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https://gitee.com/jisol/jisol-game/
synced 2025-09-26 18:26:23 +00:00
添加角色 远程攻击逻辑
This commit is contained in:
@@ -1 +1 @@
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{"10001":{"id":10001,"roleName":"小石头","spine":"spine/召唤与合成819个Spine/guaiA1a/spine/guaiA1a"},"10002":{"id":10002,"roleName":"坚强小石","spine":"spine/召唤与合成819个Spine/guaiA1a_1/spine/guaiA1a"}}
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{"10001":{"id":10001,"roleName":"小石头","spine":"spine/召唤与合成819个Spine/小石头/guaiA1a/spine/guaiA1a","roleSkillId":0,"roleAttackRange":100},"10002":{"id":10002,"roleName":"坚强小石","spine":"spine/召唤与合成819个Spine/坚强小石/guaiA1a_1/spine/guaiA1a","roleSkillId":0,"roleAttackRange":100},"10003":{"id":10003,"roleName":"疯狂松鼠","spine":"spine/召唤与合成819个Spine/疯狂松鼠/guaiA4e_2/spine/guaiA4e","roleSkillId":0,"roleAttackRange":500}}
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@@ -0,0 +1 @@
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{"10001":{"roleId":10001,"attackWay":"Normal","attackArgs":[]},"10002":{"roleId":10002,"attackWay":"Normal","attackArgs":[]},"10003":{"roleId":10003,"attackWay":"Remote","attackArgs":["20001"]}}
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@@ -0,0 +1,11 @@
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{
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"ver": "2.0.1",
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"importer": "json",
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"imported": true,
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"uuid": "75a65c75-47c9-4167-ba79-55548af8cc79",
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"files": [
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".json"
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],
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"subMetas": {},
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"userData": {}
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}
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@@ -0,0 +1 @@
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{"20001":{"id":20001,"bulletName":"炸弹","bulletSrc":"bullets/疯狂松鼠/attack/spriteFrame"}}
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@@ -0,0 +1,11 @@
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{
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"ver": "2.0.1",
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"importer": "json",
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"imported": true,
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"uuid": "9e1a69f7-e3db-4165-abc2-aa96ed577b2d",
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"files": [
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".json"
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],
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"subMetas": {},
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"userData": {}
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}
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@@ -0,0 +1 @@
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{}
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@@ -0,0 +1,11 @@
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{
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"ver": "2.0.1",
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"importer": "json",
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"imported": true,
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"uuid": "59d1c66b-278d-4af3-8bb9-864840cfbc5f",
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"files": [
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".json"
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],
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"subMetas": {},
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"userData": {}
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}
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@@ -32,4 +32,12 @@ export class TableGRole {
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/** Spine地址 */
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get spine(): string {
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return this.data.spine;
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}
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/** 角色技能Id */
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get roleSkillId(): number {
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return this.data.roleSkillId;
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}
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/** 角色攻击范围 */
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get roleAttackRange(): number {
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return this.data.roleAttackRange;
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}
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@@ -0,0 +1,35 @@
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import { JsonUtil } from "../../../../extensions/ngame/assets/ngame/util/JsonUtil";
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export class TableGRoleAttack {
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static TableName: string = "GRoleAttack";
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static getAllConfig(): { [id: string]: TableGRoleAttack } {
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return JsonUtil.get(TableGRoleAttack.TableName);
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}
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static getConfig(id: number | string) {
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return TableGRoleAttack.getAllConfig()[id] as TableGRoleAttack;
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}
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private data: any;
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init(roleId: number) {
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var table = JsonUtil.get(TableGRoleAttack.TableName);
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this.data = table[roleId];
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this._roleId = roleId;
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}
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/** 角色Id */
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private _roleId: number = 0;
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/** 角色Id */
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get roleId(): number {
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return this.data.roleId;
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}
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/** 攻击方式 */
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get attackWay(): string {
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return this.data.attackWay;
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}
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/** 攻击参数 */
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get attackArgs(): string[] {
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return this.data.attackArgs;
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}
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@@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "4879e3d4-3b08-4e70-af99-add884d50af3",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@@ -0,0 +1,35 @@
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import { JsonUtil } from "../../../../extensions/ngame/assets/ngame/util/JsonUtil";
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export class TableGRoleAttackBullet {
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static TableName: string = "GRoleAttackBullet";
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static getAllConfig(): { [id: string]: TableGRoleAttackBullet } {
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return JsonUtil.get(TableGRoleAttackBullet.TableName);
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}
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static getConfig(id: number | string) {
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return TableGRoleAttackBullet.getAllConfig()[id] as TableGRoleAttackBullet;
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}
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private data: any;
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init(id: number) {
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var table = JsonUtil.get(TableGRoleAttackBullet.TableName);
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this.data = table[id];
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this._id = id;
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}
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/** Id */
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private _id: number = 0;
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/** Id */
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get id(): number {
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return this.data.id;
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}
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/** 子弹名称 */
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get bulletName(): string {
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return this.data.bulletName;
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}
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/** 子弹地址 */
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get bulletSrc(): string {
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return this.data.bulletSrc;
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}
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@@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "0c4a411b-9551-4944-9662-79468f748d6e",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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