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https://gitee.com/jisol/jisol-game/
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3
JNFrame2/Assets/Scripts/Samples/Game/Data.meta
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3
JNFrame2/Assets/Scripts/Samples/Game/Data.meta
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@@ -0,0 +1,3 @@
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||||
fileFormatVersion: 2
|
||||
guid: 659ee015a1d7417d820cb34271c8c8ba
|
||||
timeCreated: 1721188292
|
3
JNFrame2/Assets/Scripts/Samples/Game/Data/State.meta
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3
JNFrame2/Assets/Scripts/Samples/Game/Data/State.meta
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@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cecc61f462364f198db69cf70c6c557d
|
||||
timeCreated: 1726941153
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@@ -0,0 +1,35 @@
|
||||
using System;
|
||||
using JNGame.Math;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Game.JNGState.Logic.Data
|
||||
{
|
||||
[Serializable]
|
||||
public class DValuePosition
|
||||
{
|
||||
public long x;
|
||||
public long y;
|
||||
public long z;
|
||||
|
||||
public Vector3 ToVector3()
|
||||
{
|
||||
return new Vector3()
|
||||
{
|
||||
x = new LFloat(true,x).ToFloat(),
|
||||
y = new LFloat(true,y).ToFloat(),
|
||||
z = new LFloat(true,z).ToFloat(),
|
||||
};
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (obj is not DValuePosition old) return false;
|
||||
return old.x == x && old.y == y && old.z == z;
|
||||
}
|
||||
|
||||
public LVector3 ToLVector3()
|
||||
{
|
||||
return new LVector3(new LFloat(true,x), new LFloat(true,y), new LFloat(true,z));
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e710dfde494c4e8eb582ad2c45b3c12a
|
||||
timeCreated: 1722822666
|
@@ -0,0 +1,29 @@
|
||||
using System.Collections.Generic;
|
||||
using DotRecast.Core.Collections;
|
||||
using Game.JNGFrame.Logic.Entity;
|
||||
using Game.JNGFrame.Logic.Entity.Contexts;
|
||||
using Game.Logic.Entity.Nodes;
|
||||
using JNGame.Sync.State.Tile.Entity;
|
||||
using JNGame.Sync.System.Data;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Game.JNGState.Logic.Data
|
||||
{
|
||||
|
||||
public class EDBossData : GDataBase<EDBossData,EDNodeValue,EDBoss>
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public class EDBossDataSystem : GDataBaseSystem<EDBossData,EDNodeValue,EDBoss>
|
||||
{
|
||||
public EDBossDataSystem(SStateDataEnum type) : base(type)
|
||||
{
|
||||
}
|
||||
|
||||
public override int NetID => (int)NetDataEnum.EDBossData;
|
||||
public override JNTileContext<EDBoss> NodeContext => Contexts.GetContext<EDBossContext>();
|
||||
|
||||
}
|
||||
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 800b600f0af8416c9f450a329385cfcb
|
||||
timeCreated: 1724675405
|
@@ -0,0 +1,43 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using AppGame;
|
||||
using DotRecast.Core.Collections;
|
||||
using Entitas;
|
||||
using Game.JNGFrame.Logic.Entity;
|
||||
using Game.JNGFrame.Logic.Entity.Contexts;
|
||||
using Game.Logic.Entity.Nodes;
|
||||
using JNGame.Math;
|
||||
using JNGame.Sync.State.Tile.Entity;
|
||||
using JNGame.Sync.System;
|
||||
using JNGame.Sync.System.Data;
|
||||
using Newtonsoft.Json;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Game.JNGState.Logic.Data
|
||||
{
|
||||
|
||||
[Serializable]
|
||||
public class EDNodeValue : GDataValue
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public class EDNodeData : GDataBase<EDNodeData,EDNodeValue,EDNode>
|
||||
{
|
||||
|
||||
}
|
||||
public class EDNodeDataSystem : GDataBaseSystem<EDNodeData,EDNodeValue,EDNode>
|
||||
{
|
||||
|
||||
public EDNodeDataSystem(SStateDataEnum type) : base(type)
|
||||
{
|
||||
}
|
||||
|
||||
public override JNTileContext<EDNode> NodeContext => Contexts.GetContext<EDNodeContext>();
|
||||
|
||||
public override int NetID => (int)NetDataEnum.EDNodeData;
|
||||
|
||||
}
|
||||
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0f1c12a776364a24a4e8d1b1372bed25
|
||||
timeCreated: 1721101714
|
@@ -0,0 +1,70 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using DotRecast.Core.Collections;
|
||||
using Game.JNGFrame.Logic.Entity;
|
||||
using Game.JNGFrame.Logic.Entity.Contexts;
|
||||
using Game.Logic.Entity.Nodes;
|
||||
using JNGame.Sync.State.Tile.Entity;
|
||||
using JNGame.Sync.System;
|
||||
using JNGame.Sync.System.Data;
|
||||
|
||||
namespace Game.JNGState.Logic.Data
|
||||
{
|
||||
public enum EDPlayerValueCode : int
|
||||
{
|
||||
Auth = 201
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class EDPlayerValue : GDataValue
|
||||
{
|
||||
public int? Auth = null;
|
||||
}
|
||||
|
||||
public class EDPlayerData : GDataBase<EDPlayerData,EDPlayerValue,EDPlayer>
|
||||
{
|
||||
public override void BindEntity(JNTileEntity entity)
|
||||
{
|
||||
base.BindEntity(entity);
|
||||
Value.Auth = Node.Controller.Auth;
|
||||
}
|
||||
|
||||
public override bool IsEquals(ISData data)
|
||||
{
|
||||
var node = data as EDPlayerData;
|
||||
if (node is null) return false;
|
||||
return base.IsEquals(data) && Value.Auth.Equals(node.Value.Auth);
|
||||
}
|
||||
|
||||
public override void Difference(EDPlayerValue value, EDPlayerValue diff)
|
||||
{
|
||||
base.Difference(value, diff);
|
||||
if (diff.Auth is not null && !Equals(Value.Auth, diff.Auth)) value.Auth = diff.Auth;
|
||||
}
|
||||
|
||||
public override void UData(EDPlayerValue data)
|
||||
{
|
||||
base.UData(data);
|
||||
if (data.Auth is not null)
|
||||
{
|
||||
Value.Auth = data.Auth;
|
||||
WriteUpdate((int)EDPlayerValueCode.Auth);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class EDPlayerDataSystem : GDataBaseSystem<EDPlayerData,EDPlayerValue,EDPlayer>
|
||||
{
|
||||
|
||||
public EDPlayerDataSystem(SStateDataEnum type) : base(type)
|
||||
{
|
||||
}
|
||||
|
||||
public override int NetID => (int)NetDataEnum.EDPlayerData;
|
||||
|
||||
public override JNTileContext<EDPlayer> NodeContext => Contexts.GetContext<EDPlayerContext>();
|
||||
|
||||
}
|
||||
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f7aabf53b2ce4c838b5a5812493a625c
|
||||
timeCreated: 1722256803
|
@@ -0,0 +1,178 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using AppGame;
|
||||
using AppGame.Systems.CServer;
|
||||
using Google.Protobuf;
|
||||
using JNGame.Math;
