JNGame\Sync\System\Logic\JNInputSystem.cs" />
|
||||
<Compile Include="Assets\JNGame\Plugins\Entitas\Entitas\src\Entity\SafeAERC.cs" />
|
||||
<Compile Include="Assets\JNGame\Map\DotRecast\Src\DotRecast.Core\RcFrequency.cs" />
|
||||
@ -657,7 +679,6 @@
|
||||
<Compile Include="Assets\JNGame\Map\DotRecast\Src\DotRecast.Recast\RcConfig.cs" />
|
||||
<Compile Include="Assets\JNGame\Math\BaseType\LFloat.cs" />
|
||||
<Compile Include="Assets\Scripts\Game\Logic\Entity\Nodes\EDPlayer.cs" />
|
||||
<Compile Include="Assets\JNGame\Network\JNUDPClient.cs" />
|
||||
<Compile Include="Assets\JNGame\Map\DotRecast\Src\DotRecast.Core\Collections\RcStackArray128.cs" />
|
||||
<Compile Include="Assets\JNGame\Math\BaseType\LVector3.cs" />
|
||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Shared\Scripts\ActivateCameraWithDistance.cs" />
|
||||
@ -666,45 +687,25 @@
|
||||
<Compile Include="Assets\JNGame\Map\DotRecast\Src\DotRecast.Core\IRcRand.cs" />
|
||||
<Compile Include="Assets\JNGame\Math\BaseType\LVector2.cs" />
|
||||
<Compile Include="Assets\JNGame\Plugins\Entitas\Entitas\src\Context\Context.cs" />
|
||||
<None Include="Assets\Packages\Microsoft.Extensions.Primitives.5.0.0\useSharedDesignerContext.txt" />
|
||||
<None Include="Assets\Packages\Google.Protobuf.3.27.3\lib\netstandard2.0\Google.Protobuf.xml" />
|
||||
<None Include="Assets\Packages\System.Diagnostics.DiagnosticSource.5.0.0\version.txt" />
|
||||
<None Include="Assets\Packages\DotNetty.Buffers.0.7.6\lib\netstandard2.0\DotNetty.Buffers.xml" />
|
||||
<None Include="Assets\Packages\System.Diagnostics.DiagnosticSource.5.0.0\lib\netstandard1.3\System.Diagnostics.DiagnosticSource.xml" />
|
||||
<None Include="Assets\Packages\TouchSocket.2.0.15\LICENSE.txt" />
|
||||
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|
||||
<None Include="Assets\Packages\System.Text.Encodings.Web.6.0.0\useSharedDesignerContext.txt" />
|
||||
<None Include="Assets\Resources\map1.json" />
|
||||
<None Include="Assets\Packages\Microsoft.Extensions.Logging.5.0.0\version.txt" />
|
||||
<None Include="Assets\Packages\System.Runtime.CompilerServices.Unsafe.5.0.0\useSharedDesignerContext.txt" />
|
||||
<None Include="Assets\Packages\System.Text.Encodings.Web.6.0.0\lib\netstandard2.0\System.Text.Encodings.Web.xml" />
|
||||
<None Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Scenes\FadeOutNearbyObjects\FadeOut.shader" />
|
||||
<None Include="Assets\Packages\Microsoft.Extensions.Options.5.0.0\lib\netstandard2.0\Microsoft.Extensions.Options.xml" />
|
||||
<None Include="Assets\Packages\Microsoft.Extensions.Logging.Abstractions.5.0.0\version.txt" />
|
||||
<None Include="Assets\Resources\Battle\Map\NavMesh\Map_1001.navmesh.json" />
|
||||
<None Include="Assets\Packages\Microsoft.Extensions.Logging.Abstractions.5.0.0\lib\netstandard2.0\Microsoft.Extensions.Logging.Abstractions.xml" />
|
||||
<None Include="Assets\Packages\Microsoft.Extensions.DependencyInjection.5.0.0\lib\netstandard2.1\Microsoft.Extensions.DependencyInjection.xml" />
|
||||
<None Include="Assets\Packages\Microsoft.Extensions.Options.5.0.0\version.txt" />
|
||||
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|
||||
<None Include="Assets\JNGame\Plugins\Entitas\Entitas\src\version.txt" />
|
||||
<None Include="Assets\Packages\DotNetty.Codecs.0.7.6\lib\netstandard2.0\DotNetty.Codecs.xml" />
|
||||
<None Include="Assets\Packages\Microsoft.Extensions.Options.5.0.0\useSharedDesignerContext.txt" />
|
||||
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|
||||
<None Include="Assets\Packages\Microsoft.Extensions.Logging.5.0.0\useSharedDesignerContext.txt" />
|
||||
<None Include="Assets\Packages\System.Runtime.CompilerServices.Unsafe.5.0.0\version.txt" />
|
||||
<None Include="Assets\Packages\Microsoft.Extensions.Logging.Abstractions.5.0.0\useSharedDesignerContext.txt" />
|
||||
<None Include="Assets\Packages\Microsoft.Extensions.Logging.5.0.0\lib\netstandard2.1\Microsoft.Extensions.Logging.xml" />
|
||||
<None Include="Assets\Packages\DotNetty.Transport.0.7.6\lib\netstandard2.0\DotNetty.Transport.xml" />
|
||||
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|
||||
<None Include="Assets\Packages\Microsoft.Extensions.Primitives.5.0.0\version.txt" />
|
||||
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|
||||
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|
||||
<None Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Scenes\Anywhere Door\ScreenCutoutShader.shader" />
|
||||
<None Include="Assets\Packages\TouchSocket.2.0.15\lib\netstandard2.1\TouchSocket.xml" />
|
||||
<None Include="Assets\Packages\Newtonsoft.Json.13.0.3\lib\netstandard2.0\Newtonsoft.Json.xml" />
|
||||
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|
||||
<None Include="Assets\Packages\Microsoft.Extensions.DependencyInjection.Abstractions.5.0.0\version.txt" />
|
||||
<None Include="Assets\Packages\Microsoft.Extensions.DependencyInjection.5.0.0\version.txt" />
|
||||
<None Include="Assets\Packages\System.Collections.Immutable.1.5.0\useSharedDesignerContext.txt" />
|
||||
<None Include="Assets\Packages\System.Runtime.CompilerServices.Unsafe.5.0.0\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.xml" />
|
||||
<None Include="Assets\Packages\System.Diagnostics.DiagnosticSource.5.0.0\useSharedDesignerContext.txt" />
|
||||
<None Include="Assets\Packages\System.Collections.Immutable.1.5.0\version.txt" />
|
||||
<None Include="Assets\Packages\Microsoft.Extensions.DependencyInjection.Abstractions.5.0.0\useSharedDesignerContext.txt" />
|
||||
<None Include="Assets\Packages\System.Collections.Immutable.1.5.0\lib\netstandard2.0\System.Collections.Immutable.xml" />
|
||||
<None Include="Assets\Packages\Microsoft.Extensions.DependencyInjection.5.0.0\useSharedDesignerContext.txt" />
|
||||
<None Include="Assets\Packages\DotNetty.Common.0.7.6\lib\netstandard2.0\DotNetty.Common.xml" />
|
||||
<None Include="Assets\Packages\Microsoft.Bcl.AsyncInterfaces.6.0.0\lib\netstandard2.1\Microsoft.Bcl.AsyncInterfaces.xml" />
|
||||
<None Include="Assets\Packages\System.Text.Json.6.0.0\useSharedDesignerContext.txt" />
|
||||
<None Include="Assets\Packages\TouchSocket.Core.2.0.15\LICENSE.txt" />
|
||||
<None Include="Assets\Packages\Microsoft.Bcl.AsyncInterfaces.6.0.0\useSharedDesignerContext.txt" />
|
||||
<None Include="Assets\Packages\System.Runtime.CompilerServices.Unsafe.6.0.0\useSharedDesignerContext.txt" />
|
||||
<Reference Include="UnityEngine">
|
||||
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|
||||
</Reference>
|
||||
@ -952,91 +953,67 @@
|
||||
<HintPath>D:\Unity\2021.3.35f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
|
||||
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|
||||
<Reference Include="Sherlog">
|
||||
<HintPath>E:\project\JNFrame2\Assets\JNGame\Plugins\Sherlog\Sherlog.dll</HintPath>
|
||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\JNGame\Plugins\Sherlog\Sherlog.dll</HintPath>
|
||||
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|
||||
<Reference Include="TCPeasy">
|
||||
<HintPath>E:\project\JNFrame2\Assets\JNGame\Plugins\TCPeasy\TCPeasy.dll</HintPath>
|
||||
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|
||||
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|
||||
<HintPath>E:\project\JNFrame2\Assets\Packages\DotNetty.Common.0.7.6\lib\netstandard2.0\DotNetty.Common.dll</HintPath>
|
||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\JNGame\Plugins\TCPeasy\TCPeasy.dll</HintPath>
|
||||
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|
||||
<Reference Include="DesperateDevs.Threading">
|
||||
<HintPath>E:\project\JNFrame2\Assets\JNGame\Plugins\DesperateDevs\DesperateDevs.Threading.dll</HintPath>
|
||||
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|
||||
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|
||||
<HintPath>E:\project\JNFrame2\Assets\Packages\Google.Protobuf.3.27.3\lib\netstandard2.0\Google.Protobuf.dll</HintPath>
|
||||
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|
||||
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|
||||
<HintPath>E:\project\JNFrame2\Assets\Packages\Microsoft.Extensions.Options.5.0.0\lib\netstandard2.0\Microsoft.Extensions.Options.dll</HintPath>
|
||||
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|
||||
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|
||||
<HintPath>E:\project\JNFrame2\Assets\Packages\Microsoft.Extensions.DependencyInjection.5.0.0\lib\netstandard2.1\Microsoft.Extensions.DependencyInjection.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="DotNetty.Transport">
|
||||
<HintPath>E:\project\JNFrame2\Assets\Packages\DotNetty.Transport.0.7.6\lib\netstandard2.0\DotNetty.Transport.dll</HintPath>
|
||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\JNGame\Plugins\DesperateDevs\DesperateDevs.Threading.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Newtonsoft.Json">
|
||||
<HintPath>E:\project\JNFrame2\Assets\Packages\Newtonsoft.Json.13.0.3\lib\netstandard2.0\Newtonsoft.Json.dll</HintPath>
|
||||
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|
||||
<Reference Include="Microsoft.Extensions.Logging">
|
||||
<HintPath>E:\project\JNFrame2\Assets\Packages\Microsoft.Extensions.Logging.5.0.0\lib\netstandard2.1\Microsoft.Extensions.Logging.dll</HintPath>
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||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\Packages\Newtonsoft.Json.13.0.3\lib\netstandard2.0\Newtonsoft.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="DOTween">
|
||||
<HintPath>E:\project\JNFrame2\Assets\Plugins\Demigiant\DOTween\DOTween.dll</HintPath>
|
||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\Plugins\Demigiant\DOTween\DOTween.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ReportGeneratorMerged">
|
||||
<HintPath>E:\project\JNFrame2\Library\PackageCache\com.unity.testtools.codecoverage@1.2.5\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath>
|
||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Library\PackageCache\com.unity.testtools.codecoverage@1.2.5\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="DesperateDevs.Reflection">
|
||||
<HintPath>E:\project\JNFrame2\Assets\JNGame\Plugins\DesperateDevs\DesperateDevs.Reflection.dll</HintPath>
|
||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\JNGame\Plugins\DesperateDevs\DesperateDevs.Reflection.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="DesperateDevs.Caching">
|
||||
<HintPath>E:\project\JNFrame2\Assets\JNGame\Plugins\DesperateDevs\DesperateDevs.Caching.dll</HintPath>
|
||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\JNGame\Plugins\DesperateDevs\DesperateDevs.Caching.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="DesperateDevs.Extensions">
|
||||
<HintPath>E:\project\JNFrame2\Assets\JNGame\Plugins\DesperateDevs\DesperateDevs.Extensions.dll</HintPath>
|
||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\JNGame\Plugins\DesperateDevs\DesperateDevs.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="DesperateDevs.Serialization">
|
||||
<HintPath>E:\project\JNFrame2\Assets\JNGame\Plugins\DesperateDevs\DesperateDevs.Serialization.dll</HintPath>
|
||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\JNGame\Plugins\DesperateDevs\DesperateDevs.Serialization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Sherlog.Appenders">
|
||||
<HintPath>E:\project\JNFrame2\Assets\JNGame\Plugins\Sherlog\Sherlog.Appenders.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.CompilerServices.Unsafe">
|
||||
<HintPath>E:\project\JNFrame2\Assets\Packages\System.Runtime.CompilerServices.Unsafe.5.0.0\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.Extensions.DependencyInjection.Abstractions">
|
||||
<HintPath>E:\project\JNFrame2\Assets\Packages\Microsoft.Extensions.DependencyInjection.Abstractions.5.0.0\lib\netstandard2.0\Microsoft.Extensions.DependencyInjection.Abstractions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections.Immutable">
|
||||
<HintPath>E:\project\JNFrame2\Assets\Packages\System.Collections.Immutable.1.5.0\lib\netstandard2.0\System.Collections.Immutable.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.Extensions.Primitives">
|
||||
<HintPath>E:\project\JNFrame2\Assets\Packages\Microsoft.Extensions.Primitives.5.0.0\lib\netstandard2.0\Microsoft.Extensions.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.Extensions.Logging.Abstractions">
|
||||
<HintPath>E:\project\JNFrame2\Assets\Packages\Microsoft.Extensions.Logging.Abstractions.5.0.0\lib\netstandard2.0\Microsoft.Extensions.Logging.Abstractions.dll</HintPath>
|
||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\JNGame\Plugins\Sherlog\Sherlog.Appenders.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="DesperateDevs.Unity">
|
||||
<HintPath>E:\project\JNFrame2\Assets\JNGame\Plugins\DesperateDevs\DesperateDevs.Unity.dll</HintPath>
|
||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\JNGame\Plugins\DesperateDevs\DesperateDevs.Unity.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Sherlog.Formatters">
|
||||
<HintPath>E:\project\JNFrame2\Assets\JNGame\Plugins\Sherlog\Sherlog.Formatters.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="DotNetty.Codecs">
|
||||
<HintPath>E:\project\JNFrame2\Assets\Packages\DotNetty.Codecs.0.7.6\lib\netstandard2.0\DotNetty.Codecs.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.DiagnosticSource">
|
||||
<HintPath>E:\project\JNFrame2\Assets\Packages\System.Diagnostics.DiagnosticSource.5.0.0\lib\netstandard1.3\System.Diagnostics.DiagnosticSource.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="DotNetty.Buffers">
|
||||
<HintPath>E:\project\JNFrame2\Assets\Packages\DotNetty.Buffers.0.7.6\lib\netstandard2.0\DotNetty.Buffers.dll</HintPath>
|
||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\JNGame\Plugins\Sherlog\Sherlog.Formatters.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VisualScripting.Antlr3.Runtime">
|
||||
<HintPath>E:\project\JNFrame2\Library\PackageCache\com.unity.visualscripting@1.9.1\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
|
||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Library\PackageCache\com.unity.visualscripting@1.9.1\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="DotNetty.Handlers">
|
||||
<HintPath>E:\project\JNFrame2\Assets\Packages\DotNetty.Handlers.0.7.6\lib\netstandard2.0\DotNetty.Handlers.dll</HintPath>
|
||||
<Reference Include="Google.Protobuf">
|
||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\Packages\Google.Protobuf.3.18.3\lib\netstandard2.0\Google.Protobuf.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="TouchSocket.Core">
|
||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\Packages\TouchSocket.Core.2.0.15\lib\netstandard2.1\TouchSocket.Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encodings.Web">
|
||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\Packages\System.Text.Encodings.Web.6.0.0\lib\netstandard2.0\System.Text.Encodings.Web.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Json">
|
||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\Packages\System.Text.Json.6.0.0\lib\netstandard2.0\System.Text.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.CompilerServices.Unsafe">
|
||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\Packages\System.Runtime.CompilerServices.Unsafe.6.0.0\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.Bcl.AsyncInterfaces">
|
||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\Packages\Microsoft.Bcl.AsyncInterfaces.6.0.0\lib\netstandard2.1\Microsoft.Bcl.AsyncInterfaces.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="TouchSocket">
|
||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\Packages\TouchSocket.2.0.15\lib\netstandard2.1\TouchSocket.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Android.Types">
|
||||
<HintPath>D:\Unity\2021.3.35f1\Editor\Data\PlaybackEngines\AndroidPlayer\Unity.Android.Types.dll</HintPath>
|
||||
@ -1411,85 +1388,85 @@
|
||||
<HintPath>D:\Unity\2021.3.35f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VisualScripting.Flow.Editor">
|
||||
<HintPath>E:\project\JNFrame2\Library\ScriptAssemblies\Unity.VisualScripting.Flow.Editor.dll</HintPath>
|
||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Library\ScriptAssemblies\Unity.VisualScripting.Flow.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VSCode.Editor">
|
||||
<HintPath>E:\project\JNFrame2\Library\ScriptAssemblies\Unity.VSCode.Editor.dll</HintPath>
|
||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Library\ScriptAssemblies\Unity.VSCode.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.TextMeshPro.Editor">
|
||||
<HintPath>E:\project\JNFrame2\Library\ScriptAssemblies\Unity.TextMeshPro.Editor.dll</HintPath>
|
