提交Unity 联机Pro

This commit is contained in:
PC-20230316NUNE\Administrator
2024-08-17 14:27:18 +08:00
parent f00193b000
commit 894100ae37
7448 changed files with 854473 additions and 0 deletions

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fileFormatVersion: 2
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timeCreated: 1722334056

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using JNGame.Sync.Entity.Component;
using NotImplementedException = System.NotImplementedException;
namespace JNGame.Sync.State.Tile.Entity.Component
{
/// <summary>
/// 拥有区块的组件
/// </summary>
public class JNTileComponent : JNComponent,IJNTileCycle
{
public bool IsHost {
get
{
if (Entity is IJNTileEntity entity)
{
return entity.IsHost;
}
return false;
}
}
public virtual void OnTileEnter(){}
public virtual void OnTileExit(){}
}
}

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fileFormatVersion: 2
guid: ca6de04e46e04e6ebb4f4bb7de345e66
timeCreated: 1722334062

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using System;
using System.Collections.Generic;
using JNGame.Sync.Entity;
using JNGame.Sync.Frame.Entity;
using JNGame.Sync.Frame.Entity.Components;
namespace JNGame.Sync.State.Tile.Entity
{
public class JNTileContext<T> : JNContext<T> where T : JNTileEntity, new()
{
private JNSSTileServerService SyncTile => base.Sync as JNSSTileServerService;
public override void OnSyncUpdate()
{
foreach (var entity in base.GetEntities())
{
//生命周期
bool isContains = SyncTile.IsContains(entity.Position);
bool isHost = entity.IsHost;
entity.IsHost = isContains;
//区块进入生命周期
if (!isHost && isContains)
{
entity.OnTileEnter();
}
//区块移出生命周期
if (isHost && !isContains)
{
entity.OnTileExit();
}
//判断实体是否在所属区块 在则 更新
if (entity.IsHost)
{
entity.OnSyncUpdate();
}
}
}
public T TileSyncCreate(long id)
{
var entity = NewEntity();
entity.OnInit(this,id);
entity.IsHost = false;
BindComponent(entity);
BindLifeCycle(entity);
return entity;
}
/// <summary>
/// 获取 有权限的实体
/// </summary>
/// <returns></returns>
public T[] GetHostEntities()
{
if (_entitiesCache is null) return Array.Empty<T>();
var items = new List<T>();
foreach (var item in _entitiesCache)
{
if (item.IsHost)
{
items.Add(item);
}
}
return items.ToArray();
}
protected override T BindInitialize(T entity)
{
entity.IsHost = true;
return base.BindInitialize(entity);
}
}
}

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fileFormatVersion: 2
guid: 3a7efa2f5ec14741bf38d07ca72008fc
timeCreated: 1722325979

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using Entitas;
using JNGame.Sync.Entity;
namespace JNGame.Sync.State.Tile.Entity
{
/// <summary>
/// 区块实体容器集合
/// </summary>
public class JNTileContexts : JNContexts
{
}
}

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fileFormatVersion: 2
guid: 469128164a4343638bbf231f78a97ea0
timeCreated: 1722325937

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using JNGame.Sync.Entity;
using JNGame.Sync.Frame.Entity.Components;
using JNGame.Sync.State.Tile.Entity.Component;
using JNGame.Sync.System.Data;
using NotImplementedException = System.NotImplementedException;
namespace JNGame.Sync.State.Tile.Entity
{
public interface IJNTileEntity
{
/// <summary>
/// 是否所属当前区块
/// </summary>
public bool IsHost { get; set; }
/// <summary>
/// 区块同步属性(通过网络同步过来的实体数据)
/// </summary>
public void TileSyncData(ISTileData data);
}
/// <summary>
/// 支持区块的实体类 拥有区块生命周期
/// </summary>
public abstract class JNTileEntity : JNEntity,IJNTileCycle,IJNTileEntity
{
public bool IsHost { get; set; } = false;
public abstract void TileSyncData(ISTileData data);
//区块生命周期
public virtual void OnTileEnter()
{
//给组件生命周期
foreach (var component in GetComponents())
{
(component as JNTileComponent)?.OnTileEnter();
}
}
public virtual void OnTileExit()
{
//给组件生命周期
foreach (var component in GetComponents())
{
(component as JNTileComponent)?.OnTileExit();
}
}
}
}

