mirror of
https://gitee.com/jisol/jisol-game/
synced 2026-06-10 02:56:57 +00:00
提交GAS
This commit is contained in:
+1
-1
@@ -61,7 +61,7 @@ namespace GAS.Editor
|
|||||||
{
|
{
|
||||||
if (frameIndex < startFrame || frameIndex > endFrame) return;
|
if (frameIndex < startFrame || frameIndex > endFrame) return;
|
||||||
var ongoingAbilityTask = TaskClipData.Load();
|
var ongoingAbilityTask = TaskClipData.Load();
|
||||||
ongoingAbilityTask.OnEditorPreview( frameIndex, startFrame, endFrame);
|
ongoingAbilityTask.OnEditorPreview( AbilityTimelineEditorWindow.Instance.PreviewObject,frameIndex, startFrame, endFrame);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override UnityEngine.Object DataInspector => TaskClipEditor.Create(this);
|
public override UnityEngine.Object DataInspector => TaskClipEditor.Create(this);
|
||||||
|
|||||||
@@ -174,14 +174,16 @@ namespace GAS.Editor
|
|||||||
var assembly = assemblies[i];
|
var assembly = assemblies[i];
|
||||||
if (assembly == null) { continue; }
|
if (assembly == null) { continue; }
|
||||||
var assName = assembly.GetName().Name;
|
var assName = assembly.GetName().Name;
|
||||||
if (!"GAS.UnityExt.Runtime".Equals(assName)) { continue; }
|
if ("JNGame.Runtime".Equals(assName)) { continue; }
|
||||||
|
if ("JNGame.Root".Equals(assName)) { continue; }
|
||||||
|
if ("JNGame.Editor".Equals(assName)) { continue; }
|
||||||
// 筛选非抽象的ModifierMagnitudeCalculation派生类
|
// 筛选非抽象的ModifierMagnitudeCalculation派生类
|
||||||
var lst = assembly.GetTypes().Where(
|
var lst = assembly.GetTypes().Where(
|
||||||
clsType => !clsType.IsAbstract && clsType.IsSubclassOf(typeof(ModifierMagnitudeCalculation)) && outFilter.IndexOf(clsType.Name) < 0
|
clsType => !clsType.IsAbstract && clsType.IsSubclassOf(typeof(ModifierMagnitudeCalculation)) && outFilter.IndexOf(clsType.Name) < 0
|
||||||
);
|
);
|
||||||
subTypeFromScriptableMMC.AddRange(lst);
|
subTypeFromScriptableMMC.AddRange(lst);
|
||||||
}
|
}
|
||||||
var dir = "Assets/GameScript/HotFix/GAS.UnityExt/Runtime/CodeGen";// gasSetting.LogicCodeGeneratePath;
|
var dir = gasSetting.LogicCodeGeneratePath;// gasSetting.LogicCodeGeneratePath;
|
||||||
CodeGenScriptableMMCInjecter.GenCode(new CodeGenInfo()
|
CodeGenScriptableMMCInjecter.GenCode(new CodeGenInfo()
|
||||||
{
|
{
|
||||||
codeGenNameSpace = "JNGame.GAS",
|
codeGenNameSpace = "JNGame.GAS",
|
||||||
|
|||||||
+3
-1
@@ -1,5 +1,6 @@
|
|||||||
|
|
||||||
using JNGame.Serialization;
|
using JNGame.Serialization;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
namespace GAS.Runtime
|
namespace GAS.Runtime
|
||||||
{
|
{
|
||||||
@@ -13,10 +14,11 @@ namespace GAS.Runtime
|
|||||||
/// 编辑器预览用
|
/// 编辑器预览用
|
||||||
/// 【注意】 覆写时,记得用UNITY_EDITOR宏包裹,这是预览表现用的函数,不该被编译。
|
/// 【注意】 覆写时,记得用UNITY_EDITOR宏包裹,这是预览表现用的函数,不该被编译。
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
/// <param name="preview"></param>
|
||||||
/// <param name="frame"></param>
|
/// <param name="frame"></param>
|
||||||
/// <param name="startFrame"></param>