||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Library\ScriptAssemblies\Unity.TextMeshPro.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VisualStudio.Editor">
|
||||
<HintPath>E:\project\JNFrame2\Library\ScriptAssemblies\Unity.VisualStudio.Editor.dll</HintPath>
|
||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Library\ScriptAssemblies\Unity.VisualStudio.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Performance.Profile-Analyzer.Editor">
|
||||
<HintPath>E:\project\JNFrame2\Library\ScriptAssemblies\Unity.Performance.Profile-Analyzer.Editor.dll</HintPath>
|
||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Library\ScriptAssemblies\Unity.Performance.Profile-Analyzer.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.TestTools.CodeCoverage.Editor.OpenCover.Model">
|
||||
<HintPath>E:\project\JNFrame2\Library\ScriptAssemblies\Unity.TestTools.CodeCoverage.Editor.OpenCover.Model.dll</HintPath>
|
||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Library\ScriptAssemblies\Unity.TestTools.CodeCoverage.Editor.OpenCover.Model.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Timeline">
|
||||
<HintPath>E:\project\JNFrame2\Library\ScriptAssemblies\Unity.Timeline.dll</HintPath>
|
||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Library\ScriptAssemblies\Unity.Timeline.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VisualScripting.Core.Editor">
|
||||
<HintPath>E:\project\JNFrame2\Library\ScriptAssemblies\Unity.VisualScripting.Core.Editor.dll</HintPath>
|
||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Library\ScriptAssemblies\Unity.VisualScripting.Core.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.TextMeshPro">
|
||||
<HintPath>E:\project\JNFrame2\Library\ScriptAssemblies\Unity.TextMeshPro.dll</HintPath>
|
||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Library\ScriptAssemblies\Unity.TextMeshPro.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VisualScripting.State.Editor">
|
||||
<HintPath>E:\project\JNFrame2\Library\ScriptAssemblies\Unity.VisualScripting.State.Editor.dll</HintPath>
|
||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Library\ScriptAssemblies\Unity.VisualScripting.State.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VisualScripting.SettingsProvider.Editor">
|
||||
<HintPath>E:\project\JNFrame2\Library\ScriptAssemblies\Unity.VisualScripting.SettingsProvider.Editor.dll</HintPath>
|
||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Library\ScriptAssemblies\Unity.VisualScripting.SettingsProvider.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.TestTools.CodeCoverage.Editor.OpenCover.Mono.Reflection">
|
||||
<HintPath>E:\project\JNFrame2\Library\ScriptAssemblies\Unity.TestTools.CodeCoverage.Editor.OpenCover.Mono.Reflection.dll</HintPath>
|
||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Library\ScriptAssemblies\Unity.TestTools.CodeCoverage.Editor.OpenCover.Mono.Reflection.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UI">
|
||||
<HintPath>E:\project\JNFrame2\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.PlasticSCM.Editor">
|
||||
<HintPath>E:\project\JNFrame2\Library\ScriptAssemblies\Unity.PlasticSCM.Editor.dll</HintPath>
|
||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Library\ScriptAssemblies\Unity.PlasticSCM.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Rider.Editor">
|
||||
<HintPath>E:\project\JNFrame2\Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath>
|
||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VisualScripting.Flow">
|
||||
<HintPath>E:\project\JNFrame2\Library\ScriptAssemblies\Unity.VisualScripting.Flow.dll</HintPath>
|
||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Library\ScriptAssemblies\Unity.VisualScripting.Flow.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>E:\project\JNFrame2\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VisualScripting.Core">
|
||||
<HintPath>E:\project\JNFrame2\Library\ScriptAssemblies\Unity.VisualScripting.Core.dll</HintPath>
|
||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Library\ScriptAssemblies\Unity.VisualScripting.Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.EditorCoroutines.Editor">
|
||||
<HintPath>E:\project\JNFrame2\Library\ScriptAssemblies\Unity.EditorCoroutines.Editor.dll</HintPath>
|
||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Library\ScriptAssemblies\Unity.EditorCoroutines.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Cinemachine">
|
||||
<HintPath>E:\project\JNFrame2\Library\ScriptAssemblies\Cinemachine.dll</HintPath>
|
||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Library\ScriptAssemblies\Cinemachine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="com.unity.cinemachine.editor">
|
||||
<HintPath>E:\project\JNFrame2\Library\ScriptAssemblies\com.unity.cinemachine.editor.dll</HintPath>
|
||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Library\ScriptAssemblies\com.unity.cinemachine.editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VisualScripting.Shared.Editor">
|
||||
<HintPath>E:\project\JNFrame2\Library\ScriptAssemblies\Unity.VisualScripting.Shared.Editor.dll</HintPath>
|
||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Library\ScriptAssemblies\Unity.VisualScripting.Shared.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Timeline.Editor">
|
||||
<HintPath>E:\project\JNFrame2\Library\ScriptAssemblies\Unity.Timeline.Editor.dll</HintPath>
|
||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Library\ScriptAssemblies\Unity.Timeline.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.AI.Navigation">
|
||||
<HintPath>E:\project\JNFrame2\Library\ScriptAssemblies\Unity.AI.Navigation.dll</HintPath>
|
||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Library\ScriptAssemblies\Unity.AI.Navigation.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.AI.Navigation.Editor">
|
||||
<HintPath>E:\project\JNFrame2\Library\ScriptAssemblies\Unity.AI.Navigation.Editor.dll</HintPath>
|
||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Library\ScriptAssemblies\Unity.AI.Navigation.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.TestTools.CodeCoverage.Editor">
|
||||
<HintPath>E:\project\JNFrame2\Library\ScriptAssemblies\Unity.TestTools.CodeCoverage.Editor.dll</HintPath>
|
||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Library\ScriptAssemblies\Unity.TestTools.CodeCoverage.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VisualScripting.State">
|
||||
<HintPath>E:\project\JNFrame2\Library\ScriptAssemblies\Unity.VisualScripting.State.dll</HintPath>
|
||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Library\ScriptAssemblies\Unity.VisualScripting.State.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
@ -1,4 +1,5 @@
|
||||
using Google.Protobuf;
|
||||
using System;
|
||||
using Google.Protobuf;
|
||||
|
||||
namespace Plugins.JNGame.Network.Entity
|
||||
{
|
||||
@ -27,6 +28,7 @@ namespace Plugins.JNGame.Network.Entity
|
||||
{
|
||||
_hId = hId;
|
||||
_id = id;
|
||||
_bytes = Array.Empty<byte>();
|
||||
}
|
||||
|
||||
//构造器
|
||||
|
@ -59,8 +59,6 @@ namespace Plugins.JNGame.Network
|
||||
}
|
||||
|
||||
public virtual void SendBytes(byte[] data){ }
|
||||
|
||||
public abstract Task StartConnect();
|
||||
|
||||
//获取字节大小
|
||||
public int GetByteSize(int hId = 0)
|
||||
|
@ -15,7 +15,7 @@ namespace Plugins.JNGame.Network
|
||||
public class JNServerParam
|
||||
{
|
||||
|
||||
public int Client;
|
||||
public string Client;
|
||||
|
||||
public byte[] Message;
|
||||
|
||||
|
@ -26,7 +26,7 @@ namespace Plugins.JNGame.Network
|
||||
await StartConnect();
|
||||
}
|
||||
|
||||
public override async Task StartConnect()
|
||||
public async Task StartConnect()
|
||||
{
|
||||
|
||||
var url = $"{await this.GetUrl()}";
|
||||
|
@ -2,96 +2,122 @@
|
||||
using System.Net;
|
||||
using System.Threading.Tasks;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using DotNetty.Transport.Bootstrapping;
|
||||
using DotNetty.Transport.Channels;
|
||||
using DotNetty.Transport.Channels.Sockets;
|
||||
using Google.Protobuf;
|
||||
using Plugins.JNGame.Network;
|
||||
using Plugins.JNGame.Network.Action;
|
||||
using Plugins.JNGame.Network.Entity;
|
||||
using TestNetty.Client.Initializers;
|
||||
using Plugins.JNGame.Network.Util;
|
||||
using TouchSocket.Core;
|
||||
using TouchSocket.Sockets;
|
||||
using UnityEngine;
|
||||
using NotImplementedException = System.NotImplementedException;
|
||||
|
||||
namespace Plugins.JNGame.Network
|
||||
namespace JNGame.Network
|
||||
{
|
||||
public class JNTCPClient : JNClientBase
|
||||
{
|
||||
|
||||
private IChannel clientChannel;
|
||||
private IEventLoopGroup group;
|
||||
private Bootstrap bootstrap;
|
||||
|
||||
public bool IsOpen => clientChannel is not null && clientChannel.Open;
|
||||
|
||||
private TcpClient tcpClient;
|
||||
public bool IsOpen => tcpClient is not null && tcpClient.Online;
|
||||
|
||||
|
||||
public override async Task OnInit()
|
||||
{
|
||||
tcpClient = new TcpClient();
|
||||
await tcpClient.SetupAsync(
|
||||
new TouchSocketConfig()
|
||||
.ConfigurePlugins(a =>
|
||||
{
|
||||
a.UseReconnection(-1, true, 1000); //如需永远尝试连接,tryCount设置为-1即可。
|
||||
})
|
||||
.SetTcpDataHandlingAdapter(() => new FixedHeaderPackageAdapter())
|
||||
);
|
||||
tcpClient.Connecting = OnConnecting;
|
||||
tcpClient.Connected = OnConnected;//成功连接到服务器
|
||||
tcpClient.Disconnected = OnDisconnected;//从服务器断开连接,当连接不成功时不会触发。
|
||||
tcpClient.Received = OnReceived;
|
||||
|
||||
await base.OnInit();
|
||||
|
||||
await StartConnect();
|
||||
|
||||
tcpClient.Connect(await GetEndPoint());
|
||||
}
|
||||
|
||||
public override async Task StartConnect()
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="client"></param>
|
||||
/// <param name="e"></param>
|
||||
/// <returns></returns>
|
||||
/// <exception cref="NotImplementedException"></exception>
|
||||
private Task OnConnecting(ITcpClient client, ConnectingEventArgs e)
|
||||
{
|
||||
|
||||
if (!isStart) return;
|
||||
await CloseNetty();
|
||||
|
||||
group = new MultithreadEventLoopGroup();
|
||||
bootstrap = new Bootstrap();
|
||||
bootstrap
|
||||
.Group(group)
|
||||
.Channel<TcpSocketChannel>()
|
||||
.Option(ChannelOption.TcpNodelay, true)
|
||||
.Handler(new TcpClientInitializer(this));
|
||||
|
||||
try
|
||||
{
|
||||
if (bootstrap is not null)
|
||||
{
|
||||
Debug.Log($"[JNTCPClient] 开始连接");
|
||||
clientChannel = await bootstrap.ConnectAsync( await GetEndPoint() );
|
||||
Debug.Log($"[JNTCPClient] 连接成功");
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogWarning(e.Message);
|
||||
Debug.Log($"[JNTCPClient] 连接失败 1s后重试");
|
||||
await UniTask.DelayFrame(1000);
|
||||
await StartConnect();
|
||||
}
|
||||
Debug.Log($"[JNTCPClient] 开始连接服务器");
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
protected virtual async UniTask<IPEndPoint> GetEndPoint()
|
||||
|
||||
/// <summary>
|
||||
/// 成功连接到服务器
|
||||
/// </summary>
|
||||
/// <param name="client"></param>
|
||||
/// <param name="e"></param>
|
||||
/// <returns></returns>
|
||||
/// <exception cref="NotImplementedException"></exception>
|
||||
private Task OnConnected(ITcpClient client, ConnectedEventArgs e)
|
||||
{
|
||||
await UniTask.NextFrame();
|
||||
return new IPEndPoint(IPAddress.Parse("127.0.0.1"),9001);
|
||||
Debug.Log($"[JNTCPClient] 服务器连接成功");
|
||||
Dispatch(new JNetParam(_id++,(int)NActionEnum.ClientConnect));
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 从服务器断开连接,当连接不成功时不会触发。
|
||||
/// </summary>
|
||||
/// <param name="client"></param>
|
||||
/// <param name="e"></param>
|
||||
/// <returns></returns>
|
||||
/// <exception cref="NotImplementedException"></exception>
|
||||
private Task OnDisconnected(ITcpClientBase client, DisconnectEventArgs e)
|
||||
{
|
||||
Debug.Log($"[JNTCPClient] 服务器断开");
|
||||
Dispatch(new JNetParam(_id++,(int)NActionEnum.ClientDisconnect));
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 接收到消息
|
||||
/// </summary>
|
||||
/// <param name="client"></param>
|
||||
/// <param name="e"></param>
|
||||
/// <returns></returns>
|
||||
private Task OnReceived(TcpClient client, ReceivedDataEventArgs e)
|
||||
{
|
||||
byte[] data = new byte[e.ByteBlock.Len];
|
||||
Array.Copy(e.ByteBlock.Buffer,data, data.Length);
|
||||
var param = NDataUtil.Parse(data);
|
||||
Dispatch(param);
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
|
||||
public override void SendBytes(byte[] data)
|
||||
{
|
||||
if (IsOpen)
|
||||
{
|
||||
tcpClient.Send(data);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public override void OnClose()
|
||||
{
|
||||
base.OnClose();
|
||||
CloseNetty();
|
||||
tcpClient.Close();
|
||||
}
|
||||
|
||||
private async Task CloseNetty()
|
||||
protected virtual async UniTask<string> GetEndPoint()
|
||||
{
|
||||
clientChannel?.CloseAsync();
|
||||
if (group is not null) await group.ShutdownGracefullyAsync();
|
||||
group = null;
|
||||
clientChannel = null;
|
||||
bootstrap = null;
|
||||
}
|
||||
|
||||
public override void Send(int hId, IMessage data = null)
|
||||
{
|
||||
base.Send(hId, data);
|
||||
if (IsOpen)
|
||||
{
|
||||
// clientChannel?.WriteAndFlushAsync(JNetParam.Build(this._id++, hId).SetData(data));
|
||||
}
|
||||
await UniTask.NextFrame();
|
||||
return "127.0.0.1:9001";
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
@ -1,70 +1,118 @@
|
||||
using System;
|
||||
|
||||
using System;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Threading.Tasks;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using DotNetty.Buffers;
|
||||
using DotNetty.Transport.Bootstrapping;
|
||||
using DotNetty.Transport.Channels;
|
||||
using DotNetty.Transport.Channels.Sockets;
|
||||
using DotRecast.Core.Collections;
|
||||
using Google.Protobuf;
|
||||
using JNGame.Network.Netty.TCP;
|
||||
using Plugins.JNGame.Network;
|
||||
using Plugins.JNGame.Network.Action;
|
||||
using Plugins.JNGame.Network.Entity;
|
||||
using Plugins.JNGame.Network.Util;
|
||||
using TouchSocket.Core;
|
||||
using TouchSocket.Sockets;
|
||||
using UnityEngine;
|
||||
|
||||
namespace JNGame.Network
|
||||
{
|
||||
public class JNTCPServer : JNServerBase
|
||||
{
|
||||
|
||||
private TcpService service;
|
||||
|
||||
private int _port = 0;
|
||||
private int _port;
|
||||
public int Port => _port;
|
||||
|
||||
private ServerBootstrap bootstrap;
|
||||
private IEventLoopGroup bossGroup;
|
||||
private IEventLoopGroup workerGroup;
|
||||
private IChannel channel;
|
||||
|
||||
private TcpServerInitializer server;
|
||||
|
||||
public override async Task OnInit()
|
||||
{
|
||||
|
||||
bossGroup = new MultithreadEventLoopGroup(1);
|
||||
workerGroup = new MultithreadEventLoopGroup(4);
|
||||
bootstrap = new ServerBootstrap();
|
||||
bootstrap.Group(bossGroup, workerGroup);
|
||||
bootstrap.Channel<TcpServerSocketChannel>();
|
||||
bootstrap
|
||||
.Option(ChannelOption.SoBacklog, 1024)
|
||||
//ByteBuf的分配器(重用缓冲区)大小
|
||||
.Option(ChannelOption.Allocator, UnpooledByteBufferAllocator.Default)
|
||||
.Option(ChannelOption.RcvbufAllocator, new FixedRecvByteBufAllocator(1024 * 8))
|
||||
.ChildOption(ChannelOption.SoKeepalive, true) //保持长连接
|
||||
.ChildOption(ChannelOption.TcpNodelay, true) //端口复用
|
||||
.ChildOption(ChannelOption.SoReuseport, true)
|
||||
//自定义初始化Tcp服务
|
||||
.ChildHandler(server = new TcpServerInitializer(this));
|
||||
|
||||
await StartBind();
|
||||
|
||||
service = new TcpService();
|
||||
await service.SetupAsync(
|
||||
new TouchSocketConfig()
|
||||
.SetTcpDataHandlingAdapter(() => new FixedHeaderPackageAdapter())
|
||||
);
|
||||
service.Connecting = OnConnecting;//有客户端正在连接
|
||||
service.Connected = OnConnected;//有客户端连接
|
||||
service.Disconnected = OnDisconnected;//有客户端断开连接
|
||||
service.Received = OnReceived;//客户端接收到消息
|
||||
await service.StartAsync(_port = await GetPort());//启动
|
||||
|
||||
}
|
||||
|
||||
|
||||
protected async Task StartBind()
|
||||
/// <summary>
|
||||
/// 有客户端正在连接
|
||||
/// </summary>
|
||||
/// <param name="client"></param>
|
||||
/// <param name="e"></param>
|
||||
private Task OnConnecting(SocketClient client, ConnectingEventArgs e)
|
||||
{
|
||||
try
|
||||
Debug.Log($"[JNTCPServer] 有客户端正在连接");
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 有客户端连接
|
||||
/// </summary>
|
||||
/// <param name="client"></param>
|
||||
/// <param name="e"></param>
|
||||
/// <returns></returns>
|
||||
/// <exception cref="NotImplementedException"></exception>
|
||||
private Task OnConnected(SocketClient client, ConnectedEventArgs e)
|
||||
{
|
||||
Debug.Log($"[JNTCPServer] 有客户端连接成功");
|
||||
Dispatch((int)NActionEnum.ClientConnect,new JNServerParam()
|
||||
{
|
||||
channel = await bootstrap.BindAsync(_port = await GetPort());
|
||||
Debug.Log($"[JNTCPServer] 服务器创建成功");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogWarning(e.Message);