|
||||
using JNGame.Sync.State.Tile.Entity;
|
||||
using JNGame.Sync.System;
|
||||
using JNGame.Sync.System.Data;
|
||||
using Plugins.JNGame.Network.Action;
|
||||
using Plugins.JNGame.Util;
|
||||
using TouchSocket.Core;
|
||||
|
||||
namespace Game.JNGState.Logic.Data
|
||||
{
|
||||
|
||||
public enum GDataValueCode : int
|
||||
{
|
||||
Position = 101
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class GDataValue
|
||||
{
|
||||
public DValuePosition Position = null;
|
||||
}
|
||||
|
||||
public abstract class IGDataBase : ISTileData
|
||||
{
|
||||
|
||||
//计入修改
|
||||
public readonly ConcurrentList<int> WriteCodes = new();
|
||||
|
||||
/// <summary>
|
||||
/// 计入修改
|
||||
/// </summary>
|
||||
/// <param name="code"></param>
|
||||
public void WriteUpdate(int code)
|
||||
{
|
||||
if (WriteCodes.Contains(code)) return;
|
||||
WriteCodes.Add(code);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class GDataBase<Self,T,N> : IGDataBase where Self : GDataBase<Self,T,N> where T : GDataValue,new() where N : JNTileEntity
|
||||
{
|
||||
|
||||
public readonly T Value = new ();
|
||||
|
||||
public N Node => Entity as N;
|
||||
|
||||
public GDataBase()
|
||||
{
|
||||
}
|
||||
|
||||
public override void BindEntity(JNTileEntity entity)
|
||||
{
|
||||
base.BindEntity(entity);
|
||||
Value.Position = new DValuePosition()
|
||||
{
|
||||
x = Node.Position.x.rawValue,
|
||||
y = Node.Position.y.rawValue,
|
||||
z = Node.Position.z.rawValue,
|
||||
};
|
||||
}
|
||||
|
||||
public override bool IsEquals(ISData data)
|
||||
{
|
||||
var node = data as Self;
|
||||
if (node is null) return false;
|
||||
return Value.Position.Equals(node.Value.Position);
|
||||
}
|
||||
|
||||
public sealed override byte[] GetByte()
|
||||
{
|
||||
// return Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(Value));
|
||||
return ToUtil.ObjectToBytes(Value);
|
||||
}
|
||||
|
||||
public sealed override byte[] GetByteDifference(ISData diffValue = null)
|
||||
{
|
||||
var diff = GetDifference(diffValue);
|
||||
if (diff is not null)
|
||||
{
|
||||
// return Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(diff));
|
||||
return ToUtil.ObjectToBytes(diff);
|
||||
}
|
||||
else
|
||||
{
|
||||
return Array.Empty<byte>();
|
||||
}
|
||||
}
|
||||
|
||||
public T GetDifference(ISData diffValue = null)
|
||||
{
|
||||
var diff = diffValue as Self;
|
||||
if (diff is null || IsEquals(diffValue)) return null;
|
||||
|
||||
var value = new T();
|
||||
|
||||
Difference(value,diff.Value);
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
public virtual void Difference(T value, T diff)
|
||||
{
|
||||
if (diff.Position is not null && !Equals(Value.Position, diff.Position)) value.Position = diff.Position;
|
||||
}
|
||||
|
||||
public sealed override void UByte(byte[] bytes)
|
||||
{
|
||||
if (bytes.Length == 0) return;
|
||||
// var value = JsonConvert.DeserializeObject<T>(Encoding.UTF8.GetString(bytes));
|
||||
var value = ToUtil.BytesToObject<T>(bytes);
|
||||
UData(value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新数据
|
||||
/// </summary>
|
||||
public virtual void UData(T data)
|
||||
{
|
||||
if (data.Position is not null)
|
||||
{
|
||||
Value.Position = data.Position;
|
||||
WriteUpdate((int)GDataValueCode.Position);
|
||||
}
|
||||
}
|
||||
|
||||
public override LVector3 GetDataPosition()
|
||||
{
|
||||
return Value.Position.ToLVector3();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public abstract class GDataBaseSystem<T,V,E> : STileDataSystem<T,E> where T : GDataBase<T,V,E>,new() where E : JNTileEntity, new() where V : GDataValue,new()
|
||||
{
|
||||
protected GDataBaseSystem(SStateDataEnum type) : base(type)
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnSendAllData(Dictionary<ulong, byte[]> bytes)
|
||||
{
|
||||
JNStateItemData player = new JNStateItemData(); //玩家状态数据
|
||||
player.NetID = NetID;
|
||||
foreach (var byteItem in bytes)
|
||||
{
|
||||
var data = new JNStateData()
|
||||
{
|
||||
Data = ByteString.CopyFrom(byteItem.Value)
|
||||
};
|
||||
player.Messages.Add(byteItem.Key,data);
|
||||
}
|
||||
//给玩家发送状态信息
|
||||
App.Server.AllSend((int)NActionEnum.NSyncStateDataUpdate,player,client => App.Server.Roles.TryGetValue(client.Id,out var role) && role == JNGClientRole.Player);
|
||||
}
|
||||
|
||||
public override void OnSendSlaveData(Dictionary<ulong, byte[]> bytes)
|
||||
{
|
||||
JNStateItemData slave = new JNStateItemData(); //玩家状态数据
|
||||
slave.NetID = NetID;
|
||||
foreach (var byteItem in bytes)
|
||||
{
|
||||
var data = new JNStateData()
|
||||
{
|
||||
Data = ByteString.CopyFrom(byteItem.Value)
|
||||
};
|
||||
slave.Messages.Add(byteItem.Key,data);
|
||||
}
|
||||
//给从服务器发送状态信息
|
||||
App.Server.AllSend((int)NActionEnum.NSyncStateDataUpdate,slave,client => App.Server.Roles.TryGetValue(client.Id,out var role) && role == JNGClientRole.SlaveServer);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: aadb74e9a104400fa1b865990faf8315
|
||||
timeCreated: 1721997279
|
@@ -0,0 +1,9 @@
|
||||
namespace Game.JNGState.Logic.Data
|
||||
{
|
||||
public enum NetDataEnum : int
|
||||
{
|
||||
EDNodeData = 0,
|
||||
EDPlayerData = 1,
|
||||
EDBossData = 2,
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2e77dac300e7430c8ceebaf85db683c4
|
||||
timeCreated: 1721959245
|
3
JNFrame2/Assets/Scripts/Samples/Game/Input.meta
Normal file
3
JNFrame2/Assets/Scripts/Samples/Game/Input.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e904e6b6d5f5480f8a1bd0c31efb43c7
|
||||
timeCreated: 1721635877
|
21
JNFrame2/Assets/Scripts/Samples/Game/Input/DInputSystem.cs
Normal file
21
JNFrame2/Assets/Scripts/Samples/Game/Input/DInputSystem.cs
Normal file
@@ -0,0 +1,21 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using JNGame.Sync.System.View;
|
||||
using JNGame.Util.Types;
|
||||
|
||||
namespace Game.Input
|
||||
{
|
||||
public class DInputSystem : JNInputSystem
|
||||
{
|
||||
|
||||
private KeyValue<Type, int> _tClass = new KeyValue<Type, int>();
|
||||
protected override KeyValue<Type, int> TClass => _tClass;
|
||||
|
||||
protected override void OnInit()
|
||||
{
|
||||
base.OnInit();
|
||||
_tClass.Add(typeof(IDWorld),0);
|
||||
_tClass.Add(typeof(IDPlayer),1);
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ff9df2dda66b4661b9c1459e93f9c56c
|
||||
timeCreated: 1721638606
|
34
