mirror of
https://gitee.com/jisol/jisol-game/
synced 2025-06-26 11:24:46 +00:00
基础的数值计算
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@ -81,7 +81,7 @@
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"__id__": 1
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},
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"_children": [],
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"_active": false,
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"_active": true,
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"_components": [
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{
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"__id__": 3
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@ -157,7 +157,10 @@
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"_iso": 0,
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"_screenScale": 1,
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"_visibility": 1073741825,
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"_targetTexture": null,
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"_targetTexture": {
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"__uuid__": "a0d1e275-5512-493e-8e15-7d2db8beb48e",
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"__expectedType__": "cc.RenderTexture"
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},
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"_postProcess": null,
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"_usePostProcess": false,
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"_cameraType": -1,
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@ -1,8 +1,8 @@
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[
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{
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"id": 0,
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"Blood": 100,
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"Attack": 10,
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"Blood": 200,
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"Attack": 20,
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"Defend": 5
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}
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]
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@ -26,12 +26,12 @@ import { JAPI, JAPIConfig } from "../../extensions/ngame/assets/ngame/util/JAPI"
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import { AppData } from "./AppData";
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import AppAction from "./AppAction";
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// let APIPath = `http://localhost:8080`
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// let WsPath = `ws://localhost:8080/websocket`
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let APIPath = `http://localhost:8080`
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let WsPath = `ws://localhost:8080/websocket`
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// let APIPath = `http://192.168.1.23:8080`
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// let WsPath = `ws://192.168.1.23:8080/websocket`
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let APIPath = `http://192.168.0.113:8080`
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let WsPath = `ws://192.168.0.113:8080/websocket`
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// let APIPath = `http://192.168.0.113:8080`
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// let WsPath = `ws://192.168.0.113:8080/websocket`
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// let APIPath = `https://api.pet.jisol.cn`
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// let WsPath = `wss://api.pet.jisol.cn/websocket`
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@ -10,7 +10,7 @@ export enum GTowards{
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export default class GObject<T> extends JNGSyncProtoBase<T>{
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//当前模式
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_mode:GBaseMode<{}>;
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_mode:GBaseMode<{},{}>;
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//是否镜像
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_isMirror:boolean = false;
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@ -26,10 +26,10 @@ export default class GObject<T> extends JNGSyncProtoBase<T>{
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this._isMirror = value;
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}
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get mode():GBaseMode<{}>{
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get mode():GBaseMode<{},{}>{
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return this._mode;
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}
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set mode(value:GBaseMode<{}>){
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set mode(value:GBaseMode<{},{}>){
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this._mode = value;
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}
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@ -1,5 +1,7 @@
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import { TB } from "../../../../resources/config/data/schema";
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import GRoleAttack from "../common/GRoleAttack";
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import GRoleDefault from "../role/GRoleDefault";
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import { GRoleAttackType } from "../values/GRoleValues";
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import { GAttackBase } from "./GAttack";
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@ -7,7 +9,7 @@ import { GAttackBase } from "./GAttack";
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export default class GAttackNormal implements GAttackBase{
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attack(role: GRoleDefault, info: TB.TbGRoleAttack) {
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role.fsm.enemy.onHit();
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GRoleAttack.onNormalAttack(role,role.fsm.enemy); //普通攻击
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}
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}
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@ -12,6 +12,7 @@ import GDetection from "../common/GDetection";
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import { rect } from "cc";
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import GRoleDefault from "../role/GRoleDefault";
