提交行为树

This commit is contained in:
PC-20230316NUNE\Administrator
2024-10-26 19:59:47 +08:00
parent 1ad20b67da
commit 82513fea04
320 changed files with 51310 additions and 30015 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Example06 : MonoBehaviour
{
public BehaviorTreeSlayer.BehaviorTree BTree;
public void OnEvent()
{
BTree.Dispatch("EvtNext", BTree);
}
}

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using JNGame.Math;
namespace BehaviorTreeSlayer
{
public class Idle : ActionNode
{
public override TaskResult Tick(LFloat dt, object args = null)
{
return TaskResult.Running;
}
}
}

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m_Text: 'Sometimes the behavior tree runs to a node that cannot be exited. This
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Open the behavior tree of example 6, run the example, click
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