|
||||
Debug.Log($"[JNTCPServer] 服务器创建失败 1s后重试");
|
||||
await UniTask.DelayFrame(1000);
|
||||
await StartBind();
|
||||
}
|
||||
Client = client.Id
|
||||
});
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 有客户端断开连接
|
||||
/// </summary>
|
||||
/// <param name="client"></param>
|
||||
/// <param name="e"></param>
|
||||
/// <returns></returns>
|
||||
/// <exception cref="NotImplementedException"></exception>
|
||||
private Task OnDisconnected(SocketClient client, DisconnectEventArgs e)
|
||||
{
|
||||
Debug.Log($"[JNTCPServer] 有客户端断开连接");
|
||||
Dispatch((int)NActionEnum.ClientDisconnect,new JNServerParam()
|
||||
{
|
||||
Client = client.Id
|
||||
});
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 客户端接收到消息
|
||||
/// </summary>
|
||||
/// <param name="client"></param>
|
||||
/// <param name="e"></param>
|
||||
/// <returns></returns>
|
||||
/// <exception cref="NotImplementedException"></exception>
|
||||
private async Task OnReceived(SocketClient client, ReceivedDataEventArgs e)
|
||||
{
|
||||
|
||||
byte[] data = new byte[e.ByteBlock.Len];
|
||||
Array.Copy(e.ByteBlock.Buffer,data, data.Length);
|
||||
var param = NDataUtil.Parse(data);
|
||||
Dispatch(param.HId,new JNServerParam()
|
||||
{
|
||||
Client = client.Id,
|
||||
Message = param.Bytes,
|
||||
});
|
||||
await UniTask.NextFrame();
|
||||
|
||||
}
|
||||
|
||||
public override void OnClose()
|
||||
{
|
||||
base.OnClose();
|
||||
service.Stop();
|
||||
}
|
||||
|
||||
protected virtual async UniTask<int> GetPort()
|
||||
@ -72,34 +120,22 @@ namespace JNGame.Network
|
||||
await UniTask.NextFrame();
|
||||
return 9001;
|
||||
}
|
||||
|
||||
public override void OnClose()
|
||||
|
||||
|
||||
public void Send(SocketClient client,int hId,IMessage data = null)
|
||||
{
|
||||
base.OnClose();
|
||||
CloseNetty();
|
||||
Debug.Log($"[JNTCPServer] 关闭连接");
|
||||
|
||||
}
|
||||
|
||||
private async Task CloseNetty()
|
||||
{
|
||||
channel?.CloseAsync();
|
||||
bossGroup?.ShutdownGracefullyAsync();
|
||||
workerGroup?.ShutdownGracefullyAsync();
|
||||
channel = null;
|
||||
bossGroup = null;
|
||||
workerGroup = null;
|
||||
var bytes = NDataUtil.Encrypt(JNetParam.Build(this._id++, hId).SetData(data));
|
||||
_byteSize[hId] = bytes.Length;
|
||||
service.SendAsync(client.Id, bytes);
|
||||
}
|
||||
|
||||
public void AllSend(int hId,IMessage data = null)
|
||||
{
|
||||
server.GetClients().ForEach(id => Send(id,hId,data));
|
||||
service.GetClients().ForEach(client =>
|
||||
{
|
||||
Send(client,hId,data);
|
||||
});
|
||||
}
|
||||
|
||||
public void Send(int client,int hId,IMessage data = null)
|
||||
{
|
||||
IChannelHandlerContext context = server.GetClient(client);
|
||||
context.WriteAsync(JNetParam.Build(this._id++, hId).SetData(data));
|
||||
}
|
||||
}
|
||||
}
|
@ -1,107 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using JNGame.Util;
|
||||
using Plugins.JNGame.Network.Util;
|
||||
using UnityEngine;
|
||||
using NotImplementedException = System.NotImplementedException;
|
||||
|
||||
namespace Plugins.JNGame.Network
|
||||
{
|
||||
public abstract class JNTCPClient1 : JNClientBase
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// 客户端
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
private Socket client;
|
||||
|
||||
/// <summary>
|
||||
/// 客户端线程
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
private Thread thread;
|
||||
|
||||
/// <summary>
|
||||
/// 是否连接
|
||||
/// </summary>
|
||||
public bool isConnect { get; private set; }
|
||||
|
||||
private Queue<byte[]> cache = new ();
|
||||
|
||||
public override async Task OnInit()
|
||||
{
|
||||
client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
|
||||
client.Connect(await GetEndPoint());
|
||||
thread = new Thread(CreatConnectSocket);
|
||||
thread.Start();
|
||||
}
|
||||
|
||||
public override void OnClose()
|
||||
{
|
||||
Debug.Log($"[JNTCPClient] 关闭客户端");
|
||||
base.OnClose();
|
||||
client?.Close();
|
||||
thread?.Abort();
|
||||
}
|
||||
|
||||
protected virtual async UniTask<IPEndPoint> GetEndPoint()
|
||||
{
|
||||
await UniTask.NextFrame();
|
||||
return new IPEndPoint(IPAddress.Parse("127.0.0.1"),9001);
|
||||
}
|
||||
|
||||
private void CreatConnectSocket()
|
||||
{
|
||||
Debug.Log($"[JNTCPClient] 连接服务器成功");
|
||||
isConnect = true;
|
||||
PushCache();
|
||||
byte[] bytes = new byte[102400];
|
||||
try
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
var max = client.Receive(bytes);
|
||||
var message = new byte[max];
|
||||
Array.Copy(bytes, message, max);
|
||||
var param = NDataUtil.Parse(message);
|
||||
Dispatch(param);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
// ignored
|
||||
Debug.LogWarning(e.Message);
|
||||
Debug.Log($"[JNTCPClient] 断开连接");
|
||||
isConnect = false;
|
||||
client.Close();
|
||||
}
|
||||
}
|
||||
|
||||
public override void SendBytes(byte[] data)
|
||||
{
|
||||
if (data is null || data.Length <= 0) return;
|
||||
cache.Enqueue(data);
|
||||
if (isConnect)
|
||||
{
|
||||
PushCache();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 发送缓存
|
||||
/// </summary>
|
||||
public void PushCache()
|
||||
{
|
||||
while (isConnect && cache.TryDequeue(out var bytes))
|
||||
{
|
||||
NetTool.SendAsync(client,bytes);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9cd63835ebd243888fb11eb3fb168a92
|
||||
timeCreated: 1723799588
|
@ -1,172 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using DotRecast.Core.Collections;
|
||||
using Google.Protobuf;
|
||||
using JNGame.Util.Types;
|
||||
using Plugins.JNGame.Network.Action;
|
||||
using Plugins.JNGame.Network.Entity;
|
||||
using Plugins.JNGame.Network.Util;
|
||||
using Plugins.JNGame.System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Plugins.JNGame.Network
|
||||
{
|
||||
public abstract class JNTCPServer1 : JNServerBase
|
||||
{
|
||||
|
||||
// /// <summary>
|
||||
// /// 服务器
|
||||
// /// </summary>
|
||||
// /// <returns></returns>
|
||||
// private TcpListener server;
|
||||
//
|
||||
// /// <summary>
|
||||
// /// 服务器线程
|
||||
// /// </summary>
|
||||
// /// <returns></returns>
|
||||
// private Thread thread;
|
||||
// /// <summary>
|
||||
// /// 客户端线程
|
||||
// /// </summary>
|
||||
// /// <returns></returns>
|
||||
// private Dictionary<string,Socket> threads = new();
|
||||
//
|
||||
// private int _clientIndex = 0;
|
||||
//
|
||||
// /// <summary>
|
||||
// /// 连接的客户端
|
||||
// /// </summary>
|
||||
// KeyValue<int,Socket> clients = new ();
|
||||
//
|
||||
// private int _port = 0;
|
||||
// public int Port => _port;
|
||||
//
|
||||
//
|
||||
// public override async Task OnInit()
|
||||
// {
|
||||
// await CreateServer();
|
||||
// }
|
||||
//
|
||||
// /// <summary>
|
||||
// /// 关闭服务器
|
||||
// /// </summary>
|
||||
// public override void OnClose()
|
||||
// {
|
||||
// Debug.Log($"[JNUDPServer] 关闭服务器");
|
||||
// base.OnClose();
|
||||
// server?.Stop();
|
||||
// thread?.Abort();
|
||||
// threads.ForEach(child => child.Value.Close());
|
||||
// }
|
||||
//
|
||||
// /// <summary>
|
||||
// /// 创建服务器
|
||||
// /// </summary>
|
||||
// private async UniTask CreateServer()
|
||||
// {
|
||||
//
|
||||
// server = new TcpListener(IPAddress.Any,_port = await GetPort());
|
||||
// server.Start();
|
||||
// thread = new Thread(CreatConnectSocket);
|
||||
// thread.Start();
|
||||
//
|
||||
// }
|
||||
//
|
||||
// protected virtual async UniTask<int> GetPort()
|
||||
// {
|
||||
// await UniTask.NextFrame();
|
||||
// return 9001;
|
||||
// }
|
||||
//
|
||||
//
|
||||
// /// <summary>
|
||||
// /// 接受监听后保存生成的通信客户端,并开启线程监听通信客户端消息
|
||||
// /// </summary>
|
||||
// void CreatConnectSocket()
|
||||
// {
|
||||
// Debug.Log($"[JNTCPServer] 创建服务器成功");
|
||||
// while (true)
|
||||
// {
|
||||
// _clientIndex += 1;
|
||||
// Socket socket = server.AcceptSocket();
|
||||
// clients.Add(_clientIndex,socket);
|
||||
// Thread thread1 = new Thread(() => { ListenConnectSocket(socket); });
|
||||
// thread1.Start();
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// /// <summary>
|
||||
// /// 接受通信客户端消息并对消息进行处理
|
||||
// /// </summary>
|
||||
// /// <param name="socket"></param>
|
||||
// void ListenConnectSocket(Socket socket)
|
||||
// {
|
||||
// Debug.Log($"[JNTCPServer] 客户端连接");
|
||||
// //客户端连接
|
||||
// _event.Dispatch($"{(int)NActionEnum.ClientConnect}",new JNServerParam()
|
||||
// {
|
||||
// Client = socket,
|
||||
// Message = Array.Empty<byte>()
|
||||
// });
|
||||
// byte[] bytes = new byte[102400];
|
||||
// try
|
||||
// {
|
||||
// while (true)
|
||||
// {
|
||||
// var max = socket.Receive(bytes);
|
||||
// var message = new byte[max];
|
||||
// if (max >= 102400)
|
||||
// {
|
||||
// throw new Exception($"[JNTCPServer] 超出最大接收{max}");
|
||||
// }
|
||||
// Array.Copy(bytes,message,max);
|
||||
// var param = NDataUtil.Parse(message);
|
||||
// _byteSize[param.HId] = param.Bytes.Length;
|
||||
// _event.Dispatch($"{param.HId}",new JNServerParam()
|
||||
// {
|
||||
// Client = socket,
|
||||
// Message = param.Bytes
|
||||
// });
|
||||
// }
|
||||
// }
|
||||
// catch (Exception e)
|
||||
// {
|
||||
// Debug.LogWarning(e.Message);
|
||||
// Debug.Log($"[JNTCPServer] 断开客户端连接");
|
||||
// //客户端断开
|
||||
// _event.Dispatch($"{(int)NActionEnum.ClientDisconnect}",new JNServerParam()
|
||||
// {
|
||||
// Client = socket,
|
||||
// Message = Array.Empty<byte>()
|
||||
// });
|
||||
// socket.Close();
|
||||
// clients.RemoveByValue(socket);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// public void Send(Socket client,int hId,IMessage data = null)
|
||||
// {
|
||||
// var bytes = NDataUtil.Encrypt(JNetParam.Build(this._id++, hId).SetData(data));
|
||||
// _byteSize[hId] = bytes.Length;
|
||||
// client.SendAsync(bytes,SocketFlags.None);
|
||||
// }
|
||||
//
|
||||
// public void AllSend(int hId,IMessage data = null)
|
||||
// {
|
||||
// clients.Values.ForEach(child =>
|
||||
// {
|
||||
// Send(child.Value, hId, data);
|
||||
// });
|
||||
// }
|
||||
//
|
||||
public override Task OnInit()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c0133b6e17024e67a3e0c86689c7ba9b
|
||||
timeCreated: 1723725100
|
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5da486bbb35a4830bbf04c02e4d64dae
|
||||
timeCreated: 1723773802
|
@ -1,34 +0,0 @@
|
||||
using System;
|
||||
using DotNetty.Handlers.Timeout;
|
||||
using DotNetty.Transport.Channels;
|
||||
|
||||
namespace JNGame.Network.Netty
|
||||
{
|
||||
/// <summary>
|
||||
/// Heartbeat Handler Class.
|
||||
/// </summary>
|
||||
public class HeartBeatHandler : ChannelHandlerAdapter
|
||||
{
|
||||
/// <summary>
|
||||
/// Heart Beat Handler.
|
||||
/// </summary>
|
||||
/// <param name="context"></param>
|
||||
/// <param name="evt"></param>
|
||||
public override void UserEventTriggered(IChannelHandlerContext context, object evt)
|
||||
{
|
||||
var eventState = evt as IdleStateEvent;
|
||||
if (eventState != null)
|
||||
{
|
||||
if (eventState.State == IdleState.ReaderIdle)
|
||||
{
|
||||
context.Channel.Flush();
|
||||
context.Channel.CloseAsync();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
base.UserEventTriggered(context, evt);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 428846a1397f4426b81f1b79876325ef
|
||||
timeCreated: 1723775429
|
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b093de57a09748848035e479d1248ea4
|
||||
timeCreated: 1723773808
|
@ -1,111 +0,0 @@
|
||||
using System;
|
||||
using DotNetty.Buffers;
|
||||
using DotNetty.Transport.Channels;
|
||||
using JNGame.Util.Types;
|
||||
using Plugins.JNGame.Network;
|
||||
using Plugins.JNGame.Network.Action;
|
||||
using Plugins.JNGame.Network.Entity;
|
||||
using UnityEngine;
|
||||
|
||||
namespace JNGame.Network.Netty.TCP
|
||||
{
|
||||
public class TcpClientHandler : ChannelHandlerAdapter
|
||||
{
|
||||
|
||||
private JNClientBase root;
|
||||
|
||||
public TcpClientHandler(JNClientBase client)
|
||||
{
|
||||
root = client;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 逻辑处理器被添加
|
||||
/// </summary>
|
||||
/// <param name="context"></param>
|
||||
public override void HandlerAdded(IChannelHandlerContext context)
|
||||
{
|
||||
base.HandlerAdded(context);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 绑定到线程
|
||||
/// </summary>
|
||||
/// <param name="context"></param>
|
||||
public override void ChannelRegistered(IChannelHandlerContext context)
|
||||
{
|
||||
base.ChannelRegistered(context);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 准备就绪
|
||||
/// </summary>
|
||||
/// <param name="context"></param>
|
||||
public override void ChannelActive(IChannelHandlerContext context)
|
||||
{
|
||||
|
||||
base.ChannelActive(context);
|
||||
Debug.Log($"[TcpClientHandler] 连接成功: {context.Channel.RemoteAddress}");
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 有数据可读
|
||||
/// </summary>
|
||||
/// <param name="context"></param>
|
||||
/// <param name="message"></param>
|
||||
public override void ChannelRead(IChannelHandlerContext context, object message)
|
||||
{
|
||||
|
||||
base.ChannelRead(context, message);
|
||||
|
||||
if (message is not JNetParam data) return;
|
||||
|
||||
root.Dispatch(data);
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 某次数据读完
|
||||
/// </summary>
|
||||
/// <param name="context"></param>
|
||||
public override void ChannelReadComplete(IChannelHandlerContext context)
|
||||
{
|
||||
base.ChannelReadComplete(context);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 被关闭
|
||||
/// </summary>
|
||||
/// <param name="context"></param>
|
||||
public override void ChannelInactive(IChannelHandlerContext context)
|
||||
{
|
||||
|
||||
base.ChannelInactive(context);
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 取消线程(NioEventLoop) 的绑定
|
||||
/// </summary>
|
||||
/// <param name="context"></param>
|
||||
public override void ChannelUnregistered(IChannelHandlerContext context)
|
||||
{
|
||||
base.ChannelUnregistered(context);
|
||||
context.Channel.EventLoop.Schedule(() =>
|
||||
{
|
||||
Debug.Log($"重连接: {context.Channel.RemoteAddress}");
|
||||
root.StartConnect();
|
||||
}, new TimeSpan(1000));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 逻辑处理器被移除
|
||||
/// </summary>
|
||||
/// <param name="context"></param>
|
||||
public override void HandlerRemoved(IChannelHandlerContext context)
|
||||
{
|
||||
base.HandlerRemoved(context);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8a6cf562019b4e4eaf5fae1b4bb2b19f
|
||||
timeCreated: 1723799944
|
@ -1,34 +0,0 @@
|
||||
using DotNetty.Handlers.Logging;
|
||||
using DotNetty.Handlers.Timeout;
|
||||
using DotNetty.Transport.Channels;
|
||||
using DotNetty.Transport.Channels.Sockets;
|
||||
using JNGame.Network.Netty;
|
||||
using JNGame.Network.Netty.TCP;
|
||||
using Plugins.JNGame.Network;
|
||||
using TestNetty.Service.Handlers;
|
||||
|
||||
namespace TestNetty.Client.Initializers
|
||||
{
|
||||
public class TcpClientInitializer : ChannelInitializer<ISocketChannel>
|
||||
{
|
||||
|
||||
private JNClientBase root;
|
||||
private TcpClientHandler handler;
|
||||
|
||||
public TcpClientInitializer(JNClientBase server)
|
||||
{
|
||||
root = server;
|
||||
handler = new TcpClientHandler(root);
|
||||
}
|
||||
|
||||
protected override void InitChannel(ISocketChannel channel)
|
||||
{
|
||||
IChannelPipeline pipeline = channel.Pipeline;
|
||||
pipeline.AddLast(new IdleStateHandler(30, 30, 60 * 5));
|
||||
pipeline.AddLast(new HeartBeatHandler());
|
||||
pipeline.AddLast("encoder", new TcpEncoderHandler());
|
||||
pipeline.AddLast("decoder", new TcpDecoderHandler());
|
||||
pipeline.AddLast(handler);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 96db8fb3f65d44b798bc06f95a8246bb
|
||||
timeCreated: 1723799785
|
@ -1,36 +0,0 @@
|
||||
using DotNetty.Buffers;
|
||||
using DotNetty.Codecs;
|
||||
using DotNetty.Transport.Channels;
|
||||
using System.Collections.Generic;
|
||||
using Plugins.JNGame.Network.Util;
|
||||
|
||||
namespace TestNetty.Service.Handlers
|
||||
{
|
||||
/// <summary>
|
||||
/// Decoder Packet
|
||||
/// </summary>
|
||||
public class TcpDecoderHandler : ByteToMessageDecoder
|
||||
{
|
||||
|
||||
//准备读取的消息长度
|
||||
private int? length;
|
||||
|
||||
protected override void Decode(IChannelHandlerContext context, IByteBuffer input, List<object> output)
|
||||
{
|
||||
|
||||
if (length is null && input.ReadableBytes >= 4)
|
||||
{
|
||||
length = input.ReadInt();
|
||||
}
|
||||
|
||||
if (length is not null && input.ReadableBytes >= length)
|
||||
{
|
||||
IByteBuffer result = input.ReadBytes(length.Value);
|
||||
output.Add(NDataUtil.Parse(result.Array));
|
||||
result.Clear();
|
||||
length = null;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9487ff44b5354bc4843ac7320680c10f
