提交
@@ -0,0 +1,167 @@
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using Plugins.JNGame.Sync.Frame.Entity;
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using UnityEditor;
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using UnityEngine;
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namespace Pathfinding {
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[CustomEditor(typeof(AIBase), true)]
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[CanEditMultipleObjects]
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public class BaseAIEditor : EditorBase {
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float lastSeenCustomGravity = float.NegativeInfinity;
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bool debug = false;
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protected void AutoRepathInspector () {
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var mode = FindProperty("autoRepath.mode");
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PropertyField(mode, "Recalculate paths automatically");
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if (!mode.hasMultipleDifferentValues) {
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var modeValue = (AutoRepathPolicy.Mode)mode.enumValueIndex;
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EditorGUI.indentLevel++;
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if (modeValue == AutoRepathPolicy.Mode.EveryNSeconds) {
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FloatField("autoRepath.period", min: 0f);
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} else if (modeValue == AutoRepathPolicy.Mode.Dynamic) {
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var maxInterval = FindProperty("autoRepath.maximumPeriod");
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FloatField(maxInterval, min: 0f);
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Slider("autoRepath.sensitivity", 1.0f, 20.0f);
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if (PropertyField("autoRepath.visualizeSensitivity")) {
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EditorGUILayout.HelpBox("When the game is running the sensitivity will be visualized as a magenta circle. The path will be recalculated immediately if the destination is outside the circle and more quickly if it is close to the edge.", MessageType.None);
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}
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EditorGUILayout.HelpBox("The path will be recalculated at least every " + maxInterval.floatValue.ToString("0.0") + " seconds, but more often if the destination changes quickly", MessageType.None);
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}
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EditorGUI.indentLevel--;
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}
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}
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protected void DebugInspector () {
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debug = EditorGUILayout.Foldout(debug, "Debug info");
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if (debug) {
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var ai = target as IAstarAI;
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EditorGUI.BeginDisabledGroup(true);
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EditorGUILayout.Toggle("Reached Destination", ai.reachedDestination);
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EditorGUILayout.Toggle("Reached End Of Path", ai.reachedEndOfPath);
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EditorGUILayout.Toggle("Path Pending", ai.pathPending);
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EditorGUILayout.Vector3Field("Destination", ai.destination);
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EditorGUILayout.LabelField("Remaining distance", ai.remainingDistance.ToString("0.00"));
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EditorGUI.EndDisabledGroup();
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}
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}
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protected override void Inspector () {
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var isAIPath = typeof(AIPath).IsAssignableFrom(target.GetType());
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Section("Shape");
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FloatField("radius", min: 0.01f);
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FloatField("height", min: 0.01f);
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Section("Pathfinding");
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AutoRepathInspector();
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Section("Movement");
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PropertyField("canMove");
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FloatField("maxSpeed", min: 0f);
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if (isAIPath) {
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EditorGUI.BeginChangeCheck();
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var acceleration = FindProperty("maxAcceleration");
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int acc = acceleration.hasMultipleDifferentValues ? -1 : (acceleration.floatValue >= 0 ? 1 : 0);
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var nacc = EditorGUILayout.Popup("Max Acceleration", acc, new [] { "Default", "Custom" });
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if (EditorGUI.EndChangeCheck()) {
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if (nacc == 0) acceleration.floatValue = -2.5f;
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else if (acceleration.floatValue < 0) acceleration.floatValue = 10;
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}
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if (!acceleration.hasMultipleDifferentValues && nacc == 1) {
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EditorGUI.indentLevel++;
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PropertyField(acceleration.propertyPath);
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EditorGUI.indentLevel--;
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acceleration.floatValue = Mathf.Max(acceleration.floatValue, 0.01f);
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}
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Popup("orientation", new [] { new GUIContent("ZAxisForward (for 3D games)"), new GUIContent("YAxisForward (for 2D games)") });
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} else {
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FloatField("acceleration", min: 0f);
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// The RichAI script doesn't really support any orientation other than Z axis forward, so don't expose it in the inspector
