mirror of
https://gitee.com/jisol/jisol-game/
synced 2025-06-26 03:14:47 +00:00
提交无缝数据回滚
This commit is contained in:
parent
8932528f5e
commit
77db4d7d71
@ -23,11 +23,11 @@ namespace JNGame.Map.DotRecast
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//智能体避障
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public DtCrowd Crowd { private set; get; }
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private Dictionary<long, DtCrowdAgent> agents;
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private Dictionary<ulong, DtCrowdAgent> agents;
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public DotRecastRoot(MeshData data)
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{
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agents = new Dictionary<long, DtCrowdAgent>();
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agents = new Dictionary<ulong, DtCrowdAgent>();
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//初始化导航数据
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InitNavMesh(data);
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//初始化避障数据
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@ -103,17 +103,19 @@ namespace JNGame.Map.DotRecast
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}
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//添加避障
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public void AddAgent(long id,RcVec3f start)
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public void AddAgent(ulong id,RcVec3f start)
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{
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DelAgent(id);
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agents.Add(id,Crowd.AddAgent(start, GetAgentParams()));
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}
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public void AddAgent(long id,RcVec3f start,DtCrowdAgentParams agentParams)
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public void AddAgent(ulong id,RcVec3f start,DtCrowdAgentParams agentParams)
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{
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DelAgent(id);
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agents.Add(id,Crowd.AddAgent(start, agentParams));
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}
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//添加避障
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public void DelAgent(long id)
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public void DelAgent(ulong id)
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{
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if (agents.ContainsKey(id))
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{
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@ -123,7 +125,7 @@ namespace JNGame.Map.DotRecast
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}
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//移动避障
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public void MoveAgent(long id,RcVec3f move)
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public void MoveAgent(ulong id,RcVec3f move)
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{
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DtCrowdAgent agent = agents[id];
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@ -133,14 +135,14 @@ namespace JNGame.Map.DotRecast
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}
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//向量移动避障
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public void VectorMoveAgent(long id,RcVec3f vector)
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public void VectorMoveAgent(ulong id,RcVec3f vector)
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{
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DtCrowdAgent agent = agents[id];
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Crowd.RequestMoveVelocity(agent,vector);
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}
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//获取避障
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public DtCrowdAgent GetAgent(long id)
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public DtCrowdAgent GetAgent(ulong id)
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{
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return agents[id];
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}
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@ -33,7 +33,7 @@ public static partial class JNSyncMessageReflection {
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"SACIAQFCCgoIX21lc3NhZ2UiKQoLSk5TdGF0ZURhdGESEQoEZGF0YRgCIAEo",
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"DEgAiAEBQgcKBV9kYXRhIpEBCg9KTlN0YXRlSXRlbURhdGESDQoFTmV0SUQY",
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"ASABKAUSMAoIbWVzc2FnZXMYAiADKAsyHi5KTlN0YXRlSXRlbURhdGEuTWVz",
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"c2FnZXNFbnRyeRo9Cg1NZXNzYWdlc0VudHJ5EgsKA2tleRgBIAEoAxIbCgV2",
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"c2FnZXNFbnRyeRo9Cg1NZXNzYWdlc0VudHJ5EgsKA2tleRgBIAEoBBIbCgV2",
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"YWx1ZRgCIAEoCzIMLkpOU3RhdGVEYXRhOgI4ASIwCg5KTlN0YXRlQWxsRGF0",
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"YRIeCgRkYXRhGAIgAygLMhAuSk5TdGF0ZUl0ZW1EYXRhIkEKEUpOU3RhdGVU",
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"aWxlSW5wdXRzEgsKA3RJZBgBIAEoBRIfCgdtZXNzYWdlGAIgASgLMg4uSk5G",
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@ -1813,15 +1813,15 @@ public sealed partial class JNStateItemData : pb::IMessage<JNStateItemData>
