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Tile服务器雏形..
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@@ -1,4 +1,5 @@
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using Google.Protobuf;
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using System;
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using Google.Protobuf;
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namespace Plugins.JNGame.Network.Entity
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{
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@@ -27,6 +28,7 @@ namespace Plugins.JNGame.Network.Entity
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{
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_hId = hId;
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_id = id;
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_bytes = Array.Empty<byte>();
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}
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//构造器
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