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FindProperty("orientation").enumValueIndex = (int)OrientationMode.ZAxisForward;
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}
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if (PropertyField("enableRotation")) {
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EditorGUI.indentLevel++;
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FloatField("rotationSpeed", min: 0f);
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PropertyField("slowWhenNotFacingTarget");
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EditorGUI.indentLevel--;
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}
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if (isAIPath) {
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FloatField("pickNextWaypointDist", min: 0f);
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FloatField("slowdownDistance", min: 0f);
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} else {
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FloatField("slowdownTime", min: 0f);
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FloatField("wallForce", min: 0f);
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FloatField("wallDist", min: 0f);
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PropertyField("funnelSimplification");
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}
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FloatField("endReachedDistance", min: 0f);
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if (isAIPath) {
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PropertyField("alwaysDrawGizmos");
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PropertyField("whenCloseToDestination");
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PropertyField("constrainInsideGraph");
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}
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var mono = target as MonoBehaviour;
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mono.TryGetComponent<Rigidbody>(out Rigidbody rigid);
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mono.TryGetComponent<Rigidbody2D>(out Rigidbody2D rigid2D);
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mono.TryGetComponent<CharacterController>(out CharacterController controller);
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var canUseGravity = (controller != null && controller.enabled) || ((rigid == null || rigid.isKinematic) && (rigid2D == null || rigid2D.isKinematic));
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var gravity = FindProperty("gravity");
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var groundMask = FindProperty("groundMask");
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if (canUseGravity) {
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EditorGUI.BeginChangeCheck();
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int grav = gravity.hasMultipleDifferentValues ? -1 : (gravity.vector3Value == Vector3.zero ? 0 : (float.IsNaN(gravity.vector3Value.x) ? 1 : 2));
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var ngrav = EditorGUILayout.Popup("Gravity", grav, new [] { "None", "Use Project Settings", "Custom" });
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if (EditorGUI.EndChangeCheck()) {
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if (ngrav == 0) gravity.vector3Value = Vector3.zero;
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else if (ngrav == 1) gravity.vector3Value = new Vector3(float.NaN, float.NaN, float.NaN);
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else if (float.IsNaN(gravity.vector3Value.x) || gravity.vector3Value == Vector3.zero) gravity.vector3Value = Physics.gravity;
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lastSeenCustomGravity = float.NegativeInfinity;
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}
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if (!gravity.hasMultipleDifferentValues) {
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// A sort of delayed Vector3 field (to prevent the field from dissappearing if you happen to enter zeroes into x, y and z for a short time)
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// Note: cannot use != in this case because that will not give the correct result in case of NaNs
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if (!(gravity.vector3Value == Vector3.zero)) lastSeenCustomGravity = JNTime.Time.realtimeSinceStartup;
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if (JNTime.Time.realtimeSinceStartup - lastSeenCustomGravity < 2f) {
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EditorGUI.indentLevel++;
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if (!float.IsNaN(gravity.vector3Value.x)) {
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PropertyField(gravity.propertyPath);
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}
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if (controller == null || !controller.enabled) {
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PropertyField(groundMask.propertyPath, "Raycast Ground Mask");
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}
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EditorGUI.indentLevel--;
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}
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}
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} else {
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EditorGUI.BeginDisabledGroup(true);
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EditorGUILayout.Popup(new GUIContent(gravity.displayName, "Disabled because a non-kinematic rigidbody is attached"), 0, new [] { new GUIContent("Handled by Rigidbody") });
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EditorGUI.EndDisabledGroup();
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}
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DebugInspector();
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if ((rigid != null || rigid2D != null) && (controller != null && controller.enabled)) {
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EditorGUILayout.HelpBox("You are using both a Rigidbody and a Character Controller. Those components are not really designed for that. Please use only one of them.", MessageType.Warning);
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}
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var isRichAI = typeof(RichAI).IsAssignableFrom(target.GetType());
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if (isRichAI && Application.isPlaying && AstarPath.active != null && AstarPath.active.graphs.Length > 0 && AstarPath.active.data.recastGraph == null && AstarPath.active.data.navmesh == null) {