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import { TB } from "../../../../resources/config/data/schema";
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import GRoleAttack from "../common/GRoleAttack";
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/**
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* 抛物线 爆炸普攻
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@ -76,12 +77,10 @@ export default class GAttackParabolicRemote implements GAttackBase{
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//销毁
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bullet.node.destroy();
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// enemy.getComponent(BoxCollider2D).apply();
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// console.log(enemy.v2World,enemy.getComponent(BoxCollider2D).worldPoints,enemy.getComponent(UITransform).getBoundingBoxToWorld());
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GDetection.testAABBRole(rect(effect.node.worldPosition.x,effect.node.worldPosition.y,aw,ah)).forEach(role =>{
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role.onHit();
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GDetection.testAABBCenterRole(rect(effect.node.worldPosition.x,effect.node.worldPosition.y,aw,ah)).forEach(enemy =>{
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GRoleAttack.onNormalAttack(role,enemy); //普通攻击
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});
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})
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.start();
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@ -8,7 +8,9 @@ import { Vec2 } from "cc";
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export default class GDetection{
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//检测角色
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static testAABBRole(rect:math.Rect):GRoleBase<{}>[]{
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static testAABBCenterRole(rect:math.Rect):GRoleBase<{}>[]{
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rect.x -= rect.width / 2;
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rect.y -= rect.height / 2;
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//@ts-ignore
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return PhysicsSystem2D.instance.testAABB(rect).map(item => item.getComponent(GRoleBase<any>));
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}
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@ -0,0 +1,13 @@
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import GRoleBase from "../role/GRoleBase";
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import GRoleDefault from "../role/GRoleDefault";
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import { GRoleAttackType } from "../values/GRoleValues";
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//宠物攻击 工具类
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export default class GRoleAttack{
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//普通攻击
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static onNormalAttack(attack:GRoleBase<{}>,hit:GRoleBase<{}>){
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hit.onHit(GRoleAttackType.NormalAttack,attack.values.onAttack(GRoleAttackType.NormalAttack),attack);
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}
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}
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@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "d4ea04bc-bcfc-45ce-9753-126ac88604d1",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@ -48,7 +48,7 @@ export default class GSpine{
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}
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// 创建一个 Spine 并且 播放 销毁
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static onPlaySceneSpine(scene:GBaseMode<{}>,pos:Vec2,spine:sp.SkeletonData,play:string):JNSkeleton{
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static onPlaySceneSpine(scene:GBaseMode<{},{}>,pos:Vec2,spine:sp.SkeletonData,play:string):JNSkeleton{
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let create = this.onCreateSpine(spine);
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scene.addGNode(create.node,pos);
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@ -8,6 +8,8 @@ import { GFSMAnimBase } from "../fsm/GFSMAnimBase";
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import GFSMBase from "../fsm/GFSMBase";
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import { app } from "../../../App";
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import { TB } from "../../../../resources/config/data/schema";
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import GRoleValues, { GRoleAttackType } from "../values/GRoleValues";
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import GAttributeBase from "../values/attribute/GAttributeBase";
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const { ccclass, property } = _decorator;
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export enum GRoleAnimEvent{
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@ -19,8 +21,6 @@ export default abstract class GRoleBase<T> extends GObject<T>{
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@property(JNSkeleton)
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spine:JNSkeleton;
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// @property(sp.Skeleton)
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// spine:sp.Skeleton;
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//角色
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role:TB.TbGRole;
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@ -63,6 +63,9 @@ export default abstract class GRoleBase<T> extends GObject<T>{
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//添加攻击回调
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addAttackCallback(fun:Function){this.attackCallbacks.push(fun)};
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//角色数值类
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values:GRoleValues;
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get():this{
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if(this.isDie) return null;
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return this;
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@ -82,6 +85,9 @@ export default abstract class GRoleBase<T> extends GObject<T>{
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//创建角色动画状态机
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this.fsmAnim = this.fsmAnimCreate();
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//创建数值类
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this.values = new GRoleValues();
