提交Unity 联机Pro

This commit is contained in:
PC-20230316NUNE\Administrator
2024-08-17 14:27:18 +08:00
parent f00193b000
commit 894100ae37
7448 changed files with 854473 additions and 0 deletions

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using System;
using JNGame.Math;
using UnityEngine;
namespace Game.JNGState.Logic.Data
{
[Serializable]
public class DValuePosition
{
public long x;
public long y;
public long z;
public Vector3 ToVector3()
{
return new Vector3()
{
x = new LFloat(true,x).ToFloat(),
y = new LFloat(true,y).ToFloat(),
z = new LFloat(true,z).ToFloat(),
};
}
public override bool Equals(object obj)
{
if (obj is not DValuePosition old) return false;
return old.x == x && old.y == y && old.z == z;
}
public LVector3 ToLVector3()
{
return new LVector3(new LFloat(true,x), new LFloat(true,y), new LFloat(true,z));
}
}
}

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fileFormatVersion: 2
guid: e710dfde494c4e8eb582ad2c45b3c12a
timeCreated: 1722822666

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using System.Collections.Generic;
using AppGame;
using Google.Protobuf;
using JNGame.Sync.Entity;
using JNGame.Sync.State.Tile.Entity;
using JNGame.Sync.System.Data;
using Plugins.JNGame.Network.Action;
namespace Game.JNGState.Logic.Data
{
public abstract class DStateDataSystem<T,E> : STileDataSystem<T,E> where T : ISTileData,new() where E : JNTileEntity, new()
{
protected DStateDataSystem(SStateDataEnum type) : base(type)
{
}
public override void OnSendUBytes(Dictionary<long, byte[]> bytes)
{
JNStateItemData data = new JNStateItemData();
data.NetID = NetID;
foreach (var byteItem in bytes)
{
data.Messages.Add(byteItem.Key,new JNStateData()
{
Data = ByteString.CopyFrom(byteItem.Value)
});
}
App.Server.AllSend((int)NActionEnum.NSyncStateDataUpdate,data);
}
}
}

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fileFormatVersion: 2
guid: aadb74e9a104400fa1b865990faf8315
timeCreated: 1721997279

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using System;
using System.Collections.Generic;
using System.Text;
using DotRecast.Core.Collections;
using Entitas;
using Game.JNGFrame.Logic.Entity;
using Game.JNGFrame.Logic.Entity.Contexts;
using JNGame.Math;
using JNGame.Sync.State.Tile.Entity;
using JNGame.Sync.System;
using JNGame.Sync.System.Data;
using Newtonsoft.Json;
using UnityEngine;
namespace Game.JNGState.Logic.Data
{
[Serializable]
public class EDNodeValue
{
public DValuePosition Position = null;
}
public class EDNodeData : ISTileData
{
public readonly EDNodeValue Value = new ();
private readonly EDNode _data;
public override bool IsHost => _data is not null && _data.IsHost;
public EDNodeData()
{
}
public EDNodeData(EDNode node){
Id = node.Id;
Value.Position = new DValuePosition()
{
x = node.Position.x.rawValue,
y = node.Position.y.rawValue,
z = node.Position.z.rawValue,
};
_data = node;
}
public override bool IsEquals(ISData data)
{
var node = data as EDNodeData;
if (node is null) return false;
return Value.Position.Equals(node.Value.Position);
}
public override byte[] GetByte()
{
return Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(Value));
}
public override byte[] GetByteDifference(ISData diffValue = null)
{
var diff = diffValue as EDNodeData;
if (diff is null || IsEquals(diffValue)) return Array.Empty<byte>();
var value = new EDNodeValue();
if (diff.Value.Position is not null) value.Position = diff.Value.Position;
return Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(value));
}
/// <summary>
/// 生效字节
/// </summary>
/// <param name="bytes"></param>
/// <exception cref="NotImplementedException"></exception>
public override void UByte(byte[] bytes)
{
if (bytes.Length == 0) return;
var value = JsonConvert.DeserializeObject<EDNodeValue>(Encoding.UTF8.GetString(bytes));
if (value.Position is not null) Value.Position = value.Position;
}
}
public class EDNodeDataSystem : DStateDataSystem<EDNodeData,EDNode>
{
public EDNodeDataSystem(SStateDataEnum type) : base(type)
{
}
public override JNTileContext<EDNode> NodeContext => Contexts.GetContext<EDNodeContext>();
public override int NetID => (int)NetDataEnum.EDNodeData;
public override Dictionary<long, EDNodeData> GetLatest()
{
var nodes = new Dictionary<long, EDNodeData>();
NodeContext.GetEntities().ForEach(child =>
{
nodes.Add(child.Id,new EDNodeData(child));
});
return nodes;
}
}
}