JNFrame2/Assets/Scripts/Samples/Game/Input/IDPlayer.cs
Normal file
34
JNFrame2/Assets/Scripts/Samples/Game/Input/IDPlayer.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
using JNGame.Math;
|
||||
using JNGame.Sync.System.View;
|
||||
|
||||
namespace Game.Input
|
||||
{
|
||||
|
||||
public class IDPlayerMoveVector
|
||||
{
|
||||
public LFloat X;
|
||||
public LFloat Y;
|
||||
|
||||
public LVector2 ToLVector2()
|
||||
{
|
||||
return new LVector2(X, Y);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// DPlayerSystem 的输入类
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class IDPlayer : JNInputJson
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// 移动的向量
|
||||
/// </summary>
|
||||
public IDPlayerMoveVector? MoveVector;
|
||||
|
||||
}
|
||||
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 342bf3e39b8641a3a60be01d52293a32
|
||||
timeCreated: 1722225398
|
12
JNFrame2/Assets/Scripts/Samples/Game/Input/IDPlayer2.cs
Normal file
12
JNFrame2/Assets/Scripts/Samples/Game/Input/IDPlayer2.cs
Normal file
@@ -0,0 +1,12 @@
|
||||
using JNGame.Math;
|
||||
using JNGame.Sync.System.View;
|
||||
|
||||
namespace Game.Input
|
||||
{
|
||||
/// <summary>
|
||||
/// DPlayerSystem 的输入类
|
||||
/// </summary>
|
||||
public class IDPlayer2 : JNInputJson
|
||||
{
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: adc56bc7451447ddb670bb1e8edafb9c
|
||||
timeCreated: 1722248435
|
29
JNFrame2/Assets/Scripts/Samples/Game/Input/IDWorld.cs
Normal file
29
JNFrame2/Assets/Scripts/Samples/Game/Input/IDWorld.cs
Normal file
@@ -0,0 +1,29 @@
|
||||
using System;
|
||||
using JNGame.Sync.System.View;
|
||||
|
||||
namespace Game.Input
|
||||
{
|
||||
/// <summary>
|
||||
/// DWorldSystem 的输入类
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class IDWorld : JNInputJson
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// 创建球
|
||||
/// </summary>
|
||||
public bool IsAdd;
|
||||
|
||||
/// <summary>
|
||||
/// 主角创建
|
||||
/// </summary>
|
||||
public bool IsPlayerCreate;
|
||||
|
||||
/// <summary>
|
||||
/// Boss创建
|
||||
/// </summary>
|
||||
public bool IsBossCreate;
|
||||
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f2f47660de0d4e36b6b6a58f674fbc24
|
||||
timeCreated: 1721635974
|
3
JNFrame2/Assets/Scripts/Samples/Game/Logic.meta
Normal file
3
JNFrame2/Assets/Scripts/Samples/Game/Logic.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b63cf61a85a24222952513854b17d4ec
|
||||
timeCreated: 1712748558
|
3
JNFrame2/Assets/Scripts/Samples/Game/Logic/Entity.meta
Normal file
3
JNFrame2/Assets/Scripts/Samples/Game/Logic/Entity.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4f606ce125c442629b63f210beeabaa2
|
||||
timeCreated: 1712734968
|
@@ -0,0 +1,15 @@
|
||||
using Entitas;
|
||||
using Game.JNGFrame.Logic.Entity.Contexts;
|
||||
using JNGame.Sync.State.Tile.Entity;
|
||||
|
||||
namespace Game.JNGFrame.Logic.Entity
|
||||
{
|
||||
public class EDContexts : JNTileContexts
|
||||
{
|
||||
|
||||
public override IContext[] allContexts { get; } = { new EDNodeContext(),new EDPlayerContext(),new EDBossContext(), };
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dfdb770e32914215b20ea0b4722157cf
|
||||
timeCreated: 1712736751
|
@@ -0,0 +1,42 @@
|
||||
using JNGame.Math;
|
||||
using JNGame.Sync.Frame.Service;
|
||||
using JNGame.Sync.State.Tile;
|
||||
using JNGame.Sync.State.Tile.Entity;
|
||||
using JNGame.Sync.System.Data;
|
||||
using NotImplementedException = System.NotImplementedException;
|
||||
|
||||
namespace Game.Logic.Entity
|
||||
{
|
||||
public abstract class EDEntityBasis : JNTileEntity
|
||||
{
|
||||
|
||||
public JNRandomSystem Random => Context.GetSync().GetSystem<JNRandomSystem>();
|
||||
|
||||
//获取当前权限瓦块随机点
|
||||
public LVector3 GetTileRandom()
|
||||
{
|
||||
|
||||
if (Context.GetSync() is JNSSTileServerService tileServer)
|
||||
{
|
||||
return new LVector3(
|
||||
Random.Float(tileServer.MinContains.x,tileServer.MaxContains.x),
|
||||
LFloat.Zero,
|
||||
Random.Float(tileServer.MinContains.y,tileServer.MaxContains.y)
|
||||
);
|
||||
}
|
||||
return LVector3.Down;
|
||||
}
|
||||
|
||||
public override void TileSyncData(ISTileData data)
|
||||
{
|
||||
Transform.Position = data.GetDataPosition();
|
||||
}
|
||||
|
||||
public override void OnTileSlaveExit()
|
||||
{
|
||||
base.OnTileSlaveExit();
|
||||
//从服务器 - 实体移出后立即删除
|
||||
Destroy();
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b0f4f8b42fdc465b9ad60b8e574aa996
|
||||
timeCreated: 1725096772
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f3cfa4711bbd4f9792fbc3070838c8f5
|
||||
timeCreated: 1720855417
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ce99e4925cfe4cf6a4551f4bc4e07fdc
|
||||
timeCreated: 1720749441
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a0bc49819e5242139ad5104c369b8c82
|
||||
timeCreated: 1720864794
|
@@ -0,0 +1,131 @@
|
||||
using System;
|
||||
using DotRecast.Detour.Crowd;
|
||||
using Game.Logic.System.Usual;
|
||||
using JNGame.Math;
|
||||
|
||||
namespace Game.Logic.Entity.Nodes.Component.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// 移动组件
|
||||
/// </summary>
|
||||
public class EDMoveComponent : EDEntityComponent
|
||||
{
|
||||
|
||||
public DMapSystem Map => GetSystem<DMapSystem>();
|
||||
|
||||
/// <summary>
|
||||
/// 避障配置
|
||||
/// </summary>
|
||||
private DtCrowdAgentParams _info;
|
||||
|
||||
/// <summary>
|
||||
/// 移动速度
|
||||
/// </summary>
|
||||
private LFloat _speed = LFloat.One;
|
||||
|
||||
public LFloat Speed
|
||||
{
|
||||
get => _speed;
|
||||
set
|
||||
{
|
||||
_speed = value;
|
||||
_info.maxSpeed = _speed;
|
||||
_info.maxAcceleration = _info.maxSpeed * 4;
|
||||
}
|
||||
}
|
||||
|
||||
public LVector3 MoveTarget
|
||||
{
|
||||
get
|
||||
{
|
||||
DtCrowdAgent agent = Map.GetAgent(Entity.Id);
|
||||
if (agent is null) return LVector3.Zero;
|
||||
return new LVector3(agent.targetPos.X,agent.targetPos.Y,agent.targetPos.Z);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnSyncStart()
|
||||
{
|
||||
base.OnSyncStart();
|
||||
_info = Map.GetAgentParams();
|
||||
Speed = Speed;
|
||||
AddAgent();
|
||||
}
|
||||
|
||||
public override void OnTileEnter()
|
||||
{
|
||||
base.OnTileEnter();
|
||||
AddAgent();
|
||||
}
|
||||
|
||||
public override void OnTileExit()
|
||||
{
|
||||
base.OnTileExit();
|
||||
DelAgent();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加避障
|
||||