|
||||
timeCreated: 1723773916
|
@ -1,22 +0,0 @@
|
||||
using System;
|
||||
using DotNetty.Buffers;
|
||||
using DotNetty.Codecs;
|
||||
using DotNetty.Transport.Channels;
|
||||
using Plugins.JNGame.Network.Entity;
|
||||
using Plugins.JNGame.Network.Util;
|
||||
|
||||
namespace TestNetty.Service.Handlers
|
||||
{
|
||||
/// <summary>
|
||||
/// Encoder Packet
|
||||
/// </summary>
|
||||
public class TcpEncoderHandler : MessageToByteEncoder<JNetParam>
|
||||
{
|
||||
protected override void Encode(IChannelHandlerContext context, JNetParam message, IByteBuffer output)
|
||||
{
|
||||
var data = NDataUtil.Encrypt(message);
|
||||
output.WriteInt(data.Length);//4-8
|
||||
output.WriteBytes(data);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 11f81d1e8543432c8226b6c42b605010
|
||||
timeCreated: 1723773916
|
@ -1,11 +0,0 @@
|
||||
using Plugins.JNGame.Network.Entity;
|
||||
|
||||
namespace JNGame.Network.Netty.TCP
|
||||
{
|
||||
public class TcpPacket
|
||||
{
|
||||
public int Checkbit;
|
||||
public int Length;
|
||||
public JNetParam Data;
|
||||
}
|
||||
}
|
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b5008afe7a554eafb1c684bef86362b0
|
||||
timeCreated: 1723774619
|
@ -1,154 +0,0 @@
|
||||
using System;
|
||||
using DotNetty.Transport.Channels;
|
||||
using JNGame.Util.Types;
|
||||
using Plugins.JNGame.Network;
|
||||
using Plugins.JNGame.Network.Action;
|
||||
using Plugins.JNGame.Network.Entity;
|
||||
using UnityEngine;
|
||||
|
||||
namespace JNGame.Network.Netty.TCP
|
||||
{
|
||||
public class TcpServerHandler : ChannelHandlerAdapter
|
||||
{
|
||||
|
||||
private int _index = 0;
|
||||
public int Next()
|
||||
{
|
||||
return _index++;
|
||||
}
|
||||
|
||||
private JNServerBase root;
|
||||
|
||||
public readonly KeyValue<IChannelHandlerContext, int> ClientInts = new();
|
||||
|
||||
public TcpServerHandler(JNServerBase server)
|
||||
{
|
||||
root = server;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 逻辑处理器被添加
|
||||
/// </summary>
|
||||
/// <param name="context"></param>
|
||||
public override void HandlerAdded(IChannelHandlerContext context)
|
||||
{
|
||||
base.HandlerAdded(context);
|
||||
ClientInts.Add(context,Next());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 绑定到线程
|
||||
/// </summary>
|
||||
/// <param name="context"></param>
|
||||
public override void ChannelRegistered(IChannelHandlerContext context)
|
||||
{
|
||||
base.ChannelRegistered(context);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 准备就绪
|
||||
/// </summary>
|
||||
/// <param name="context"></param>
|
||||
public override void ChannelActive(IChannelHandlerContext context)
|
||||
{
|
||||
|
||||
base.ChannelActive(context);
|
||||
|
||||
if (!(ClientInts.TryGetValueByKey(context,out var id)))
|
||||
{
|
||||
context.CloseAsync();
|
||||
return;
|
||||
}
|
||||
|
||||
Debug.Log($"[TcpServerHandler] 连接成功: {context.Channel.RemoteAddress}");
|
||||
|
||||
//客户端连接
|
||||
root.Dispatch((int)NActionEnum.ClientConnect,new JNServerParam()
|
||||
{
|
||||
Client = id,
|
||||
Message = Array.Empty<byte>()
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 有数据可读
|
||||
/// </summary>
|
||||
/// <param name="context"></param>
|
||||
/// <param name="message"></param>
|
||||
public override void ChannelRead(IChannelHandlerContext context, object message)
|
||||
{
|
||||
|
||||
base.ChannelRead(context, message);
|
||||
|
||||
if (message is not JNetParam data) return;
|
||||
|
||||
if (!(ClientInts.TryGetValueByKey(context,out var id)))
|
||||
{
|
||||
context.CloseAsync();
|
||||
return;
|
||||
}
|
||||
|
||||
root.Dispatch(data.HId,new JNServerParam()
|
||||
{
|
||||
Client = id,
|
||||
Message = data.Bytes
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 某次数据读完
|
||||
/// </summary>
|
||||
/// <param name="context"></param>
|
||||
public override void ChannelReadComplete(IChannelHandlerContext context)
|
||||
{
|
||||
base.ChannelReadComplete(context);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 被关闭
|
||||
/// </summary>
|
||||
/// <param name="context"></param>
|
||||
public override void ChannelInactive(IChannelHandlerContext context)
|
||||
{
|
||||
|
||||
base.ChannelInactive(context);
|
||||
|
||||
if (!(ClientInts.TryGetValueByKey(context,out var id)))
|
||||
{
|
||||
context.CloseAsync();
|
||||
return;
|
||||
}
|
||||
|
||||
Debug.Log($"[TcpServerHandler] 断开连接: {context.Channel.RemoteAddress}");
|
||||
|
||||
//客户端断开
|
||||
root.Dispatch((int)NActionEnum.ClientDisconnect,new JNServerParam()
|
||||
{
|
||||
Client = id,
|
||||
Message = Array.Empty<byte>()
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 取消线程(NioEventLoop) 的绑定
|
||||
/// </summary>
|
||||
/// <param name="context"></param>
|
||||
public override void ChannelUnregistered(IChannelHandlerContext context)
|
||||
{
|
||||
base.ChannelUnregistered(context);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 逻辑处理器被移除
|
||||
/// </summary>
|
||||
/// <param name="context"></param>
|
||||
public override void HandlerRemoved(IChannelHandlerContext context)
|
||||
{
|
||||
base.HandlerRemoved(context);
|
||||
ClientInts.RemoveByKey(context);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 70f2f7800eb14ae189df47eb04e775aa
|
||||
timeCreated: 1723776097
|
@ -1,42 +0,0 @@
|
||||
using DotNetty.Handlers.Timeout;
|
||||
using DotNetty.Transport.Channels;
|
||||
using DotNetty.Transport.Channels.Sockets;
|
||||
using Plugins.JNGame.Network;
|
||||
using TestNetty.Service.Handlers;
|
||||
|
||||
namespace JNGame.Network.Netty.TCP
|
||||
{
|
||||
public class TcpServerInitializer : ChannelInitializer<ISocketChannel>
|
||||
{
|
||||
|
||||
private JNServerBase root;
|
||||
private TcpServerHandler handler;
|
||||
|
||||
public TcpServerInitializer(JNServerBase server)
|
||||
{
|
||||
root = server;
|
||||
handler = new TcpServerHandler(root);
|
||||
}
|
||||
|
||||
protected override void InitChannel(ISocketChannel channel)
|
||||
{
|
||||
IChannelPipeline pipeline = channel.Pipeline;
|
||||
pipeline.AddLast(new IdleStateHandler(30,30,60 * 5));//心跳
|
||||
pipeline.AddLast(new HeartBeatHandler());
|
||||
pipeline.AddLast("encoder", new TcpEncoderHandler());
|
||||
pipeline.AddLast("decoder", new TcpDecoderHandler());
|
||||
pipeline.AddLast(handler);
|
||||
}
|
||||
|
||||
public IChannelHandlerContext GetClient(int index)
|
||||
{
|
||||
return handler.ClientInts.Value2Key(index);
|
||||
}
|
||||
|
||||
public int[] GetClients()
|
||||
{
|
||||
return handler.ClientInts.Values;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5c734c16eb6b4ff98f41bb63524f3209
|
||||
timeCreated: 1723773874
|
@ -83,7 +83,7 @@ namespace JNGame.Sync.State.Tile
|
||||
{
|
||||
if (xTuple.X >= 0 && xTuple.Y >= 0)
|
||||
{
|
||||
return xTuple.Y <= Tiles.Length && xTuple.X <= Tiles[0].Length;
|
||||
return xTuple.Y < Tiles.Length && xTuple.X < Tiles[0].Length;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
Binary file not shown.
@ -1,33 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd">
|
||||
<metadata>
|
||||
<id>DotNetty.Buffers</id>
|
||||
<version>0.7.6</version>
|
||||
<authors>Microsoft</authors>
|
||||
<license type="expression">MIT</license>
|
||||
<licenseUrl>https://licenses.nuget.org/MIT</licenseUrl>
|
||||
<projectUrl>https://github.com/Azure/DotNetty/</projectUrl>
|
||||
<description>Buffer management in DotNetty</description>
|
||||
<copyright>© Microsoft Corporation. All rights reserved.</copyright>
|
||||
<tags>socket tcp protocol netty dotnetty network</tags>
|
||||
<repository url="https://github.com/Azure/DotNetty/" />
|
||||
<dependencies>
|
||||
<group targetFramework=".NETFramework4.7.2">
|
||||
<dependency id="DotNetty.Common" version="0.7.6" exclude="Build,Analyzers" />
|
||||
<dependency id="System.Runtime.CompilerServices.Unsafe" version="5.0.0" exclude="Build,Analyzers" />
|
||||
</group>
|
||||
<group targetFramework="net5.0">
|
||||
<dependency id="DotNetty.Common" version="0.7.6" exclude="Build,Analyzers" />
|
||||
<dependency id="System.Runtime.CompilerServices.Unsafe" version="5.0.0" exclude="Build,Analyzers" />
|
||||
</group>
|
||||
<group targetFramework="net6.0">
|
||||
<dependency id="DotNetty.Common" version="0.7.6" exclude="Build,Analyzers" />
|
||||
<dependency id="System.Runtime.CompilerServices.Unsafe" version="5.0.0" exclude="Build,Analyzers" />
|
||||
</group>
|
||||
<group targetFramework=".NETStandard2.0">
|
||||
<dependency id="DotNetty.Common" version="0.7.6" exclude="Build,Analyzers" />
|
||||
<dependency id="System.Runtime.CompilerServices.Unsafe" version="5.0.0" exclude="Build,Analyzers" />
|
||||
</group>
|
||||
</dependencies>
|
||||
</metadata>
|
||||
</package>
|
Binary file not shown.
File diff suppressed because it is too large
Load Diff
Binary file not shown.
@ -1,41 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd">
|
||||
<metadata>
|
||||
<id>DotNetty.Codecs</id>
|
||||
<version>0.7.6</version>
|
||||
<authors>Microsoft</authors>
|
||||
<license type="expression">MIT</license>
|
||||
<licenseUrl>https://licenses.nuget.org/MIT</licenseUrl>
|
||||
<projectUrl>https://github.com/Azure/DotNetty/</projectUrl>
|
||||
<description>General purpose codecs for DotNetty</description>
|
||||
<copyright>© Microsoft Corporation. All rights reserved.</copyright>
|
||||
<tags>socket tcp protocol netty dotnetty network codec</tags>
|
||||
<repository type="git" url="https://github.com/Azure/DotNetty/" />
|
||||
<dependencies>
|
||||
<group targetFramework=".NETFramework4.7.2">
|
||||
<dependency id="DotNetty.Buffers" version="0.7.6" exclude="Build,Analyzers" />
|
||||
<dependency id="DotNetty.Common" version="0.7.6" exclude="Build,Analyzers" />
|
||||
<dependency id="DotNetty.Transport" version="0.7.6" exclude="Build,Analyzers" />
|
||||
<dependency id="System.Collections.Immutable" version="1.5.0" exclude="Build,Analyzers" />
|
||||
</group>
|
||||
<group targetFramework="net5.0">
|
||||
<dependency id="DotNetty.Buffers" version="0.7.6" exclude="Build,Analyzers" />
|
||||
<dependency id="DotNetty.Common" version="0.7.6" exclude="Build,Analyzers" />
|
||||
<dependency id="DotNetty.Transport" version="0.7.6" exclude="Build,Analyzers" />
|
||||
<dependency id="System.Collections.Immutable" version="1.5.0" exclude="Build,Analyzers" />
|
||||
</group>
|
||||
<group targetFramework="net6.0">
|
||||
<dependency id="DotNetty.Buffers" version="0.7.6" exclude="Build,Analyzers" />
|
||||
<dependency id="DotNetty.Common" version="0.7.6" exclude="Build,Analyzers" />
|
||||
<dependency id="DotNetty.Transport" version="0.7.6" exclude="Build,Analyzers" />
|
||||
<dependency id="System.Collections.Immutable" version="1.5.0" exclude="Build,Analyzers" />
|
||||
</group>
|
||||
<group targetFramework=".NETStandard2.0">
|
||||
<dependency id="DotNetty.Buffers" version="0.7.6" exclude="Build,Analyzers" />
|
||||
<dependency id="DotNetty.Common" version="0.7.6" exclude="Build,Analyzers" />
|
||||
<dependency id="DotNetty.Transport" version="0.7.6" exclude="Build,Analyzers" />
|
||||
<dependency id="System.Collections.Immutable" version="1.5.0" exclude="Build,Analyzers" />
|
||||
</group>
|
||||
</dependencies>
|
||||
</metadata>
|
||||
</package>
|
Binary file not shown.
@ -1,646 +0,0 @@
|
||||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>DotNetty.Codecs</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="F:DotNetty.Codecs.Base64.Base64Dialect.STANDARD">
|
||||
<summary>
|
||||
http://www.faqs.org/rfcs/rfc3548.html
|
||||
Table 1: The Base 64 Alphabet
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:DotNetty.Codecs.Base64.Base64Dialect.URL_SAFE">
|
||||
<summary>
|
||||
http://www.faqs.org/rfcs/rfc3548.html
|
||||
Table 2: The "URL and Filename safe" Base 64 Alphabet
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:DotNetty.Codecs.ByteToMessageDecoder.MergeCumulator">
|
||||
<summary>
|
||||
Cumulates instances of <see cref="T:DotNetty.Buffers.IByteBuffer" /> by merging them into one <see cref="T:DotNetty.Buffers.IByteBuffer" />, using memory
|
||||
copies.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:DotNetty.Codecs.ByteToMessageDecoder.CompositionCumulation">
|
||||
<summary>
|
||||
Cumulate instances of <see cref="T:DotNetty.Buffers.IByteBuffer" /> by add them to a <see cref="T:DotNetty.Buffers.CompositeByteBuffer" /> and therefore
|
||||
avoiding memory copy when possible.
|
||||
</summary>
|
||||
<remarks>
|
||||
Be aware that <see cref="T:DotNetty.Buffers.CompositeByteBuffer" /> use a more complex indexing implementation so depending on your
|
||||
use-case
|
||||
and the decoder implementation this may be slower then just use the <see cref="F:DotNetty.Codecs.ByteToMessageDecoder.MergeCumulator" />.
|
||||
</remarks>
|
||||
</member>
|
||||
<member name="P:DotNetty.Codecs.ByteToMessageDecoder.SingleDecode">
|
||||
<summary>
|
||||
Determines whether only one message should be decoded per <see cref="M:DotNetty.Codecs.ByteToMessageDecoder.ChannelRead(DotNetty.Transport.Channels.IChannelHandlerContext,System.Object)" /> call.
|
||||
Default is <code>false</code> as this has performance impacts.
|
||||
</summary>
|
||||
<remarks>Is particularly useful in support of protocol upgrade scenarios.</remarks>
|
||||
</member>
|
||||
<member name="P:DotNetty.Codecs.ByteToMessageDecoder.ActualReadableBytes">
|
||||
<summary>
|
||||
Returns the actual number of readable bytes in the internal cumulative
|
||||
buffer of this decoder. You usually do not need to rely on this value
|
||||
to write a decoder. Use it only when you must use it at your own risk.
|
||||
This method is a shortcut to <see cref="P:DotNetty.Buffers.IByteBuffer.ReadableBytes" /> of <see cref="P:DotNetty.Codecs.ByteToMessageDecoder.InternalBuffer" />.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:DotNetty.Codecs.CodecException">
|
||||
<summary>
|
||||
An <see cref="T:System.Exception" /> which is thrown by a codec.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:DotNetty.Codecs.Compression.Adler32">
|
||||
<summary>
|
||||
https://github.com/ymnk/jzlib/blob/master/src/main/java/com/jcraft/jzlib/Adler32.java
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:DotNetty.Codecs.Compression.CRC32">
|
||||
<summary>
|
||||
https://github.com/ymnk/jzlib/blob/master/src/main/java/com/jcraft/jzlib/CRC32.java
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:DotNetty.Codecs.Compression.Deflate">
|
||||
<summary>
|
||||
https://github.com/ymnk/jzlib/blob/master/src/main/java/com/jcraft/jzlib/Deflate.java
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:DotNetty.Codecs.Compression.Deflater">
|
||||
<summary>
|
||||
https://github.com/ymnk/jzlib/blob/master/src/main/java/com/jcraft/jzlib/Deflater.java
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:DotNetty.Codecs.Compression.GZIPException">
|
||||
<summary>
|
||||
https://github.com/ymnk/jzlib/blob/master/src/main/java/com/jcraft/jzlib/GZIPException.java
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:DotNetty.Codecs.Compression.GZIPHeader">
|
||||
<summary>
|
||||
https://github.com/ymnk/jzlib/blob/master/src/main/java/com/jcraft/jzlib/GZIPHeader.java
|
||||
|
||||
http://www.ietf.org/rfc/rfc1952.txt
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:DotNetty.Codecs.Compression.InfBlocks">
|
||||
<summary>
|
||||
https://github.com/ymnk/jzlib/blob/master/src/main/java/com/jcraft/jzlib/InfBlocks.java
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:DotNetty.Codecs.Compression.InfCodes">
|
||||
<summary>
|
||||
https://github.com/ymnk/jzlib/blob/master/src/main/java/com/jcraft/jzlib/InfCodes.java
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:DotNetty.Codecs.Compression.Inflate">
|
||||
<summary>
|
||||
https://github.com/ymnk/jzlib/blob/master/src/main/java/com/jcraft/jzlib/Inflate.java
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:DotNetty.Codecs.Compression.Inflater">
|
||||
<summary>
|
||||
https://github.com/ymnk/jzlib/blob/master/src/main/java/com/jcraft/jzlib/Inflater.java
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:DotNetty.Codecs.Compression.InfTree">
|
||||
<summary>
|
||||
https://github.com/ymnk/jzlib/blob/master/src/main/java/com/jcraft/jzlib/InfTree.java
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:DotNetty.Codecs.Compression.JZlib">
|
||||
<summary>
|
||||
https://github.com/ymnk/jzlib/blob/master/src/main/java/com/jcraft/jzlib/JZlib.java
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DotNetty.Codecs.Compression.JZlibEncoder.#ctor(DotNetty.Codecs.Compression.ZlibWrapper,System.Int32,System.Int32,System.Int32)">
|
||||
Creates a new zlib encoder with the specified {@code compressionLevel},
|
||||
the specified {@code windowBits}, the specified {@code memLevel}, and
|
||||
the specified wrapper.