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fileFormatVersion: 2
guid: 0f1c12a776364a24a4e8d1b1372bed25
timeCreated: 1721101714

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using System;
using System.Collections.Generic;
using System.Text;
using DotRecast.Core.Collections;
using Entitas;
using Game.JNGFrame.Logic.Entity;
using Game.JNGFrame.Logic.Entity.Contexts;
using JNGame.Math;
using JNGame.Sync.State.Tile.Entity;
using JNGame.Sync.System;
using JNGame.Sync.System.Data;
using Newtonsoft.Json;
using UnityEngine;
namespace Game.JNGState.Logic.Data
{
[Serializable]
public class EDPlayerValue
{
public int? Auth = null;
public DValuePosition Position = null;
}
public class EDPlayerData : ISTileData
{
public readonly EDPlayerValue Value = new ();
private readonly EDPlayer _data;
public override bool IsHost => _data is not null && _data.IsHost;
public EDPlayerData()
{
}
public EDPlayerData(EDPlayer node){
Id = node.Id;
Value.Auth = node.Controller.Auth;
Value.Position = new DValuePosition()
{
x = node.Position.x.rawValue,
y = node.Position.y.rawValue,
z = node.Position.z.rawValue,
};
_data = node;
}
public override bool IsEquals(ISData data)
{
var node = data as EDPlayerData;
if (node is null) return false;
return Value.Position.Equals(node.Value.Position)
&& Value.Auth.Equals(node.Value.Auth);
}
public override byte[] GetByte()
{
return Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(Value));
}
public override byte[] GetByteDifference(ISData diffValue = null)
{
var diff = diffValue as EDPlayerData;
if (diff is null || IsEquals(diffValue)) return Array.Empty<byte>();
var value = new EDPlayerValue();
if (diff.Value.Position is not null) value.Position = diff.Value.Position;
if (diff.Value.Auth is not null) value.Auth = diff.Value.Auth;
return Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(value));
}
/// <summary>
/// 生效字节
/// </summary>
/// <param name="bytes"></param>
/// <exception cref="NotImplementedException"></exception>
public override void UByte(byte[] bytes)
{
if (bytes.Length == 0) return;
var value = JsonConvert.DeserializeObject<EDPlayerValue>(Encoding.UTF8.GetString(bytes));
if (value.Position is not null) Value.Position = value.Position;
if (value.Auth is not null) Value.Auth = value.Auth;
}
}
public class EDPlayerDataSystem : DStateDataSystem<EDPlayerData,EDPlayer>
{
public EDPlayerDataSystem(SStateDataEnum type) : base(type)
{
}
public override int NetID => (int)NetDataEnum.EDPlayerData;
public override JNTileContext<EDPlayer> NodeContext => Contexts.GetContext<EDPlayerContext>();
public override Dictionary<long, EDPlayerData> GetLatest()
{
var nodes = new Dictionary<long, EDPlayerData>();
NodeContext.GetEntities().ForEach(child =>
{
nodes.Add(child.Id,new EDPlayerData(child));
});
return nodes;
}
}
}

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fileFormatVersion: 2
guid: f7aabf53b2ce4c838b5a5812493a625c
timeCreated: 1722256803

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namespace Game.JNGState.Logic.Data
{
public enum NetDataEnum : int
{
EDNodeData = 0,
EDPlayerData = 1,
}
}

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fileFormatVersion: 2
guid: 2e77dac300e7430c8ceebaf85db683c4
timeCreated: 1721959245