|
/// <param name="startFrame"></param>
|
||||||
/// <param name="endFrame"></param>
|
/// <param name="endFrame"></param>
|
||||||
public virtual void OnEditorPreview(int frame, int startFrame, int endFrame)
|
public virtual void OnEditorPreview(GameObject preview,int frame, int startFrame, int endFrame)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ namespace JNGame.Runtime.GAS.Runtime
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
//---------------- 全局信息 ------------------------------------------------------------------------------------------
|
//---------------- 全局信息 ------------------------------------------------------------------------------------------
|
||||||
private static int _TimeLineAbilityTickTime = 20;
|
private static int _TimeLineAbilityTickTime = 100;
|
||||||
public static int TimeLineAbilityTickTime => _TimeLineAbilityTickTime;
|
public static int TimeLineAbilityTickTime => _TimeLineAbilityTickTime;
|
||||||
public static int FrameRateValue => 1000 / _TimeLineAbilityTickTime;
|
public static int FrameRateValue => 1000 / _TimeLineAbilityTickTime;
|
||||||
|
|
||||||
|
|||||||
@@ -289,7 +289,7 @@ GameObject:
|
|||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
m_StaticEditorFlags: 0
|
m_StaticEditorFlags: 0
|
||||||
m_IsActive: 0
|
m_IsActive: 1
|
||||||
--- !u!4 &1449950259
|
--- !u!4 &1449950259
|
||||||
Transform:
|
Transform:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|||||||
+2
@@ -23,11 +23,13 @@ namespace JNGame.GAS
|
|||||||
|
|
||||||
private void OnStartChanged()
|
private void OnStartChanged()
|
||||||
{
|
{
|
||||||
|
_task.start = start;
|
||||||
Save();
|
Save();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnEndChanged()
|
private void OnEndChanged()
|
||||||
{
|
{
|
||||||
|
_task.end = end;
|
||||||
Save();
|
Save();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
@@ -27,16 +27,10 @@ MonoBehaviour:
|
|||||||
frameCount: 60
|
frameCount: 60
|
||||||
durationalCues:
|
durationalCues:
|
||||||
- trackName: "\u6301\u7EEDGameplayCue\u8F68\u9053"
|
- trackName: "\u6301\u7EEDGameplayCue\u8F68\u9053"
|
||||||
clipEvents:
|
clipEvents: []
|
||||||
- startFrame: 0
|
|
||||||
durationFrame: 53
|
|
||||||
cue: {fileID: 11400000, guid: 0a77e9c8e20008944a99814e0b5a4aed, type: 2}
|
|
||||||
instantCues:
|
instantCues:
|
||||||
- trackName: "\u5373\u65F6Cue\u8F68\u9053"
|
- trackName: "\u5373\u65F6Cue\u8F68\u9053"
|
||||||
markEvents:
|
markEvents: []
|
||||||
- startFrame: 55
|
|
||||||
cues:
|
|
||||||
- {fileID: 11400000, guid: 041f193225d7b1e49a75af0003a4111b, type: 2}
|
|
||||||
releaseGameplayEffect:
|
releaseGameplayEffect:
|
||||||
- trackName: "GameplayEffect\u91CA\u653E\u8F68\u9053"
|
- trackName: "GameplayEffect\u91CA\u653E\u8F68\u9053"
|
||||||
markEvents: []
|
markEvents: []
|
||||||
@@ -53,12 +47,12 @@ MonoBehaviour:
|
|||||||
ongoingTasks:
|
ongoingTasks:
|
||||||
- trackName: Task Clips
|
- trackName: Task Clips
|
||||||
clipEvents:
|
clipEvents:
|
||||||
- startFrame: 19