|
||||
|
||||
@param compressionLevel
|
||||
{@code 1} yields the fastest compression and {@code 9} yields the
|
||||
best compression. {@code 0} means no compression. The default
|
||||
compression level is {@code 6}.
|
||||
@param windowBits
|
||||
The base two logarithm of the size of the history buffer. The
|
||||
value should be in the range {@code 9} to {@code 15} inclusive.
|
||||
Larger values result in better compression at the expense of
|
||||
memory usage. The default value is {@code 15}.
|
||||
@param memLevel
|
||||
How much memory should be allocated for the internal compression
|
||||
state. {@code 1} uses minimum memory and {@code 9} uses maximum
|
||||
memory. Larger values result in better and faster compression
|
||||
at the expense of memory usage. The default value is {@code 8}
|
||||
|
||||
@throws CompressionException if failed to initialize zlib
|
||||
</member>
|
||||
<member name="T:DotNetty.Codecs.Compression.StaticTree">
|
||||
<summary>
|
||||
https://github.com/ymnk/jzlib/blob/master/src/main/java/com/jcraft/jzlib/StaticTree.java
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:DotNetty.Codecs.Compression.Tree">
|
||||
<summary>
|
||||
https://github.com/ymnk/jzlib/blob/master/src/main/java/com/jcraft/jzlib/Tree.java
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DotNetty.Codecs.Compression.ZlibEncoder.CloseAsync">
|
||||
Close this {@link ZlibEncoder} and so finish the encoding.
|
||||
|
||||
The returned {@link ChannelFuture} will be notified once the
|
||||
operation completes.
|
||||
</member>
|
||||
<member name="T:DotNetty.Codecs.Compression.ZlibWrapper">
|
||||
The container file formats that wrap the stream compressed by the DEFLATE
|
||||
algorithm.
|
||||
</member>
|
||||
<member name="F:DotNetty.Codecs.Compression.ZlibWrapper.Zlib">
|
||||
The ZLIB wrapper as specified in <a href="http://tools.ietf.org/html/rfc1950">RFC 1950</a>.
|
||||
</member>
|
||||
<member name="F:DotNetty.Codecs.Compression.ZlibWrapper.Gzip">
|
||||
The GZIP wrapper as specified in <a href="http://tools.ietf.org/html/rfc1952">RFC 1952</a>.
|
||||
</member>
|
||||
<member name="F:DotNetty.Codecs.Compression.ZlibWrapper.None">
|
||||
Raw DEFLATE stream only (no header and no footer).
|
||||
</member>
|
||||
<member name="F:DotNetty.Codecs.Compression.ZlibWrapper.ZlibOrNone">
|
||||
Try {@link #ZLIB} first and then {@link #NONE} if the first attempt fails.
|
||||
Please note that you can specify this wrapper type only when decompressing.
|
||||
</member>
|
||||
<member name="T:DotNetty.Codecs.Compression.ZStream">
|
||||
<summary>
|
||||
https://github.com/ymnk/jzlib/blob/master/src/main/java/com/jcraft/jzlib/ZStream.java
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DotNetty.Codecs.Compression.ZStream.End">
|
||||
Those methods are expected to be override by Inflater and Deflater.
|
||||
In the future, they will become abstract methods.
|
||||
</member>
|
||||
<member name="T:DotNetty.Codecs.CorruptedFrameException">
|
||||
<summary>
|
||||
A <see cref="T:DotNetty.Codecs.DecoderException" /> which is thrown when the received frame data could not
|
||||
be decoded by an inbound handler.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:DotNetty.Codecs.DelimiterBasedFrameDecoder">
|
||||
<summary>
|
||||
A decoder that splits the received <see cref="T:DotNetty.Buffers.IByteBuffer" /> by one or more
|
||||
delimiters.It is particularly useful for decoding the frames which ends
|
||||
with a delimiter such as <see cref="M:DotNetty.Codecs.Delimiters.NullDelimiter" /> or
|
||||
<see cref="M:DotNetty.Codecs.Delimiters.LineDelimiter" />
|
||||
<h3>Specifying more than one delimiter </h3>
|
||||
<see cref="M:DotNetty.Codecs.Delimiters.NullDelimiter" /> allows you to specify more than one
|
||||
delimiter. If more than one delimiter is found in the buffer, it chooses
|
||||
the delimiter which produces the shortest frame. For example, if you have
|
||||
the following data in the buffer:
|
||||
+--------------+
|
||||
| ABC\nDEF\r\n |
|
||||
+--------------+
|
||||
a <see cref="M:DotNetty.Codecs.Delimiters.LineDelimiter" /> will choose '\n' as the first delimiter and produce two
|
||||
frames:
|
||||
+-----+-----+
|
||||
| ABC | DEF |
|
||||
+-----+-----+
|
||||
rather than incorrectly choosing '\r\n' as the first delimiter:
|
||||
+----------+
|
||||
| ABC\nDEF |
|
||||
+----------+
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DotNetty.Codecs.DelimiterBasedFrameDecoder.#ctor(System.Int32,System.Boolean,System.Boolean,DotNetty.Buffers.IByteBuffer[])">
|
||||
<summary>Common constructor</summary>
|
||||
<param name="maxFrameLength">
|
||||
The maximum length of the decoded frame
|
||||
NOTE: A see <see cref="T:DotNetty.Codecs.TooLongFrameException" /> is thrown if the length of the frame exceeds this
|
||||
value.
|
||||
</param>
|
||||
<param name="stripDelimiter">whether the decoded frame should strip out the delimiter or not</param>
|
||||
<param name="failFast">
|
||||
If true, a <see cref="T:DotNetty.Codecs.TooLongFrameException" /> is
|
||||
thrown as soon as the decoder notices the length of the
|
||||
frame will exceed<tt>maxFrameLength</tt> regardless of
|
||||
whether the entire frame has been read.
|
||||
If false, a <see cref="T:DotNetty.Codecs.TooLongFrameException" /> is
|
||||
thrown after the entire frame that exceeds maxFrameLength has been read.
|
||||
</param>
|
||||
<param name="delimiters">delimiters</param>
|
||||
</member>
|
||||
<member name="M:DotNetty.Codecs.DelimiterBasedFrameDecoder.IsLineBased(DotNetty.Buffers.IByteBuffer[])">
|
||||
<summary>Returns true if the delimiters are "\n" and "\r\n"</summary>
|
||||
</member>
|
||||
<member name="M:DotNetty.Codecs.DelimiterBasedFrameDecoder.IsSubclass">
|
||||
<summary>ReturnsReturn true if the current instance is a subclass of DelimiterBasedFrameDecoder</summary>
|
||||
</member>
|
||||
<member name="M:DotNetty.Codecs.DelimiterBasedFrameDecoder.Decode(DotNetty.Transport.Channels.IChannelHandlerContext,DotNetty.Buffers.IByteBuffer)">
|
||||
<summary>Create a frame out of the <see cref="T:DotNetty.Buffers.IByteBuffer" /> and return it</summary>
|
||||
<param name="ctx">
|
||||
the <see cref="T:DotNetty.Transport.Channels.IChannelHandlerContext" /> which this
|
||||
<see cref="T:DotNetty.Codecs.ByteToMessageDecoder" /> belongs to
|
||||
</param>
|
||||
<param name="buffer">the <see cref="T:DotNetty.Buffers.IByteBuffer" /> from which to read data</param>
|
||||
<returns>
|
||||
the <see cref="T:DotNetty.Buffers.IByteBuffer" /> which represent the frame or null if no frame could be
|
||||
created.
|
||||
</returns>
|
||||
</member>
|
||||
<member name="M:DotNetty.Codecs.DelimiterBasedFrameDecoder.IndexOf(DotNetty.Buffers.IByteBuffer,DotNetty.Buffers.IByteBuffer)">
|
||||
Returns the number of bytes between the readerIndex of the haystack and
|
||||
the first needle found in the haystack. -1 is returned if no needle is
|
||||
found in the haystack.
|
||||
</member>
|
||||
<member name="M:DotNetty.Codecs.Delimiters.NullDelimiter">
|
||||
<summary>Returns a null (0x00) delimiter, which could be used for Flash XML socket or any similar protocols</summary>
|
||||
</member>
|
||||
<member name="M:DotNetty.Codecs.Delimiters.LineDelimiter">
|
||||
<summary>
|
||||
Returns {@code CR ('\r')} and {@code LF ('\n')} delimiters, which could
|
||||
be used for text-based line protocols.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:DotNetty.Codecs.Json.JsonObjectDecoder">
|
||||
<summary>
|
||||
Splits a byte stream of JSON objects and arrays into individual objects/arrays and passes them up the
|
||||
<see cref="T:DotNetty.Transport.Channels.IChannelPipeline" />.
|
||||
This class does not do any real parsing or validation. A sequence of bytes is considered a JSON object/array
|
||||
if it contains a matching number of opening and closing braces/brackets. It's up to a subsequent
|
||||
<see cref="T:DotNetty.Transport.Channels.IChannelHandler" />
|
||||
to parse the JSON text into a more usable form i.e.a POCO.
|
||||
</summary>
|
||||
</member>
|
||||
<!-- Badly formed XML comment ignored for member "T:DotNetty.Codecs.LengthFieldBasedFrameDecoder" -->
|
||||
<member name="M:DotNetty.Codecs.LengthFieldBasedFrameDecoder.#ctor(System.Int32,System.Int32,System.Int32)">
|
||||
<summary>
|
||||
Create a new instance.
|
||||
</summary>
|
||||
<param name="maxFrameLength">
|
||||
The maximum length of the frame. If the length of the frame is
|
||||
greater than this value then <see cref="T:DotNetty.Codecs.TooLongFrameException" /> will be thrown.
|
||||
</param>
|
||||
<param name="lengthFieldOffset">The offset of the length field.</param>
|
||||
<param name="lengthFieldLength">The length of the length field.</param>
|
||||
</member>
|
||||
<member name="M:DotNetty.Codecs.LengthFieldBasedFrameDecoder.#ctor(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
|
||||
<summary>
|
||||
Create a new instance.
|
||||
</summary>
|
||||
<param name="maxFrameLength">
|
||||
The maximum length of the frame. If the length of the frame is
|
||||
greater than this value then <see cref="T:DotNetty.Codecs.TooLongFrameException" /> will be thrown.
|
||||
</param>
|
||||
<param name="lengthFieldOffset">The offset of the length field.</param>
|
||||
<param name="lengthFieldLength">The length of the length field.</param>
|
||||
<param name="lengthAdjustment">The compensation value to add to the value of the length field.</param>
|
||||
<param name="initialBytesToStrip">the number of first bytes to strip out from the decoded frame.</param>
|
||||
</member>
|
||||
<member name="M:DotNetty.Codecs.LengthFieldBasedFrameDecoder.#ctor(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean)">
|
||||
<summary>
|
||||
Create a new instance.
|
||||
</summary>
|
||||
<param name="maxFrameLength">
|
||||
The maximum length of the frame. If the length of the frame is
|
||||
greater than this value then <see cref="T:DotNetty.Codecs.TooLongFrameException" /> will be thrown.
|
||||
</param>
|
||||
<param name="lengthFieldOffset">The offset of the length field.</param>
|
||||
<param name="lengthFieldLength">The length of the length field.</param>
|
||||
<param name="lengthAdjustment">The compensation value to add to the value of the length field.</param>
|
||||
<param name="initialBytesToStrip">the number of first bytes to strip out from the decoded frame.</param>
|
||||
<param name="failFast">
|
||||
If <c>true</c>, a <see cref="T:DotNetty.Codecs.TooLongFrameException" /> is thrown as soon as the decoder notices the length
|
||||
of the frame will exceeed <see cref="F:DotNetty.Codecs.LengthFieldBasedFrameDecoder.maxFrameLength" /> regardless of whether the entire frame has been
|
||||
read. If <c>false</c>, a <see cref="T:DotNetty.Codecs.TooLongFrameException" /> is thrown after the entire frame that exceeds
|
||||
<see cref="F:DotNetty.Codecs.LengthFieldBasedFrameDecoder.maxFrameLength" /> has been read.
|
||||
Defaults to <c>true</c> in other overloads.
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:DotNetty.Codecs.LengthFieldBasedFrameDecoder.#ctor(DotNetty.Buffers.ByteOrder,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean)">
|
||||
<summary>
|
||||
Create a new instance.
|
||||
</summary>
|
||||
<param name="byteOrder">The <see cref="T:DotNetty.Buffers.ByteOrder" /> of the lenght field.</param>
|
||||
<param name="maxFrameLength">
|
||||
The maximum length of the frame. If the length of the frame is
|
||||
greater than this value then <see cref="T:DotNetty.Codecs.TooLongFrameException" /> will be thrown.
|
||||
</param>
|
||||
<param name="lengthFieldOffset">The offset of the length field.</param>
|
||||
<param name="lengthFieldLength">The length of the length field.</param>
|
||||
<param name="lengthAdjustment">The compensation value to add to the value of the length field.</param>
|
||||
<param name="initialBytesToStrip">the number of first bytes to strip out from the decoded frame.</param>
|
||||
<param name="failFast">
|
||||
If <c>true</c>, a <see cref="T:DotNetty.Codecs.TooLongFrameException" /> is thrown as soon as the decoder notices the length
|
||||
of the frame will exceeed <see cref="F:DotNetty.Codecs.LengthFieldBasedFrameDecoder.maxFrameLength" /> regardless of whether the entire frame has been
|
||||
read. If <c>false</c>, a <see cref="T:DotNetty.Codecs.TooLongFrameException" /> is thrown after the entire frame that exceeds
|
||||
<see cref="F:DotNetty.Codecs.LengthFieldBasedFrameDecoder.maxFrameLength" /> has been read.
|
||||
Defaults to <c>true</c> in other overloads.
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:DotNetty.Codecs.LengthFieldBasedFrameDecoder.Decode(DotNetty.Transport.Channels.IChannelHandlerContext,DotNetty.Buffers.IByteBuffer)">
|
||||
<summary>
|
||||
Create a frame out of the <see cref="T:DotNetty.Buffers.IByteBuffer" /> and return it.
|
||||
</summary>
|
||||
<param name="context">
|
||||
The <see cref="T:DotNetty.Transport.Channels.IChannelHandlerContext" /> which this <see cref="T:DotNetty.Codecs.ByteToMessageDecoder" /> belongs
|
||||
to.
|
||||
</param>
|
||||
<param name="input">The <see cref="T:DotNetty.Buffers.IByteBuffer" /> from which to read data.</param>
|
||||
<returns>The <see cref="T:DotNetty.Buffers.IByteBuffer" /> which represents the frame or <c>null</c> if no frame could be created.</returns>
|
||||
</member>
|
||||
<member name="M:DotNetty.Codecs.LengthFieldBasedFrameDecoder.GetUnadjustedFrameLength(DotNetty.Buffers.IByteBuffer,System.Int32,System.Int32,DotNetty.Buffers.ByteOrder)">
|
||||
<summary>
|
||||
Decodes the specified region of the buffer into an unadjusted frame length. The default implementation is
|
||||
capable of decoding the specified region into an unsigned 8/16/24/32/64 bit integer. Override this method to
|
||||
decode the length field encoded differently.
|
||||
Note that this method must not modify the state of the specified buffer (e.g.
|
||||
<see cref="P:DotNetty.Buffers.IByteBuffer.ReaderIndex" />,
|
||||
<see cref="P:DotNetty.Buffers.IByteBuffer.WriterIndex" />, and the content of the buffer.)
|
||||
</summary>
|
||||
<param name="buffer">The buffer we'll be extracting the frame length from.</param>
|
||||
<param name="offset">The offset from the absolute <see cref="P:DotNetty.Buffers.IByteBuffer.ReaderIndex" />.</param>
|
||||
<param name="length">The length of the framelenght field. Expected: 1, 2, 3, 4, or 8.</param>
|
||||
<param name="order">The preferred <see cref="T:DotNetty.Buffers.ByteOrder" /> of buffer.</param>
|
||||
<returns>A long integer that represents the unadjusted length of the next frame.</returns>
|
||||
</member>
|
||||
<member name="T:DotNetty.Codecs.LengthFieldPrepender">
|
||||
<summary>
|
||||
An encoder that prepends the length of the message. The length value is
|
||||
prepended as a binary form.
|
||||
<p />
|
||||
For example, <tt>{@link LengthFieldPrepender}(2)</tt> will encode the
|
||||
following 12-bytes string:
|
||||
<pre>
|
||||
+----------------+
|
||||
| "HELLO, WORLD" |
|
||||
+----------------+
|
||||
</pre>
|
||||
into the following:
|
||||
<pre>
|
||||
+--------+----------------+
|
||||
+ 0x000C | "HELLO, WORLD" |
|
||||
+--------+----------------+
|
||||
</pre>
|
||||
If you turned on the {@code lengthIncludesLengthFieldLength} flag in the
|
||||
constructor, the encoded data would look like the following
|
||||
(12 (original data) + 2 (prepended data) = 14 (0xE)):
|
||||
<pre>
|
||||
+--------+----------------+
|
||||
+ 0x000E | "HELLO, WORLD" |
|
||||
+--------+----------------+
|
||||
</pre>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DotNetty.Codecs.LengthFieldPrepender.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Creates a new <see cref="T:DotNetty.Codecs.LengthFieldPrepender" /> instance.
|
||||
</summary>
|
||||
<param name="lengthFieldLength">
|
||||
The length of the prepended length field.
|
||||
Only 1, 2, 3, 4, and 8 are allowed.
