mirror of
https://gitee.com/jisol/jisol-game/
synced 2025-06-26 03:14:47 +00:00
提交GAS
This commit is contained in:
parent
1953e7c25f
commit
9303606b31
@ -61,7 +61,7 @@ namespace GAS.Editor
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{
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{
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if (frameIndex < startFrame || frameIndex > endFrame) return;
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if (frameIndex < startFrame || frameIndex > endFrame) return;
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var ongoingAbilityTask = TaskClipData.Load();
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var ongoingAbilityTask = TaskClipData.Load();
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ongoingAbilityTask.OnEditorPreview( frameIndex, startFrame, endFrame);
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ongoingAbilityTask.OnEditorPreview( AbilityTimelineEditorWindow.Instance.PreviewObject,frameIndex, startFrame, endFrame);
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}
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}
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public override UnityEngine.Object DataInspector => TaskClipEditor.Create(this);
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public override UnityEngine.Object DataInspector => TaskClipEditor.Create(this);
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@ -174,14 +174,16 @@ namespace GAS.Editor
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var assembly = assemblies[i];
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var assembly = assemblies[i];
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if (assembly == null) { continue; }
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if (assembly == null) { continue; }
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var assName = assembly.GetName().Name;
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var assName = assembly.GetName().Name;
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if (!"GAS.UnityExt.Runtime".Equals(assName)) { continue; }
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if ("JNGame.Runtime".Equals(assName)) { continue; }
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if ("JNGame.Root".Equals(assName)) { continue; }
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if ("JNGame.Editor".Equals(assName)) { continue; }
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// 筛选非抽象的ModifierMagnitudeCalculation派生类
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// 筛选非抽象的ModifierMagnitudeCalculation派生类
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var lst = assembly.GetTypes().Where(
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var lst = assembly.GetTypes().Where(
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clsType => !clsType.IsAbstract && clsType.IsSubclassOf(typeof(ModifierMagnitudeCalculation)) && outFilter.IndexOf(clsType.Name) < 0
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clsType => !clsType.IsAbstract && clsType.IsSubclassOf(typeof(ModifierMagnitudeCalculation)) && outFilter.IndexOf(clsType.Name) < 0
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);
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);
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subTypeFromScriptableMMC.AddRange(lst);
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subTypeFromScriptableMMC.AddRange(lst);
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}
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}
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var dir = "Assets/GameScript/HotFix/GAS.UnityExt/Runtime/CodeGen";// gasSetting.LogicCodeGeneratePath;
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var dir = gasSetting.LogicCodeGeneratePath;// gasSetting.LogicCodeGeneratePath;
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CodeGenScriptableMMCInjecter.GenCode(new CodeGenInfo()
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CodeGenScriptableMMCInjecter.GenCode(new CodeGenInfo()
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{
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{
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codeGenNameSpace = "JNGame.GAS",
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codeGenNameSpace = "JNGame.GAS",
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@ -1,5 +1,6 @@
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using JNGame.Serialization;
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using JNGame.Serialization;
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using UnityEngine;
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namespace GAS.Runtime
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namespace GAS.Runtime
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{
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{
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@ -13,10 +14,11 @@ namespace GAS.Runtime
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/// 编辑器预览用
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/// 编辑器预览用
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/// 【注意】 覆写时,记得用UNITY_EDITOR宏包裹,这是预览表现用的函数,不该被编译。
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/// 【注意】 覆写时,记得用UNITY_EDITOR宏包裹,这是预览表现用的函数,不该被编译。
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/// </summary>
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/// </summary>
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/// <param name="preview"></param>
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/// <param name="frame"></param>
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/// <param name="frame"></param>
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/// <param name="startFrame"></param>
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/// <param name="startFrame"></param>
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/// <param name="endFrame"></param>
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/// <param name="endFrame"></param>
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public virtual void OnEditorPreview(int frame, int startFrame, int endFrame)
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public virtual void OnEditorPreview(GameObject preview,int frame, int startFrame, int endFrame)
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{
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{
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}
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}
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#endif
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#endif
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@ -18,7 +18,7 @@ namespace JNGame.Runtime.GAS.Runtime
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#endif
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#endif
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//---------------- 全局信息 ------------------------------------------------------------------------------------------
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//---------------- 全局信息 ------------------------------------------------------------------------------------------
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private static int _TimeLineAbilityTickTime = 20;
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private static int _TimeLineAbilityTickTime = 100;
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public static int TimeLineAbilityTickTime => _TimeLineAbilityTickTime;
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public static int TimeLineAbilityTickTime => _TimeLineAbilityTickTime;
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public static int FrameRateValue => 1000 / _TimeLineAbilityTickTime;
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public static int FrameRateValue => 1000 / _TimeLineAbilityTickTime;
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@ -289,7 +289,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!4 &1449950259
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--- !u!4 &1449950259
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Transform:
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Transform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -23,11 +23,13 @@ namespace JNGame.GAS
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private void OnStartChanged()
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private void OnStartChanged()
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{
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{
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_task.start = start;
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Save();
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Save();
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}
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}
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private void OnEndChanged()
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private void OnEndChanged()
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{
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{
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_task.end = end;
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Save();
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Save();
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}
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}
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Binary file not shown.