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EditorGUILayout.HelpBox("This script only works with a navmesh or recast graph. If you are using some other graph type you might want to use another movement script.", MessageType.Warning);
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}
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}
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}
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}
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: ab4eeab9df88a4d069163baf60aad496
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timeCreated: 1489745284
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licenseType: Store
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,31 @@
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using UnityEditor;
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using UnityEngine;
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namespace Pathfinding {
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[CustomEditor(typeof(AILerp), true)]
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[CanEditMultipleObjects]
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public class AILerpEditor : BaseAIEditor {
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protected override void Inspector () {
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Section("Pathfinding");
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AutoRepathInspector();
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Section("Movement");
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FloatField("speed", min: 0f);
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PropertyField("canMove");
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if (PropertyField("enableRotation")) {
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EditorGUI.indentLevel++;
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Popup("orientation", new [] { new GUIContent("ZAxisForward (for 3D games)"), new GUIContent("YAxisForward (for 2D games)") });
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FloatField("rotationSpeed", min: 0f);
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EditorGUI.indentLevel--;
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}
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if (PropertyField("interpolatePathSwitches")) {
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EditorGUI.indentLevel++;
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FloatField("switchPathInterpolationSpeed", min: 0f);
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EditorGUI.indentLevel--;
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}
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DebugInspector();
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}
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}
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}
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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||||
guid: e9e1d37b65158413c85aad4706d94ff0
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timeCreated: 1495016528
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licenseType: Store
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MonoImporter:
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||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
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||||
assetBundleName:
|
||||
assetBundleVariant:
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@@ -0,0 +1,24 @@
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using UnityEngine;
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using UnityEditor;
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using System.Collections.Generic;
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namespace Pathfinding {
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[CustomEditor(typeof(AnimationLink))]
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public class AnimationLinkEditor : Editor {
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public override void OnInspectorGUI () {
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DrawDefaultInspector();
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var script = target as AnimationLink;
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EditorGUI.BeginDisabledGroup(script.EndTransform == null);
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if (GUILayout.Button("Autoposition Endpoint")) {
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List<Vector3> buffer = Pathfinding.Util.ListPool<Vector3>.Claim();
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Vector3 endpos;
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script.CalculateOffsets(buffer, out endpos);
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script.EndTransform.position = endpos;
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Pathfinding.Util.ListPool<Vector3>.Release(buffer);
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}
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EditorGUI.EndDisabledGroup();
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}
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}
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}
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@@ -0,0 +1,8 @@
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||||
fileFormatVersion: 2
|
||||
guid: 535448c66b9354b64b6b52fff9e39099
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||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
@@ -0,0 +1,7 @@
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||||
fileFormatVersion: 2
|
||||
guid: aa27fa41f8abe460a8b64e13d7be43ad
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||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
@@ -0,0 +1,21 @@
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{
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"name": "AstarPathfindingProjectEditor",
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"rootNamespace": "",
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"references": [
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"AstarPathfindingProject",
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"PackageToolsEditor",
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"App",
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"JNGame"
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],
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"includePlatforms": [
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"Editor"
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],
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"excludePlatforms": [],
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||||
"allowUnsafeCode": false,
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||||
"overrideReferences": false,