/// </summary>
|
||||
public void AddAgent()
|
||||
{
|
||||
if(IsHost) Map.AddAgent(Entity.Id,Entity.Position,_info);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 删除避障
|
||||
/// </summary>
|
||||
public void DelAgent()
|
||||
{
|
||||
Map.DelAgent(Entity.Id);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置位置
|
||||
/// </summary>
|
||||
/// <param name="spawn"></param>
|
||||
public void SetPosition(LVector3 spawn)
|
||||
{
|
||||
Entity.Transform.Position = Map.GetNearbyPoints(spawn);
|
||||
DelAgent();
|
||||
AddAgent();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置移动目标
|
||||
/// </summary>
|
||||
public void Go(LVector3 spawn)
|
||||
{
|
||||
Map.MoveAgent(Entity.Id, Map.GetNearbyPoints(spawn));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 向量移动
|
||||
/// </summary>
|
||||
public void Vector(LVector2 vector)
|
||||
{
|
||||
Map.VectorMoveAgent(Entity.Id, vector * Speed);
|
||||
}
|
||||
|
||||
public bool IsNearTarget()
|
||||
{
|
||||
if (MoveTarget == LVector3.Zero) return true;
|
||||
DtCrowdAgent agent = Map.GetAgent(Entity.Id);
|
||||
return EntityBasis.Transform.IsRange(MoveTarget, LFloat.L1 + agent.option.radius);
|
||||
}
|
||||
|
||||
public override void OnSyncUpdate(int dt)
|
||||
{
|
||||
base.OnSyncUpdate(dt);
|
||||
var npos = Map.GetAgent(Entity.Id).npos;
|
||||
Entity.Transform.Position = new LVector3((LFloat)npos.X, (LFloat)npos.Y, (LFloat)npos.Z);
|
||||
|
||||
}
|
||||
|
||||
public override void OnSyncDestroy()
|
||||
{
|
||||
base.OnSyncDestroy();
|
||||
DelAgent();
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d0346ed1171e4add9c2dd1f43d7d13d7
|
||||
timeCreated: 1720864691
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7a0c80afea4d4209bb59b4725c030013
|
||||
timeCreated: 1723013031
|
@@ -0,0 +1,43 @@
|
||||
using Game.Logic.Entity;
|
||||
using Game.Logic.Entity.Nodes.Component;
|
||||
using Game.Logic.Entity.Nodes.Component.Components;
|
||||
using JNGame.Math;
|
||||
using JNGame.Sync.State.Tile.Entity.Component;
|
||||
|
||||
namespace Game.JNGFrame.Logic.Entity.Controller
|
||||
{
|
||||
/// <summary>
|
||||
/// Boss控制器
|
||||
/// </summary>
|
||||
public class EDBossController : EDEntityComponent
|
||||
{
|
||||
|
||||
public EDMoveComponent Move => Entity.GetComponent<EDMoveComponent>();
|
||||
|
||||
public override void OnSyncStart()
|
||||
{
|
||||
|
||||
base.OnSyncStart();
|
||||
|
||||
//Boss 同步到从服务器
|
||||
TileEntity.IsSyncSlave = true;
|
||||
|
||||
Move.Speed = LFloat.L10;
|
||||
|
||||
}
|
||||
|
||||
public override void OnSyncUpdate(int dt)
|
||||
{
|
||||
|
||||
base.OnSyncUpdate(dt);
|
||||
|
||||
// 到达目标则移动
|
||||
if (Move.IsNearTarget())
|
||||
{
|
||||
Move.Go(EntityBasis.GetTileRandom());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b3e21eba1a90402cbcf1c142b7c6b103
|
||||
timeCreated: 1724723406
|
@@ -0,0 +1,63 @@
|
||||
using Game.Input;
|
||||
using Game.Logic.Entity.Nodes.Component;
|
||||
using Game.Logic.Entity.Nodes.Component.Components;
|
||||
using JNGame.Math;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Game.JNGFrame.Logic.Entity.Controller
|
||||
{
|
||||
/// <summary>
|
||||
/// 角色控制器
|
||||
/// </summary>
|
||||
public class EDPlayerController : EDEntityComponent
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// 权限Id
|
||||
/// </summary>
|
||||
private int _auth;
|
||||
public int Auth => _auth;
|
||||
|
||||
public DInputSystem Input => GetSystem<DInputSystem>();
|
||||
|
||||
public EDMoveComponent Move => Entity.GetComponent<EDMoveComponent>();
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 绑定权限
|
||||
/// </summary>
|
||||
/// <param name="id"></param>
|
||||
public void AuthBind(int id)
|
||||
{
|
||||
_auth = id;
|
||||
}
|
||||
|
||||
public override void OnSyncStart()
|
||||
{
|
||||
|
||||
//Player 同步到从服务器
|
||||
TileEntity.IsSyncSlave = true;
|
||||
|
||||
base.OnSyncStart();
|
||||
Move.Speed = LFloat.L10;
|
||||
}
|
||||
|
||||
public override void OnSyncUpdate(int dt)
|
||||
{
|
||||
base.OnSyncUpdate(dt);
|
||||
OnMoveUpdate();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 移动更新
|
||||
/// </summary>
|
||||
private void OnMoveUpdate()
|
||||
{
|
||||
|
||||
if (Input.SInput<IDPlayer>(Auth) is not IDPlayer input || input.MoveVector is null) return;
|
||||
Move.Vector(input.MoveVector.ToLVector2());
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2d63a18dd1f04046ac493221c82130e8
|
||||
timeCreated: 1723013044
|
@@ -0,0 +1,11 @@
|
||||
using JNGame.Sync.State.Tile.Entity.Component;
|
||||
|
||||
namespace Game.Logic.Entity.Nodes.Component
|
||||
{
|
||||
public class EDEntityComponent : JNTileComponent
|
||||
{
|
||||
|
||||
public EDEntityBasis EntityBasis => Entity as EDEntityBasis;
|
||||
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c880d909098c44d59b5ec8d009dc1fe4
|
||||
timeCreated: 1725097481
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 835547007d6f4d88a441f5c4e782b103
|
||||
timeCreated: 1725097492
|
@@ -0,0 +1,31 @@
|
||||
using System;
|
||||
using Game.JNGFrame.Logic.Entity.Controller;
|
||||
using Game.Logic.Entity.Nodes.Component.Components;
|
||||
using JNGame.Sync.Frame.Entity.Components;
|
||||
using JNGame.Util.Types;
|
||||
|
||||
namespace Game.Logic.Entity.Nodes.Component.Lookup
|
||||
{
|
||||
public class EDBoosLookup : JNEntityLookup
|
||||
{
|
||||
|
||||
//移动组件
|
||||
public int Movement { get; set; }
|
||||
public int Controller { get; set; }
|
||||
|
||||
protected override void BindIndex()
|
||||
{
|
||||
base.BindIndex();
|
||||
Movement = Next();
|
||||
Controller = Next();
|
||||
}
|
||||
|
||||
protected override void BindType(KeyValue<int, Type> types)
|
||||
{
|
||||
base.BindType(types);
|
||||
types.Add(Movement,typeof(EDMoveComponent));
|
||||
types.Add(Controller,typeof(EDBossController));
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3000f079bc5f4d72aa5d6b4145ac5e0e
|
||||
timeCreated: 1724723017
|
@@ -0,0 +1,27 @@
|
||||
using System;
|
||||
using Game.Logic.Entity.Nodes.Component.Components;
|
||||
using JNGame.Sync.Frame.Entity.Components;
|
||||
using JNGame.Util.Types;
|
||||
|
||||
namespace Game.Logic.Entity.Nodes.Component.Lookup
|
||||
{
|
||||
public class EDNodeLookup : JNEntityLookup
|
||||
{
|
||||
|
||||
//移动组件
|
||||
public int Movement { get; set; }
|
||||
|
||||
protected override void BindIndex()
|
||||
{
|
||||
