This commit is contained in:
PC-20230316NUNE\Administrator
2023-12-18 10:03:48 +08:00
95 changed files with 4239 additions and 82 deletions

View File

@@ -1,4 +1,4 @@
import { _decorator } from "cc";
import { _decorator,Node } from "cc";
import GRoleBase, { GRoleAnimEvent } from "./GRoleBase";
import { ProgressBar } from "cc";
import { JNFrameInfo } from "../../../../../extensions/ngame/assets/ngame/sync/frame/JNSyncFrame";
@@ -14,12 +14,16 @@ import { TB } from "../../../config/data/schema";
import { TD } from "../../../App";
import { GPetAminEnum } from "../anim/GPetAnim";
import { UIOpacity } from "cc";
import { v3 } from "cc";
const { property,ccclass } = _decorator;
//默认角色类
@ccclass('GRoleDefault')
export default class GRoleDefault extends GRoleBase<{}>{
@property(Node)
headInfo:Node;
@property(ProgressBar)
bloodVolume:ProgressBar;
@@ -98,6 +102,13 @@ export default class GRoleDefault extends GRoleBase<{}>{
let info = TD.TbGRoleSkill.get(skillId);
return (new GSkill[info.skillController]()).bind(this,info);
})
//设置血条位置
if(this.spine){
let runtimeData = this.spine.skeletonData.getRuntimeData();
let headY = (runtimeData.height + runtimeData.y + 20) * this.spine.node.scale.x;
this.headInfo.setPosition(v3(this.headInfo.position.x,headY,this.headInfo.position.z))
}
}