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/// <summary>Field number for the "messages" field.</summary>
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public const int MessagesFieldNumber = 2;
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private static readonly pbc::MapField<long, global::JNStateData>.Codec _map_messages_codec
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= new pbc::MapField<long, global::JNStateData>.Codec(pb::FieldCodec.ForInt64(8, 0L), pb::FieldCodec.ForMessage(18, global::JNStateData.Parser), 18);
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private readonly pbc::MapField<long, global::JNStateData> messages_ = new pbc::MapField<long, global::JNStateData>();
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private static readonly pbc::MapField<ulong, global::JNStateData>.Codec _map_messages_codec
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= new pbc::MapField<ulong, global::JNStateData>.Codec(pb::FieldCodec.ForUInt64(8, 0UL), pb::FieldCodec.ForMessage(18, global::JNStateData.Parser), 18);
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private readonly pbc::MapField<ulong, global::JNStateData> messages_ = new pbc::MapField<ulong, global::JNStateData>();
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/// <summary>
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///状态bytes
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/// </summary>
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
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[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
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public pbc::MapField<long, global::JNStateData> Messages {
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public pbc::MapField<ulong, global::JNStateData> Messages {
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get { return messages_; }
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}
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@ -49,7 +49,7 @@ message JNStateData{
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// 更新状态
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message JNStateItemData{
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int32 NetID = 1; //同步Id
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map<int64 ,JNStateData> messages = 2; //状态bytes
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map<uint64 ,JNStateData> messages = 2; //状态bytes
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}
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// 全量状态
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@ -43,7 +43,7 @@ namespace JNGame.Sync.State.Tile.Entity
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}
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}
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public T TileSyncCreate(long id)
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public T TileSyncCreate(ulong id)
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{
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//判断是否有这个Id实体
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@ -32,6 +32,11 @@ namespace JNGame.Sync.State.Tile
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/// </summary>
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public int TID { get; private set; }
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/// <summary>
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/// 随机数大小(100000000000UL * RandomSize)
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/// </summary>
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public int RandomSize { get; protected set; } = 1;
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/// <summary>
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/// 区块最大最小位置
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/// </summary>
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@ -70,7 +75,7 @@ namespace JNGame.Sync.State.Tile
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{
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//根据区块设置Id 起始值
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var random = base.CreateRandom();
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random.SetIdValue(100000000000L * TID,(100000000000L * (TID + 1) - 1));
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random.SetIdValue(100000000000UL * (ulong)RandomSize,(100000000000UL * ((ulong)RandomSize + 1) - 1));
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return random;
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}
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@ -33,8 +33,8 @@ namespace JNGame.Sync.Entity
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public abstract class JNEntity : Entitas.Entity,IJNEntity,IComparable
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{
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private long _id;
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public long Id => _id;
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private ulong _id;
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public ulong Id => _id;
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public IJNContext Context { get; private set; }
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@ -50,7 +50,7 @@ namespace JNGame.Sync.Entity
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/// </summary>
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public LVector3 Position => Transform.Position;