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||||
"precompiledReferences": [],
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||||
"autoReferenced": true,
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||||
"defineConstraints": [],
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||||
"versionDefines": [],
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||||
"noEngineReferences": false
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||||
}
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||||
@@ -0,0 +1,7 @@
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||||
fileFormatVersion: 2
|
||||
guid: 865575785c1524f888e47306de0c1246
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,303 @@
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using UnityEngine;
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using UnityEditor;
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#if UNITY_2018_1_OR_NEWER
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using UnityEngine.Networking;
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#endif
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using System.Collections.Generic;
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using System.Linq;
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using Plugins.JNGame.Sync.Frame.Entity;
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namespace Pathfinding {
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/// <summary>Handles update checking for the A* Pathfinding Project</summary>
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[InitializeOnLoad]
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public static class AstarUpdateChecker {
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#if UNITY_2018_1_OR_NEWER
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/// <summary>Used for downloading new version information</summary>
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static UnityWebRequest updateCheckDownload;
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#else
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/// <summary>Used for downloading new version information</summary>
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static WWW updateCheckDownload;
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#endif
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static System.DateTime _lastUpdateCheck;
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static bool _lastUpdateCheckRead;
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static System.Version _latestVersion;
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static System.Version _latestBetaVersion;
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/// <summary>Description of the latest update of the A* Pathfinding Project</summary>
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static string _latestVersionDescription;
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static bool hasParsedServerMessage;
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||||
/// <summary>Number of days between update checks</summary>
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||||
const double updateCheckRate = 1F;
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||||
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/// <summary>URL to the version file containing the latest version number.</summary>
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||||
const string updateURL = "https://www.arongranberg.com/astar/version.php";
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||||
|
||||
/// <summary>Last time an update check was made</summary>
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||||
public static System.DateTime lastUpdateCheck {
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||||
get {
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||||
try {
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||||
// Reading from EditorPrefs is relatively slow, avoid it
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||||
if (_lastUpdateCheckRead) return _lastUpdateCheck;
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||||
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||||
_lastUpdateCheck = System.DateTime.Parse(EditorPrefs.GetString("AstarLastUpdateCheck", "1/1/1971 00:00:01"), System.Globalization.CultureInfo.InvariantCulture);
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||||
_lastUpdateCheckRead = true;
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||||
}
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||||
catch (System.FormatException) {
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||||
lastUpdateCheck = System.DateTime.UtcNow;
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||||
Debug.LogWarning("Invalid DateTime string encountered when loading from preferences");
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||||
}
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||||
return _lastUpdateCheck;
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||||
}
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||||
private set {
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||||
_lastUpdateCheck = value;
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EditorPrefs.SetString("AstarLastUpdateCheck", _lastUpdateCheck.ToString(System.Globalization.CultureInfo.InvariantCulture));
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||||
}
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||||
}
|
||||
|
||||
/// <summary>Latest version of the A* Pathfinding Project</summary>
|
||||
public static System.Version latestVersion {
|
||||
get {
|
||||
RefreshServerMessage();
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||||
return _latestVersion ?? AstarPath.Version;
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||||
}
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||||
private set {
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||||
_latestVersion = value;
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||||
}
|
||||
}
|
||||
|
||||
/// <summary>Latest beta version of the A* Pathfinding Project</summary>
|
||||
public static System.Version latestBetaVersion {
|
||||
get {
|
||||
RefreshServerMessage();
|
||||
return _latestBetaVersion ?? AstarPath.Version;
|
||||
}
|
||||
private set {
|
||||
_latestBetaVersion = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Summary of the latest update</summary>
|
||||
public static string latestVersionDescription {
|
||||
get {
|
||||
RefreshServerMessage();
|
||||
return _latestVersionDescription ?? "";
|
||||
}
|
||||
private set {
|
||||
_latestVersionDescription = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Holds various URLs and text for the editor.
|
||||
/// This info can be updated when a check for new versions is done to ensure that there are no invalid links.