Binary file not shown.
@ -27,16 +27,10 @@ MonoBehaviour:
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frameCount: 60
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frameCount: 60
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durationalCues:
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durationalCues:
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- trackName: "\u6301\u7EEDGameplayCue\u8F68\u9053"
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- trackName: "\u6301\u7EEDGameplayCue\u8F68\u9053"
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clipEvents:
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clipEvents: []
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- startFrame: 0
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durationFrame: 53
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cue: {fileID: 11400000, guid: 0a77e9c8e20008944a99814e0b5a4aed, type: 2}
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instantCues:
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instantCues:
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- trackName: "\u5373\u65F6Cue\u8F68\u9053"
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- trackName: "\u5373\u65F6Cue\u8F68\u9053"
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markEvents:
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markEvents: []
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- startFrame: 55
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cues:
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- {fileID: 11400000, guid: 041f193225d7b1e49a75af0003a4111b, type: 2}
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releaseGameplayEffect:
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releaseGameplayEffect:
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- trackName: "GameplayEffect\u91CA\u653E\u8F68\u9053"
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- trackName: "GameplayEffect\u91CA\u653E\u8F68\u9053"
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markEvents: []
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markEvents: []
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@ -53,12 +47,12 @@ MonoBehaviour:
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ongoingTasks:
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ongoingTasks:
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- trackName: Task Clips
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- trackName: Task Clips
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clipEvents:
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clipEvents:
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- startFrame: 19
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- startFrame: 9
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durationFrame: 20
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durationFrame: 46
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ongoingTask:
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ongoingTask:
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taskData:
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taskData:
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Type: JNGame.GAS.OngoingAbility_Debug
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Type: JNGame.GAS.OngoingAbility_Debug
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Data: '{"start":{"x":{"rawValue":0,"MilliRawValue":0},"y":{"rawValue":0,"MilliRawValue":0},"z":{"rawValue":0,"MilliRawValue":0},"RawX":0,"RawY":0,"RawZ":0,"Magnitude":{"rawValue":0,"MilliRawValue":0},"SqrMagnitude":{"rawValue":0,"MilliRawValue":0},"RawSqrMagnitude":0},"end":{"x":{"rawValue":0,"MilliRawValue":0},"y":{"rawValue":0,"MilliRawValue":0},"z":{"rawValue":0,"MilliRawValue":0},"RawX":0,"RawY":0,"RawZ":0,"Magnitude":{"rawValue":0,"MilliRawValue":0},"SqrMagnitude":{"rawValue":0,"MilliRawValue":0},"RawSqrMagnitude":0},"TypeId":2001}'
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Data: '{"start":{"x":{"rawValue":0,"MilliRawValue":0},"y":{"rawValue":0,"MilliRawValue":0},"z":{"rawValue":0,"MilliRawValue":0},"RawX":0,"RawY":0,"RawZ":0,"Magnitude":{"rawValue":0,"MilliRawValue":0},"SqrMagnitude":{"rawValue":0,"MilliRawValue":0},"RawSqrMagnitude":0},"end":{"x":{"rawValue":10000000,"MilliRawValue":10000},"y":{"rawValue":0,"MilliRawValue":0},"z":{"rawValue":0,"MilliRawValue":0},"RawX":10000000,"RawY":0,"RawZ":0,"Magnitude":{"rawValue":10000000,"MilliRawValue":10000},"SqrMagnitude":{"rawValue":100000000,"MilliRawValue":100000},"RawSqrMagnitude":100000000000000},"TypeId":2001}'
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passiveGameplayEffects:
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passiveGameplayEffects:
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- trackName: Passive
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- trackName: Passive
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clipEvents: []
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clipEvents: []
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@ -13,8 +13,8 @@ MonoBehaviour:
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m_Name: GE_Player
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m_Name: GE_Player
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m_EditorClassIdentifier: JNGame.Runtime:GAS.Runtime:GameplayEffectAsset
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m_EditorClassIdentifier: JNGame.Runtime:GAS.Runtime:GameplayEffectAsset
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description:
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description:
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durationPolicy: 2
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durationPolicy: 3
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duration: 0
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duration: 1000
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period: 0
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period: 0
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periodExecutionId: 0
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periodExecutionId: 0
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periodExecution: {fileID: 0}
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periodExecution: {fileID: 0}
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@ -29,9 +29,36 @@ MonoBehaviour:
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clearStackOnOverflow: 0
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clearStackOnOverflow: 0
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overflowEffects: []
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overflowEffects: []
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grantedAbilities: []