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public void OnInit(IJNContext context,long id = 0)
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public void OnInit(IJNContext context,ulong id = 0)
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{
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Context = context;
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_id = id;
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@ -58,10 +58,6 @@ namespace JNGame.Sync.Entity
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{
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_id = GetSystem<JNRandomSystem>().NextId();
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}
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else
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{
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GetSystem<JNRandomSystem>().AdaptId(id);
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}
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}
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public abstract JNEntityLookup NewCLookup();
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@ -3,7 +3,7 @@
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public interface IJNSyncId
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{
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public long Id { get; }
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public ulong Id { get; }
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}
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}
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@ -45,12 +45,12 @@ namespace JNGame.Sync.System.Data
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/// <summary>
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/// 插入字节
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/// </summary>
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public void OnInsertUBytes(Dictionary<long, byte[]> bytes);
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public void OnInsertUBytes(Dictionary<ulong, byte[]> bytes);
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/// <summary>
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/// 获取全部字节
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/// </summary>
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public Dictionary<long, byte[]> GetDataBytes();
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public Dictionary<ulong, byte[]> GetDataBytes();
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}
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@ -64,7 +64,7 @@ namespace JNGame.Sync.System.Data
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public abstract int NetID { get; }
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//网络通讯的更新字节数据
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protected Dictionary<long, byte[]> UBytes = new();
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protected Dictionary<ulong, byte[]> UBytes = new();
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public SStateDataEnum Type;
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@ -117,13 +117,13 @@ namespace JNGame.Sync.System.Data
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/// </summary>
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/// <param name="bytes"></param>
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/// <returns>是否清空UBytes</returns>
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public abstract void OnSendUBytes(Dictionary<long, byte[]> bytes);
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public abstract void OnSendUBytes(Dictionary<ulong, byte[]> bytes);
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/// <summary>
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/// 插入字节
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/// </summary>
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/// <returns></returns>
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public void OnInsertUBytes(Dictionary<long, byte[]> bytes)
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public void OnInsertUBytes(Dictionary<ulong, byte[]> bytes)
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{
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//提交数据更新
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OnUByteUpdate(bytes);
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@ -132,9 +132,9 @@ namespace JNGame.Sync.System.Data
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/// <summary>
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/// 获取全部字节
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/// </summary>
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public Dictionary<long, byte[]> GetDataBytes()
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public Dictionary<ulong, byte[]> GetDataBytes()
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{
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var data = new Dictionary<long, byte[]>();
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var data = new Dictionary<ulong, byte[]>();
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lock (Data)
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{
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@ -153,7 +153,7 @@ namespace JNGame.Sync.System.Data
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/// <summary>
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/// 将UByte提交更新
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/// </summary>
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public virtual void OnUByteUpdate(Dictionary<long, byte[]> bytes)
