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https://gitee.com/jisol/jisol-game/
synced 2025-09-27 10:46:17 +00:00
轻轻松松改成定点数咯
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@@ -70,6 +70,7 @@ namespace GAS.Editor
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writer.WriteLine("using System;");
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writer.WriteLine("using System.Collections.Generic;");
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writer.WriteLine("using JNGame.Math;");
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writer.WriteLine("");
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@@ -97,14 +98,14 @@ namespace GAS.Editor
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writer.WriteLine("");
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{
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writer.WriteLine($"/// <summary>{attributeAccessor.Comment}</summary>");
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writer.WriteLine($"public AttributeBase {validAttrName} {{ get; }} = new(\"AS_{validName}\", \"{attributeName}\", {attributeAccessor.DefaultValue}f, CalculateMode.{attributeAccessor.CalculateMode}, (SupportedOperation){(byte)attributeAccessor.SupportedOperation}, {(attributeAccessor.LimitMinValue ? attributeAccessor.MinValue + "f" : "float.MinValue")}, {(attributeAccessor.LimitMaxValue ? attributeAccessor.MaxValue + "f" : "float.MaxValue")});");
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writer.WriteLine($"public AttributeBase {validAttrName} {{ get; }} = new(\"AS_{validName}\", \"{attributeName}\", new LFloat(true,{attributeAccessor.DefaultValue.rawValue}), {(attributeAccessor.LimitMinValue ? $"new LFloat(true,{attributeAccessor.MinValue.rawValue})" : "LFloat.MinValue")}, {(attributeAccessor.LimitMaxValue ? $"new LFloat(true,{attributeAccessor.MaxValue.rawValue})" : "LFloat.MaxValue")}, CalculateMode.{attributeAccessor.CalculateMode}, (SupportedOperation){(byte)attributeAccessor.SupportedOperation});");
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writer.WriteLine("");
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writer.WriteLine($"public void Init{validAttrName}(float value) => {validAttrName}.Init(value);");
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writer.WriteLine($"public void SetCurrent{validAttrName}(float value) => {validAttrName}.SetCurrentValue(value);");
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writer.WriteLine($"public void SetBase{validAttrName}(float value) => {validAttrName}.SetBaseValue(value);");
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writer.WriteLine($"public void SetMin{validAttrName}(float value) => {validAttrName}.SetMinValue(value);");
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writer.WriteLine($"public void SetMax{validAttrName}(float value) => {validAttrName}.SetMaxValue(value);");
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writer.WriteLine($"public void SetMinMax{validAttrName}(float min, float max) => {validAttrName}.SetMinMaxValue(min, max);");
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writer.WriteLine($"public void Init{validAttrName}(LFloat value) => {validAttrName}.Init(value);");
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writer.WriteLine($"public void SetCurrent{validAttrName}(LFloat value) => {validAttrName}.SetCurrentValue(value);");
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writer.WriteLine($"public void SetBase{validAttrName}(LFloat value) => {validAttrName}.SetBaseValue(value);");
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writer.WriteLine($"public void SetMin{validAttrName}(LFloat value) => {validAttrName}.SetMinValue(value);");
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writer.WriteLine($"public void SetMax{validAttrName}(LFloat value) => {validAttrName}.SetMaxValue(value);");
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writer.WriteLine($"public void SetMinMax{validAttrName}(LFloat min, LFloat max) => {validAttrName}.SetMinMaxValue(min, max);");
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}
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writer.WriteLine("");
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writer.WriteLine($"#endregion {attributeName}");
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@@ -5,6 +5,7 @@ using GAS.Editor.General;
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using GAS.General;
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using GAS.General.Validation;
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using GAS.Runtime;
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using JNGame.Math;
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using Sirenix.OdinInspector;
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using UnityEditor;
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using UnityEngine;
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@@ -191,7 +192,7 @@ namespace GAS.Editor
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[DelayedProperty]
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[PropertyOrder(5)]
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[HorizontalGroup("$DisplayName/Values")]
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public float DefaultValue = 0f;
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public LFloat DefaultValue = LFloat.L0;
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[FoldoutGroup("$DisplayName")]
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[LabelText("最小值"), LabelWidth(40)]
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@@ -207,7 +208,7 @@ namespace GAS.Editor
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[PropertyOrder(6)]
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[EnableIf("LimitMinValue")]
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[HorizontalGroup("$DisplayName/Values")]
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public float MinValue = float.MinValue;
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public LFloat MinValue = LFloat.MinValue;
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[FoldoutGroup("$DisplayName")]
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[LabelText("最大值"), LabelWidth(50)]
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@@ -222,7 +223,7 @@ namespace GAS.Editor
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[PropertyOrder(7)]
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[EnableIf("LimitMaxValue")]
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[HorizontalGroup("$DisplayName/Values")]
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public float MaxValue = float.MaxValue;
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public LFloat MaxValue = LFloat.MaxValue;
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}
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}
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}
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@@ -1,3 +1,5 @@
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using JNGame.Math;
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#if UNITY_EDITOR
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namespace GAS.Editor
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{
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@@ -41,7 +43,7 @@ namespace GAS.Editor
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.LabelField("Value:", GUILayout.Width(100));
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_sourceModifier.ModiferMagnitude = EditorGUILayout.FloatField("", _sourceModifier.ModiferMagnitude);
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_sourceModifier.ModiferMagnitude = EditorGUILayout.FloatField("", _sourceModifier.ModiferMagnitude).ToLFloat();
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.Space();
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