|
- startFrame: 9
|
||||||
durationFrame: 20
|
durationFrame: 46
|
||||||
ongoingTask:
|
ongoingTask:
|
||||||
taskData:
|
taskData:
|
||||||
Type: JNGame.GAS.OngoingAbility_Debug
|
Type: JNGame.GAS.OngoingAbility_Debug
|
||||||
Data: '{"start":{"x":{"rawValue":0,"MilliRawValue":0},"y":{"rawValue":0,"MilliRawValue":0},"z":{"rawValue":0,"MilliRawValue":0},"RawX":0,"RawY":0,"RawZ":0,"Magnitude":{"rawValue":0,"MilliRawValue":0},"SqrMagnitude":{"rawValue":0,"MilliRawValue":0},"RawSqrMagnitude":0},"end":{"x":{"rawValue":0,"MilliRawValue":0},"y":{"rawValue":0,"MilliRawValue":0},"z":{"rawValue":0,"MilliRawValue":0},"RawX":0,"RawY":0,"RawZ":0,"Magnitude":{"rawValue":0,"MilliRawValue":0},"SqrMagnitude":{"rawValue":0,"MilliRawValue":0},"RawSqrMagnitude":0},"TypeId":2001}'
|
Data: '{"start":{"x":{"rawValue":0,"MilliRawValue":0},"y":{"rawValue":0,"MilliRawValue":0},"z":{"rawValue":0,"MilliRawValue":0},"RawX":0,"RawY":0,"RawZ":0,"Magnitude":{"rawValue":0,"MilliRawValue":0},"SqrMagnitude":{"rawValue":0,"MilliRawValue":0},"RawSqrMagnitude":0},"end":{"x":{"rawValue":10000000,"MilliRawValue":10000},"y":{"rawValue":0,"MilliRawValue":0},"z":{"rawValue":0,"MilliRawValue":0},"RawX":10000000,"RawY":0,"RawZ":0,"Magnitude":{"rawValue":10000000,"MilliRawValue":10000},"SqrMagnitude":{"rawValue":100000000,"MilliRawValue":100000},"RawSqrMagnitude":100000000000000},"TypeId":2001}'
|
||||||
passiveGameplayEffects:
|
passiveGameplayEffects:
|
||||||
- trackName: Passive
|
- trackName: Passive
|
||||||
clipEvents: []
|
clipEvents: []
|
||||||
|
|||||||
@@ -13,8 +13,8 @@ MonoBehaviour:
|
|||||||
m_Name: GE_Player
|
m_Name: GE_Player
|
||||||
m_EditorClassIdentifier: JNGame.Runtime:GAS.Runtime:GameplayEffectAsset
|
m_EditorClassIdentifier: JNGame.Runtime:GAS.Runtime:GameplayEffectAsset
|
||||||
description:
|
description:
|
||||||
durationPolicy: 2
|
durationPolicy: 3
|
||||||
duration: 0
|
duration: 1000
|
||||||
period: 0
|
period: 0
|
||||||
periodExecutionId: 0
|
periodExecutionId: 0
|
||||||
periodExecution: {fileID: 0}
|
periodExecution: {fileID: 0}
|
||||||
@@ -29,9 +29,36 @@ MonoBehaviour:
|
|||||||
clearStackOnOverflow: 0
|
clearStackOnOverflow: 0
|
||||||
overflowEffects: []
|
overflowEffects: []
|
||||||
grantedAbilities: []
|
grantedAbilities: []
|
||||||
modifiers: []
|
modifiers:
|
||||||
assetTags: []
|
- attributeName: AS_BaseAttribute.HP
|
||||||
grantedTags: []
|
attributeSetName: AS_BaseAttribute
|
||||||
|
attributeShortName: HP
|
||||||
|
modiferMagnitude:
|
||||||
|
rawValue: -10000000
|
||||||
|
operation: 0
|
||||||
|
mmc: {fileID: 11400000, guid: 331222964d02d1349b1a9c717605c8e9, type: 2}
|
||||||
|
assetTags:
|
||||||
|
- name: Buff
|
||||||
|
hashCode: 937056111
|
||||||
|
shortName: Buff
|
||||||
|
ancestorHashCodes:
|
||||||
|
ancestorNames: []
|
||||||
|
- name: DeBuff
|
||||||
|
hashCode: -251087900
|
||||||
|
shortName: DeBuff
|
||||||
|
ancestorHashCodes:
|
||||||
|
ancestorNames: []
|
||||||
|
grantedTags:
|
||||||
|
- name: Buff
|
||||||
|