|
||||
/// </summary>
|
||||
static Dictionary<string, string> astarServerData = new Dictionary<string, string> {
|
||||
{ "URL:modifiers", "https://www.arongranberg.com/astar/docs/modifiers.html" },
|
||||
{ "URL:astarpro", "https://arongranberg.com/unity/a-pathfinding/astarpro/" },
|
||||
{ "URL:documentation", "https://arongranberg.com/astar/docs/" },
|
||||
{ "URL:findoutmore", "https://arongranberg.com/astar" },
|
||||
{ "URL:download", "https://arongranberg.com/unity/a-pathfinding/download" },
|
||||
{ "URL:changelog", "https://arongranberg.com/astar/docs/changelog.html" },
|
||||
{ "URL:tags", "https://arongranberg.com/astar/docs/tags.html" },
|
||||
{ "URL:homepage", "https://arongranberg.com/astar/" }
|
||||
};
|
||||
|
||||
static AstarUpdateChecker() {
|
||||
// Add a callback so that we can parse the message when it has been downloaded
|
||||
EditorApplication.update += UpdateCheckLoop;
|
||||
EditorBase.getDocumentationURL = () => GetURL("documentation");
|
||||
}
|
||||
|
||||
|
||||
static void RefreshServerMessage () {
|
||||
if (!hasParsedServerMessage) {
|
||||
var serverMessage = EditorPrefs.GetString("AstarServerMessage");
|
||||
|
||||
if (!string.IsNullOrEmpty(serverMessage)) {
|
||||
ParseServerMessage(serverMessage);
|
||||
ShowUpdateWindowIfRelevant();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static string GetURL (string tag) {
|
||||
RefreshServerMessage();
|
||||
string url;
|
||||
|
||||
astarServerData.TryGetValue("URL:"+tag, out url);
|
||||
return url ?? "";
|
||||
}
|
||||
|
||||
/// <summary>Initiate a check for updates now, regardless of when the last check was done</summary>
|
||||
public static void CheckForUpdatesNow () {
|
||||
lastUpdateCheck = System.DateTime.UtcNow.AddDays(-5);
|
||||
|
||||
// Remove the callback if it already exists
|
||||
EditorApplication.update -= UpdateCheckLoop;
|
||||
|
||||
// Add a callback so that we can parse the message when it has been downloaded
|
||||
EditorApplication.update += UpdateCheckLoop;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checking for updates...
|
||||
/// Should be called from EditorApplication.update
|
||||
/// </summary>
|
||||
static void UpdateCheckLoop () {
|
||||
// Go on until the update check has been completed
|
||||
if (!CheckForUpdates()) {
|
||||
EditorApplication.update -= UpdateCheckLoop;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks for updates if there was some time since last check.
|
||||
/// It must be called repeatedly to ensure that the result is processed.
|
||||
/// Returns: True if an update check is progressing (WWW request)
|
||||
/// </summary>
|
||||
static bool CheckForUpdates () {
|
||||
if (updateCheckDownload != null && updateCheckDownload.isDone) {
|
||||
if (!string.IsNullOrEmpty(updateCheckDownload.error)) {
|
||||
Debug.LogWarning("There was an error checking for updates to the A* Pathfinding Project\n" +
|
||||
"The error might disappear if you switch build target from Webplayer to Standalone because of the webplayer security emulation\nError: " +
|
||||
updateCheckDownload.error);
|
||||
updateCheckDownload = null;
|
||||
return false;
|
||||
}
|
||||
#if UNITY_2018_1_OR_NEWER
|
||||
UpdateCheckCompleted(updateCheckDownload.downloadHandler.text);
|
||||
updateCheckDownload.Dispose();
|
||||
#else
|
||||
UpdateCheckCompleted(updateCheckDownload.text);
|
||||
#endif
|
||||
updateCheckDownload = null;
|
||||
}
|
||||
|
||||
// Check if it is time to check for updates
|
||||
// Check for updates a bit earlier if we are in play mode or have the AstarPath object in the scene
|
||||