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grantedAbilities: []
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modifiers: []
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modifiers:
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assetTags: []
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- attributeName: AS_BaseAttribute.HP
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grantedTags: []
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attributeSetName: AS_BaseAttribute
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attributeShortName: HP
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modiferMagnitude:
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rawValue: -10000000
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operation: 0
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mmc: {fileID: 11400000, guid: 331222964d02d1349b1a9c717605c8e9, type: 2}
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assetTags:
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- name: Buff
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hashCode: 937056111
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shortName: Buff
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ancestorHashCodes:
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ancestorNames: []
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- name: DeBuff
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hashCode: -251087900
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shortName: DeBuff
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ancestorHashCodes:
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ancestorNames: []
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grantedTags:
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- name: Buff
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hashCode: 937056111
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shortName: Buff
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ancestorHashCodes:
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ancestorNames: []
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- name: DeBuff
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hashCode: -251087900
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shortName: DeBuff
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ancestorHashCodes:
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ancestorNames: []
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applicationRequiredTags: []
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applicationRequiredTags: []
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ongoingRequiredTags: []
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ongoingRequiredTags: []
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removeGameplayEffectsWithTags: []
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removeGameplayEffectsWithTags: []
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@ -12,4 +12,4 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: b964e9ee395740d6b0f8e42978c1ba35, type: 3}
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m_Script: {fileID: 11500000, guid: b964e9ee395740d6b0f8e42978c1ba35, type: 3}
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m_Name: MMC_AttrModCalculation
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m_Name: MMC_AttrModCalculation
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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Description: "\u57FA\u7840\u8FD0\u7B97"
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description:
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@ -2,14 +2,13 @@ using GAS.Runtime;
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using JNGame.Math;
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using JNGame.Math;
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using UnityEngine;
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using UnityEngine;
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namespace GASSamples.Scripts.GAS.MMC
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namespace JNGame.GAS
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{
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{
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/// <summary>
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/// <summary>
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/// 基础运算
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/// 基础运算
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/// </summary>
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/// </summary>
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[CreateAssetMenu(fileName = "AttrModCalculation", menuName = "GAS/MMC/AttrModCalculation")]
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[CreateAssetMenu(fileName = "AttrModCalculation", menuName = "GAS/MMC/AttrModCalculation")]
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public class AttrModCalculation : ModifierMagnitudeCalculation
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public partial class AttrModCalculation : ModifierMagnitudeCalculation
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{
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{
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public override LFloat CalculateMagnitude(GameplayEffectSpec spec, LFloat modifierMagnitude)
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public override LFloat CalculateMagnitude(GameplayEffectSpec spec, LFloat modifierMagnitude)
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{
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{
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 9fc319df13794dafaafc817e1f0d28e0
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timeCreated: 1729684521
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@ -0,0 +1,13 @@
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using GAS.Runtime;
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using JNGame.Math;
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namespace JNGame.GAS
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{
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public partial class PureAttrModCalculation : PureModifierMagnitudeCalculation
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{
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public override LFloat CalculateMagnitude(GameplayEffectSpec spec, LFloat modifierMagnitude)
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{
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return modifierMagnitude;
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}
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}
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}
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@ -0,0 +1,3 @@