hashCode: 937056111
|
||||||
|
shortName: Buff
|
||||||
|
ancestorHashCodes:
|
||||||
|
ancestorNames: []
|
||||||
|
- name: DeBuff
|
||||||
|
hashCode: -251087900
|
||||||
|
shortName: DeBuff
|
||||||
|
ancestorHashCodes:
|
||||||
|
ancestorNames: []
|
||||||
applicationRequiredTags: []
|
applicationRequiredTags: []
|
||||||
ongoingRequiredTags: []
|
ongoingRequiredTags: []
|
||||||
removeGameplayEffectsWithTags: []
|
removeGameplayEffectsWithTags: []
|
||||||
|
|||||||
+1
-1
@@ -12,4 +12,4 @@ MonoBehaviour:
|
|||||||
m_Script: {fileID: 11500000, guid: b964e9ee395740d6b0f8e42978c1ba35, type: 3}
|
m_Script: {fileID: 11500000, guid: b964e9ee395740d6b0f8e42978c1ba35, type: 3}
|
||||||
m_Name: MMC_AttrModCalculation
|
m_Name: MMC_AttrModCalculation
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
Description: "\u57FA\u7840\u8FD0\u7B97"
|
description:
|
||||||
|
|||||||
@@ -2,14 +2,13 @@ using GAS.Runtime;
|
|||||||
using JNGame.Math;
|
using JNGame.Math;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace GASSamples.Scripts.GAS.MMC
|
namespace JNGame.GAS
|
||||||
{
|
{
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 基础运算
|
/// 基础运算
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[CreateAssetMenu(fileName = "AttrModCalculation", menuName = "GAS/MMC/AttrModCalculation")]
|
[CreateAssetMenu(fileName = "AttrModCalculation", menuName = "GAS/MMC/AttrModCalculation")]
|
||||||
public class AttrModCalculation : ModifierMagnitudeCalculation
|
public partial class AttrModCalculation : ModifierMagnitudeCalculation
|
||||||
{
|
{
|
||||||
public override LFloat CalculateMagnitude(GameplayEffectSpec spec, LFloat modifierMagnitude)
|
public override LFloat CalculateMagnitude(GameplayEffectSpec spec, LFloat modifierMagnitude)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9fc319df13794dafaafc817e1f0d28e0
|
||||||
|
timeCreated: 1729684521
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
using GAS.Runtime;
|
||||||
|
using JNGame.Math;
|
||||||
|
|
||||||
|
namespace JNGame.GAS
|
||||||
|
{
|
||||||
|
public partial class PureAttrModCalculation : PureModifierMagnitudeCalculation
|
||||||
|
{
|
||||||
|
public override LFloat CalculateMagnitude(GameplayEffectSpec spec, LFloat modifierMagnitude)
|
||||||
|
{
|
||||||
|
return modifierMagnitude;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 245e55c61ef243a8a4fb6700840bbfbe
|
||||||
|
timeCreated: 1729684529
|
||||||
+11
-3
@@ -1,4 +1,5 @@
|
|||||||
using GAS.Runtime;
|
using GAS.Runtime;
|
||||||
|
using GASSamples.Scripts.Game.GAS;
|
||||||
using JNGame.Math;
|
using JNGame.Math;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
@@ -15,13 +16,19 @@ namespace JNGame.GAS
|
|||||||
/// 编辑器预览用
|
/// 编辑器预览用
|
||||||
/// 【注意】 覆写时,记得用UNITY_EDITOR宏包裹,这是预览表现用的函数,不该被编译。
|
/// 【注意】 覆写时,记得用UNITY_EDITOR宏包裹,这是预览表现用的函数,不该被编译。
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
/// <param name="preview"></param>
|
||||||
/// <param name="frame"></param>
|
/// <param name="frame"></param>
|
||||||