// as then the collected statistics will be a bit more accurate
|
||||
var offsetMinutes = (Application.isPlaying && JNTime.Time.time > 60) || AstarPath.active != null ? -20 : 20;
|
||||
var minutesUntilUpdate = lastUpdateCheck.AddDays(updateCheckRate).AddMinutes(offsetMinutes).Subtract(System.DateTime.UtcNow).TotalMinutes;
|
||||
if (minutesUntilUpdate < 0) {
|
||||
DownloadVersionInfo();
|
||||
}
|
||||
|
||||
return updateCheckDownload != null || minutesUntilUpdate < 10;
|
||||
}
|
||||
|
||||
static void DownloadVersionInfo () {
|
||||
if (!Application.isPlaying) AstarPath.FindAstarPath();
|
||||
var script = AstarPath.active != null ? AstarPath.active : GameObject.FindObjectOfType(typeof(AstarPath)) as AstarPath;
|
||||
|
||||
bool mecanim = GameObject.FindObjectOfType(typeof(Animator)) != null;
|
||||
string query = updateURL+
|
||||
"?v="+AstarPath.Version+
|
||||
"&pro=1"+
|
||||
"&check="+updateCheckRate+"&distr="+AstarPath.Distribution+
|
||||
"&unitypro="+(Application.HasProLicense() ? "1" : "0")+
|
||||
"&inscene="+(script != null ? "1" : "0")+
|
||||
"&targetplatform="+EditorUserBuildSettings.activeBuildTarget+
|
||||
"&devplatform="+Application.platform+
|
||||
"&mecanim="+(mecanim ? "1" : "0")+
|
||||
"&hasNavmesh=" + (script != null && script.data.graphs.Any(g => g.GetType().Name == "NavMeshGraph") ? 1 : 0) +
|
||||
"&hasPoint=" + (script != null && script.data.graphs.Any(g => g.GetType().Name == "PointGraph") ? 1 : 0) +
|
||||
"&hasGrid=" + (script != null && script.data.graphs.Any(g => g.GetType().Name == "GridGraph") ? 1 : 0) +
|
||||
"&hasLayered=" + (script != null && script.data.graphs.Any(g => g.GetType().Name == "LayerGridGraph") ? 1 : 0) +
|
||||
"&hasRecast=" + (script != null && script.data.graphs.Any(g => g.GetType().Name == "RecastGraph") ? 1 : 0) +
|
||||
"&hasGrid=" + (script != null && script.data.graphs.Any(g => g.GetType().Name == "GridGraph") ? 1 : 0) +
|
||||
"&hasCustom=" + (script != null && script.data.graphs.Any(g => g != null && !g.GetType().FullName.Contains("Pathfinding.")) ? 1 : 0) +
|
||||
"&graphCount=" + (script != null ? script.data.graphs.Count(g => g != null) : 0) +
|
||||
"&unityversion="+Application.unityVersion +
|
||||
"&branch="+AstarPath.Branch;
|
||||
|
||||
#if UNITY_2018_1_OR_NEWER
|
||||
updateCheckDownload = UnityWebRequest.Get(query);
|
||||
updateCheckDownload.SendWebRequest();
|
||||
#else
|
||||
updateCheckDownload = new WWW(query);
|
||||
#endif
|
||||
lastUpdateCheck = System.DateTime.UtcNow;
|
||||
}
|
||||
|
||||
/// <summary>Handles the data from the update page</summary>
|
||||
static void UpdateCheckCompleted (string result) {
|
||||
EditorPrefs.SetString("AstarServerMessage", result);
|
||||
ParseServerMessage(result);
|
||||
ShowUpdateWindowIfRelevant();
|
||||
}
|
||||
|
||||
static void ParseServerMessage (string result) {
|
||||
if (string.IsNullOrEmpty(result)) {
|
||||
return;
|
||||
}
|
||||
|
||||
hasParsedServerMessage = true;
|
||||
|
||||
#if ASTARDEBUG
|
||||
Debug.Log("Result from update check:\n"+result);
|
||||
#endif
|
||||
|
||||
string[] splits = result.Split('|');
|
||||
latestVersionDescription = splits.Length > 1 ? splits[1] : "";
|
||||
|
||||
if (splits.Length > 4) {
|
||||
// First 4 are just compatibility fields
|
||||
var fields = splits.Skip(4).ToArray();
|
||||
|
||||
// Take all pairs of fields
|
||||
for (int i = 0; i < (fields.Length/2)*2; i += 2) {
|
||||
string key = fields[i];
|
||||
string val = fields[i+1];
|
||||
astarServerData[key] = val;
|
||||
}
|
||||
}
|
||||
|
||||
try {
|
||||
latestVersion = new System.Version(astarServerData["VERSION:branch"]);
|
||||