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public virtual void OnUByteUpdate(Dictionary<ulong, byte[]> bytes)
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{
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lock (Data)
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{
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@ -187,7 +187,7 @@ namespace JNGame.Sync.System.Data
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/// <param name="id"></param>
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/// <param name="bytes"></param>
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/// <returns></returns>
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public T NewObject(long id,byte[] bytes)
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public T NewObject(ulong id,byte[] bytes)
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{
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var data = new T();
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data.Id = id;
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@ -225,7 +225,7 @@ namespace JNGame.Sync.System.Data
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/// <summary>
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/// 删除数据
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/// </summary>
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public virtual void Delete(long id)
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public virtual void Delete(ulong id)
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{
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UBytes[id] = SDByteOperate.DELETE;
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}
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@ -21,13 +21,13 @@ namespace JNGame.Sync.System.Data
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/// <summary>
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/// 获取有权限的全部字节
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/// </summary>
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public Dictionary<long, byte[]> GetHostDataBytes();
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public Dictionary<ulong, byte[]> GetHostDataBytes();
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/// <summary>
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/// 获取指定区块的全部字节
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/// </summary>
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public Dictionary<long, byte[]> GetTileDataBytes(int index);
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public Dictionary<ulong, byte[]> GetTileDataBytes(int index);
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@ -68,7 +68,7 @@ namespace JNGame.Sync.System.Data
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{
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}
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public override void OnUByteUpdate(Dictionary<long, byte[]> bytes)
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public override void OnUByteUpdate(Dictionary<ulong, byte[]> bytes)
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{
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base.OnUByteUpdate(bytes);
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if (isServer)
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@ -83,11 +83,11 @@ namespace JNGame.Sync.System.Data
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protected virtual void OnDataSyncContext()
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{
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Dictionary<long, T> lIsTileData;
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Dictionary<ulong, T> lIsTileData;
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lock (Data)
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{
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lIsTileData = new Dictionary<long, T>(Data);
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lIsTileData = new Dictionary<ulong, T>(Data);
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}
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NodeContext.GetEntities().ForEach(child =>
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@ -155,7 +155,7 @@ namespace JNGame.Sync.System.Data
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{
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//需要删除的数据Id
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var ids = new List<long>();
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var ids = new List<ulong>();
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Data.ForEach(child =>
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{
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@ -175,10 +175,10 @@ namespace JNGame.Sync.System.Data
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}
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public Dictionary<long, byte[]> GetHostDataBytes()
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public Dictionary<ulong, byte[]> GetHostDataBytes()
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{
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var data = new Dictionary<long, byte[]>();
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var data = new Dictionary<ulong, byte[]>();
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lock (Data)
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{
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@ -195,10 +195,10 @@ namespace JNGame.Sync.System.Data