/// <param name="startFrame"></param>
|
/// <param name="startFrame"></param>
|
||||||
/// <param name="endFrame"></param>
|
/// <param name="endFrame"></param>
|
||||||
public override void OnEditorPreview(int frame, int startFrame, int endFrame)
|
public override void OnEditorPreview(GameObject preview,int frame, int startFrame, int endFrame)
|
||||||
{
|
{
|
||||||
Debug.Log($"OnEditorPreview {Vector3.Lerp(start.ToVector3(),end.ToVector3(),(float)frame / (float)endFrame)}");
|
Debug.Log($"OnEditorPreview {Vector3.Lerp(start.ToVector3(),end.ToVector3(),(float)frame / (float)endFrame)}");
|
||||||
// _spec.Owner.gameObject.transform.position = Vector3.Lerp(start, end, (float)startFrame / endFrame);
|
|
||||||
|
if (frame >= startFrame && frame <= endFrame)
|
||||||
|
{
|
||||||
|
preview.transform.position = Vector3.Lerp(start.ToVector3(), end.ToVector3(), (float)(frame - startFrame) / endFrame);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
@@ -37,7 +44,8 @@ namespace JNGame.GAS
|
|||||||
|
|
||||||
public override void OnTick(int frameIndex, int startFrame, int endFrame)
|
public override void OnTick(int frameIndex, int startFrame, int endFrame)
|
||||||
{
|
{
|
||||||
Debug.Log("OnTick");
|
Debug.Log($"OnTick {frameIndex} {startFrame} {endFrame}");
|
||||||
|
((GAbilitySystemComponent)m_Spec.Owner).Entity.Transform.Position = LVector3.Lerp(start, end, (LFloat)(frameIndex - startFrame) / endFrame);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -10,6 +10,7 @@ namespace JNGame.GAS
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public enum EnumGameMMCType
|
public enum EnumGameMMCType
|
||||||
{
|
{
|
||||||
|
PureAttrModCalculation = 11,
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -19,6 +20,7 @@ namespace JNGame.GAS
|
|||||||
{
|
{
|
||||||
private partial void InternalMMCInject()
|
private partial void InternalMMCInject()
|
||||||
{
|
{
|
||||||
|
MMCFactory.Register((ushort)EnumGameMMCType.PureAttrModCalculation, () => new JNGame.GAS.PureAttrModCalculation());
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -27,6 +29,7 @@ namespace JNGame.GAS
|
|||||||
|
|
||||||
#region MMC枚举ID自动生成
|
#region MMC枚举ID自动生成
|
||||||
|
|
||||||
|
public partial class PureAttrModCalculation { public override ushort TypeId => (ushort)EnumGameMMCType.PureAttrModCalculation; }
|
||||||
|
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|||||||
@@ -0,0 +1,15 @@
|
|||||||
|
|
||||||
|
// auto generate by tools, DO NOT Modify it!!!
|
||||||
|
|
||||||
|
using GAS.Runtime;
|
||||||
|
|
||||||
|
namespace JNGame.GAS
|
||||||
|
{
|
||||||
|
#region MMC枚举ID自动生成
|
||||||
|
|
||||||
|
public partial class AttrModCalculation { public override ushort TypeId => (ushort)EnumGameMMCType.PureAttrModCalculation; }
|
||||||
|
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 512ade587fbbbe74f9222d8706fc0d52
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
+6
@@ -0,0 +1,6 @@
|
|||||||
|
|
||||||
|
// auto generate by tools, DO NOT Modify it!!!