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:DotNetty.Codecs.LengthFieldPrepender.#ctor(System.Int32,System.Boolean)">
|
||||
<summary>
|
||||
Creates a new <see cref="T:DotNetty.Codecs.LengthFieldPrepender" /> instance.
|
||||
</summary>
|
||||
<param name="lengthFieldLength">
|
||||
The length of the prepended length field.
|
||||
Only 1, 2, 3, 4, and 8 are allowed.
|
||||
</param>
|
||||
<param name="lengthFieldIncludesLengthFieldLength">
|
||||
If <c>true</c>, the length of the prepended length field is added
|
||||
to the value of the prepended length field.
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:DotNetty.Codecs.LengthFieldPrepender.#ctor(System.Int32,System.Int32)">
|
||||
<summary>
|
||||
Creates a new <see cref="T:DotNetty.Codecs.LengthFieldPrepender" /> instance.
|
||||
</summary>
|
||||
<param name="lengthFieldLength">
|
||||
The length of the prepended length field.
|
||||
Only 1, 2, 3, 4, and 8 are allowed.
|
||||
</param>
|
||||
<param name="lengthAdjustment">The compensation value to add to the value of the length field.</param>
|
||||
</member>
|
||||
<member name="M:DotNetty.Codecs.LengthFieldPrepender.#ctor(System.Int32,System.Int32,System.Boolean)">
|
||||
<summary>
|
||||
Creates a new <see cref="T:DotNetty.Codecs.LengthFieldPrepender" /> instance.
|
||||
</summary>
|
||||
<param name="lengthFieldLength">
|
||||
The length of the prepended length field.
|
||||
Only 1, 2, 3, 4, and 8 are allowed.
|
||||
</param>
|
||||
<param name="lengthFieldIncludesLengthFieldLength">
|
||||
If <c>true</c>, the length of the prepended length field is added
|
||||
to the value of the prepended length field.
|
||||
</param>
|
||||
<param name="lengthAdjustment">The compensation value to add to the value of the length field.</param>
|
||||
</member>
|
||||
<member name="M:DotNetty.Codecs.LengthFieldPrepender.#ctor(DotNetty.Buffers.ByteOrder,System.Int32,System.Int32,System.Boolean)">
|
||||
<summary>
|
||||
Creates a new <see cref="T:DotNetty.Codecs.LengthFieldPrepender" /> instance.
|
||||
</summary>
|
||||
<param name="byteOrder">The <see cref="T:DotNetty.Buffers.ByteOrder" /> of the length field.</param>
|
||||
<param name="lengthFieldLength">
|
||||
The length of the prepended length field.
|
||||
Only 1, 2, 3, 4, and 8 are allowed.
|
||||
</param>
|
||||
<param name="lengthFieldIncludesLengthFieldLength">
|
||||
If <c>true</c>, the length of the prepended length field is added
|
||||
to the value of the prepended length field.
|
||||
</param>
|
||||
<param name="lengthAdjustment">The compensation value to add to the value of the length field.</param>
|
||||
</member>
|
||||
<member name="T:DotNetty.Codecs.LineBasedFrameDecoder">
|
||||
<summary>
|
||||
A decoder that splits the received {@link ByteBuf}s on line endings.
|
||||
Both {@code "\n"} and {@code "\r\n"} are handled.
|
||||
For a more general delimiter-based decoder, see {@link DelimiterBasedFrameDecoder}.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:DotNetty.Codecs.LineBasedFrameDecoder.maxLength">
|
||||
Maximum length of a frame we're willing to decode.
|
||||
</member>
|
||||
<member name="F:DotNetty.Codecs.LineBasedFrameDecoder.failFast">
|
||||
Whether or not to throw an exception as soon as we exceed maxLength.
|
||||
</member>
|
||||
<member name="F:DotNetty.Codecs.LineBasedFrameDecoder.discarding">
|
||||
True if we're discarding input because we're already over maxLength.
|
||||
</member>
|
||||
<member name="M:DotNetty.Codecs.LineBasedFrameDecoder.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:DotNetty.Codecs.LineBasedFrameDecoder" /> class.
|
||||
</summary>
|
||||
<param name="maxLength">
|
||||
the maximum length of the decoded frame.
|
||||
A {@link TooLongFrameException} is thrown if
|
||||
the length of the frame exceeds this value.
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:DotNetty.Codecs.LineBasedFrameDecoder.#ctor(System.Int32,System.Boolean,System.Boolean)">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:DotNetty.Codecs.LineBasedFrameDecoder" /> class.
|
||||
</summary>
|
||||
<param name="maxLength">
|
||||
the maximum length of the decoded frame.
|
||||
A {@link TooLongFrameException} is thrown if
|
||||
the length of the frame exceeds this value.
|
||||
</param>
|
||||
<param name="stripDelimiter">
|
||||
whether the decoded frame should strip out the
|
||||
delimiter or not
|
||||
</param>
|
||||
<param name="failFast">
|
||||
If <tt>true</tt>, a {@link TooLongFrameException} is
|
||||
thrown as soon as the decoder notices the length of the
|
||||
frame will exceed <tt>maxFrameLength</tt> regardless of
|
||||
whether the entire frame has been read.
|
||||
If <tt>false</tt>, a {@link TooLongFrameException} is
|
||||
thrown after the entire frame that exceeds
|
||||
<tt>maxFrameLength</tt> has been read.
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:DotNetty.Codecs.LineBasedFrameDecoder.Decode(DotNetty.Transport.Channels.IChannelHandlerContext,DotNetty.Buffers.IByteBuffer)">
|
||||
<summary>
|
||||
Create a frame out of the {@link ByteBuf} and return it.
|
||||
</summary>
|
||||
<param name="ctx">the {@link ChannelHandlerContext} which this {@link ByteToMessageDecoder} belongs to</param>
|
||||
<param name="buffer">the {@link ByteBuf} from which to read data</param>
|
||||
</member>
|
||||
<member name="T:DotNetty.Codecs.MessageAggregator`4">
|
||||
<inheritdoc />
|
||||
<summary>
|
||||
An abstract <see cref="T:DotNetty.Transport.Channels.IChannelHandler" /> that aggregates a series of message objects
|
||||
into a single aggregated message.
|
||||
'A series of messages' is composed of the following:
|
||||
a single start message which optionally contains the first part of the content, and
|
||||
1 or more content messages. The content of the aggregated message will be the merged
|
||||
content of the start message and its following content messages. If this aggregator
|
||||
encounters a content message where { @link #isLastContentMessage(ByteBufHolder)}
|
||||
return true for, the aggregator will finish the aggregation and produce the aggregated
|
||||
message and expect another start message.
|
||||
</summary>
|
||||
<typeparam name="TMessage">The type that covers both start message and content message</typeparam>
|
||||
<typeparam name="TStart">The type of the start message</typeparam>
|
||||
<typeparam name="TContent">The type of the content message</typeparam>
|
||||
<typeparam name="TOutput">The type of the aggregated message</typeparam>
|
||||
</member>
|
||||
<member name="T:DotNetty.Codecs.MessageToMessageDecoder`1">
|
||||
<summary>
|
||||
Message to message decoder.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DotNetty.Codecs.MessageToMessageDecoder`1.Decode(DotNetty.Transport.Channels.IChannelHandlerContext,`0,System.Collections.Generic.List{System.Object})">
|
||||
<summary>
|
||||
Decode from one message to an other. This method will be called for each written message that can be handled
|
||||
by this encoder.
|
||||
</summary>
|
||||
<param name="context">the {@link ChannelHandlerContext} which this {@link MessageToMessageDecoder} belongs to</param>
|
||||
<param name="message">the message to decode to an other one</param>
|
||||
<param name="output">the {@link List} to which decoded messages should be added</param>
|
||||
</member>
|
||||
<member name="M:DotNetty.Codecs.MessageToMessageEncoder`1.AcceptOutboundMessage(System.Object)">
|
||||
<summary>
|
||||
Returns {@code true} if the given message should be handled. If {@code false} it will be passed to the next
|
||||
{@link ChannelHandler} in the {@link ChannelPipeline}.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DotNetty.Codecs.MessageToMessageEncoder`1.Encode(DotNetty.Transport.Channels.IChannelHandlerContext,`0,System.Collections.Generic.List{System.Object})">
|
||||
<summary>
|
||||
Encode from one message to an other. This method will be called for each written message that can be handled
|
||||
by this encoder.
|
||||
@param context the {@link ChannelHandlerContext} which this {@link MessageToMessageEncoder} belongs to
|
||||
@param message the message to encode to an other one
|
||||
@param output the {@link List} into which the encoded message should be added
|
||||
needs to do some kind of aggragation
|
||||
@throws Exception is thrown if an error accour
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:DotNetty.Codecs.Protobuf.ProtobufVarint32FrameDecoder">
|
||||
|
||||
A decoder that splits the received {@link ByteBuf}s dynamically by the
|
||||
value of the Google Protocol Buffers
|
||||
http://code.google.com/apis/protocolbuffers/docs/encoding.html#varints
|
||||
Base 128 Varints integer length field in the message.
|
||||
For example:
|
||||
|
||||
BEFORE DECODE (302 bytes) AFTER DECODE (300 bytes)
|
||||
+--------+---------------+ +---------------+
|
||||
| Length | Protobuf Data |----->| Protobuf Data |
|
||||
| 0xAC02 | (300 bytes) | | (300 bytes) |
|
||||
+--------+---------------+ +---------------+
|
||||
|
||||
</member>
|
||||
<member name="T:DotNetty.Codecs.Protobuf.ProtobufVarint32LengthFieldPrepender">
|
||||
|
||||
An encoder that prepends the the Google Protocol Buffers
|
||||
http://code.google.com/apis/protocolbuffers/docs/encoding.html#varints
|
||||
Base 128 Varints integer length field.
|
||||
For example:
|
||||
|
||||
BEFORE ENCODE (300 bytes) AFTER ENCODE (302 bytes)
|
||||
+---------------+ +--------+---------------+
|
||||
| Protobuf Data |-------------->| Length | Protobuf Data |
|
||||
| (300 bytes) | | 0xAC02 | (300 bytes) |
|
||||
+---------------+ +--------+---------------+
|
||||
</member>
|
||||
<member name="M:DotNetty.Codecs.StringDecoder.#ctor">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:DotNetty.Codecs.StringDecoder" /> class with the current system
|
||||
character set.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DotNetty.Codecs.StringDecoder.#ctor(System.Text.Encoding)">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:DotNetty.Codecs.StringDecoder" /> class with the specified character
|
||||
set..
|
||||
</summary>
|
||||
<param name="encoding">Encoding.</param>
|
||||
</member>
|
||||
<member name="T:DotNetty.Codecs.StringEncoder">
|
||||
Encodes the requested {@link String} into a {@link ByteBuf}.
|
||||
A typical setup for a text-based line protocol in a TCP/IP socket would be:
|
||||
<pre>
|
||||
{@link ChannelPipeline} pipeline = ...;
|
||||
|
||||
// Decoders
|
||||
pipeline.addLast("frameDecoder", new {@link LineBasedFrameDecoder}(80));
|
||||
pipeline.addLast("stringDecoder", new {@link StringDecoder}(CharsetUtil.UTF_8));
|
||||
|
||||
// Encoder
|
||||
pipeline.addLast("stringEncoder", new {@link StringEncoder}(CharsetUtil.UTF_8));
|
||||
</pre>
|
||||
and then you can use a {@link String} instead of a {@link ByteBuf}
|
||||
as a message:
|
||||
<pre>
|
||||
void channelRead({@link ChannelHandlerContext} ctx, {@link String} msg) {
|
||||
ch.write("Did you say '" + msg + "'?\n");
|
||||
}
|
||||
</pre>
|
||||
</member>
|
||||
<member name="M:DotNetty.Codecs.StringEncoder.#ctor">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:DotNetty.Codecs.StringEncoder" /> class with the current system
|
||||
character set.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DotNetty.Codecs.StringEncoder.#ctor(System.Text.Encoding)">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:DotNetty.Codecs.StringEncoder" /> class with the specified character
|
||||
set..
|
||||
</summary>
|
||||
<param name="encoding">Encoding.</param>
|
||||
</member>
|
||||
<member name="T:DotNetty.Codecs.TooLongFrameException">
|
||||
<summary>
|
||||
A <see cref="T:DotNetty.Codecs.DecoderException" /> which is thrown when the length of the frame
|
||||
decoded is greater than the allowed maximum.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:DotNetty.Codecs.UnsupportedMessageTypeException">
|
||||
<summary>
|
||||
Thrown if an unsupported message is received by an codec.
|
||||
</summary>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: afaf11420857a4a419eb7397b25c820a
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Binary file not shown.
@ -1,33 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd">
|
||||
<metadata>
|
||||
<id>DotNetty.Common</id>
|
||||
<version>0.7.6</version>
|
||||
<authors>Microsoft</authors>
|
||||
<license type="expression">MIT</license>
|
||||
<licenseUrl>https://licenses.nuget.org/MIT</licenseUrl>
|
||||
<projectUrl>https://github.com/Azure/DotNetty/</projectUrl>
|
||||
<description>DotNetty common routines</description>
|
||||
<copyright>© Microsoft Corporation. All rights reserved.</copyright>
|
||||
<tags>socket tcp protocol netty dotnetty network</tags>
|
||||
<repository type="git" url="https://github.com/Azure/DotNetty/" />
|
||||
<dependencies>
|
||||
<group targetFramework=".NETFramework4.7.2">
|
||||
<dependency id="Microsoft.Extensions.Logging" version="5.0.0" exclude="Build,Analyzers" />
|
||||
<dependency id="System.Runtime.CompilerServices.Unsafe" version="5.0.0" exclude="Build,Analyzers" />
|
||||
</group>
|
||||
<group targetFramework="net5.0">
|
||||
<dependency id="Microsoft.Extensions.Logging" version="5.0.0" exclude="Build,Analyzers" />
|
||||
<dependency id="System.Runtime.CompilerServices.Unsafe" version="5.0.0" exclude="Build,Analyzers" />
|
||||
</group>
|
||||
<group targetFramework="net6.0">
|
||||
<dependency id="Microsoft.Extensions.Logging" version="5.0.0" exclude="Build,Analyzers" />
|
||||
<dependency id="System.Runtime.CompilerServices.Unsafe" version="5.0.0" exclude="Build,Analyzers" />
|
||||
</group>
|
||||
<group targetFramework=".NETStandard2.0">
|
||||
<dependency id="Microsoft.Extensions.Logging" version="5.0.0" exclude="Build,Analyzers" />
|
||||
<dependency id="System.Runtime.CompilerServices.Unsafe" version="5.0.0" exclude="Build,Analyzers" />
|
||||
</group>
|
||||
</dependencies>
|
||||
</metadata>
|
||||
</package>
|
Binary file not shown.
File diff suppressed because it is too large
Load Diff
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 38804a6edd37f3a44b2714fd20d304d5
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Binary file not shown.
@ -1,41 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd">
|
||||
<metadata>
|
||||
<id>DotNetty.Handlers</id>
|
||||
<version>0.7.6</version>
|
||||
<authors>Microsoft</authors>
|
||||
<license type="expression">MIT</license>
|
||||
<licenseUrl>https://licenses.nuget.org/MIT</licenseUrl>
|
||||
<projectUrl>https://github.com/Azure/DotNetty/</projectUrl>
|
||||
<description>Application handlers for DotNetty</description>
|
||||
<copyright>© Microsoft Corporation. All rights reserved.</copyright>
|
||||
<tags>socket tcp protocol netty dotnetty network tls ssl</tags>
|
||||
<repository type="git" url="https://github.com/Azure/DotNetty/" />
|
||||
<dependencies>
|
||||
<group targetFramework=".NETFramework4.7.2">
|
||||
<dependency id="DotNetty.Buffers" version="0.7.6" exclude="Build,Analyzers" />
|
||||
<dependency id="DotNetty.Codecs" version="0.7.6" exclude="Build,Analyzers" />
|
||||
<dependency id="DotNetty.Common" version="0.7.6" exclude="Build,Analyzers" />
|
||||
<dependency id="DotNetty.Transport" version="0.7.6" exclude="Build,Analyzers" />
|
||||
</group>
|
||||
<group targetFramework="net5.0">
|
||||
<dependency id="DotNetty.Buffers" version="0.7.6" exclude="Build,Analyzers" />
|
||||
<dependency id="DotNetty.Codecs" version="0.7.6" exclude="Build,Analyzers" />
|
||||
<dependency id="DotNetty.Common" version="0.7.6" exclude="Build,Analyzers" />
|
||||
<dependency id="DotNetty.Transport" version="0.7.6" exclude="Build,Analyzers" />
|
||||
</group>
|
||||
<group targetFramework="net6.0">
|
||||
<dependency id="DotNetty.Buffers" version="0.7.6" exclude="Build,Analyzers" />
|
||||
<dependency id="DotNetty.Codecs" version="0.7.6" exclude="Build,Analyzers" />
|
||||
<dependency id="DotNetty.Common" version="0.7.6" exclude="Build,Analyzers" />
|
||||
<dependency id="DotNetty.Transport" version="0.7.6" exclude="Build,Analyzers" />
|
||||
</group>
|
||||
<group targetFramework=".NETStandard2.0">
|
||||
<dependency id="DotNetty.Buffers" version="0.7.6" exclude="Build,Analyzers" />
|
||||
<dependency id="DotNetty.Codecs" version="0.7.6" exclude="Build,Analyzers" />
|
||||
<dependency id="DotNetty.Common" version="0.7.6" exclude="Build,Analyzers" />
|
||||
<dependency id="DotNetty.Transport" version="0.7.6" exclude="Build,Analyzers" />
|
||||
</group>
|
||||
</dependencies>
|
||||
</metadata>
|
||||
</package>
|
Binary file not shown.
