资源刷新 以及 出售

This commit is contained in:
DESKTOP-5RP3AKU\Jisol
2023-11-20 03:47:00 +08:00
parent cb64a6c25f
commit 98b7a52b45
41 changed files with 1483 additions and 263 deletions

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@@ -25,12 +25,12 @@ import { StorageData, StorageEnum } from "./consts/GData";
import { JAPI, JAPIConfig } from "../../extensions/ngame/assets/ngame/util/JAPI";
import { AppData } from "./AppData";
// let APIPath = `http://localhost:8080`
// let WsPath = `ws://localhost:8080/websocket`
let APIPath = `http://localhost:8080`
let WsPath = `ws://localhost:8080/websocket`
// let APIPath = `http://192.168.0.123:8080`
// let WsPath = `ws://192.168.0.123:8080/websocket`
let APIPath = `https://api.pet.jisol.cn`
let WsPath = `wss://api.pet.jisol.cn/websocket`
// let APIPath = `https://api.pet.jisol.cn`
// let WsPath = `wss://api.pet.jisol.cn/websocket`
//重写UI
class JNGLayer extends JNLayer{

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@@ -5,6 +5,7 @@ import ChatData from "./data/ChatData";
import PlayerData from "./data/PlayerData";
import PlayerPetData from "./data/PlayerPetData";
import PlayerTacticalData from "./data/PlayerTacticalData";
import ResourceData from "./data/ResourceData";
//数据类 (用于初始化游戏信息)
export class AppData extends SystemBase{
@@ -16,6 +17,7 @@ export class AppData extends SystemBase{
PlayerPetData.getIns(), //玩家宠物信息
ChatData.getIns(), //聊天
PlayerTacticalData.getIns(), //阵法
ResourceData.getIns(), //玩家资源
];
async onInit(): Promise<any> {

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@@ -326,17 +326,25 @@ export default class GOnHookMode extends GBaseMode<{}>{
//获取敌人
let roles = this.getOnesRoleAlive(enumyOnes);
//返回敌人
//获取我在第几排
let playerXY = player.tactical.getXY(player.tacticalIndex);
//通过排数获取最近的敌人
let sort = roles.sort((enumy1,enumy2) => {
let enumy1XY = enumy1.tactical.getXY(enumy1.tacticalIndex);
let enumy2XY = enumy2.tactical.getXY(enumy2.tacticalIndex);
return Math.abs((playerXY.y * 1000) - (enumy1XY.y * 1000)) + Math.abs((playerXY.x - enumy1XY.x)) -
Math.abs((playerXY.y * 1000) - (enumy2XY.y * 1000)) + Math.abs((playerXY.x - enumy2XY.x))
});
return sort[0]
//通过距离获取最近的敌人
if(roles[0]){
let len = Math.abs(Vec2.distance(player.v2World,roles[0].v2World));
let enumy = roles[0];
for (let index = 0; index < roles.length; index++) {
const role = roles[index];
let tLen;
if(tLen = Math.abs(Vec2.distance(player.v2World,role.v2World)) < len){
enumy = role;
len = tLen;
}
}
return enumy;
}else{
return null;
}
}

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@@ -1,9 +1,17 @@
import { app } from "../App";
import ResourceData from "../data/ResourceData";
import { GUI } from "../ui/UIConfig";
//接受到JSON消息
export const RData = (data:any,isTips:boolean = true) => {
if(data.data.state == 200){
//如果有 Resource 字段 表示要刷新资源
if(data.data['resources']){
//刷新资源
data.data['resources'].forEach(res => {
ResourceData.getIns().onUpdateOV(res.operation,res.resource);
})
}
return data.data.data;
}else{
//弹出提示
@@ -68,6 +76,13 @@ export interface PlayerTacticalOV{
playerId:number, //玩家Id
tacticalData:string, //阵法数据
}
//玩家资源
export interface ResourceOV{
resourceId:number; //资源Id
playerId:number; //玩家Id
resourceTbId:number; //资源配置表Id
resourceValue:number; //资源数量
}
export const API = {
@@ -86,5 +101,9 @@ export const API = {
/********** 阵法接口 ******************/
GetPlayerTactical: async () => RData(await app.api.get(`/game/tactical/get`),false) as PlayerTacticalOV, //获取玩家阵法
SetPlayerTactical: async (data:PlayerTacticalOV) => RData(await app.api.post(`/game/tactical/set`,data),false) as PlayerTacticalOV, //更新玩家阵法
/********** 资源接口 ******************/
GetPlayerResource: async () => RData(await app.api.get(`/game/resource/get`),false) as ResourceOV[], //获取玩家资源
}