base.BindIndex();
|
||||
Movement = Next();
|
||||
}
|
||||
|
||||
protected override void BindType(KeyValue<int, Type> types)
|
||||
{
|
||||
base.BindType(types);
|
||||
types.Add(Movement,typeof(EDMoveComponent));
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: aeea4b9b15934aba9d557d99f16c4d3f
|
||||
timeCreated: 1720749462
|
@@ -0,0 +1,31 @@
|
||||
using System;
|
||||
using Game.JNGFrame.Logic.Entity.Controller;
|
||||
using Game.Logic.Entity.Nodes.Component.Components;
|
||||
using JNGame.Sync.Frame.Entity.Components;
|
||||
using JNGame.Util.Types;
|
||||
|
||||
namespace Game.Logic.Entity.Nodes.Component.Lookup
|
||||
{
|
||||
public class EDPlayerLookup : JNEntityLookup
|
||||
{
|
||||
|
||||
//移动组件
|
||||
public int Movement { get; set; }
|
||||
public int Controller { get; set; }
|
||||
|
||||
protected override void BindIndex()
|
||||
{
|
||||
base.BindIndex();
|
||||
Movement = Next();
|
||||
Controller = Next();
|
||||
}
|
||||
|
||||
protected override void BindType(KeyValue<int, Type> types)
|
||||
{
|
||||
base.BindType(types);
|
||||
types.Add(Movement,typeof(EDMoveComponent));
|
||||
types.Add(Controller,typeof(EDPlayerController));
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: df072d4041fb497cb8122a7449c04455
|
||||
timeCreated: 1722225086
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ab58dfb4e61e45d587eb9695240e9cbc
|
||||
timeCreated: 1712737231
|
@@ -0,0 +1,19 @@
|
||||
using Game.JNGFrame.Logic.Entity.Controller;
|
||||
using Game.Logic.Entity.Nodes;
|
||||
using Game.Logic.Entity.Nodes.Component.Components;
|
||||
using JNGame.Sync.Frame.Entity;
|
||||
using JNGame.Sync.State.Tile.Entity;
|
||||
|
||||
namespace Game.JNGFrame.Logic.Entity.Contexts
|
||||
{
|
||||
public sealed partial class EDBossContext : JNTileContext<EDBoss>
|
||||
{
|
||||
protected override EDBoss BindComponent(EDBoss entity)
|
||||
{
|
||||
base.BindComponent(entity);
|
||||
entity.AddComponent<EDMoveComponent>();
|
||||
entity.AddComponent<EDBossController>();
|
||||
return entity;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dae9cf4b44914450b1624b40d7646190
|
||||
timeCreated: 1724723007
|
@@ -0,0 +1,17 @@
|
||||
using Game.Logic.Entity.Nodes;
|
||||
using Game.Logic.Entity.Nodes.Component.Components;
|
||||
using JNGame.Sync.Frame.Entity;
|
||||
using JNGame.Sync.State.Tile.Entity;
|
||||
|
||||
namespace Game.JNGFrame.Logic.Entity.Contexts
|
||||
{
|
||||
public sealed partial class EDNodeContext : JNTileContext<EDNode>
|
||||
{
|
||||
protected override EDNode BindComponent(EDNode entity)
|
||||
{
|
||||
base.BindComponent(entity);
|
||||
entity.AddComponent<EDMoveComponent>();
|
||||
return entity;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 71e757d251804ce4b37ba605cbf54016
|
||||
timeCreated: 1712737245
|
@@ -0,0 +1,21 @@
|
||||
using Entitas;
|
||||
using Game.JNGFrame.Logic.Entity.Controller;
|
||||
using Game.Logic.Entity.Nodes;
|
||||
using Game.Logic.Entity.Nodes.Component.Components;
|
||||
using JNGame.Sync.State.Tile.Entity;
|
||||
|
||||
namespace Game.JNGFrame.Logic.Entity.Contexts
|
||||
{
|
||||
public sealed partial class EDPlayerContext : JNTileContext<EDPlayer>
|
||||
{
|
||||
|
||||
protected override EDPlayer BindComponent(EDPlayer entity)
|
||||
{
|
||||
base.BindComponent(entity);
|
||||
entity.AddComponent<EDMoveComponent>();
|
||||
entity.AddComponent<EDPlayerController>();
|
||||
return entity;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2358fccfc7ee4ab6b0ccdabc5e75060b
|
||||
timeCreated: 1722225016
|
@@ -0,0 +1,22 @@
|
||||
using Game.JNGFrame.Logic.Entity.Controller;
|
||||
using Game.JNGState.Logic.Data;
|
||||
using Game.Logic.Entity.Nodes.Component.Components;
|
||||
using Game.Logic.Entity.Nodes.Component.Lookup;
|
||||
using JNGame.Sync.Frame.Entity.Components;
|
||||
using JNGame.Sync.System.Data;
|
||||
|
||||
namespace Game.Logic.Entity.Nodes
|
||||
{
|
||||
public class EDBoss : EDEntityBasis
|
||||
{
|
||||
|
||||
public EDMoveComponent Move => CLookup.Query<EDMoveComponent>(this);
|
||||
public EDBossController Controller => CLookup.Query<EDBossController>(this);
|
||||
|
||||
public override JNEntityLookup NewCLookup()
|
||||
{
|
||||
return new EDBoosLookup();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 473e297b1bcf4ff1ad73d3fd1de8c597
|
||||
timeCreated: 1724675433
|
@@ -0,0 +1,21 @@
|
||||
using Game.JNGState.Logic.Data;
|
||||
using Game.Logic.Entity.Nodes.Component.Components;
|
||||
using Game.Logic.Entity.Nodes.Component.Lookup;
|
||||
using JNGame.Sync.Frame.Entity.Components;
|
||||
using JNGame.Sync.State.Tile.Entity;
|
||||
using JNGame.Sync.System.Data;
|
||||
|
||||
namespace Game.Logic.Entity.Nodes
|
||||
{
|
||||
public class EDNode : EDEntityBasis
|
||||
{
|
||||
|
||||
public EDMoveComponent Move => CLookup.Query<EDMoveComponent>(this);
|
||||
|
||||
public override JNEntityLookup NewCLookup()
|
||||
{
|
||||
return new EDNodeLookup();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4c4bcab5b4174eda9afc6b994666a72f
|
||||
timeCreated: 1712736545
|
@@ -0,0 +1,30 @@
|
||||
using Game.JNGFrame.Logic.Entity.Controller;
|
||||
using Game.JNGState.Logic.Data;
|
||||
using Game.Logic.Entity.Nodes.Component.Components;
|
||||
using Game.Logic.Entity.Nodes.Component.Lookup;
|
||||
using JNGame.Sync.Frame.Entity.Components;
|
||||
using JNGame.Sync.State.Tile.Entity;
|
||||
using JNGame.Sync.System.Data;
|
||||
|
||||
namespace Game.Logic.Entity.Nodes
|
||||
{
|
||||
public class EDPlayer : EDEntityBasis
|
||||
{
|
||||
|
||||
public EDMoveComponent Move => CLookup.Query<EDMoveComponent>(this);
|
||||
public EDPlayerController Controller => CLookup.Query<EDPlayerController>(this);
|
||||
|
||||
public override void TileSyncData(ISTileData data)
|
||||
{
|
||||
base.TileSyncData(data);
|
||||
var nodeData = data as EDPlayerData;
|
||||
Controller.AuthBind(nodeData.Value.Auth.Value);
|
||||
}
|
||||
|
||||
public override JNEntityLookup NewCLookup()
|
||||
{
|
||||
return new EDPlayerLookup();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 020606cd1a564efeb88ce4df7c6fce56
|
||||
timeCreated: 1722225061
|
3
JNFrame2/Assets/Scripts/Samples/Game/Logic/System.meta
Normal file
3
JNFrame2/Assets/Scripts/Samples/Game/Logic/System.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 66f9154d1a7c41e88a3c95d0408dc2cf
|
||||
timeCreated: 1720863460