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}
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public Dictionary<long, byte[]> GetTileDataBytes(int index)
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public Dictionary<ulong, byte[]> GetTileDataBytes(int index)
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{
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var data = new Dictionary<long, byte[]>();
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var data = new Dictionary<ulong, byte[]>();
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lock (Data)
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{
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@ -16,9 +16,9 @@ namespace JNGame.Sync.Frame.Service
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private Func<int,int,int> nRandomInt;
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//Id
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private long _id = 0;
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private long _idMin = long.MinValue;
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private long _idMax = long.MaxValue;
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private ulong _id = 0;
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private ulong _idMin = ulong.MinValue;
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private ulong _idMax = ulong.MaxValue;
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public JNRandomSystem(int seed)
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{
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@ -41,12 +41,12 @@ namespace JNGame.Sync.Frame.Service
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return nRandomInt(max,min);
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}
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public long NextId()
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public ulong NextId()
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{
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return ++_id;
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}
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public void SetIdValue(long min,long max)
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public void SetIdValue(ulong min,ulong max)
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{
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if (_id < min)
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{
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@ -55,21 +55,5 @@ namespace JNGame.Sync.Frame.Service
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_idMin = min;
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_idMax = max;
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}
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/// <summary>
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/// 适配Id 用于 历史Id和新Id重复问题
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/// </summary>
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/// <param name="id"></param>
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/// <exception cref="NotImplementedException"></exception>
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public void AdaptId(long id)
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{
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if (_idMin <= id && id >= _idMax)
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{
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if (id > _id)
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{
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_id = id;
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}
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}
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}
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}
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}
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@ -26,7 +26,7 @@ namespace JNGame.Sync.System
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/// <summary>
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/// 数据唯一Id
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/// </summary>
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public long Id { get; set; }
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public ulong Id { get; set; }
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/// <summary>
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/// 判断是否一样
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@ -54,12 +54,12 @@ namespace JNGame.Sync.System
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{
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//数据Id
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public long Id { get; private set; }
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public ulong Id { get; private set; }
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public JNRandomSystem Random => GetSystem<JNRandomSystem>();
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//数据集
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public Dictionary<long, T> Data = new();
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public Dictionary<ulong, T> Data = new();
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public virtual T[] Datas {
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get
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@ -80,7 +80,7 @@ namespace JNGame.Sync.System
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/// <summary>