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fileFormatVersion: 2
guid: 18ef2e720b964a5a89d45a4ee27ef234
timeCreated: 1722324716

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namespace JNGame.Sync.State.Tile
{
public interface IJNTileCycle
{
/// <summary>
/// 进入当前区块
/// </summary>
public void OnTileEnter();
/// <summary>
/// 退出当前区块
/// </summary>
public void OnTileExit();
}
}

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guid: ffa11c9e0cfd4fd18a10a15e1a52e282
timeCreated: 1722325335

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using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Cysharp.Threading.Tasks;
using JNGame.Math;
namespace JNGame.Sync.State.Tile
{
/// <summary>
/// 瓦片状态同步客户端
/// </summary>
public abstract class JNSSTileClientService : JNSStateClientService
{
/// <summary>
/// 当前显示的Tile
/// </summary>
protected List<int> TileShow = new ();
/// <summary>
/// 区块索引组
/// </summary>
protected abstract int[][] Tiles { get; }
/// <summary>
/// 区块大小
/// </summary>
protected abstract int TileSize { get; }
public bool IsTileIndex((int X, int Y) xTuple)
{
if (xTuple.X >= 0 && xTuple.Y >= 0)
{
return xTuple.Y <= Tiles.Length && xTuple.X <= Tiles[0].Length;
}
return false;
}
public int GetTileIndex(LVector3 pos)
{
(int x, int y) = GetXYIndex(pos);
return Tiles[y][x];
}
public (int X, int Y) GetXYIndex(LVector3 pos)
{
// 遍历数组
for (int y = 0; y < Tiles.Length; y++)
{
for (int x = 0; x < Tiles[y].Length; x++)
{
// 检查当前元素是否非零
if (Tiles[y][x] != 0)
{
//判断是否所在区块
var min = new LVector2(x.ToLFloat() * TileSize,y.ToLFloat() * TileSize);
var max = new LVector2((x + 1).ToLFloat() * TileSize,(y + 1).ToLFloat() * TileSize);
// 假设LVector2是一个包含X和Y属性的结构体或类
// 检查X坐标是否在范围内
if (pos.x < min.x || pos.x >= max.x)
{
continue; // X坐标不在范围内
}
// 检查Y坐标是否在范围内
if (pos.z < min.y || pos.z >= max.y)
{
continue; // Y坐标不在范围内
}
return (x,y);
}
}
}
return (0,0);
}
/// <summary>
/// 获取九宫格Index
/// </summary>
/// <returns></returns>
public List<int> GetTileGridIndex(LVector3 pos)
{
(int x, int y) = GetXYIndex(pos);
List<int> grid = new List<int>();
// 填充九宫格
for (int i = -1; i <= 1; i++)
{
for (int j = -1; j <= 1; j++)
{
int tempX = x + i;
int tempY = y + j; // 注意这里j+1+1是因为数组第二维存储的是y坐标
if (IsTileIndex((tempX,tempY))) grid.Add(Tiles[tempY][tempX]);
}
}
return grid;
}
public void AddTileShow(int index)
{
if (!(TileShow.Contains(index)))
{
TileShow.Add(index);
}
}
public void RemoveTileShow(int index)
{
if (TileShow.Contains(index))
{
TileShow.Remove(index);
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Cysharp.Threading.Tasks;
using JNGame.Math;
using JNGame.Sync.Entity;
using JNGame.Sync.Frame.Service;
using JNGame.Sync.State.Tile.Entity;
using UnityEngine;
namespace JNGame.Sync.State.Tile
{
/// <summary>
/// 瓦片状态同步 用于开放世界类型的游戏 将 世界分多个Tile 不同的Service管理
/// </summary>
public abstract partial class JNSSTileServerService : JNSStateServerService
{
/// <summary>
/// 区块索引组
/// </summary>
protected abstract int[][] Tiles { get; }
/// <summary>
/// 区块大小
/// </summary>
protected abstract int TileSize { get; }
/// <summary>
/// 区块ID