@ -1,591 +0,0 @@
|
||||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>DotNetty.Handlers</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:DotNetty.Handlers.Flow.FlowControlHandler">
|
||||
The {@link FlowControlHandler} ensures that only one message per {@code read()} is sent downstream.
|
||||
|
||||
Classes such as {@link ByteToMessageDecoder} or {@link MessageToByteEncoder} are free to emit as
|
||||
many events as they like for any given input. A channel's auto reading configuration doesn't usually
|
||||
apply in these scenarios. This is causing problems in downstream {@link ChannelHandler}s that would
|
||||
like to hold subsequent events while they're processing one event. It's a common problem with the
|
||||
{@code HttpObjectDecoder} that will very often fire a {@code HttpRequest} that is immediately followed
|
||||
by a {@code LastHttpContent} event.
|
||||
|
||||
<pre>{@code
|
||||
ChannelPipeline pipeline = ...;
|
||||
|
||||
pipeline.addLast(new HttpServerCodec());
|
||||
pipeline.addLast(new FlowControlHandler());
|
||||
|
||||
pipeline.addLast(new MyExampleHandler());
|
||||
|
||||
class MyExampleHandler extends ChannelInboundHandlerAdapter {
|
||||
@Override
|
||||
public void channelRead(IChannelHandlerContext ctx, Object msg) {
|
||||
if (msg instanceof HttpRequest) {
|
||||
ctx.channel().config().setAutoRead(false);
|
||||
|
||||
// The FlowControlHandler will hold any subsequent events that
|
||||
// were emitted by HttpObjectDecoder until auto reading is turned
|
||||
// back on or Channel#read() is being called.
|
||||
}
|
||||
}
|
||||
}
|
||||
}</pre>
|
||||
|
||||
@see ChannelConfig#setAutoRead(bool)
|
||||
</member>
|
||||
<member name="P:DotNetty.Handlers.Flow.FlowControlHandler.IsQueueEmpty">
|
||||
Determine if the underlying {@link Queue} is empty. This method exists for
|
||||
testing, debugging and inspection purposes and it is not Thread safe!
|
||||
</member>
|
||||
<member name="M:DotNetty.Handlers.Flow.FlowControlHandler.Destroy">
|
||||
Releases all messages and destroys the {@link Queue}.
|
||||
</member>
|
||||
<member name="M:DotNetty.Handlers.Flow.FlowControlHandler.Dequeue(DotNetty.Transport.Channels.IChannelHandlerContext,System.Int32)">
|
||||
Dequeues one or many (or none) messages depending on the channel's auto
|
||||
reading state and returns the number of messages that were consumed from
|
||||
the internal queue.
|
||||
|
||||
The {@code minConsume} argument is used to force {@code dequeue()} into
|
||||
consuming that number of messages regardless of the channel's auto
|
||||
reading configuration.
|
||||
|
||||
@see #read(ChannelHandlerContext)
|
||||
@see #channelRead(ChannelHandlerContext, Object)
|
||||
</member>
|
||||
<member name="T:DotNetty.Handlers.Logging.LoggingHandler">
|
||||
<summary>
|
||||
A <see cref="T:DotNetty.Transport.Channels.IChannelHandler" /> that logs all events using a logging framework.
|
||||
By default, all events are logged at <tt>DEBUG</tt> level.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DotNetty.Handlers.Logging.LoggingHandler.#ctor">
|
||||
<summary>
|
||||
Creates a new instance whose logger name is the fully qualified class
|
||||
name of the instance with hex dump enabled.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DotNetty.Handlers.Logging.LoggingHandler.#ctor(DotNetty.Handlers.Logging.LogLevel)">
|
||||
<summary>
|
||||
Creates a new instance whose logger name is the fully qualified class
|
||||
name of the instance
|
||||
</summary>
|
||||
<param name="level">the log level</param>
|
||||
</member>
|
||||
<member name="M:DotNetty.Handlers.Logging.LoggingHandler.#ctor(System.Type)">
|
||||
<summary>
|
||||
Creates a new instance with the specified logger name and with hex dump
|
||||
enabled
|
||||
</summary>
|
||||
<param name="type">the class type to generate the logger for</param>
|
||||
</member>
|
||||
<member name="M:DotNetty.Handlers.Logging.LoggingHandler.#ctor(System.Type,DotNetty.Handlers.Logging.LogLevel)">
|
||||
<summary>
|
||||
Creates a new instance with the specified logger name.
|
||||
</summary>
|
||||
<param name="type">the class type to generate the logger for</param>
|
||||
<param name="level">the log level</param>
|
||||
</member>
|
||||
<member name="M:DotNetty.Handlers.Logging.LoggingHandler.#ctor(System.String)">
|
||||
<summary>
|
||||
Creates a new instance with the specified logger name using the default log level.
|
||||
</summary>
|
||||
<param name="name">the name of the class to use for the logger</param>
|
||||
</member>
|
||||
<member name="M:DotNetty.Handlers.Logging.LoggingHandler.#ctor(System.String,DotNetty.Handlers.Logging.LogLevel)">
|
||||
<summary>
|
||||
Creates a new instance with the specified logger name.
|
||||
</summary>
|
||||
<param name="name">the name of the class to use for the logger</param>
|
||||
<param name="level">the log level</param>
|
||||
</member>
|
||||
<member name="P:DotNetty.Handlers.Logging.LoggingHandler.Level">
|
||||
<summary>
|
||||
Returns the <see cref="T:DotNetty.Handlers.Logging.LogLevel" /> that this handler uses to log
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DotNetty.Handlers.Logging.LoggingHandler.Format(DotNetty.Transport.Channels.IChannelHandlerContext,System.String)">
|
||||
<summary>
|
||||
Formats an event and returns the formatted message
|
||||
</summary>
|
||||
<param name="eventName">the name of the event</param>
|
||||
</member>
|
||||
<member name="M:DotNetty.Handlers.Logging.LoggingHandler.Format(DotNetty.Transport.Channels.IChannelHandlerContext,System.String,System.Object)">
|
||||
<summary>
|
||||
Formats an event and returns the formatted message.
|
||||
</summary>
|
||||
<param name="eventName">the name of the event</param>
|
||||
<param name="arg">the argument of the event</param>
|
||||
</member>
|
||||
<member name="M:DotNetty.Handlers.Logging.LoggingHandler.Format(DotNetty.Transport.Channels.IChannelHandlerContext,System.String,System.Object,System.Object)">
|
||||
<summary>
|
||||
Formats an event and returns the formatted message. This method is currently only used for formatting
|
||||
<see cref="M:DotNetty.Transport.Channels.IChannelHandler.ConnectAsync(DotNetty.Transport.Channels.IChannelHandlerContext,System.Net.EndPoint,System.Net.EndPoint)" />
|
||||
</summary>
|
||||
<param name="eventName">the name of the event</param>
|
||||
<param name="firstArg">the first argument of the event</param>
|
||||
<param name="secondArg">the second argument of the event</param>
|
||||
</member>
|
||||
<member name="M:DotNetty.Handlers.Logging.LoggingHandler.FormatByteBuffer(DotNetty.Transport.Channels.IChannelHandlerContext,System.String,DotNetty.Buffers.IByteBuffer)">
|
||||
<summary>
|
||||
Generates the default log message of the specified event whose argument is a <see cref="T:DotNetty.Buffers.IByteBuffer" />.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DotNetty.Handlers.Logging.LoggingHandler.FormatByteBufferHolder(DotNetty.Transport.Channels.IChannelHandlerContext,System.String,DotNetty.Buffers.IByteBufferHolder)">
|
||||
<summary>
|
||||
Generates the default log message of the specified event whose argument is a <see cref="T:DotNetty.Buffers.IByteBufferHolder" />.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DotNetty.Handlers.Logging.LoggingHandler.FormatSimple(DotNetty.Transport.Channels.IChannelHandlerContext,System.String,System.Object)">
|
||||
<summary>
|
||||
Generates the default log message of the specified event whose argument is an arbitrary object.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:DotNetty.Handlers.Timeout.IdleState">
|
||||
<summary>
|
||||
An <see cref="T:System.Enum"/> that represents the idle state of a <see cref="T:DotNetty.Transport.Channels.IChannel"/>.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:DotNetty.Handlers.Timeout.IdleState.ReaderIdle">
|
||||
<summary>
|
||||
No data was received for a while.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:DotNetty.Handlers.Timeout.IdleState.WriterIdle">
|
||||
<summary>
|
||||
No data was sent for a while.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:DotNetty.Handlers.Timeout.IdleState.AllIdle">
|
||||
<summary>
|
||||
No data was either received or sent for a while.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:DotNetty.Handlers.Timeout.IdleStateEvent">
|
||||
<summary>
|
||||
A user event triggered by <see cref="T:DotNetty.Handlers.Timeout.IdleStateHandler"/> when a <see cref="T:DotNetty.Transport.Channels.IChannel"/> is idle.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DotNetty.Handlers.Timeout.IdleStateEvent.#ctor(DotNetty.Handlers.Timeout.IdleState,System.Boolean)">
|
||||
<summary>
|
||||
Constructor for sub-classes.
|
||||
</summary>
|
||||
<param name="state">the <see cref="T:DotNetty.Handlers.Timeout.IdleStateEvent"/> which triggered the event.</param>
|
||||
<param name="first"><code>true</code> if its the first idle event for the <see cref="T:DotNetty.Handlers.Timeout.IdleStateEvent"/>.</param>
|
||||
</member>
|
||||
<member name="P:DotNetty.Handlers.Timeout.IdleStateEvent.State">
|
||||
<summary>
|
||||
Returns the idle state.
|
||||
</summary>
|
||||
<value>The state.</value>
|
||||
</member>
|
||||
<member name="P:DotNetty.Handlers.Timeout.IdleStateEvent.First">
|
||||
<summary>
|
||||
Returns <code>true</code> if this was the first event for the <see cref="T:DotNetty.Handlers.Timeout.IdleState"/>
|
||||
</summary>
|
||||
<returns><code>true</code> if first; otherwise, <code>false</code>.</returns>
|
||||
</member>
|
||||
<member name="T:DotNetty.Handlers.Timeout.IdleStateHandler">
|
||||
<summary>
|
||||
Triggers an <see cref="T:DotNetty.Handlers.Timeout.IdleStateEvent"/> when a <see cref="T:DotNetty.Transport.Channels.IChannel"/> has not performed
|
||||
read, write, or both operation for a while.
|
||||
|
||||
<para>
|
||||
|
||||
<h3>Supported idle states</h3>
|
||||
<table border="1">
|
||||
<tr>
|
||||
<th>Property</th><th>Meaning</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><code>readerIdleTime</code></td>
|
||||
<td>an <see cref="T:DotNetty.Handlers.Timeout.IdleStateEvent"/> whose state is <see cref="F:DotNetty.Handlers.Timeout.IdleState.ReaderIdle"/>
|
||||
will be triggered when no read was performed for the specified period of
|
||||
time. Specify <code>0</code> to disable.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><code>writerIdleTime</code></td>
|
||||
<td>an <see cref="T:DotNetty.Handlers.Timeout.IdleStateEvent"/> whose state is <see cref="F:DotNetty.Handlers.Timeout.IdleState.WriterIdle"/>
|
||||
will be triggered when no write was performed for the specified period of
|
||||
time. Specify <code>0</code> to disable.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><code>allIdleTime</code></td>
|
||||
<td>an <see cref="T:DotNetty.Handlers.Timeout.IdleStateEvent"/> whose state is <see cref="F:DotNetty.Handlers.Timeout.IdleState.AllIdle"/>
|
||||
will be triggered when neither read nor write was performed for the
|
||||
specified period of time. Specify <code>0</code> to disable.</td>
|
||||
</tr>
|
||||
</table>
|
||||
</para>
|
||||
|
||||
<para>
|
||||
|
||||
<example>
|
||||
|
||||
An example that sends a ping message when there is no outbound traffic
|
||||
for 30 seconds. The connection is closed when there is no inbound traffic
|
||||
for 60 seconds.
|
||||
|
||||
<c>
|
||||
var bootstrap = new <see cref="T:DotNetty.Transport.Bootstrapping.ServerBootstrap"/>();
|
||||
|
||||
bootstrap.ChildHandler(new ActionChannelInitializer<ISocketChannel>(channel =>
|
||||
{
|
||||
IChannelPipeline pipeline = channel.Pipeline;
|
||||
|
||||
pipeline.AddLast("idleStateHandler", new <see cref="T:DotNetty.Handlers.Timeout.IdleStateHandler"/>(60, 30, 0);
|
||||
pipeline.AddLast("myHandler", new MyHandler());
|
||||
}
|
||||
</c>
|
||||
|
||||
Handler should handle the <see cref="T:DotNetty.Handlers.Timeout.IdleStateEvent"/> triggered by <see cref="T:DotNetty.Handlers.Timeout.IdleStateHandler"/>.
|
||||
|
||||
<c>
|
||||
public class MyHandler : ChannelDuplexHandler
|
||||
{
|
||||
public override void UserEventTriggered(<see cref="T:DotNetty.Transport.Channels.IChannelHandlerContext"/> context, <see cref="T:System.Object"/> evt)
|
||||
{
|
||||
if(evt is <see cref="T:DotNetty.Handlers.Timeout.IdleStateEvent"/>)
|
||||
{
|
||||
<see cref="T:DotNetty.Handlers.Timeout.IdleStateEvent"/> e = (<see cref="T:DotNetty.Handlers.Timeout.IdleStateEvent"/>) evt;
|
||||
if (e.State == <see cref="T:DotNetty.Handlers.Timeout.IdleState"/>.ReaderIdle)
|
||||
{
|
||||
ctx.close();
|
||||
}
|
||||
else if(e.State == <see cref="T:DotNetty.Handlers.Timeout.IdleState"/>.WriterIdle)
|
||||
{
|
||||
ctx.writeAndFlush(new PingMessage());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
</c>
|
||||
</example>
|
||||
</para>
|
||||
|
||||
<seealso cref="T:DotNetty.Handlers.Timeout.ReadTimeoutHandler"/>
|
||||
<seealso cref="T:DotNetty.Handlers.Timeout.WriteTimeoutHandler"/>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DotNetty.Handlers.Timeout.IdleStateHandler.#ctor(System.Int32,System.Int32,System.Int32)">
|
||||
<summary>
|
||||
Initializes a new instance firing <see cref="T:DotNetty.Handlers.Timeout.IdleStateEvent"/>s.
|
||||
</summary>
|
||||
<param name="readerIdleTimeSeconds">
|
||||
an <see cref="T:DotNetty.Handlers.Timeout.IdleStateEvent"/> whose state is <see cref="F:DotNetty.Handlers.Timeout.IdleState.ReaderIdle"/>
|
||||
will be triggered when no read was performed for the specified
|
||||
period of time. Specify <code>0</code> to disable.
|
||||
</param>
|
||||
<param name="writerIdleTimeSeconds">
|
||||
an <see cref="T:DotNetty.Handlers.Timeout.IdleStateEvent"/> whose state is <see cref="F:DotNetty.Handlers.Timeout.IdleState.WriterIdle"/>
|
||||
will be triggered when no write was performed for the specified
|
||||
period of time. Specify <code>0</code> to disable.
|
||||
</param>
|
||||
<param name="allIdleTimeSeconds">
|
||||
an <see cref="T:DotNetty.Handlers.Timeout.IdleStateEvent"/> whose state is <see cref="F:DotNetty.Handlers.Timeout.IdleState.AllIdle"/>
|
||||
will be triggered when neither read nor write was performed for
|
||||
the specified period of time. Specify <code>0</code> to disable.