|
||||||
|
|
||||||
|
using GAS.Runtime;
|
||||||
|
using JNGame.Serialization;
|
||||||
|
|
||||||
+11
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f93367265969138459490f9610f26310
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -88,6 +88,7 @@
|
|||||||
<Compile Include="Assets\Scripts\GASSamples\Scripts\Game\Logic\Entity\Nodes\Component\Components\JNGASComponent.cs" />
|
<Compile Include="Assets\Scripts\GASSamples\Scripts\Game\Logic\Entity\Nodes\Component\Components\JNGASComponent.cs" />
|
||||||
<Compile Include="Assets\Scripts\GASSamples\Scripts\Game\Logic\Entity\Nodes\Component\Lookup\JNGASBoxLookup.cs" />
|
<Compile Include="Assets\Scripts\GASSamples\Scripts\Game\Logic\Entity\Nodes\Component\Lookup\JNGASBoxLookup.cs" />
|
||||||
<Compile Include="Assets\Scripts\GASSamples\Scripts\GenCode\CodeGen_AbilityTaskExtSerialization.cs" />
|
<Compile Include="Assets\Scripts\GASSamples\Scripts\GenCode\CodeGen_AbilityTaskExtSerialization.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\GASSamples\Scripts\GAS\MMC\Pure\PureAttrModCalculation.cs" />
|
||||||
<Compile Include="Assets\Scripts\GASSamples\Scripts\GAS\GASInjector.cs" />
|
<Compile Include="Assets\Scripts\GASSamples\Scripts\GAS\GASInjector.cs" />
|
||||||
<Compile Include="Assets\Scripts\GASSamples\Scripts\GAS\GameplayCue\GameplayCue_PlayerDemo02.cs" />
|
<Compile Include="Assets\Scripts\GASSamples\Scripts\GAS\GameplayCue\GameplayCue_PlayerDemo02.cs" />
|
||||||
<Compile Include="Assets\Scripts\GASSamples\Scripts\Game\Logic\System\Logic\DWorldSystem.cs" />
|
<Compile Include="Assets\Scripts\GASSamples\Scripts\Game\Logic\System\Logic\DWorldSystem.cs" />
|
||||||
@@ -102,11 +103,13 @@
|
|||||||
<Compile Include="Assets\Scripts\GASSamples\Scripts\Game\View\DViewSystem.cs" />
|
<Compile Include="Assets\Scripts\GASSamples\Scripts\Game\View\DViewSystem.cs" />
|
||||||
<Compile Include="Assets\Scripts\GASSamples\Scripts\Gen\GAttrLib.gen.cs" />
|
<Compile Include="Assets\Scripts\GASSamples\Scripts\Gen\GAttrLib.gen.cs" />
|
||||||
<Compile Include="Assets\Scripts\GASSamples\Scripts\Game\Logic\System\Usual\DDataSystem.cs" />
|
<Compile Include="Assets\Scripts\GASSamples\Scripts\Game\Logic\System\Usual\DDataSystem.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\GASSamples\Scripts\GenCode\CodeGen_ScriptableMMCExt.cs" />
|
||||||
<Compile Include="Assets\Scripts\GASSamples\Scripts\GAS\GameplayCue\GameplayCueDurational_PlayerDemo01.cs" />
|
<Compile Include="Assets\Scripts\GASSamples\Scripts\GAS\GameplayCue\GameplayCueDurational_PlayerDemo01.cs" />
|
||||||
<Compile Include="Assets\Scripts\GASSamples\Scripts\Gen\GAttrSetLib.gen.cs" />
|
<Compile Include="Assets\Scripts\GASSamples\Scripts\Gen\GAttrSetLib.gen.cs" />
|
||||||
<Compile Include="Assets\Scripts\GASSamples\Scripts\App.cs" />
|
<Compile Include="Assets\Scripts\GASSamples\Scripts\App.cs" />
|
||||||
<Compile Include="Assets\Scripts\GASSamples\Scripts\Gen\GTagLib.gen.cs" />
|
<Compile Include="Assets\Scripts\GASSamples\Scripts\Gen\GTagLib.gen.cs" />
|
||||||
<Compile Include="Assets\Scripts\GASSamples\Scripts\Gen\GAbilityLib.gen.cs" />
|
<Compile Include="Assets\Scripts\GASSamples\Scripts\Gen\GAbilityLib.gen.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\GASSamples\Scripts\GenCode\CodeGen_ScriptableMMCExtSerialization.cs" />
|
||||||
<Compile Include="Assets\Scripts\GASSamples\Scripts\GenCode\CodeGen_TaregetCatcherExt.cs" />
|
<Compile Include="Assets\Scripts\GASSamples\Scripts\GenCode\CodeGen_TaregetCatcherExt.cs" />
|
||||||
<Compile Include="Assets\Scripts\GASSamples\Scripts\Main.cs" />
|
<Compile Include="Assets\Scripts\GASSamples\Scripts\Main.cs" />
|
||||||
<Compile Include="Assets\Scripts\GASSamples\Scripts\Game\Data\JNGASBoxDataSystem.cs" />
|
<Compile Include="Assets\Scripts\GASSamples\Scripts\Game\Data\JNGASBoxDataSystem.cs" />
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
+558
-1504
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
+532
-1462
File diff suppressed because it is too large
Load Diff
@@ -4,22 +4,3 @@ Cmd: initializeCompiler
|
|||||||
Cmd: preprocess
|
Cmd: preprocess
|
||||||
insize=4032 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
|
insize=4032 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Unhandled exception: Protocol error - failed to read magic number (error -2147483644, transferred 0/4)
|
|
||||||
|
|