|
@@ -0,0 +1,40 @@
|
||||
using JNGame.Math;
|
||||
using JNGame.Sync.Frame.Service;
|
||||
using JNGame.Sync.State.Tile;
|
||||
using JNGame.Sync.System;
|
||||
|
||||
namespace Game.Logic.System
|
||||
{
|
||||
public class DGBasisSystem : SLogicSystem
|
||||
{
|
||||
|
||||
public JNRandomSystem Random => GetSystem<JNRandomSystem>();
|
||||
|
||||
//判断是否是Tile模式
|
||||
public bool IsTile()
|
||||
{
|
||||
return Sync is JNSSTileServerService;
|
||||
}
|
||||
|
||||
//获取当前权限瓦块随机点
|
||||
public LVector3 GetTileRandom()
|
||||
{
|
||||
if (Sync is JNSSTileServerService tileServer)
|
||||
{
|
||||
return new LVector3(
|
||||
Random.Float(tileServer.MinContains.x,tileServer.MaxContains.x),
|
||||
LFloat.Zero,
|
||||
Random.Float(tileServer.MinContains.y,tileServer.MaxContains.y)
|
||||
);
|
||||
}
|
||||
return LVector3.Down;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// [状态同步生命周期] 玩家离开服务器 不在游戏线程中执行
|
||||
/// </summary>
|
||||
public virtual void OnPlayerExitServer(int auth){}
|
||||
|
||||
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c42fd1121fb849b38dc7f94db9c3f3df
|
||||
timeCreated: 1722861514
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: babf7d8ac075441b803a0078da31ce8a
|
||||
timeCreated: 1724724193
|
@@ -0,0 +1,41 @@
|
||||
using DotRecast.Core.Collections;
|
||||
using Game.Input;
|
||||
using Game.JNGFrame.Logic.Entity;
|
||||
using Game.JNGFrame.Logic.Entity.Contexts;
|
||||
using Game.Logic.Entity.Nodes;
|
||||
using JNGame.Math;
|
||||
|
||||
namespace Game.Logic.System.Logic
|
||||
{
|
||||
/// <summary>
|
||||
/// Boss逻辑
|
||||
/// </summary>
|
||||
public class DBossSystem : DGBasisSystem
|
||||
{
|
||||
|
||||
//Node 节点
|
||||
public EDBoss[] Nodes => NodeContext.GetHostEntities();
|
||||
public EDBossContext NodeContext => Contexts.GetContext<EDBossContext>();
|
||||
|
||||
public DInputSystem Input => GetSystem<DInputSystem>();
|
||||
|
||||
public override void OnSyncUpdate(int dt)
|
||||
{
|
||||
base.OnSyncUpdate(dt);
|
||||
|
||||
//创建Boss
|
||||
GetSystem<DInputSystem>().SInput<IDWorld>().ForEach(child =>
|
||||
{
|
||||
|
||||
var idWorld = (IDWorld)child.Value;
|
||||
if (idWorld is { IsBossCreate: true })
|
||||
{
|
||||
var entity = NodeContext.CreateEntity();
|
||||
entity.Move.SetPosition(GetTileRandom());
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b48944cb153b4e67809d2cddde1acc6b
|
||||
timeCreated: 1724724224
|
@@ -0,0 +1,58 @@
|
||||
using DotRecast.Core.Collections;
|
||||
using Game.Input;
|
||||
using Game.JNGFrame.Logic.Entity.Contexts;
|
||||
using Game.Logic.Entity.Nodes;
|
||||
using JNGame.Math;
|
||||
|
||||
namespace Game.Logic.System.Logic
|
||||
{
|
||||
/// <summary>
|
||||
/// 玩家逻辑
|
||||
/// </summary>
|
||||
public class DPlayerSystem : DGBasisSystem
|
||||
{
|
||||
|
||||
//Node 节点
|
||||
public EDPlayer[] Nodes => NodeContext.GetHostEntities();
|
||||
public EDPlayerContext NodeContext => Contexts.GetContext<EDPlayerContext>();
|
||||
|
||||
public DInputSystem Input => GetSystem<DInputSystem>();
|
||||
|
||||
public override void OnSyncUpdate(int dt)
|
||||
{
|
||||
base.OnSyncUpdate(dt);
|
||||
|
||||
//创建角色
|
||||
GetSystem<DInputSystem>().SInput<IDWorld>().ForEach(child =>
|
||||
{
|
||||
var key = child.Key;
|
||||
var idWorld = (IDWorld)child.Value;
|
||||
|
||||
if (idWorld is { IsPlayerCreate: true })
|
||||
{
|
||||
var entity = NodeContext.CreateEntity();
|
||||
entity.Controller.AuthBind(key);
|
||||
var spawn = new LVector3(Random.Float(0, 0),Random.Float(0, 0),Random.Float(0, 0));
|
||||
entity.Move.SetPosition(spawn);
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
|
||||
public override void OnPlayerExitServer(int auth)
|
||||
{
|
||||
base.OnPlayerExitServer(auth);
|
||||
|
||||
NodeContext.GetHostEntities().ForEach(child =>
|
||||
{
|
||||
if (child.Controller.Auth == auth)
|
||||
{
|
||||
child.DelayDestroy();
|
||||
}
|
||||
});
|
||||
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7b59673517e1408295737003f44b2690
|
||||
timeCreated: 1722224946
|
@@ -0,0 +1,56 @@
|
||||
using System.Collections.Generic;
|
||||
using Game.Input;
|
||||
using Game.JNGFrame.Logic.Entity;
|
||||
using Game.JNGFrame.Logic.Entity.Contexts;
|
||||
using Game.Logic.Entity.Nodes;
|
||||
using JNGame.Math;
|
||||
|
||||
namespace Game.Logic.System.Logic
|
||||
{
|
||||
public class DWorldSystem : DGBasisSystem
|
||||
{
|
||||
|
||||
//Node 节点
|
||||
public EDNode[] Nodes => NodeContext.GetHostEntities();
|
||||
public EDNodeContext NodeContext => Contexts.GetContext<EDNodeContext>();
|
||||
|
||||
//Node 第一个节点
|
||||
public Queue<EDNode> NodeQueue = new();
|
||||
|
||||
public override void OnSyncUpdate(int dt)
|
||||
{
|
||||
|
||||
base.OnSyncUpdate(dt);
|
||||
if (GetSystem<DInputSystem>().SInputOne<IDWorld>() is not IDWorld { IsAdd: true }) return;
|
||||
|
||||
//超过500 则 销毁第一个实体
|
||||
if (Nodes.Length >= 100)
|
||||
{
|
||||
NodeQueue.Dequeue().Destroy();
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
var max = 100;
|
||||
EDNode entity;
|
||||
if (IsTile())
|
||||
{
|
||||
entity = Contexts.GetContext<EDNodeContext>().CreateEntity();
|
||||
entity.Move.SetPosition(GetTileRandom());
|
||||
entity.Move.Go(GetTileRandom());
|
||||
}
|
||||
else
|
||||
{
|
||||
entity = Contexts.GetContext<EDNodeContext>().CreateEntity();
|
||||
var spawn = new LVector3(Random.Float(0, max),Random.Float(0, 100),Random.Float(0, max));
|
||||
entity.Move.SetPosition(spawn);
|
||||
spawn = new LVector3(Random.Float(0, max),Random.Float(0, 100),Random.Float(0, max));
|
||||
entity.Move.Go(spawn);
|
||||
}
|
||||
|
||||
NodeQueue.Enqueue(entity);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 00e91648e3cd42a8ae1399000b88fdd6
|
||||
timeCreated: 1712720318
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9c7f6594b809471b929e958068a70d32
|
||||
timeCreated: 1724724127
|
@@ -0,0 +1,23 @@
|
||||
using AppGame;
|
||||
using JNGame.Map;
|
||||
using JNGame.Map.DotRecast.Util;
|
||||
|
||||
namespace Game.Logic.System.Usual
|
||||
{
|
||||
/// <summary>
|
||||
/// 游戏数据
|
||||
/// </summary>
|
||||
public class DDataSystem : DGBasisSystem
|
||||
{
|
||||
|
||||
public StaticMapData MapData;
|
||||
public MeshData MapData2;
|
||||
|
||||
public override void OnSyncStart()
|
||||
{
|
||||
base.OnSyncStart();
|
||||
MapData = App.Resource.MapData;
|
||||