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:DotNetty.Handlers.Timeout.IdleStateHandler.#ctor(System.TimeSpan,System.TimeSpan,System.TimeSpan)">
|
||||
<summary>
|
||||
<see cref="M:DotNetty.Handlers.Timeout.IdleStateHandler.#ctor(System.Boolean,System.TimeSpan,System.TimeSpan,System.TimeSpan)"/>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DotNetty.Handlers.Timeout.IdleStateHandler.#ctor(System.Boolean,System.TimeSpan,System.TimeSpan,System.TimeSpan)">
|
||||
<summary>
|
||||
Initializes a new instance firing <see cref="T:DotNetty.Handlers.Timeout.IdleStateEvent"/>s.
|
||||
</summary>
|
||||
<param name="observeOutput">
|
||||
whether or not the consumption of <code>bytes</code> should be taken into
|
||||
consideration when assessing write idleness. The default is <code>false</code>.
|
||||
</param>
|
||||
<param name="readerIdleTime">
|
||||
an <see cref="T:DotNetty.Handlers.Timeout.IdleStateEvent"/> whose state is <see cref="F:DotNetty.Handlers.Timeout.IdleState.ReaderIdle"/>
|
||||
will be triggered when no read was performed for the specified
|
||||
period of time. Specify <see cref="F:System.TimeSpan.Zero"/> to disable.
|
||||
</param>
|
||||
<param name="writerIdleTime">
|
||||
an <see cref="T:DotNetty.Handlers.Timeout.IdleStateEvent"/> whose state is <see cref="F:DotNetty.Handlers.Timeout.IdleState.WriterIdle"/>
|
||||
will be triggered when no write was performed for the specified
|
||||
period of time. Specify <see cref="F:System.TimeSpan.Zero"/> to disable.
|
||||
</param>
|
||||
<param name="allIdleTime">
|
||||
an <see cref="T:DotNetty.Handlers.Timeout.IdleStateEvent"/> whose state is <see cref="F:DotNetty.Handlers.Timeout.IdleState.AllIdle"/>
|
||||
will be triggered when neither read nor write was performed for
|
||||
the specified period of time. Specify <see cref="F:System.TimeSpan.Zero"/> to disable.
|
||||
</param>
|
||||
</member>
|
||||
<member name="P:DotNetty.Handlers.Timeout.IdleStateHandler.ReaderIdleTime">
|
||||
<summary>
|
||||
Return the readerIdleTime that was given when instance this class in milliseconds.
|
||||
</summary>
|
||||
<returns>The reader idle time in millis.</returns>
|
||||
</member>
|
||||
<member name="P:DotNetty.Handlers.Timeout.IdleStateHandler.WriterIdleTime">
|
||||
<summary>
|
||||
Return the writerIdleTime that was given when instance this class in milliseconds.
|
||||
</summary>
|
||||
<returns>The writer idle time in millis.</returns>
|
||||
</member>
|
||||
<member name="P:DotNetty.Handlers.Timeout.IdleStateHandler.AllIdleTime">
|
||||
<summary>
|
||||
Return the allIdleTime that was given when instance this class in milliseconds.
|
||||
</summary>
|
||||
<returns>The all idle time in millis.</returns>
|
||||
</member>
|
||||
<member name="M:DotNetty.Handlers.Timeout.IdleStateHandler.Ticks">
|
||||
<summary>
|
||||
This method is visible for testing!
|
||||
</summary>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:DotNetty.Handlers.Timeout.IdleStateHandler.Schedule(DotNetty.Transport.Channels.IChannelHandlerContext,System.Action{System.Object,System.Object},System.Object,System.Object,System.TimeSpan)">
|
||||
<summary>
|
||||
This method is visible for testing!
|
||||
</summary>
|
||||
<param name="ctx"></param>
|
||||
<param name="task"></param>
|
||||
<param name="context"></param>
|
||||
<param name="state"></param>
|
||||
<param name="delay"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:DotNetty.Handlers.Timeout.IdleStateHandler.ChannelIdle(DotNetty.Transport.Channels.IChannelHandlerContext,DotNetty.Handlers.Timeout.IdleStateEvent)">
|
||||
<summary>
|
||||
Is called when an <see cref="T:DotNetty.Handlers.Timeout.IdleStateEvent"/> should be fired. This implementation calls
|
||||
<see cref="M:DotNetty.Transport.Channels.IChannelHandlerContext.FireUserEventTriggered(System.Object)"/>.
|
||||
</summary>
|
||||
<param name="context">Context.</param>
|
||||
<param name="stateEvent">Evt.</param>
|
||||
</member>
|
||||
<member name="M:DotNetty.Handlers.Timeout.IdleStateHandler.NewIdleStateEvent(DotNetty.Handlers.Timeout.IdleState,System.Boolean)">
|
||||
<summary>
|
||||
Returns a <see cref="T:DotNetty.Handlers.Timeout.IdleStateEvent"/>.
|
||||
</summary>
|
||||
<param name="state"></param>
|
||||
<param name="first"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:DotNetty.Handlers.Timeout.IdleStateHandler.InitOutputChanged(DotNetty.Transport.Channels.IChannelHandlerContext)">
|
||||
<summary>
|
||||
<see cref="M:DotNetty.Handlers.Timeout.IdleStateHandler.HasOutputChanged(DotNetty.Transport.Channels.IChannelHandlerContext,System.Boolean)"/>
|
||||
</summary>
|
||||
<param name="ctx"></param>
|
||||
</member>
|
||||
<member name="M:DotNetty.Handlers.Timeout.IdleStateHandler.HasOutputChanged(DotNetty.Transport.Channels.IChannelHandlerContext,System.Boolean)">
|
||||
<summary>
|
||||
Returns <code>true</code> if and only if the <see cref="M:DotNetty.Handlers.Timeout.IdleStateHandler.#ctor(System.Boolean,System.TimeSpan,System.TimeSpan,System.TimeSpan)"/>
|
||||
was constructed
|
||||
with <code>observeOutput</code> enabled and there has been an observed change in the
|
||||
<see cref="T:DotNetty.Transport.Channels.ChannelOutboundBuffer"/> between two consecutive calls of this method.
|
||||
https://github.com/netty/netty/issues/6150
|
||||
</summary>
|
||||
<param name="ctx"></param>
|
||||
<param name="first"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="T:DotNetty.Handlers.Timeout.ReadTimeoutHandler">
|
||||
<summary>
|
||||
Raises a <see cref="T:DotNetty.Handlers.Timeout.ReadTimeoutException"/> when no data was read within a certain
|
||||
period of time.
|
||||
|
||||
<pre>
|
||||
The connection is closed when there is no inbound traffic
|
||||
for 30 seconds.
|
||||
|
||||
<example>
|
||||
<c>
|
||||
var bootstrap = new <see cref="T:DotNetty.Transport.Bootstrapping.ServerBootstrap"/>();
|
||||
|
||||
bootstrap.ChildHandler(new ActionChannelInitializer<ISocketChannel>(channel =>
|
||||
{
|
||||
IChannelPipeline pipeline = channel.Pipeline;
|
||||
|
||||
pipeline.AddLast("readTimeoutHandler", new <see cref="T:DotNetty.Handlers.Timeout.ReadTimeoutHandler"/>(30);
|
||||
pipeline.AddLast("myHandler", new MyHandler());
|
||||
}
|
||||
</c>
|
||||
|
||||
<c>
|
||||
public class MyHandler : ChannelDuplexHandler
|
||||
{
|
||||
public override void ExceptionCaught(<see cref="T:DotNetty.Transport.Channels.IChannelHandlerContext"/> context, <see cref="T:System.Exception"/> exception)
|
||||
{
|
||||
if(exception is <see cref="T:DotNetty.Handlers.Timeout.ReadTimeoutException"/>)
|
||||
{
|
||||
// do somethind
|
||||
}
|
||||
else
|
||||
{
|
||||
base.ExceptionCaught(context, cause);
|
||||
}
|
||||
}
|
||||
}
|
||||
</c>
|
||||
</example>
|
||||
</pre>
|
||||
|
||||
<seealso cref="T:DotNetty.Handlers.Timeout.WriteTimeoutHandler"/>
|
||||
<seealso cref="T:DotNetty.Handlers.Timeout.IdleStateHandler"/>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DotNetty.Handlers.Timeout.ReadTimeoutHandler.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:DotNetty.Handlers.Timeout.ReadTimeoutHandler"/> class.
|
||||
</summary>
|
||||
<param name="timeoutSeconds">Timeout in seconds.</param>
|
||||
</member>
|
||||
<member name="M:DotNetty.Handlers.Timeout.ReadTimeoutHandler.#ctor(System.TimeSpan)">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:DotNetty.Handlers.Timeout.ReadTimeoutHandler"/> class.
|
||||
</summary>
|
||||
<param name="timeout">Timeout.</param>
|
||||
</member>
|
||||
<member name="M:DotNetty.Handlers.Timeout.ReadTimeoutHandler.ReadTimedOut(DotNetty.Transport.Channels.IChannelHandlerContext)">
|
||||
<summary>
|
||||
Is called when a read timeout was detected.
|
||||
</summary>
|
||||
<param name="context">Context.</param>
|
||||
</member>
|
||||
<member name="T:DotNetty.Handlers.Timeout.WriteTimeoutHandler">
|
||||
<summary>
|
||||
Raises a <see cref="T:DotNetty.Handlers.Timeout.WriteTimeoutException"/> when a write operation cannot finish in a certain period of time.
|
||||
|
||||
<para>
|
||||
<example>
|
||||
|
||||
The connection is closed when a write operation cannot finish in 30 seconds.
|
||||
|
||||
<c>
|
||||
var bootstrap = new <see cref="T:DotNetty.Transport.Bootstrapping.ServerBootstrap"/>();
|
||||
|
||||
bootstrap.ChildHandler(new ActionChannelInitializer<ISocketChannel>(channel =>
|
||||
{
|
||||
IChannelPipeline pipeline = channel.Pipeline;
|
||||
|
||||
pipeline.AddLast("writeTimeoutHandler", new <see cref="T:DotNetty.Handlers.Timeout.WriteTimeoutHandler"/>(30);
|
||||
pipeline.AddLast("myHandler", new MyHandler());
|
||||
}
|
||||
</c>
|
||||
|
||||
<c>
|
||||
public class MyHandler : ChannelDuplexHandler
|
||||
{
|
||||
public override void ExceptionCaught(<see cref="T:DotNetty.Transport.Channels.IChannelHandlerContext"/> context, <see cref="T:System.Exception"/> exception)
|
||||
{
|
||||
if(exception is <see cref="T:DotNetty.Handlers.Timeout.WriteTimeoutException"/>)
|
||||
{
|
||||
// do somethind
|
||||
}
|
||||
else
|
||||
{
|
||||
base.ExceptionCaught(context, cause);
|
||||
}
|
||||
}
|
||||
}
|
||||
</c>
|
||||
|
||||
</example>
|
||||
</para>
|
||||
<see cref="T:DotNetty.Handlers.Timeout.ReadTimeoutHandler"/>
|
||||
<see cref="T:DotNetty.Handlers.Timeout.IdleStateHandler"/>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:DotNetty.Handlers.Timeout.WriteTimeoutHandler.tasks">
|
||||
<summary>
|
||||
A doubly-linked list to track all WriteTimeoutTasks.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DotNetty.Handlers.Timeout.WriteTimeoutHandler.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:DotNetty.Handlers.Timeout.ReadTimeoutHandler"/> class.
|
||||
</summary>
|
||||
<param name="timeoutSeconds">Timeout in seconds.</param>
|
||||
</member>
|
||||
<member name="M:DotNetty.Handlers.Timeout.WriteTimeoutHandler.#ctor(System.TimeSpan)">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:DotNetty.Handlers.Timeout.ReadTimeoutHandler"/> class.
|
||||
</summary>
|
||||
<param name="timeout">Timeout.</param>
|
||||
</member>
|
||||
<member name="M:DotNetty.Handlers.Timeout.WriteTimeoutHandler.WriteTimedOut(DotNetty.Transport.Channels.IChannelHandlerContext)">
|
||||
<summary>
|
||||
Is called when a write timeout was detected
|
||||
</summary>
|
||||
<param name="context">Context.</param>
|
||||
</member>
|
||||
<member name="T:DotNetty.Handlers.Tls.NotSslRecordException">
|
||||
<summary>
|
||||
Special exception which will get thrown if a packet is
|
||||
received that not looks like a TLS/SSL record. A user can check for
|
||||
this <see cref="T:DotNetty.Handlers.Tls.NotSslRecordException" /> and so detect if one peer tries to
|
||||
use secure and the other plain connection.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DotNetty.Handlers.Tls.TlsHandler.Unwrap(DotNetty.Transport.Channels.IChannelHandlerContext,DotNetty.Buffers.IByteBuffer,System.Int32,System.Int32,System.Collections.Generic.List{System.ValueTuple{System.Int32,System.Byte}},System.Collections.Generic.List{System.Object})">
|
||||
<summary>Unwraps inbound SSL records.</summary>
|
||||
</member>
|
||||
<member name="M:DotNetty.Handlers.Tls.TlsHandshakeCompletionEvent.#ctor">
|
||||
<summary>
|
||||
Creates a new event that indicates a successful handshake.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DotNetty.Handlers.Tls.TlsHandshakeCompletionEvent.#ctor(System.Exception)">
|
||||
<summary>
|
||||
Creates a new event that indicates an unsuccessful handshake.
|
||||
Use {@link #SUCCESS} to indicate a successful handshake.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:DotNetty.Handlers.Tls.TlsHandshakeCompletionEvent.IsSuccessful">
|
||||
<summary>
|
||||
Return {@code true} if the handshake was successful
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:DotNetty.Handlers.Tls.TlsHandshakeCompletionEvent.Exception">
|
||||
<summary>
|
||||
Return the {@link Throwable} if {@link #isSuccess()} returns {@code false}
|
||||
and so the handshake failed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:DotNetty.Handlers.Tls.TlsUtils">
|
||||
Utilities for TLS packets.
|
||||
</member>
|
||||
<member name="F:DotNetty.Handlers.Tls.TlsUtils.SSL_CONTENT_TYPE_CHANGE_CIPHER_SPEC">
|
||||
change cipher spec
|
||||
</member>
|
||||
<member name="F:DotNetty.Handlers.Tls.TlsUtils.SSL_CONTENT_TYPE_ALERT">
|
||||
alert
|
||||
</member>
|
||||
<member name="F:DotNetty.Handlers.Tls.TlsUtils.SSL_CONTENT_TYPE_HANDSHAKE">
|
||||
handshake
|
||||
</member>
|
||||
<member name="F:DotNetty.Handlers.Tls.TlsUtils.SSL_CONTENT_TYPE_APPLICATION_DATA">
|
||||
application data
|
||||
</member>
|
||||
<member name="F:DotNetty.Handlers.Tls.TlsUtils.SSL_RECORD_HEADER_LENGTH">
|
||||
the length of the ssl record header (in bytes)
|
||||
</member>
|
||||
<member name="M:DotNetty.Handlers.Tls.TlsUtils.GetEncryptedPacketLength(DotNetty.Buffers.IByteBuffer,System.Int32,System.Byte@)">
|
||||
<summary>
|
||||
Return how much bytes can be read out of the encrypted data. Be aware that this method will not increase
|
||||
the readerIndex of the given <see cref="T:DotNetty.Buffers.IByteBuffer"/>.
|
||||
</summary>
|
||||
<param name="buffer">
|
||||
The <see cref="T:DotNetty.Buffers.IByteBuffer"/> to read from. Be aware that it must have at least
|
||||
<see cref="F:DotNetty.Handlers.Tls.TlsUtils.SSL_RECORD_HEADER_LENGTH"/> bytes to read,
|
||||
otherwise it will throw an <see cref="T:System.ArgumentException"/>.
|
||||
</param>
|
||||
<param name="offset">Offset to record start.</param>
|
||||
<returns>
|
||||
The length of the encrypted packet that is included in the buffer. This will
|
||||
return <c>-1</c> if the given <see cref="T:DotNetty.Buffers.IByteBuffer"/> is not encrypted at all.
|
||||
</returns>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a61e68d64f6b7a841860081180e17735
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Binary file not shown.
@ -1,33 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd">
|
||||
<metadata>
|
||||
<id>DotNetty.Transport</id>
|
||||
<version>0.7.6</version>
|
||||
<authors>Microsoft</authors>
|
||||
<license type="expression">MIT</license>
|
||||
<licenseUrl>https://licenses.nuget.org/MIT</licenseUrl>
|
||||
<projectUrl>https://github.com/Azure/DotNetty/</projectUrl>
|
||||
<description>Transport model in DotNetty</description>
|
||||
<copyright>© Microsoft Corporation. All rights reserved.</copyright>
|
||||
<tags>socket tcp udp protocol netty dotnetty network</tags>
|
||||
<repository type="git" url="https://github.com/Azure/DotNetty/" />
|
||||
<dependencies>
|
||||
<group targetFramework=".NETFramework4.7.2">
|
||||
<dependency id="DotNetty.Buffers" version="0.7.6" exclude="Build,Analyzers" />
|
||||
<dependency id="DotNetty.Common" version="0.7.6" exclude="Build,Analyzers" />
|
||||
</group>
|
||||
<group targetFramework="net5.0">
|
||||
<dependency id="DotNetty.Buffers" version="0.7.6" exclude="Build,Analyzers" />
|
||||
<dependency id="DotNetty.Common" version="0.7.6" exclude="Build,Analyzers" />
|
||||
</group>
|
||||
<group targetFramework="net6.0">
|
||||
<dependency id="DotNetty.Buffers" version="0.7.6" exclude="Build,Analyzers" />
|
||||
<dependency id="DotNetty.Common" version="0.7.6" exclude="Build,Analyzers" />
|
||||
</group>
|
||||
<group targetFramework=".NETStandard2.0">
|
||||
<dependency id="DotNetty.Buffers" version="0.7.6" exclude="Build,Analyzers" />
|
||||
<dependency id="DotNetty.Common" version="0.7.6" exclude="Build,Analyzers" />
|
||||
</group>
|
||||
</dependencies>
|
||||
</metadata>
|
||||
</package>
|
@ -1,7 +0,0 @@
|
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http://sourceforge.net/projects/slicing-by-8/
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-----------------------
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https://github.com/madler/zlib
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|
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|
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--------------------------------------
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@ -378,7 +378,7 @@ License notice for RFC 3492
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---------------------------
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@ -448,7 +448,7 @@ ANY WARRANTY THAT THE USE OF THE INFORMATION HEREIN WILL NOT INFRINGE ANY
|
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A Universally Unique IDentifier (UUID) URN Namespace
|
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----------------------------------------------------
|
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@ -517,8 +517,8 @@ License notice for Greg Parker
|
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------------------------------
|
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Greg Parker gparker@cs.stanford.edu December 2000
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This code is in the public domain and may be copied or modified without
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|
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|
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----------------------------------------
|
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@ -548,23 +548,23 @@ License notice for Printing Floating-Point Numbers (Dragon4)
|
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/******************************************************************************
|
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Copyright (c) 2014 Ryan Juckett
|
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http://www.ryanjuckett.com/
|
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|
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|
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******************************************************************************/
|
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@ -669,24 +669,18 @@ ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
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|
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|
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License notice for Xorshift RNGs
|
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License notice for xoshiro RNGs
|
||||
--------------------------------
|
||||
|
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George Marsaglia
|
||||
2003-07-04
|
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Journal of Statistical Software
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|
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|
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https://www.jstatsoft.org/article/view/v008i14
|
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https://www.jstatsoft.org/index.php/jss/article/view/v008i14/xorshift.pdf
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|
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|
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|
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|
||||
---------------------------------------
|
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See <http://creativecommons.org/publicdomain/zero/1.0/>.
|
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https://en.wikipedia.org/wiki/Xorshift
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|
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|
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|
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--------------------------------------
|
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|
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Copyright 2018 Daniel Lemire
|
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@ -882,3 +876,64 @@ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
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SOFTWARE.
|
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|
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-----------------------
|
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Copyright © 2005-2020 Rich Felker, et al.
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|
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|
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|
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|
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------------------------------
|
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Reference implementations of computing and using the "magic number" approach to dividing
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|
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|
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|
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-----------------------------------
|
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MIT License
|
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Copyright (c) 2019 Microsoft Corporation, Daan Leijen
|
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|
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|
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|
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|
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|
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|
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<id>Microsoft.Extensions.DependencyInjection</id>
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||||
<version>5.0.0</version>
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||||
<title>Microsoft.Extensions.DependencyInjection</title>
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<authors>Microsoft</authors>
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||||
<owners>microsoft,dotnetframework</owners>
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||||
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<license type="expression">MIT</license>
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<licenseUrl>https://licenses.nuget.org/MIT</licenseUrl>
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<dependency id="Microsoft.Extensions.DependencyInjection.Abstractions" version="5.0.0" />
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<frameworkAssemblies>
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Binary file not shown.
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