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}
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//初始化
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@ -145,11 +151,12 @@ export default abstract class GRoleBase<T> extends GObject<T>{
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}
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}
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//受击
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onHit(){
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//受击 伤害类型 伤害
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onHit(type:GRoleAttackType,harm:number,enemy:GRoleBase<{}>){
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// return;
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this.blood -= 10;
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this.hitCallbacks.forEach(fun => fun(this,10));
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harm = this.values.onUnderAttack(type,harm)
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this.blood -= harm;
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this.hitCallbacks.forEach(fun => fun(this,harm));
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//检测是否死亡
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if(this.blood <= 0){
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//关闭状态机
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@ -170,6 +177,20 @@ export default abstract class GRoleBase<T> extends GObject<T>{
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}
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}
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//生效数值
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onEffectiveValue(...values:GAttributeBase[]){
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this.values.reset();
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values.forEach(value => {
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this.values.add(value);
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})
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this.values.update();
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//赋值血量
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this.blood = this.fullBlood = this.values.onBlood();
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}
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}
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@ -9,9 +9,7 @@ import { JEasing } from "../../../../../extensions/ngame/assets/ngame/sync/frame
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import { GAttack } from "../attack/GAttack";
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import { v2 } from "cc";
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import { GTactical } from "../../entity/GTactical";
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import { Vec2 } from "cc";
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import { GSkill, GSkillBase, GSkillState } from "../../skill/GSkill";
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import JNFrameTime from "../../../../../extensions/ngame/assets/ngame/sync/frame/game/time/JNFrameTime";
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import { TB } from "../../../../resources/config/data/schema";
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import { TD } from "../../../App";
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const { property,ccclass } = _decorator;
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9
JisolGameCocos/assets/script/battle/base/values.meta
Normal file
9
JisolGameCocos/assets/script/battle/base/values.meta
Normal file
@ -0,0 +1,9 @@
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{
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"ver": "1.2.0",
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"importer": "directory",
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"imported": true,
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"uuid": "84ccbb8f-b24a-4d98-91c1-dcd3f0201edb",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@ -0,0 +1,94 @@
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import GAttribute, { GAttributeType } from "./attribute/GAttribute";
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import GAttributeBase from "./attribute/GAttributeBase";
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//宠物攻击类
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export enum GRoleAttackType{
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NormalAttack,
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}
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//宠物数值 核心类
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export default class GRoleValues {
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//宠物属性
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attribute:GAttribute;
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get attributes(){
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return this.attribute.info;
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}
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constructor(){
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//初始化属性
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this.attribute = new GAttribute();
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this.update();
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}
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//重置
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reset(){
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//初始化属性
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this.attribute = new GAttribute();
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this.update();
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}
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//添加属性类
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add(info:GAttributeBase){
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this.attribute.add(info);
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}
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//刷新属性
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update(){
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//刷新属性
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this.attribute.update();
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}
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//普通攻击
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onNormalAttack(){
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//普通攻击伤害 = 攻击
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return this.attributes[GAttributeType.Attack];
