This commit is contained in:
PC-20230316NUNE\Administrator
2024-02-01 19:06:51 +08:00
parent aa4d6c3ce2
commit 877dca3b43
7518 changed files with 653768 additions and 162059 deletions

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using Plugins.JNGame.BepuPhysics;
using UnityEngine;
namespace Script.battle.mode
{
public class GWorldSceneModeInput
{
}
public class GWorldSceneMode:GBaseMode<GWorldSceneModeInput>
{
public GameObject[] balls = null;
private JNBepuPhysics Physics;
public override void OnSyncLoad()
{
Physics = new();
// BufferPool pool = new BufferPool();
// Simulation.Create(pool, new DemoNarrowPhaseCallbacks(), new DemoPoseIntegratorCallbacks(new System.Numerics.Vector3(0, -10, 0)), new PositionFirstTimestepper());
}
public override void OnSyncUpdate(int dt, JNFrameInfo frame, GWorldSceneModeInput input)
{
Physics.OnUpdate((float) dt / 1000);
if (frame.Index > 0)
{
var index = GetSync().nRandomInt(0, balls.Length - 1);
Debug.Log(index);
var ballNode = Instantiate(balls[index],this.transform);
var transformPosition = ballNode.transform.position;
ballNode.transform.position = new Vector3(GetSync().nRandomFloat(-6,6),transformPosition.y,GetSync().nRandomFloat(-6,6));
}
}
}
}

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fileFormatVersion: 2
guid: e57d6502487241f9826136613eff59a2
timeCreated: 1706519435