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|
fileFormatVersion: 2
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|
guid: 245e55c61ef243a8a4fb6700840bbfbe
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timeCreated: 1729684529
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@ -1,4 +1,5 @@
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using GAS.Runtime;
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using GAS.Runtime;
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using GASSamples.Scripts.Game.GAS;
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using JNGame.Math;
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using JNGame.Math;
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using UnityEngine;
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using UnityEngine;
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@ -15,13 +16,19 @@ namespace JNGame.GAS
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/// 编辑器预览用
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/// 编辑器预览用
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/// 【注意】 覆写时,记得用UNITY_EDITOR宏包裹,这是预览表现用的函数,不该被编译。
|
/// 【注意】 覆写时,记得用UNITY_EDITOR宏包裹,这是预览表现用的函数,不该被编译。
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/// </summary>
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/// </summary>
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/// <param name="preview"></param>
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/// <param name="frame"></param>
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/// <param name="frame"></param>
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/// <param name="startFrame"></param>
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/// <param name="startFrame"></param>
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/// <param name="endFrame"></param>
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/// <param name="endFrame"></param>
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public override void OnEditorPreview(int frame, int startFrame, int endFrame)
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public override void OnEditorPreview(GameObject preview,int frame, int startFrame, int endFrame)
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{
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{
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Debug.Log($"OnEditorPreview {Vector3.Lerp(start.ToVector3(),end.ToVector3(),(float)frame / (float)endFrame)}");
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Debug.Log($"OnEditorPreview {Vector3.Lerp(start.ToVector3(),end.ToVector3(),(float)frame / (float)endFrame)}");
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// _spec.Owner.gameObject.transform.position = Vector3.Lerp(start, end, (float)startFrame / endFrame);
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if (frame >= startFrame && frame <= endFrame)
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{
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preview.transform.position = Vector3.Lerp(start.ToVector3(), end.ToVector3(), (float)(frame - startFrame) / endFrame);
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}
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|
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}
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}
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#endif
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#endif
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|
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@ -37,7 +44,8 @@ namespace JNGame.GAS
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|
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public override void OnTick(int frameIndex, int startFrame, int endFrame)
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public override void OnTick(int frameIndex, int startFrame, int endFrame)
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{
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{
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Debug.Log("OnTick");
|
Debug.Log($"OnTick {frameIndex} {startFrame} {endFrame}");
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((GAbilitySystemComponent)m_Spec.Owner).Entity.Transform.Position = LVector3.Lerp(start, end, (LFloat)(frameIndex - startFrame) / endFrame);
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}
|
}
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}
|
}
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}
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}
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@ -10,6 +10,7 @@ namespace JNGame.GAS
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/// </summary>
|
/// </summary>
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public enum EnumGameMMCType
|
public enum EnumGameMMCType
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{
|
{
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PureAttrModCalculation = 11,
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|
|
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}
|
}
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|
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@ -19,6 +20,7 @@ namespace JNGame.GAS
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{
|
{
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private partial void InternalMMCInject()
|
private partial void InternalMMCInject()
|
||||||
{
|
{
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||||||
|
MMCFactory.Register((ushort)EnumGameMMCType.PureAttrModCalculation, () => new JNGame.GAS.PureAttrModCalculation());
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|
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||||||
}
|
}
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||||||
}
|
}
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@ -27,6 +29,7 @@ namespace JNGame.GAS
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|
|
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#region MMC枚举ID自动生成
|
#region MMC枚举ID自动生成
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|
|
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public partial class PureAttrModCalculation { public override ushort TypeId => (ushort)EnumGameMMCType.PureAttrModCalculation; }
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|
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|
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#endregion
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#endregion
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@ -0,0 +1,15 @@
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|
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|
// auto generate by tools, DO NOT Modify it!!!