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}
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//受到普通攻击
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onUnderNormalAttack(under:number){
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//受到普通攻击伤害 = 受到伤害 - 防御
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return Math.max(0,under - this.attributes[GAttributeType.Defend]);
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}
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//受到攻击 统一方法
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onUnderAttack(type:GRoleAttackType,under:number){
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if(type == GRoleAttackType.NormalAttack){
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//受到普通攻击
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return this.onUnderNormalAttack(under);
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}
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return under;
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}
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//攻击 统一方法
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onAttack(type:GRoleAttackType){
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if(type == GRoleAttackType.NormalAttack){
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//普通攻击
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return this.onNormalAttack();
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}
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return 0;
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}
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//普通攻击某个目标
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onNormalAttackTarget(values:GRoleValues){
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return values.onUnderNormalAttack(this.onNormalAttack());
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}
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//血量
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onBlood(){
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//总血量 = 血量
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return this.attributes[GAttributeType.Blood];
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}
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}
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@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "52b4e441-2a5c-4d33-8d4e-2b96df25afc2",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@ -0,0 +1,9 @@
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{
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"ver": "1.2.0",
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"importer": "directory",
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"imported": true,
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"uuid": "e3df25b3-9781-42c1-9b3d-a74be923c931",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@ -0,0 +1,55 @@
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import { TD } from "../../../../App";
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import GAttributeBase from "./GAttributeBase";
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//属性类型
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export enum GAttributeType{
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Attack = 110001, //攻击
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Defend = 110002, //防御
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Blood = 110003, //血量
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}
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//属性类
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export default class GAttribute {
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attributes:GAttributeBase[] = [];
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//属性最终信息 {属性Id:属性值}
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info:{[key:number]:number} = {};
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//添加一个属性类
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add(info:GAttributeBase){
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this.attributes.push(info);
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}
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//重置
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reset(){
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this.attributes = [];
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this.update();
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}
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//刷新属性
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update(){
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this.info = {};
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TD.TbGAttribute.getDataList().forEach(attr => {
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//初始化属性
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this.info[attr.id] = 0;
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});
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//累加全部属性
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this.attributes.forEach((attribute) => {
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attribute.update();
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for (const key in attribute.attributes) {
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if(this.info[key]){
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this.info[key] = this.info[key] + attribute.attributes[key];
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}else{
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this.info[key] = attribute.attributes[key];
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}
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}
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||||
})
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||||
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||||
}
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||||
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||||
}
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@ -0,0 +1,9 @@
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{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "72467729-defa-485b-bd75-3bbe791ebea3",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
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||||
}
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//属性 基类
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export default abstract class GAttributeBase{
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//属性 {属性Id:属性值}
