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using Pathfinding.Util;
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using UnityEngine;
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namespace Pathfinding {
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/// <summary>
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/// Helper for navmesh cut objects.
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///
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/// Deprecated: Use <see cref="AstarPath.navmeshUpdates"/> instead
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/// </summary>
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[System.Obsolete("Use AstarPath.navmeshUpdates instead. You can safely remove this component.")]
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[HelpURL("https://arongranberg.com/astar/documentation/stable/class_pathfinding_1_1_tile_handler_helper.php")]
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public class TileHandlerHelper : VersionedMonoBehaviour {
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/// <summary>How often to check if an update needs to be done (real seconds between checks).</summary>
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public float updateInterval {
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get { return AstarPath.active.navmeshUpdates.updateInterval; }
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set { AstarPath.active.navmeshUpdates.updateInterval = value; }
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}
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/// <summary>Use the specified handler, will create one at start if not called</summary>
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[System.Obsolete("All navmesh/recast graphs now use navmesh cutting")]
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public void UseSpecifiedHandler (TileHandler newHandler) {
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throw new System.Exception("All navmesh/recast graphs now use navmesh cutting");
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}
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/// <summary>Discards all pending updates caused by moved or modified navmesh cuts</summary>
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public void DiscardPending () {
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AstarPath.active.navmeshUpdates.DiscardPending();
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}
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/// <summary>Checks all NavmeshCut instances and updates graphs if needed.</summary>
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public void ForceUpdate () {
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AstarPath.active.navmeshUpdates.ForceUpdate();
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}
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}
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}
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