|
||||||
|
|
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|
using GAS.Runtime;
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|
|
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|
namespace JNGame.GAS
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{
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#region MMC枚举ID自动生成
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|
|
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public partial class AttrModCalculation { public override ushort TypeId => (ushort)EnumGameMMCType.PureAttrModCalculation; }
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|
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|
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#endregion
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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||||||
|
guid: 512ade587fbbbe74f9222d8706fc0d52
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|
MonoImporter:
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|
externalObjects: {}
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|
serializedVersion: 2
|
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|
defaultReferences: []
|
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|
executionOrder: 0
|
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|
icon: {instanceID: 0}
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|
userData:
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||||||
|
assetBundleName:
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||||||
|
assetBundleVariant:
|
@ -0,0 +1,6 @@
|
|||||||
|
|
||||||
|
// auto generate by tools, DO NOT Modify it!!!
|
||||||
|
|
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|
using GAS.Runtime;
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|
using JNGame.Serialization;
|
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|
|
@ -0,0 +1,11 @@
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|
fileFormatVersion: 2
|
||||||
|
guid: f93367265969138459490f9610f26310
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||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -88,6 +88,7 @@
|
|||||||
<Compile Include="Assets\Scripts\GASSamples\Scripts\Game\Logic\Entity\Nodes\Component\Components\JNGASComponent.cs" />
|
<Compile Include="Assets\Scripts\GASSamples\Scripts\Game\Logic\Entity\Nodes\Component\Components\JNGASComponent.cs" />
|
||||||
<Compile Include="Assets\Scripts\GASSamples\Scripts\Game\Logic\Entity\Nodes\Component\Lookup\JNGASBoxLookup.cs" />
|
<Compile Include="Assets\Scripts\GASSamples\Scripts\Game\Logic\Entity\Nodes\Component\Lookup\JNGASBoxLookup.cs" />
|
||||||
<Compile Include="Assets\Scripts\GASSamples\Scripts\GenCode\CodeGen_AbilityTaskExtSerialization.cs" />
|
<Compile Include="Assets\Scripts\GASSamples\Scripts\GenCode\CodeGen_AbilityTaskExtSerialization.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\GASSamples\Scripts\GAS\MMC\Pure\PureAttrModCalculation.cs" />
|
||||||
<Compile Include="Assets\Scripts\GASSamples\Scripts\GAS\GASInjector.cs" />
|
<Compile Include="Assets\Scripts\GASSamples\Scripts\GAS\GASInjector.cs" />
|
||||||
<Compile Include="Assets\Scripts\GASSamples\Scripts\GAS\GameplayCue\GameplayCue_PlayerDemo02.cs" />
|
<Compile Include="Assets\Scripts\GASSamples\Scripts\GAS\GameplayCue\GameplayCue_PlayerDemo02.cs" />
|
||||||
<Compile Include="Assets\Scripts\GASSamples\Scripts\Game\Logic\System\Logic\DWorldSystem.cs" />
|
<Compile Include="Assets\Scripts\GASSamples\Scripts\Game\Logic\System\Logic\DWorldSystem.cs" />
|
||||||
@ -102,11 +103,13 @@
|
|||||||
<Compile Include="Assets\Scripts\GASSamples\Scripts\Game\View\DViewSystem.cs" />
|
<Compile Include="Assets\Scripts\GASSamples\Scripts\Game\View\DViewSystem.cs" />
|
||||||
<Compile Include="Assets\Scripts\GASSamples\Scripts\Gen\GAttrLib.gen.cs" />
|
<Compile Include="Assets\Scripts\GASSamples\Scripts\Gen\GAttrLib.gen.cs" />
|
||||||
<Compile Include="Assets\Scripts\GASSamples\Scripts\Game\Logic\System\Usual\DDataSystem.cs" />
|
<Compile Include="Assets\Scripts\GASSamples\Scripts\Game\Logic\System\Usual\DDataSystem.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\GASSamples\Scripts\GenCode\CodeGen_ScriptableMMCExt.cs" />
|
||||||
<Compile Include="Assets\Scripts\GASSamples\Scripts\GAS\GameplayCue\GameplayCueDurational_PlayerDemo01.cs" />
|
<Compile Include="Assets\Scripts\GASSamples\Scripts\GAS\GameplayCue\GameplayCueDurational_PlayerDemo01.cs" />
|
||||||
<Compile Include="Assets\Scripts\GASSamples\Scripts\Gen\GAttrSetLib.gen.cs" />
|
<Compile Include="Assets\Scripts\GASSamples\Scripts\Gen\GAttrSetLib.gen.cs" />
|
||||||
<Compile Include="Assets\Scripts\GASSamples\Scripts\App.cs" />
|
<Compile Include="Assets\Scripts\GASSamples\Scripts\App.cs" />
|
||||||
<Compile Include="Assets\Scripts\GASSamples\Scripts\Gen\GTagLib.gen.cs" />
|
<Compile Include="Assets\Scripts\GASSamples\Scripts\Gen\GTagLib.gen.cs" />
|
||||||
<Compile Include="Assets\Scripts\GASSamples\Scripts\Gen\GAbilityLib.gen.cs" />
|
<Compile Include="Assets\Scripts\GASSamples\Scripts\Gen\GAbilityLib.gen.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\GASSamples\Scripts\GenCode\CodeGen_ScriptableMMCExtSerialization.cs" />
|
||||||
<Compile Include="Assets\Scripts\GASSamples\Scripts\GenCode\CodeGen_TaregetCatcherExt.cs" />
