重构战斗资源加载 , 新添加宠物

This commit is contained in:
DESKTOP-5RP3AKU\Jisol
2023-12-07 02:14:18 +08:00
parent 1dbbc6c79b
commit 931f580082
257 changed files with 15654 additions and 348 deletions

View File

@@ -13,6 +13,7 @@ import { rect } from "cc";
import GRoleDefault from "../role/GRoleDefault";
import { TB } from "../../../../resources/config/data/schema";
import GRoleAttack from "../common/GRoleAttack";
import { sp } from "cc";
/**
* 抛物线 爆炸普攻
@@ -25,10 +26,9 @@ export default class GAttackParabolicRemote implements GAttackBase{
let enemy = role.fsm.enemy;
if(!enemy) return;
let image:SpriteFrame = app.battleRes.roleResImage[info.attackArgs[0]];
let image:SpriteFrame = app.battleRes.getData<SpriteFrame>(info.attackArgs[0]);
let bang = {
ske: app.battleRes.roleResSpine[info.attackArgs[1]],
info: TD.TbGRoleBattleRes.get(parseInt(info.attackArgs[1]))
ske: app.battleRes.getData<sp.SkeletonData>(info.attackArgs[1]),
};
let bone = role.spine.findBone(info.attackArgs[2]);
let scale:number = parseFloat(info.attackArgs[3]);
@@ -40,7 +40,6 @@ export default class GAttackParabolicRemote implements GAttackBase{
return;
}
// console.log(`播放动画[GAttackParabolicRemote]`,role.nId,enemy.nId)
console.log(role.spine,bone);
let bullet = GAttackBullet.create(GButtleDefault,{