||||||
Quitting shader compiler process
|
|
||||||
|
|
||||||
|
|||||||
@@ -1,75 +1,6 @@
|
|||||||
Base path: 'D:/Unity/2022.3.1f1/Editor/Data', plugins path 'D:/Unity/2022.3.1f1/Editor/Data/PlaybackEngines'
|
Base path: 'D:/Unity/2022.3.1f1/Editor/Data', plugins path 'D:/Unity/2022.3.1f1/Editor/Data/PlaybackEngines'
|
||||||
Cmd: initializeCompiler
|
Cmd: initializeCompiler
|
||||||
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=4032 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
|
|
||||||
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=4032 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
|
|
||||||
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=1516 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=295
|
|
||||||
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=4032 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
|
|
||||||
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=1516 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=295
|
|
||||||
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=4032 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
|
|
||||||
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=1516 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=295
|
|
||||||
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=1516 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=295
|
|
||||||
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=1516 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=295
|
|
||||||
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=4032 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
|
|
||||||
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=1516 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=295
|
|
||||||
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=1516 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=295
|
|
||||||
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=4032 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
|
|
||||||
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=1516 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=295
|
|
||||||
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=1516 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=295
|
|
||||||
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=4032 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
|
|
||||||
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=1516 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=295
|
|
||||||
|
|
||||||
|
|
||||||
Cmd: preprocess
|
Cmd: preprocess
|
||||||
insize=4032 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
|
insize=4032 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
|
||||||
|
|
||||||
@@ -98,43 +29,6 @@ Cmd: preprocess
|
|||||||
insize=4032 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
|
insize=4032 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
|
||||||
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=4032 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
|
|
||||||
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=4032 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
|
|
||||||
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=4032 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
|
|
||||||
|
|
||||||
|
|
||||||
Cmd: preprocess
|
Cmd: preprocess
|
||||||
insize=1516 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=295
|
insize=1516 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=295
|
||||||
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=4032 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
|
|
||||||
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=4032 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
|
|
||||||
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=4032 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
|
|
||||||
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=4032 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
|
|
||||||
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=4032 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
|
|
||||||
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=4032 file=/ surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
|
|
||||||
|
|
||||||
Cmd: shutdown
|
|
||||||
|
|||||||
Reference in New Issue
Block a user