MapData2 = App.Resource.MapData2;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5c9d6660f75144ce84276d8536a9ffc2
|
||||
timeCreated: 1715158899
|
@@ -0,0 +1,105 @@
|
||||
using System.Collections.Generic;
|
||||
using DotRecast.Core.Numerics;
|
||||
using DotRecast.Detour;
|
||||
using DotRecast.Detour.Crowd;
|
||||
using JNGame.Map.DotRecast;
|
||||
using JNGame.Math;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Game.Logic.System.Usual
|
||||
{
|
||||
/// <summary>
|
||||
/// 地图
|
||||
/// </summary>
|
||||
public class DMapSystem : DGBasisSystem
|
||||
{
|
||||
|
||||
public DotRecastRoot Root;
|
||||
|
||||
public override void OnSyncStart()
|
||||
{
|
||||
base.OnSyncStart();
|
||||
Root = new DotRecastRoot(GetSystem<DDataSystem>().MapData2);
|
||||
Debug.Log($"DemoMapService - 加载完成地图");
|
||||
}
|
||||
|
||||
public override void OnSyncUpdate(int dt)
|
||||
{
|
||||
base.OnSyncUpdate(dt);
|
||||
Root.Update(new LFloat(null,Sync.DeltaTime));
|
||||
}
|
||||
|
||||
public DtCrowdAgentParams GetAgentParams()
|
||||
{
|
||||
int updateFlags = DtCrowdAgentUpdateFlags.DT_CROWD_ANTICIPATE_TURNS |
|
||||
DtCrowdAgentUpdateFlags.DT_CROWD_OPTIMIZE_VIS |
|
||||
DtCrowdAgentUpdateFlags.DT_CROWD_OPTIMIZE_TOPO |
|
||||
DtCrowdAgentUpdateFlags.DT_CROWD_OBSTACLE_AVOIDANCE;
|
||||
DtCrowdAgentParams ap = new DtCrowdAgentParams();
|
||||
ap.radius = (LFloat)0.6f;
|
||||
ap.height = (LFloat)2f;
|
||||
ap.maxAcceleration = (LFloat)8.0f;
|
||||
ap.maxSpeed = (LFloat)6f;
|
||||
ap.collisionQueryRange = ap.radius * (LFloat)12f;
|
||||
ap.pathOptimizationRange = ap.radius * (LFloat)30f;
|
||||
ap.updateFlags = updateFlags;
|
||||
ap.obstacleAvoidanceType = 0;
|
||||
ap.separationWeight = (LFloat)2f;
|
||||
return ap;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 返回最近点
|
||||
/// </summary>
|
||||
/// <param name="pos"></param>
|
||||
/// <returns></returns>
|
||||
public LVector3 GetNearbyPoints(LVector3 pos)
|
||||
{
|
||||
return Root.GetNearbyPoints(pos);
|
||||
}
|
||||
/// <summary>
|
||||
/// 查询导航
|
||||
/// </summary>
|
||||
/// <param name="pos"></param>
|
||||
/// <returns></returns>
|
||||
public List<DtStraightPath> FindPath(LVector3 start,LVector3 end)
|
||||
{
|
||||
return Root.FindPath(start,end);
|
||||
}
|
||||
|
||||
//添加避障
|
||||
public void AddAgent(ulong id,LVector3 start)
|
||||
{
|
||||
Root.AddAgent(id,new RcVec3f(start.x,start.y,start.z));
|
||||
}
|
||||
public void AddAgent(ulong id,LVector3 start,DtCrowdAgentParams agentParams)
|
||||
{
|
||||
Root.AddAgent(id,new RcVec3f(start.x,start.y,start.z),agentParams);
|
||||
}
|
||||
|
||||
//删除避障
|
||||
public void DelAgent(ulong id)
|
||||
{
|
||||
Root.DelAgent(id);
|
||||
}
|
||||
|
||||
//移动避障
|
||||
public void MoveAgent(ulong id,LVector3 move)
|
||||
{
|
||||
Root.MoveAgent(id,new RcVec3f(move.x,move.y,move.z));
|
||||
}
|
||||
|
||||
//向量移动避障
|
||||
public void VectorMoveAgent(ulong id,LVector2 vector)
|
||||
{
|
||||
Root.VectorMoveAgent(id,new RcVec3f(vector.x,0,vector.y));
|
||||
}
|
||||
|
||||
//获取避障
|
||||
public DtCrowdAgent GetAgent(ulong id)
|
||||
{
|
||||
return Root.GetAgent(id);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9f6e62838e334b6e983b238063cc2479
|
||||
timeCreated: 1715157690
|
3
JNFrame2/Assets/Scripts/Samples/Game/View.meta
Normal file
3
JNFrame2/Assets/Scripts/Samples/Game/View.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 70895d8be1b84f40ac7ee3c61c8bdbaa
|
||||
timeCreated: 1712748571
|
41
JNFrame2/Assets/Scripts/Samples/Game/View/DViewSystem.cs
Normal file
41
JNFrame2/Assets/Scripts/Samples/Game/View/DViewSystem.cs
Normal file
@@ -0,0 +1,41 @@
|
||||
using Game.JNGFrame.View.Entity;
|
||||
using JNGame.Sync.System;
|
||||
using JNGame.Sync.View;
|
||||
using JNGame.Util;
|
||||
|
||||
namespace Game.JNGFrame.View
|
||||
{
|
||||
public class DViewSystem : SViewSystem
|
||||
{
|
||||
|
||||
private readonly IViewData[] views;
|
||||
|
||||
public DViewSystem()
|
||||
{
|
||||
views = new IViewData[] {
|
||||
new VDNodes(this), //显示Demo实体
|
||||
new VDPlayers(this), //显示玩家实体
|
||||
new VDBoss(this), //显示Boss实体
|
||||
};
|
||||
}
|
||||
|
||||
public override void OnSyncUpdate(int dt)
|
||||
{
|
||||
base.OnSyncUpdate(dt);
|
||||
foreach (var view in views)
|
||||
{
|
||||
//视图逻辑交给主线程运行
|
||||
UnityMainThreadDispatcher.Instance.Enqueue(view.Execute);
|
||||
}
|
||||
}
|
||||
// public override void Execute()
|
||||
// {
|
||||
// foreach (var view in views)
|
||||
// {
|
||||
// view.Execute();
|
||||
// }
|
||||
// }
|
||||
|
||||
}
|
||||
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b957e5e22fd84759a0ece337922e616d
|
||||
timeCreated: 1712750046
|
3
JNFrame2/Assets/Scripts/Samples/Game/View/Entity.meta
Normal file
3
JNFrame2/Assets/Scripts/Samples/Game/View/Entity.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7723835c77a04a6f98cf04c58f01b9c1
|
||||
timeCreated: 1712750018
|
52
JNFrame2/Assets/Scripts/Samples/Game/View/Entity/VDBoss.cs
Normal file
52
JNFrame2/Assets/Scripts/Samples/Game/View/Entity/VDBoss.cs
Normal file
@@ -0,0 +1,52 @@
|
||||
using AppGame;
|
||||
using AppGame.Sync;
|
||||
using Cinemachine;
|
||||
using DG.Tweening;
|
||||
using Game.JNGFrame.Logic.Entity;
|
||||
using Game.JNGState.Logic.Data;
|
||||
using JNGame.Math;
|
||||
using JNGame.Sync.System;
|
||||
using JNGame.Sync.View;
|
||||
using Service;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Game.JNGFrame.View.Entity
|
||||
{
|
||||
public class VDBoss : VDEntityBasis<EDBossData>
|
||||
{
|
||||
public GameObject VWorld => App.Resource.VWorld;
|
||||
public GameObject Boss => App.Resource.Boss;
|
||||
|
||||
public VDBoss(SViewSystem root) : base(root)
|
||||
{
|
||||
Register((int)GDataValueCode.Position, OnUpdatePosition);
|
||||
}
|
||||
|
||||
private void OnUpdatePosition((GameObject View, EDBossData Data) tuple)
|
||||
{
|
||||
var (view, data) = tuple;
|
||||
if (data.Value.Position != null)
|
||||
{
|
||||
view.transform.DOMove(data.Value.Position.ToVector3(), 0.5f);
|
||||
}
|
||||
}
|
||||
|
||||
public override GameObject NewView(EDBossData data)
|
||||
{
|
||||
var view = Object.Instantiate(Boss, VWorld.transform);
|
||||
view.name = $"Boss_{data.Id}";
|
||||
return view;
|
||||
}
|
||||
|
||||
public override EDBossData[] GetData()
|
||||
{
|
||||
return GetService<EDBossDataSystem>().Datas;
|
||||
}
|
||||
|
||||