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@@ -10,5 +10,7 @@ export const GAPI = {
GOnHookSpawnCreeps : async () => RProto(await app.api.get(`/game/mode/onHook/onSpawnCreeps`,{responseType:'arraybuffer'}),GActionType.GOnHookPets) as GOnHookPets,
//捕捉野怪
GOnHookCatchCreeps : async (creepId) => RData(await app.api.post(`/game/mode/onHook/onCatchCreeps/${creepId}`)) as PlayerPetOV,
//出售野怪
GOnHookSellCreeps : async (creepId) => RData(await app.api.post(`/game/mode/onHook/onSellCreeps/${creepId}`)),
}

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@@ -0,0 +1,57 @@
import { app } from "../App";
import { API, ResourceOV } from "../consts/API";
import BaseData from "./BaseData";
export enum ResourceEvent{
UPDATE = "ResourceEvent_UPDATE", //刷新资源
}
//资源类型
export enum ResourceType{
Gold = 90001, //金币
}
//玩家资源数据
export default class ResourceData extends BaseData{
//资源数据 {资源Id:资源数量}
data:{[key:number]:number} = {};
//初始化
async onInit() {
await this.onUpdateResource();
}
//更新玩家资源
async onUpdateResource(){
//请求资源
let res = await API.GetPlayerResource();
//保存资源数量
res.forEach(data => {
this.data[data.resourceTbId] = data.resourceValue;
})
}
//获取指定资源的数量
getValue(type:ResourceType){
return this.data[type] || 0;
}
//刷新返回资源
onUpdateOV(operation:number,resource:ResourceOV){
if(operation == 0){
//更新资源
this.data[resource.resourceTbId] = resource.resourceValue;
}
app.event.emit(ResourceEvent.UPDATE)
}
}

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@@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "7d3c75f4-37fd-4009-baab-1fcc2430b739",
"files": [],
"subMetas": {},
"userData": {}
}

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@@ -74,7 +74,7 @@ export default class GOnHookManager extends Singleton{
let index;
if((index = this.killSreeps.indexOf(creeps)) < 0){
app.layer.Open(GUI.Tips,{text:"不可捕捉该宠物"});
app.layer.Open(GUI.Tips,{text:"不可捕捉该野怪"});
return false;
}
@@ -95,6 +95,25 @@ export default class GOnHookManager extends Singleton{
}
//出售野怪
async onSellCreeps(creeps:GOnHookPet):Promise<boolean>{
let index;
if((index = this.killSreeps.indexOf(creeps)) < 0){
app.layer.Open(GUI.Tips,{text:"不可出售当前野怪"});
return false;
}
//删除
this.killSreeps.splice(index,1);
//通知添加野怪被删除
app.event.emit(GOnHookManagerEvent.DEL_KILL_SREEP,creeps);
return await GAPI.GOnHookSellCreeps(creeps.key);
}
}

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@@ -0,0 +1,9 @@
{
"ver": "1.2.0",
"importer": "directory",
"imported": true,
"uuid": "a2e6e211-4b26-493c-85ba-38c5a9f2c614",
"files": [],
"subMetas": {},
"userData": {}
}

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@@ -0,0 +1,43 @@
import { Label } from 'cc';
import { _decorator, Component, Node } from 'cc';
import ResourceData, { ResourceEvent, ResourceType } from '../../../data/ResourceData';
import { Enum } from 'cc';
import { app } from '../../../App';
const { ccclass, property } = _decorator;
@ccclass('PlayerResourceShow')
export class PlayerResourceShow extends Component {
//显示的资源
@property({type:Enum(ResourceType)})
type:ResourceType = ResourceType.Gold;
//显示文本
@property(Label)
show:Label;
protected onLoad(): void {
//更新
this.onUpdateView();
//监听
app.event.on(ResourceEvent.UPDATE,this.onUpdateView,this);
}
protected onDestroy(): void {
app.event.off(ResourceEvent.UPDATE,this.onUpdateView,this);
}
//刷新
onUpdateView(){
//更新资源数量
this.show.string = `${ResourceData.getIns().getValue(this.type)}`;
}
}

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@@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "dd6ffde0-3461-40cc-a793-9463cad639f1",
"files": [],
"subMetas": {},
"userData": {}
}

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@@ -41,11 +41,13 @@ export class MainSreepsList extends Component {
//添加野怪
onAddSreep(sreep:GOnHookPet){
this.views.addData(sreep);
this.onUpdateView();
}
//删除野怪
onDelSreep(sreep:GOnHookPet){
this.views.delData(sreep);
this.onUpdateView();
}
//刷新
@@ -86,6 +88,22 @@ export class MainSreepsList extends Component {
app.layer.Open(GUI.Tips,{text:"捕捉成功!"});
}
//野怪出售
async onClickSell(){
//获取选中的野怪
let item = this.views.getItems<MainSreepsIcon>()[this.index];
if(!item){
app.layer.Open(GUI.Tips,{text:"请选择需要出售的宠物"});
return;
}
if(await GOnHookManager.getIns().onSellCreeps(item.data))
app.layer.Open(GUI.Tips,{text:"出售成功!"});
}
}