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attributes:{[key:number]:number} = {};
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//刷新属性
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abstract update();
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}
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@ -0,0 +1,9 @@
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{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "a0ef91dd-110a-4622-8a6d-4c16a6255d5f",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "1.2.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "54170ba9-5142-4612-9335-28436a7ddc08",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
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||||
}
|
@ -0,0 +1,41 @@
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import { TD } from "../../../../../App";
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import { PlayerPetOV } from "../../../../../consts/API";
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import GAttributeBase from "../GAttributeBase";
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//宠物属性
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export default class GPetAttribute extends GAttributeBase{
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//宠物信息
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pet:PlayerPetOV;
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||||
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||||
constructor(pet:PlayerPetOV){
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||||
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super();
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this.pet = pet;
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||||
//固定属性直接计算
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||||
this.compute();
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||||
|
||||
}
|
||||
|
||||
//计算属性
|
||||
compute(){
|
||||
|
||||
this.attributes = {};
|
||||
//*************** 宠物初始属性 **************************
|
||||
let baseAttribute = TD.TbGRoleBaseAttribute.get(this.pet.petTbId) || TD.TbGRoleBaseAttribute.get(0);
|
||||
|
||||
//获取全部属性信息
|
||||
TD.TbGAttribute.getDataList().forEach(attr => {
|
||||
//保存初始属性 如果没有默认 0
|
||||
this.attributes[attr.id] = baseAttribute[attr.sign] || 0;
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
//刷新属性
|
||||
update(): void { }
|
||||
|
||||
}
|
||||
|
||||
|
@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "a66f3d1e-b975-4cf3-a666-54194eeda220",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
@ -24,6 +24,7 @@ import { GOnHookPet, GOnHookPets } from "../../../../extensions/ngame/assets/nga
|
||||
import GOnHookManager from "../../manager/battle/mode/GOnHookManager";
|
||||
import GRoleOnHookCreepsExpand from "../base/role/expand/OnHook/GRoleOnHookCreepsExpand";
|
||||
import { ModeRenderEvent } from "../../ui/Consts/Game/ModeRender";
|
||||
import GPetAttribute from "../base/values/attribute/role/GPetAttribute";
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
//挂机模式状态
|
||||
@ -251,6 +252,10 @@ export default class GOnHookMode extends GBaseMode<{},{}>{
|
||||
//向宠物添加 OnHook 扩展
|
||||
let expand = role.node.addComponent(GRoleOnHookPlayerExpand);
|
||||
expand.petId = petId;
|
||||
|
||||
//添加宠物属性
|
||||
role.onEffectiveValue(new GPetAttribute(info));
|
||||
|
||||
}
|
||||
|
||||
//生成野怪
|
||||
@ -262,6 +267,16 @@ export default class GOnHookMode extends GBaseMode<{},{}>{
|
||||
let expand = role.node.addComponent(GRoleOnHookCreepsExpand);
|
||||
expand.creeps = creeps;
|
||||
|
||||
//添加野怪属性
|
||||
role.onEffectiveValue(new GPetAttribute({
|
||||
petId:0,
|
||||
petPlayerId:0,
|
||||
petTbId:creeps.petTbId,
|
||||
petLevel:0,
|
||||
petStar:0,
|
||||
petStarExp:0,
|
||||
}));
|
||||
|
||||
}
|
||||
|
||||
//生成宠物
|
||||
|
@ -1,5 +1,4 @@
|
||||
import { TB } from "../../../resources/config/data/schema";
|
||||
import GRoleBase from "../base/role/GRoleBase";
|
||||
import GRoleDefault from "../base/role/GRoleDefault";
|
||||
import { GSkillBase, GSkillState } from "./GSkill";
|
||||
|
||||
|
@ -1,4 +1,5 @@
|
||||
import { TB } from "../../../../../resources/config/data/schema";
|
||||
import GRoleAttack from "../../../base/common/GRoleAttack";
|
||||
import GRoleBase from "../../../base/role/GRoleBase";
|
||||
import GRoleDefault from "../../../base/role/GRoleDefault";
|
||||
import GSkillAngerBase from "../../GSkillAngerBase";
|
||||
@ -26,7 +27,7 @@ export default class GSkillBulbasaurDoubleHit extends GSkillAngerBase{
|
||||
|
||||
let skill1Attack = () => {
|
||||
if(!enemy.isDie){
|
||||
enemy.onHit();
|
||||
GRoleAttack.onNormalAttack(this.role,enemy);
|
||||
}
|
||||
};
|
||||
let end = () => {
|
||||
|
@ -2,7 +2,6 @@ import { v2 } from "cc";
|
||||
import { JTween } from "../../../../../../extensions/ngame/assets/ngame/sync/frame/game/tween/JNFrameTween";
|
||||
import { app } from "../../../../App";
|
||||
import GSpine from "../../../base/common/GSpine";
|
||||
import GRoleBase from "../../../base/role/GRoleBase";
|
||||
import GSkillCDBase from "../../GSkillCDBase";
|
||||
import { v3 } from "cc";
|
||||
import GBaseMode from "../../../GBaseMode";
|
||||
@ -10,6 +9,7 @@ import GDetection from "../../../base/common/GDetection";
|
||||
import { rect } from "cc";
|
||||
import GRoleDefault from "../../../base/role/GRoleDefault";
|
||||
import { TB } from "../../../../../resources/config/data/schema";
|
||||
import GRoleAttack from "../../../base/common/GRoleAttack";
|
||||
|
||||
/**
|
||||
* 疯狂松鼠技能
|
||||
@ -33,7 +33,7 @@ export default class GSkillCrazySquirrel extends GSkillCDBase{
|
||||
|
||||
//获取敌人位置
|
||||
let enemy = this.role.fsm.enemy;
|
||||
let scene:GBaseMode<{}> = this.role.mode;
|
||||
let scene:GBaseMode<{},{}> = this.role.mode;
|
||||
if(!enemy) return false;
|
||||
|
||||
let aw = parseInt(this.info.skillArgs[1]);
|
||||
@ -60,9 +60,8 @@ export default class GSkillCrazySquirrel extends GSkillCDBase{
|
||||
let world = spine.node.worldPosition;
|
||||
spine.node.destroy();
|
||||
GSpine.onPlaySceneSpine(scene,v2(world.x,world.y),app.battleRes.roleResSpine[30005],"animation");
|
||||
console.log(GDetection.testAABBRole(rect(world.x,world.y,aw,ah)).length)
|
||||
GDetection.testAABBRole(rect(world.x,world.y,aw,ah)).forEach(role =>{
|
||||
role.onHit();
|
||||
GDetection.testAABBCenterRole(rect(world.x,world.y,aw,ah)).forEach(enemy =>{
|
||||
GRoleAttack.onNormalAttack(this.role,enemy);
|
||||
});
|
||||
})
|
||||
.start();
|
||||
|
@ -1,8 +1,8 @@
|
||||
[
|
||||
{
|
||||
"id": 0,
|
||||
"Blood": 100,
|
||||
"Attack": 10,
|
||||
"Blood": 200,
|
||||
"Attack": 20,
|
||||
"Defend": 5
|
||||
}
|
||||
]
|
Loading…
x
Reference in New Issue
Block a user