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https://gitee.com/jisol/jisol-game/
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update
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@@ -41,9 +41,9 @@ export default class GOnHookMode extends GBaseMode<{}>{
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enemyInfo:GOnHookInfo;
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//玩家宠物位置
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playerPos: Vec2 = new Vec2(400,0);
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playerPos: Vec2 = new Vec2(-400,0);
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//怪物位置
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enemyPos: Vec2 = new Vec2(-400,0);
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enemyPos: Vec2 = new Vec2(400,0);
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//玩家宠物
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playerRoles: GRoleDefault[] = [];
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@@ -56,7 +56,7 @@ export default class GOnHookMode extends GBaseMode<{}>{
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console.log("GOnHookMode 模式初始化");
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this.playerInfo = { tactical: GTactical.getTactical().setOffset(this.playerPos), roles: GRoleUtil.getGRoles([10004,10004,10004,10004,10003,10003]) };
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this.enemyInfo = { tactical: GTactical.getTactical(true).setOffset(this.enemyPos), roles: GRoleUtil.getGRoles([10002,10002,10002,10001,10004,10003]) };
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this.enemyInfo = { tactical: GTactical.getTactical(true).setOffset(this.enemyPos), roles: GRoleUtil.getGRoles([10002]) };
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//生成玩家
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this.playerInfo.roles.forEach((info,index) => this.onGenRole(GOnHookModePlayerEnum.PLAYER,index + 1,info))
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@@ -134,7 +134,7 @@ export default class GOnHookMode extends GBaseMode<{}>{
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//生成敌人
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onResetGenerateEnemy(){
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this.enemyRoles = [];
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this.playerInfo.roles.forEach((info,index) => this.onGenRole(GOnHookModePlayerEnum.ENEMY,index + 1,info))
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this.enemyInfo.roles.forEach((info,index) => this.onGenRole(GOnHookModePlayerEnum.ENEMY,index + 1,info))
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}
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//角色死亡回调
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@@ -65,8 +65,8 @@ export default class GPVPMode extends GBaseMode<{}>{
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//初始化战斗
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console.log("GPVPMode 模式初始化");
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this.playerInfo = { tactical: GTactical.getTactical().setOffset(this.playerPos), roles: GRoleUtil.getGRoles([10001,10001,10001,10001,10003,10003]) };
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this.enemyInfo = { tactical: GTactical.getTactical(true).setOffset(this.enemyPos), roles: GRoleUtil.getGRoles([10002,10002,10002,10001,10004,10003]) };
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this.playerInfo = { tactical: GTactical.getTactical().setOffset(this.playerPos), roles: GRoleUtil.getGRoles([10004,10001,10004,10002,10003,10003]) };
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this.enemyInfo = { tactical: GTactical.getTactical(true).setOffset(this.enemyPos), roles: GRoleUtil.getGRoles([10002,10002,10001,10003,10004,10003]) };
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//生成玩家
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this.playerInfo.roles.forEach((info,index) => this.onGenRole(GPVPModePlayerEnum.PLAYER,index+1,info))
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