This commit is contained in:
PC-20230316NUNE\Administrator
2024-09-29 20:30:29 +08:00
parent c5700ce655
commit a16d51d033
151 changed files with 69 additions and 63 deletions

View File

@@ -0,0 +1,40 @@
using JNGame.Math;
using JNGame.Sync.Frame.Service;
using JNGame.Sync.State.Tile;
using JNGame.Sync.System;
namespace Game.Logic.System
{
public class DGBasisSystem : SLogicSystem
{
public JNRandomSystem Random => GetSystem<JNRandomSystem>();
//判断是否是Tile模式
public bool IsTile()
{
return Sync is JNSSTileServerService;
}
//获取当前权限瓦块随机点
public LVector3 GetTileRandom()
{
if (Sync is JNSSTileServerService tileServer)
{
return new LVector3(
Random.Float(tileServer.MinContains.x,tileServer.MaxContains.x),
LFloat.Zero,
Random.Float(tileServer.MinContains.y,tileServer.MaxContains.y)
);
}
return LVector3.Down;
}
/// <summary>
/// [状态同步生命周期] 玩家离开服务器 不在游戏线程中执行
/// </summary>
public virtual void OnPlayerExitServer(int auth){}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: c42fd1121fb849b38dc7f94db9c3f3df
timeCreated: 1722861514

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: babf7d8ac075441b803a0078da31ce8a
timeCreated: 1724724193

View File

@@ -0,0 +1,41 @@
using DotRecast.Core.Collections;
using Game.Input;
using Game.JNGFrame.Logic.Entity;
using Game.JNGFrame.Logic.Entity.Contexts;
using Game.Logic.Entity.Nodes;
using JNGame.Math;
namespace Game.Logic.System.Logic
{
/// <summary>
/// Boss逻辑
/// </summary>
public class DBossSystem : DGBasisSystem
{
//Node 节点
public EDBoss[] Nodes => NodeContext.GetHostEntities();
public EDBossContext NodeContext => Contexts.GetContext<EDBossContext>();
public DInputSystem Input => GetSystem<DInputSystem>();
public override void OnSyncUpdate(int dt)
{
base.OnSyncUpdate(dt);
//创建Boss
GetSystem<DInputSystem>().SInput<IDWorld>().ForEach(child =>
{
var idWorld = (IDWorld)child.Value;
if (idWorld is { IsBossCreate: true })
{
var entity = NodeContext.CreateEntity();
entity.Move.SetPosition(GetTileRandom());
}
});
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: b48944cb153b4e67809d2cddde1acc6b
timeCreated: 1724724224

View File

@@ -0,0 +1,58 @@
using DotRecast.Core.Collections;
using Game.Input;
using Game.JNGFrame.Logic.Entity.Contexts;
using Game.Logic.Entity.Nodes;
using JNGame.Math;
namespace Game.Logic.System.Logic
{
/// <summary>
/// 玩家逻辑
/// </summary>
public class DPlayerSystem : DGBasisSystem
{
//Node 节点
public EDPlayer[] Nodes => NodeContext.GetHostEntities();
public EDPlayerContext NodeContext => Contexts.GetContext<EDPlayerContext>();
public DInputSystem Input => GetSystem<DInputSystem>();
public override void OnSyncUpdate(int dt)
{
base.OnSyncUpdate(dt);
//创建角色
GetSystem<DInputSystem>().SInput<IDWorld>().ForEach(child =>
{
var key = child.Key;
var idWorld = (IDWorld)child.Value;
if (idWorld is { IsPlayerCreate: true })
{
var entity = NodeContext.CreateEntity();
entity.Controller.AuthBind(key);
var spawn = new LVector3(Random.Float(0, 0),Random.Float(0, 0),Random.Float(0, 0));
entity.Move.SetPosition(spawn);
}
});
}
public override void OnPlayerExitServer(int auth)
{
base.OnPlayerExitServer(auth);
NodeContext.GetHostEntities().ForEach(child =>
{
if (child.Controller.Auth == auth)
{
child.DelayDestroy();
}
});
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 7b59673517e1408295737003f44b2690
timeCreated: 1722224946