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/// 返回最新数据 (收集最新的ISData数据 正常来讲只有服务端会运行)
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/// </summary>
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public virtual Dictionary<long, T> GetLatest()
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public virtual Dictionary<ulong, T> GetLatest()
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{
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return new ();
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}
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|
@ -9,8 +9,8 @@ namespace JNGame.Sync.System
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public class SLogicSystem : SBaseSystem,IJNSyncCycle,IJNSyncId
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{
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private long _id;
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public long Id => _id;
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private ulong _id;
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public ulong Id => _id;
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public virtual void OnSyncStart()
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{
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|
@ -17,7 +17,7 @@ namespace JNGame.Sync.View
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public abstract class ViewData<T> : IViewData where T : ISData
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{
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private Dictionary<long, ViewGameObject> views = new();
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private Dictionary<ulong, ViewGameObject> views = new();
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private SViewSystem root;
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public SViewSystem Root => root;
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@ -53,7 +53,7 @@ namespace JNGame.Sync.View
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if (isRest)
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{
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List<long> deletes = new List<long>();
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List<ulong> deletes = new List<ulong>();
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foreach (var child in views)
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{
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if (child.Value.Update != Update)
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|
@ -20,6 +20,7 @@ namespace AppGame
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//获取ID
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public UniTask<NewsContext<int>> NSyncTileId = App.API.GetNews<int>($"/sync/tile/id");
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public UniTask<NewsContext<int>> NSyncTileRandomId = App.API.GetNews<int>($"/sync/tile/random/id");
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//获取端口
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public UniTask<NewsContext<int>> NSyncTilePort = App.API.GetNews<int>($"/sync/tile/port");
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//获取默认连接
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|
@ -49,6 +49,8 @@ namespace AppGame.Sync
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protected override async Task OnInit()
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{
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RandomSize = (await App.GAPI.NSyncTileRandomId).data;
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await base.OnInit();
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if (isRecover)
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@ -67,7 +69,7 @@ namespace AppGame.Sync
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{
|
||||
Debug.Log("[JNGTileServerSystem] 获取到恢复数据成功 正在恢复数据");
|
||||
|
||||
var message = new Dictionary<long, byte[]>();
|
||||
var message = new Dictionary<ulong, byte[]>();
|
||||
tileInfo.Data.Data.ForEach(frame =>
|
||||
{
|
||||
message.Clear();
|
||||
|
@ -115,7 +115,7 @@ namespace AppGame.Systems
|
||||
/// </summary>
|
||||
public void AddState(JNStateItemData frame)
|
||||
{
|
||||
var message = new Dictionary<long, byte[]>();
|
||||
var message = new Dictionary<ulong, byte[]>();
|
||||
foreach (var data in frame.Messages)
|
||||
{
|
||||
message.Add(data.Key,data.Value.Data.ToByteArray());
|
||||
|
@ -45,9 +45,9 @@ namespace Game.JNGState.Logic.Data
|
||||
|
||||
public override int NetID => (int)NetDataEnum.EDNodeData;
|
||||
|
||||
public override Dictionary<long, EDNodeData> GetLatest()
|
||||
public override Dictionary<ulong, EDNodeData> GetLatest()
|
||||
{
|
||||
var nodes = new Dictionary<long, EDNodeData>();
|
||||
var nodes = new Dictionary<ulong, EDNodeData>();
|
||||
NodeContext.GetEntities().ForEach(child =>
|
||||
{
|
||||
if (nodes.ContainsKey(child.Id))
|
||||
|
@ -70,9 +70,9 @@ namespace Game.JNGState.Logic.Data
|
||||
public override JNTileContext<EDPlayer> NodeContext => Contexts.GetContext<EDPlayerContext>();
|
||||
|
||||
|
||||
public override Dictionary<long, EDPlayerData> GetLatest()
|
||||
public override Dictionary<ulong, EDPlayerData> GetLatest()
|
||||
{
|
||||
var nodes = new Dictionary<long, EDPlayerData>();
|
||||
var nodes = new Dictionary<ulong, EDPlayerData>();
|
||||
NodeContext.GetEntities().ForEach(child =>
|
||||
{
|
||||
nodes.Add(child.Id,new EDPlayerData(child));
|
||||
|
@ -110,7 +110,7 @@ namespace Game.JNGState.Logic.Data
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnSendUBytes(Dictionary<long, byte[]> bytes)