public override void ViewRemove(GameObject view)
|
||||
{
|
||||
view.transform.DOKill();
|
||||
Object.Destroy(view);
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 211b4062ef0644d583693f4b36358c40
|
||||
timeCreated: 1724724729
|
52
JNFrame2/Assets/Scripts/Samples/Game/View/Entity/VDNodes.cs
Normal file
52
JNFrame2/Assets/Scripts/Samples/Game/View/Entity/VDNodes.cs
Normal file
@@ -0,0 +1,52 @@
|
||||
using AppGame;
|
||||
using DG.Tweening;
|
||||
using Game.JNGFrame.Logic.Entity;
|
||||
using Game.JNGState.Logic.Data;
|
||||
using JNGame.Math;
|
||||
using JNGame.Sync.System;
|
||||
using JNGame.Sync.View;
|
||||
using Service;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Game.JNGFrame.View.Entity
|
||||
{
|
||||
public class VDNodes : VDEntityBasis<EDNodeData>
|
||||
{
|
||||
public GameObject VWorld => App.Resource.VWorld;
|
||||
public GameObject Player => App.Resource.Player;
|
||||
public VDNodes(SViewSystem root) : base(root)
|
||||
{
|
||||
Register((int)GDataValueCode.Position, OnUpdatePosition);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新位置
|
||||
/// </summary>
|
||||
private void OnUpdatePosition((GameObject View, EDNodeData Data) tuple)
|
||||
{
|
||||
var (view, data) = tuple;
|
||||
if (data.Value.Position != null)
|
||||
{
|
||||
view.transform.DOMove(data.Value.Position.ToVector3(), 0.5f);
|
||||
}
|
||||
}
|
||||
|
||||
public override GameObject NewView(EDNodeData data)
|
||||
{
|
||||
var view = Object.Instantiate(Player, VWorld.transform);
|
||||
view.name = $"Node_{data.Id}";
|
||||
return view;
|
||||
}
|
||||
|
||||
public override EDNodeData[] GetData()
|
||||
{
|
||||
return GetService<EDNodeDataSystem>().Datas;
|
||||
}
|
||||
|
||||
public override void ViewRemove(GameObject view)
|
||||
{
|
||||
view.transform.DOKill();
|
||||
Object.Destroy(view);
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 658e1c8925f546749725181702b989e9
|
||||
timeCreated: 1715169861
|
103
JNFrame2/Assets/Scripts/Samples/Game/View/Entity/VDPlayers.cs
Normal file
103
JNFrame2/Assets/Scripts/Samples/Game/View/Entity/VDPlayers.cs
Normal file
@@ -0,0 +1,103 @@
|
||||
using AppGame;
|
||||
using AppGame.Sync;
|
||||
using Cinemachine;
|
||||
using DG.Tweening;
|
||||
using Game.JNGState.Logic.Data;
|
||||
using JNGame.Sync.System;
|
||||
using JNGame.Sync.View;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Game.JNGFrame.View.Entity
|
||||
{
|
||||
public class VDPlayers : VDEntityBasis<EDPlayerData>
|
||||
{
|
||||
public GameObject VWorld => App.Resource.VWorld;
|
||||
public GameObject Player => App.Resource.Player;
|
||||
public CinemachineFreeLook FreeLook => App.Resource.FreeLook;
|
||||
|
||||
//本地玩家 视图
|
||||
private GameObject LocalView;
|
||||
|
||||
public VDPlayers(SViewSystem root) : base(root)
|
||||
{
|
||||
|
||||
Register((int)GDataValueCode.Position, OnUpdatePosition);
|
||||
Register((int)EDPlayerValueCode.Auth, OnUpdateAuth);
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新坐标
|
||||
/// </summary>
|
||||
/// <param name="tuple"></param>
|
||||
private void OnUpdatePosition((GameObject View, EDPlayerData Data) tuple)
|
||||
{
|
||||
var (view, data) = tuple;
|
||||
|
||||
//更新位置
|
||||
if (data.Value.Position != null)
|
||||
{
|
||||
view.transform.DOMove(data.Value.Position.ToVector3(), 0.5f);
|
||||
}
|
||||
|
||||
if (data.Value.Auth == App.ClientID)
|
||||
{
|
||||
//更新本地玩家位置
|
||||
if (data.Value.Position != null) App.Game.GetClient<JNGTileClientSystem>()?.SetPlayerPosition(data.Value.Position.ToLVector3());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新权限
|
||||
/// </summary>
|
||||
private void OnUpdateAuth((GameObject View, EDPlayerData Data) tuple)
|
||||
{
|
||||
|
||||
var (view, data) = tuple;
|
||||
|
||||
//权限操作
|
||||
if (App.IsClient() && data.Value.Auth == App.ClientID)
|
||||
{
|
||||
|
||||
//绑定相机
|
||||
FreeLook.LookAt = view.transform;
|
||||
FreeLook.Follow = view.transform;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public override GameObject NewView(EDPlayerData data)
|
||||
{
|
||||
GameObject view;
|
||||
//如果这个角色是自己 则 直接拿自己的 View
|
||||
if (App.IsClient() && data.Value.Auth == App.ClientID)
|
||||
{
|
||||
if (LocalView is null) LocalView = Object.Instantiate(Player, VWorld.transform);
|
||||
view = LocalView;
|
||||
}
|
||||
else
|
||||
{
|
||||
view = Object.Instantiate(Player, VWorld.transform);
|
||||
}
|
||||
|
||||
view.name = $"Player_{data.Id}";
|
||||
return view;
|
||||
}
|
||||
|
||||
public override EDPlayerData[] GetData()
|
||||
{
|
||||
return GetService<EDPlayerDataSystem>().Datas;
|
||||
}
|
||||
|
||||
public override void ViewRemove(GameObject view)
|
||||
{
|
||||
view.transform.DOKill();
|
||||
if (LocalView != view)
|
||||
{
|
||||
Object.Destroy(view);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c45ed812046443709890cdd79dfdcb19
|
||||
timeCreated: 1722252921
|
54
JNFrame2/Assets/Scripts/Samples/Game/View/VDEntityBasis.cs
Normal file
54
JNFrame2/Assets/Scripts/Samples/Game/View/VDEntityBasis.cs
Normal file
@@ -0,0 +1,54 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using DotRecast.Core.Collections;
|
||||
using Game.JNGState.Logic.Data;
|
||||
using JNGame.Sync.System;
|
||||
using JNGame.Sync.View;
|
||||
using Plugins.JNGame.Util;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Game.JNGFrame.View
|
||||
{
|
||||
|
||||
public abstract class VDEntityBasis<T> : ViewData<T> where T : IGDataBase
|
||||
{
|
||||
|
||||
private readonly Dictionary<int, Action<(GameObject View, T Data)>> Event = new();
|
||||
|
||||
protected VDEntityBasis(SViewSystem root) : base(root)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Execute()
|
||||
{
|
||||
base.Execute();
|
||||
|
||||
//调用改动
|
||||
var dataList = GetData();
|
||||
|
||||
foreach (var data in dataList){
|
||||
|
||||
if (views.TryGetValue(data.Id,out var view))
|
||||
{
|
||||
data.WriteCodes.ForEach(code =>
|
||||
{
|
||||
Event[code]?.Invoke((view.Data,data));
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public override void ViewUpdate(T data, GameObject view)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void Register(int code,Action<(GameObject View, T Data)> action)
|
||||
{
|
||||
Event[code] = action;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d099ea459fc642698d0c5dcdbb1fa64a
|
||||
timeCreated: 1726944240
|
Reference in New Issue
Block a user