重构战斗资源加载 , 新添加宠物

This commit is contained in:
DESKTOP-5RP3AKU\Jisol
2023-12-07 02:14:18 +08:00
parent 1dbbc6c79b
commit 931f580082
257 changed files with 15654 additions and 348 deletions

View File

@@ -10,6 +10,7 @@ import { rect } from "cc";
import GRoleDefault from "../../../base/role/GRoleDefault";
import { TB } from "../../../../../resources/config/data/schema";
import GRoleAttack from "../../../base/common/GRoleAttack";
import { sp } from "cc";
/**
* 疯狂松鼠技能
@@ -40,14 +41,14 @@ export default class GSkillCrazySquirrel extends GSkillCDBase{
let ah = parseInt(this.info.skillArgs[2]);
//出现松鼠丢炸弹
GSpine.onPlayAnotherSpine(this.role,app.battleRes.roleResSpine[30003],"skill",{
GSpine.onPlayAnotherSpine(this.role,app.battleRes.getData(140003),"skill",{
end:() => {
//从天而降
let pos = enemy.v2World.add(v2(0,1000));
let end = enemy.v2World.clone();
//生成火球
let spine = GSpine.onCreateSpine(app.battleRes.roleResSpine[30004]);
let spine = GSpine.onCreateSpine(app.battleRes.getData(140004));
this.role.mode.addGNode(spine.node,pos);
spine.setAnimation(0,"animation",true);
spine.node.angle = 90;
@@ -59,7 +60,7 @@ export default class GSkillCrazySquirrel extends GSkillCDBase{
.onComplete(() => {
let world = spine.node.worldPosition;
spine.node.destroy();
GSpine.onPlaySceneSpine(scene,v2(world.x,world.y),app.battleRes.roleResSpine[30005],"animation");
GSpine.onPlaySceneSpine(scene,v2(world.x,world.y),app.battleRes.getData<sp.SkeletonData>(140005),"animation");
GDetection.testAABBCenterRole(rect(world.x,world.y,aw,ah)).forEach(enemy =>{
GRoleAttack.onNormalAttack(this.role,enemy);
});