/// 用于管理当前 Service 负责的区块ID
/// </summary>
public int TID { get; private set; }
/// <summary>
/// 区块最大最小位置
/// </summary>
public LVector2 MinContains{ get; private set; }
public LVector2 MaxContains{ get; private set; }
public override void Initialize()
{
OnInit();
}
protected virtual async Task OnInit()
{
try
{
//获取权限
this.TID = await FetchTileId();
//更新范围
UpdateContains();
base.Initialize();
}
catch (Exception e)
{
Debug.LogError(e.Message);
throw;
}
}
public sealed override JNContexts CreateContexts()
{
return CreateTileContexts();
}
public sealed override JNRandomSystem CreateRandom()
{
//根据区块设置Id 起始值
var random = base.CreateRandom();
random.SetIdValue(100000000000L * TID);
return random;
}
protected virtual JNTileContexts CreateTileContexts()
{
return new JNTileContexts();
}
public bool IsTileIndex((int X, int Y) xTuple)
{
if (xTuple.X >= 0 && xTuple.Y >= 0)
{
return xTuple.Y <= Tiles.Length && xTuple.X <= Tiles[0].Length;
}
return false;
}
/// <summary>
/// 更新区块范围
/// </summary>
public void UpdateContains()
{
MinContains = new LVector2();
MaxContains = new LVector2();
try
{
//更新区块最大最小位置
(LVector2 max, LVector2 min) = GetTileContains(TID);
MinContains = min;
MaxContains = max;
}
catch (Exception e)
{
// ignored
return;
}
}
/// <summary>
/// 判断位置是否在区块内
/// </summary>
/// <param name="pos"></param>
/// <returns></returns>
public bool IsContains(LVector3 position)
{
// 假设LVector2是一个包含X和Y属性的结构体或类
// 检查X坐标是否在范围内
if (position.x < MinContains.x || position.x >= MaxContains.x)
{
return false; // X坐标不在范围内
}
// 检查Y坐标是否在范围内
if (position.z < MinContains.y || position.z >= MaxContains.y)
{
return false; // Y坐标不在范围内
}
// 如果X和Y坐标都在范围内则返回true
return true;
}
/// <summary>
/// 根据TileId 获取最大最小范围
/// </summary>
/// <returns></returns>
public (LVector2 Max,LVector2 Min) GetTileContains(int index)
{
(int X, int Y) = GetTileIDXY(index);
var min = new LVector2(X.ToLFloat() * TileSize,Y.ToLFloat() * TileSize);
var max = new LVector2((X + 1).ToLFloat() * TileSize,(Y + 1).ToLFloat() * TileSize);
return (max,min);
}
/// <summary>
/// 获取TileID X Y
/// </summary>
/// <returns></returns>
public (int X, int Y) GetTileIDXY(int index)
{
// 遍历数组
for (int y = 0; y < Tiles.Length; y++)
{
for (int x = 0; x < Tiles[y].Length; x++)
{
// 检查当前元素是否非零
if (Tiles[y][x] != 0 && Tiles[y][x] == index)
{
// 返回找到的坐标
return (x,y);
}
}
}
throw new Exception();
}
/// <summary>
/// 获取九宫格Index
/// </summary>
/// <returns></returns>
public List<int> GetTileGridIndex(int index)
{
List<int> grid = new List<int>();
(int X, int Y) = GetTileIDXY(index);
// 填充九宫格
for (int i = -1; i <= 1; i++)
{
for (int j = -1; j <= 1; j++)
{
int tempX = X + i;
int tempY = Y + j; // 注意这里j+1+1是因为数组第二维存储的是y坐标
if (IsTileIndex((tempX,tempY))) grid.Add(Tiles[tempY][tempX]);
}
}
return grid;
}
/// <summary>
/// 获取 TileId 权限 (返回多少 Service 则管理所属Tile)
/// </summary>
/// <returns></returns>
protected abstract UniTask<int> FetchTileId();
/// <summary>
/// 获取当前连接的区块
/// </summary>
/// <returns></returns>
public virtual int[] GetLinkTiles()
{
return Array.Empty<int>();
}
}
}

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