|
<Compile Include="Assets\Scripts\GASSamples\Scripts\GenCode\CodeGen_TaregetCatcherExt.cs" />
|
||||||
<Compile Include="Assets\Scripts\GASSamples\Scripts\Main.cs" />
|
<Compile Include="Assets\Scripts\GASSamples\Scripts\Main.cs" />
|
||||||
<Compile Include="Assets\Scripts\GASSamples\Scripts\Game\Data\JNGASBoxDataSystem.cs" />
|
<Compile Include="Assets\Scripts\GASSamples\Scripts\Game\Data\JNGASBoxDataSystem.cs" />
|
||||||
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -4,22 +4,3 @@ Cmd: initializeCompiler
|
|||||||
Cmd: preprocess
|
Cmd: preprocess
|
||||||
insize=4032 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
|
insize=4032 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Unhandled exception: Protocol error - failed to read magic number (error -2147483644, transferred 0/4)
|
|
||||||
|
|
||||||
Quitting shader compiler process
|
|
||||||
|
|
||||||
|
@ -1,75 +1,6 @@
|
|||||||
Base path: 'D:/Unity/2022.3.1f1/Editor/Data', plugins path 'D:/Unity/2022.3.1f1/Editor/Data/PlaybackEngines'
|
Base path: 'D:/Unity/2022.3.1f1/Editor/Data', plugins path 'D:/Unity/2022.3.1f1/Editor/Data/PlaybackEngines'
|
||||||
Cmd: initializeCompiler
|
Cmd: initializeCompiler
|
||||||
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=4032 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
|
|
||||||
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=4032 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
|
|
||||||
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=1516 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=295
|
|
||||||
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=4032 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
|
|
||||||
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=1516 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=295
|
|
||||||
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=4032 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
|
|
||||||
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=1516 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=295
|
|
||||||
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=1516 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=295
|
|
||||||
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=1516 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=295
|
|
||||||
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=4032 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
|
|
||||||
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=1516 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=295
|
|
||||||
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=1516 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=295
|
|
||||||
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=4032 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
|
|
||||||
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=1516 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=295
|
|
||||||
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=1516 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=295
|
|
||||||
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=4032 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
|
|
||||||
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=1516 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=295
|
|
||||||
|
|
||||||
|
|
||||||
Cmd: preprocess
|
Cmd: preprocess
|
||||||
insize=4032 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
|
insize=4032 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
|
||||||
|
|
||||||
@ -98,43 +29,6 @@ Cmd: preprocess
|
|||||||
insize=4032 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
|
insize=4032 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
|
||||||
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=4032 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
|
|
||||||
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=4032 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
|
|
||||||
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=4032 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
|
|
||||||
|
|
||||||
|
|
||||||
Cmd: preprocess
|
Cmd: preprocess
|
||||||
insize=1516 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=295
|
insize=1516 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=295
|
||||||
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=4032 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
|
|
||||||
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=4032 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
|
|
||||||
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=4032 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
|
|
||||||
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=4032 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
|
|
||||||
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=4032 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
|
|
||||||
|
|
||||||
|
|
||||||
Cmd: preprocess
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|
||||||
insize=4032 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
|
|
||||||
|
|
||||||
Cmd: shutdown
|
|
||||||
|
Loading…
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Reference in New Issue
Block a user