} catch (System.Exception ex) {
|
||||
Debug.LogWarning("Could not parse version\n"+ex);
|
||||
}
|
||||
|
||||
try {
|
||||
latestBetaVersion = new System.Version(astarServerData["VERSION:beta"]);
|
||||
} catch (System.Exception ex) {
|
||||
Debug.LogWarning("Could not parse version\n"+ex);
|
||||
}
|
||||
}
|
||||
|
||||
static void ShowUpdateWindowIfRelevant () {
|
||||
#if !ASTAR_ATAVISM
|
||||
try {
|
||||
System.DateTime remindDate;
|
||||
var remindVersion = new System.Version(EditorPrefs.GetString("AstarRemindUpdateVersion", "0.0.0.0"));
|
||||
if (latestVersion == remindVersion && System.DateTime.TryParse(EditorPrefs.GetString("AstarRemindUpdateDate", "1/1/1971 00:00:01"), out remindDate)) {
|
||||
if (System.DateTime.UtcNow < remindDate) {
|
||||
// Don't remind yet
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
EditorPrefs.DeleteKey("AstarRemindUpdateDate");
|
||||
EditorPrefs.DeleteKey("AstarRemindUpdateVersion");
|
||||
}
|
||||
} catch {
|
||||
Debug.LogError("Invalid AstarRemindUpdateVersion or AstarRemindUpdateDate");
|
||||
}
|
||||
|
||||
var skipVersion = new System.Version(EditorPrefs.GetString("AstarSkipUpToVersion", AstarPath.Version.ToString()));
|
||||
|
||||
if (AstarPathEditor.FullyDefinedVersion(latestVersion) != AstarPathEditor.FullyDefinedVersion(skipVersion) && AstarPathEditor.FullyDefinedVersion(latestVersion) > AstarPathEditor.FullyDefinedVersion(AstarPath.Version)) {
|
||||
EditorPrefs.DeleteKey("AstarSkipUpToVersion");
|
||||
EditorPrefs.DeleteKey("AstarRemindUpdateDate");
|
||||
EditorPrefs.DeleteKey("AstarRemindUpdateVersion");
|
||||
|
||||
AstarUpdateWindow.Init(latestVersion, latestVersionDescription);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8df9913c9ee004459b24d89644e573d7
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
@@ -0,0 +1,99 @@
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Pathfinding {
|
||||
public class AstarUpdateWindow : EditorWindow {
|
||||
static GUIStyle largeStyle;
|
||||
static GUIStyle normalStyle;
|
||||
Version version;
|
||||
string summary;
|
||||
bool setReminder;
|
||||
|
||||
public static AstarUpdateWindow Init (Version version, string summary) {
|
||||
// Get existing open window or if none, make a new one:
|
||||
AstarUpdateWindow window = EditorWindow.GetWindow<AstarUpdateWindow>(true, "", true);
|
||||
|
||||
window.position = new Rect(Screen.currentResolution.width/2 - 300, Mathf.Max(5, Screen.currentResolution.height/3 - 150), 600, 400);
|
||||
window.version = version;
|
||||
window.summary = summary;
|
||||
window.titleContent = new GUIContent("New Version of the A* Pathfinding Project");
|
||||
return window;
|
||||
}
|
||||
|
||||
public void OnDestroy () {
|
||||
if (version != null && !setReminder) {
|
||||
Debug.Log("Closed window, reminding again tomorrow");
|
||||
EditorPrefs.SetString("AstarRemindUpdateDate", DateTime.UtcNow.AddDays(1).ToString(System.Globalization.CultureInfo.InvariantCulture));
|
||||
EditorPrefs.SetString("AstarRemindUpdateVersion", version.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
void OnGUI () {
|
||||
if (largeStyle == null) {
|
||||
largeStyle = new GUIStyle(EditorStyles.largeLabel);
|
||||
largeStyle.fontSize = 32;
|
||||
largeStyle.alignment = TextAnchor.UpperCenter;
|
||||
largeStyle.richText = true;
|
||||
|
||||
normalStyle = new GUIStyle(EditorStyles.label);
|
||||
normalStyle.wordWrap = true;
|
||||
normalStyle.richText = true;
|
||||
}
|
||||
|
||||
if (version == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
GUILayout.Label("New Update Available!", largeStyle);
|
||||
