重构战斗资源加载 , 新添加宠物

This commit is contained in:
DESKTOP-5RP3AKU\Jisol
2023-12-07 02:14:18 +08:00
parent 1dbbc6c79b
commit 931f580082
257 changed files with 15654 additions and 348 deletions

View File

@@ -13,6 +13,7 @@ import { rect } from "cc";
import GRoleDefault from "../role/GRoleDefault";
import { TB } from "../../../../resources/config/data/schema";
import GRoleAttack from "../common/GRoleAttack";
import { sp } from "cc";
/**
* 抛物线 爆炸普攻
@@ -25,10 +26,9 @@ export default class GAttackParabolicRemote implements GAttackBase{
let enemy = role.fsm.enemy;
if(!enemy) return;
let image:SpriteFrame = app.battleRes.roleResImage[info.attackArgs[0]];
let image:SpriteFrame = app.battleRes.getData<SpriteFrame>(info.attackArgs[0]);
let bang = {
ske: app.battleRes.roleResSpine[info.attackArgs[1]],
info: TD.TbGRoleBattleRes.get(parseInt(info.attackArgs[1]))
ske: app.battleRes.getData<sp.SkeletonData>(info.attackArgs[1]),
};
let bone = role.spine.findBone(info.attackArgs[2]);
let scale:number = parseFloat(info.attackArgs[3]);
@@ -40,7 +40,6 @@ export default class GAttackParabolicRemote implements GAttackBase{
return;
}
// console.log(`播放动画[GAttackParabolicRemote]`,role.nId,enemy.nId)
console.log(role.spine,bone);
let bullet = GAttackBullet.create(GButtleDefault,{

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@@ -99,8 +99,8 @@ export default abstract class GRoleBase<T> extends GObject<T>{
//初始化
protected init(role:TB.TbGRole){
console.log("初始化宠物",!!this.spine,!!(app.battleRes.roleSpine[role.id]));
this.spine.skeletonData = app.battleRes.roleSpine[role.id];
console.log("初始化宠物",!!this.spine,!!(app.battleRes.getRoleSpine(role.id)));
this.spine.skeletonData = app.battleRes.getRoleSpine(role.id);
}
//创建一个状态机

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@@ -25,9 +25,9 @@ export default class GDefaultMode<T,DT> extends GBaseMode<T,DT>{
this.mapInfo = TD.TbGMap.get(mapId);
let scale = this.mapInfo.scale;
this.map1.init(app.battleRes.maps[mapId][0],1,app.battleRes.maps[mapId][0].width * scale,app.battleRes.maps[mapId][0].height * scale);
this.map2.init(app.battleRes.maps[mapId][1],1,app.battleRes.maps[mapId][1].width * scale,app.battleRes.maps[mapId][1].height * scale);
this.map3.init(app.battleRes.maps[mapId][2],1,app.battleRes.maps[mapId][1].width * scale,1048 * scale);
this.map1.init(app.battleRes.getMap(mapId)[0],1,app.battleRes.getMap(mapId)[0].width * scale,app.battleRes.getMap(mapId)[0].height * scale);
this.map2.init(app.battleRes.getMap(mapId)[1],1,app.battleRes.getMap(mapId)[1].width * scale,app.battleRes.getMap(mapId)[1].height * scale);
this.map3.init(app.battleRes.getMap(mapId)[2],1,app.battleRes.getMap(mapId)[1].width * scale,1048 * scale);
//更新地图
this.onUpdateMap(0);

View File

@@ -10,6 +10,7 @@ import { rect } from "cc";
import GRoleDefault from "../../../base/role/GRoleDefault";
import { TB } from "../../../../../resources/config/data/schema";
import GRoleAttack from "../../../base/common/GRoleAttack";
import { sp } from "cc";
/**
* 疯狂松鼠技能
@@ -40,14 +41,14 @@ export default class GSkillCrazySquirrel extends GSkillCDBase{
let ah = parseInt(this.info.skillArgs[2]);
//出现松鼠丢炸弹
GSpine.onPlayAnotherSpine(this.role,app.battleRes.roleResSpine[30003],"skill",{
GSpine.onPlayAnotherSpine(this.role,app.battleRes.getData(140003),"skill",{
end:() => {
//从天而降
let pos = enemy.v2World.add(v2(0,1000));
let end = enemy.v2World.clone();
//生成火球
let spine = GSpine.onCreateSpine(app.battleRes.roleResSpine[30004]);
let spine = GSpine.onCreateSpine(app.battleRes.getData(140004));
this.role.mode.addGNode(spine.node,pos);
spine.setAnimation(0,"animation",true);
spine.node.angle = 90;
@@ -59,7 +60,7 @@ export default class GSkillCrazySquirrel extends GSkillCDBase{
.onComplete(() => {
let world = spine.node.worldPosition;
spine.node.destroy();
GSpine.onPlaySceneSpine(scene,v2(world.x,world.y),app.battleRes.roleResSpine[30005],"animation");
GSpine.onPlaySceneSpine(scene,v2(world.x,world.y),app.battleRes.getData<sp.SkeletonData>(140005),"animation");
GDetection.testAABBCenterRole(rect(world.x,world.y,aw,ah)).forEach(enemy =>{
GRoleAttack.onNormalAttack(this.role,enemy);
});