|
||||
public override void OnSendUBytes(Dictionary<ulong, byte[]> bytes)
|
||||
{
|
||||
|
||||
JNStateItemData data = new JNStateItemData();
|
||||
|
@ -70,35 +70,35 @@ namespace Game.JNGFrame.Logic.System
|
||||
}
|
||||
|
||||
//添加避障
|
||||
public void AddAgent(long id,LVector3 start)
|
||||
public void AddAgent(ulong id,LVector3 start)
|
||||
{
|
||||
Root.AddAgent(id,new RcVec3f(start.x,start.y,start.z));
|
||||
}
|
||||
public void AddAgent(long id,LVector3 start,DtCrowdAgentParams agentParams)
|
||||
public void AddAgent(ulong id,LVector3 start,DtCrowdAgentParams agentParams)
|
||||
{
|
||||
Root.AddAgent(id,new RcVec3f(start.x,start.y,start.z),agentParams);
|
||||
}
|
||||
|
||||
//删除避障
|
||||
public void DelAgent(long id)
|
||||
public void DelAgent(ulong id)
|
||||
{
|
||||
Root.DelAgent(id);
|
||||
}
|
||||
|
||||
//移动避障
|
||||
public void MoveAgent(long id,LVector3 move)
|
||||
public void MoveAgent(ulong id,LVector3 move)
|
||||
{
|
||||
Root.MoveAgent(id,new RcVec3f(move.x,move.y,move.z));
|
||||
}
|
||||
|
||||
//向量移动避障
|
||||
public void VectorMoveAgent(long id,LVector2 vector)
|
||||
public void VectorMoveAgent(ulong id,LVector2 vector)
|
||||
{
|
||||
Root.VectorMoveAgent(id,new RcVec3f(vector.x,0,vector.y));
|
||||
}
|
||||
|
||||
//获取避障
|
||||
public DtCrowdAgent GetAgent(long id)
|
||||
public DtCrowdAgent GetAgent(ulong id)
|
||||
{
|
||||
return Root.GetAgent(id);
|
||||
}
|
||||
|
@ -1,3 +1,4 @@
|
||||
Base path: 'D:/Unity/2021.3.35f1/Editor/Data', plugins path 'D:/Unity/2021.3.35f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: shutdown
|
||||
|
@ -19,7 +19,7 @@ MonoBehaviour:
|
||||
width: 1920
|
||||
height: 989
|
||||
m_ShowMode: 4
|
||||
m_Title: Game
|
||||
m_Title: Inspector
|
||||
m_RootView: {fileID: 2}
|
||||
m_MinSize: {x: 875, y: 300}
|
||||
m_MaxSize: {x: 10000, y: 10000}
|
||||
@ -119,7 +119,7 @@ MonoBehaviour:
|
||||
m_MinSize: {x: 400, y: 200}
|
||||
m_MaxSize: {x: 32384, y: 16192}
|
||||
vertical: 0
|
||||
controlID: 90
|
||||
controlID: 82
|
||||
--- !u!114 &6
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 52
|
||||
@ -144,7 +144,7 @@ MonoBehaviour:
|
||||
m_MinSize: {x: 300, y: 200}
|
||||
m_MaxSize: {x: 24288, y: 16192}
|
||||
vertical: 1
|
||||
controlID: 91
|
||||
controlID: 83
|
||||
--- !u!114 &7
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 52
|
||||
@ -170,7 +170,7 @@ MonoBehaviour:
|
||||
m_MinSize: {x: 300, y: 100}
|
||||
m_MaxSize: {x: 24288, y: 8096}
|
||||
vertical: 0
|
||||
controlID: 92
|
||||
controlID: 84
|
||||
--- !u!114 &8
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 52
|
||||
@ -296,8 +296,8 @@ MonoBehaviour:
|
||||
y: 0
|
||||
width: 452
|
||||
height: 939
|
||||
m_MinSize: {x: 275, y: 50}
|
||||
m_MaxSize: {x: 4000, y: 4000}
|
||||
m_MinSize: {x: 276, y: 71}
|
||||
m_MaxSize: {x: 4001, y: 4021}
|
||||
m_ActualView: {fileID: 20}
|
||||
m_Panes:
|
||||
- {fileID: 20}
|
||||
@ -368,7 +368,7 @@ MonoBehaviour:
|
||||
m_HSlider: 0
|
||||
m_VSlider: 0
|
||||
m_IgnoreScrollWheelUntilClicked: 0
|
||||
m_EnableMouseInput: 0
|
||||
m_EnableMouseInput: 1
|
||||
m_EnableSliderZoomHorizontal: 0
|
||||
m_EnableSliderZoomVertical: 0
|
||||
m_UniformScale: 1
|
||||
@ -489,9 +489,9 @@ MonoBehaviour:
|
||||
m_SceneHierarchy:
|
||||
m_TreeViewState:
|
||||
scrollPos: {x: 0, y: 0}
|
||||
m_SelectedIDs: aca20000
|
||||
m_LastClickedID: 0
|
||||
m_ExpandedIDs: ba75ffff427affffb27effff087fffffc481ffffc881ffffc88dffff1e8effffda90ffffde90ffff54caffff60ccffffb6ccffff72cfffff76cfffff68d9ffff9cdbfffff2dbffffaedeffffb2deffff88e1ffffd0e3ffff26e4ffffe2e6ffffe6e6ffff0ce9ffff38ebffff8eebffff4aeeffff4eeeffff7cf6ffffd2f6ffff8ef9ffff92f9ffff18fbffff3a9000002c93000016960000049900009ca20000
|
||||
m_SelectedIDs: 788c0000
|
||||
m_LastClickedID: 35960
|
||||
m_ExpandedIDs: 20f1ffff1ef3ffff28f5ffff7ef5ffff3af8ffff3ef8fffff2faffff4a8b0000688c0000
|
||||
m_RenameOverlay:
|
||||
m_UserAcceptedRename: 0
|
||||
m_Name:
|
||||
@ -994,7 +994,7 @@ MonoBehaviour:
|
||||
scrollPos: {x: 0, y: 199}
|
||||
m_SelectedIDs: d28c0000
|
||||
m_LastClickedID: 36050
|
||||
m_ExpandedIDs: 00000000a8730000aa730000ac730000ae730000b0730000b2730000b4730000b6730000b8730000ba730000bc730000
|
||||
m_ExpandedIDs: 000000007a7300007c7300007e73000080730000827300008473000086730000887300008a7300008c7300008e730000
|
||||
m_RenameOverlay:
|
||||
m_UserAcceptedRename: 0
|
||||
m_Name:
|
||||
@ -1022,7 +1022,7 @@ MonoBehaviour:
|
||||
scrollPos: {x: 0, y: 0}
|
||||
m_SelectedIDs:
|
||||
m_LastClickedID: 0
|
||||
m_ExpandedIDs: 00000000a8730000aa730000ac730000ae730000b0730000b2730000b4730000b6730000b8730000ba730000bc730000
|
||||
m_ExpandedIDs: 000000007a7300007c7300007e73000080730000827300008473000086730000887300008a7300008c7300008e730000
|
||||
m_RenameOverlay:
|
||||
m_UserAcceptedRename: 0
|
||||
m_Name:
|
||||
|
@ -32,6 +32,9 @@ public class DemoController {
|
||||
//Id 分配
|
||||
private Integer nClientId = 1;
|
||||
|
||||
//随机Id 分配
|
||||
private Integer nRandomId = 1;
|
||||
|
||||
|
||||
@ApiOperation(value = "获取玩家Id")
|
||||
@GetMapping("/sync/tile/client/id")
|
||||
@ -39,6 +42,12 @@ public class DemoController {
|
||||
return NewsContext.onSuccess("查询成功",nClientId++);
|
||||
}
|
||||
|
||||
@ApiOperation(value = "获取随机Id")
|
||||
@GetMapping("/sync/tile/random/id")
|
||||
public NewsContext<Integer> getTileRandomId(){
|
||||
return NewsContext.onSuccess("查询成功",nRandomId++);
|
||||
}
|
||||
|
||||
@ApiOperation(value = "获取Tile端口")
|
||||
@GetMapping("/sync/tile/port")
|
||||
public NewsContext<Integer> getTilePort(){
|
||||
|
Loading…
x
Reference in New Issue
Block a user