GUILayout.Label("There is a new version of the <b>A* Pathfinding Project</b> available for download.\n" +
|
||||
"The new version is <b>" + version + "</b> you have <b>" + AstarPath.Version + "</b>\n\n"+
|
||||
"<i>Summary:</i>\n"+summary, normalStyle
|
||||
);
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.FlexibleSpace();
|
||||
|
||||
GUILayout.BeginVertical();
|
||||
|
||||
Color col = GUI.color;
|
||||
GUI.backgroundColor *= new Color(0.5f, 1f, 0.5f);
|
||||
if (GUILayout.Button("Take me to the download page!", GUILayout.Height(30), GUILayout.MaxWidth(300))) {
|
||||
Application.OpenURL(AstarUpdateChecker.GetURL("download"));
|
||||
}
|
||||
GUI.backgroundColor = col;
|
||||
|
||||
|
||||
if (GUILayout.Button("What's new? (full changelog)")) {
|
||||
Application.OpenURL(AstarUpdateChecker.GetURL("changelog"));
|
||||
}
|
||||
|
||||
GUILayout.EndVertical();
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
|
||||
if (GUILayout.Button("Skip this version", GUILayout.MaxWidth(100))) {
|
||||
EditorPrefs.SetString("AstarSkipUpToVersion", version.ToString());
|
||||
setReminder = true;
|
||||
Close();
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Remind me later ( 1 week )", GUILayout.MaxWidth(200))) {
|
||||
EditorPrefs.SetString("AstarRemindUpdateDate", DateTime.UtcNow.AddDays(7).ToString(System.Globalization.CultureInfo.InvariantCulture));
|
||||
EditorPrefs.SetString("AstarRemindUpdateVersion", version.ToString());
|
||||
setReminder = true;
|
||||
Close();
|
||||
}
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 97d8d5fc46a644f22b0d66c6ee18e753
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
@@ -0,0 +1,19 @@
|
||||
namespace Pathfinding {
|
||||
/// <summary>Added to editors of custom graph types</summary>
|
||||
[System.AttributeUsage(System.AttributeTargets.All, Inherited = false, AllowMultiple = true)]
|
||||
public class CustomGraphEditorAttribute : System.Attribute {
|
||||
/// <summary>Graph type which this is an editor for</summary>
|
||||
public System.Type graphType;
|
||||
|
||||
/// <summary>Name displayed in the inpector</summary>
|
||||
public string displayName;
|
||||
|
||||
/// <summary>Type of the editor for the graph</summary>
|
||||
public System.Type editorType;
|
||||
|
||||
public CustomGraphEditorAttribute (System.Type t, string displayName) {
|
||||
graphType = t;
|
||||
this.displayName = displayName;
|
||||
}
|
||||
}
|
||||
}
|
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@@ -0,0 +1,8 @@
|
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fileFormatVersion: 2
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guid: 576dcf42aca804a48b5923974edaee01
|
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MonoImporter:
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serializedVersion: 2
|
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defaultReferences: []
|
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executionOrder: 0
|
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icon: {instanceID: 0}
|
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userData:
|
||||
@@ -0,0 +1,2 @@
|
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fileFormatVersion: 2
|
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guid: 4b2dff938dc634365967d447c540e208
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 8fc713511eb5d4fb9937ab63de6af346
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 66428235a3cda4584bd90de6998ad4d2
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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fileFormatVersion: 2
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