View File

@@ -0,0 +1,56 @@
using System.Collections.Generic;
using Game.Input;
using Game.JNGFrame.Logic.Entity;
using Game.JNGFrame.Logic.Entity.Contexts;
using Game.Logic.Entity.Nodes;
using JNGame.Math;
namespace Game.Logic.System.Logic
{
public class DWorldSystem : DGBasisSystem
{
//Node 节点
public EDNode[] Nodes => NodeContext.GetHostEntities();
public EDNodeContext NodeContext => Contexts.GetContext<EDNodeContext>();
//Node 第一个节点
public Queue<EDNode> NodeQueue = new();
public override void OnSyncUpdate(int dt)
{
base.OnSyncUpdate(dt);
if (GetSystem<DInputSystem>().SInputOne<IDWorld>() is not IDWorld { IsAdd: true }) return;
//超过500 则 销毁第一个实体
if (Nodes.Length >= 100)
{
NodeQueue.Dequeue().Destroy();
return;
}
var max = 100;
EDNode entity;
if (IsTile())
{
entity = Contexts.GetContext<EDNodeContext>().CreateEntity();
entity.Move.SetPosition(GetTileRandom());
entity.Move.Go(GetTileRandom());
}
else
{
entity = Contexts.GetContext<EDNodeContext>().CreateEntity();
var spawn = new LVector3(Random.Float(0, max),Random.Float(0, 100),Random.Float(0, max));
entity.Move.SetPosition(spawn);
spawn = new LVector3(Random.Float(0, max),Random.Float(0, 100),Random.Float(0, max));
entity.Move.Go(spawn);
}
NodeQueue.Enqueue(entity);
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 00e91648e3cd42a8ae1399000b88fdd6
timeCreated: 1712720318

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 9c7f6594b809471b929e958068a70d32
timeCreated: 1724724127

View File

@@ -0,0 +1,23 @@
using AppGame;
using JNGame.Map;
using JNGame.Map.DotRecast.Util;
namespace Game.Logic.System.Usual
{
/// <summary>
/// 游戏数据
/// </summary>
public class DDataSystem : DGBasisSystem
{
public StaticMapData MapData;
public MeshData MapData2;
public override void OnSyncStart()
{
base.OnSyncStart();
MapData = App.Resource.MapData;
MapData2 = App.Resource.MapData2;
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 5c9d6660f75144ce84276d8536a9ffc2
timeCreated: 1715158899

View File

@@ -0,0 +1,105 @@
using System.Collections.Generic;
using DotRecast.Core.Numerics;
using DotRecast.Detour;
using DotRecast.Detour.Crowd;
using JNGame.Map.DotRecast;
using JNGame.Math;
using UnityEngine;
namespace Game.Logic.System.Usual
{
/// <summary>
/// 地图
/// </summary>
public class DMapSystem : DGBasisSystem
{
public DotRecastRoot Root;
public override void OnSyncStart()
{
base.OnSyncStart();
Root = new DotRecastRoot(GetSystem<DDataSystem>().MapData2);
Debug.Log($"DemoMapService - 加载完成地图");
}
public override void OnSyncUpdate(int dt)
{
base.OnSyncUpdate(dt);
Root.Update(new LFloat(null,Sync.DeltaTime));
}
public DtCrowdAgentParams GetAgentParams()
{
int updateFlags = DtCrowdAgentUpdateFlags.DT_CROWD_ANTICIPATE_TURNS |
DtCrowdAgentUpdateFlags.DT_CROWD_OPTIMIZE_VIS |
DtCrowdAgentUpdateFlags.DT_CROWD_OPTIMIZE_TOPO |
DtCrowdAgentUpdateFlags.DT_CROWD_OBSTACLE_AVOIDANCE;
DtCrowdAgentParams ap = new DtCrowdAgentParams();
ap.radius = (LFloat)0.6f;
ap.height = (LFloat)2f;
ap.maxAcceleration = (LFloat)8.0f;
ap.maxSpeed = (LFloat)6f;
ap.collisionQueryRange = ap.radius * (LFloat)12f;
ap.pathOptimizationRange = ap.radius * (LFloat)30f;
ap.updateFlags = updateFlags;
ap.obstacleAvoidanceType = 0;
ap.separationWeight = (LFloat)2f;
return ap;
}
/// <summary>
/// 返回最近点
/// </summary>
/// <param name="pos"></param>
/// <returns></returns>
public LVector3 GetNearbyPoints(LVector3 pos)
{
return Root.GetNearbyPoints(pos);
}
/// <summary>
/// 查询导航
/// </summary>
/// <param name="pos"></param>
/// <returns></returns>
public List<DtStraightPath> FindPath(LVector3 start,LVector3 end)
{
return Root.FindPath(start,end);
}
//添加避障
public void AddAgent(ulong id,LVector3 start)
{
Root.AddAgent(id,new RcVec3f(start.x,start.y,start.z));
}
public void AddAgent(ulong id,LVector3 start,DtCrowdAgentParams agentParams)
{
Root.AddAgent(id,new RcVec3f(start.x,start.y,start.z),agentParams);
}
//删除避障
public void DelAgent(ulong id)
{
Root.DelAgent(id);
}
//移动避障
public void MoveAgent(ulong id,LVector3 move)
{
Root.MoveAgent(id,new RcVec3f(move.x,move.y,move.z));
}
//向量移动避障
public void VectorMoveAgent(ulong id,LVector2 vector)
{
Root.VectorMoveAgent(id,new RcVec3f(vector.x,0,vector.y));
}
//获取避障
public DtCrowdAgent GetAgent(ulong id)
{
return Root.GetAgent(id);
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 9f6e62838e334b6e983b238063cc2479
timeCreated: 1715157690