提交无缝数据回滚

This commit is contained in:
PC-20230316NUNE\Administrator
2024-08-23 10:48:19 +08:00
parent 8932528f5e
commit 77db4d7d71
23 changed files with 98 additions and 98 deletions

View File

@@ -45,9 +45,9 @@ namespace Game.JNGState.Logic.Data
public override int NetID => (int)NetDataEnum.EDNodeData;
public override Dictionary<long, EDNodeData> GetLatest()
public override Dictionary<ulong, EDNodeData> GetLatest()
{
var nodes = new Dictionary<long, EDNodeData>();
var nodes = new Dictionary<ulong, EDNodeData>();
NodeContext.GetEntities().ForEach(child =>
{
if (nodes.ContainsKey(child.Id))

View File

@@ -70,9 +70,9 @@ namespace Game.JNGState.Logic.Data
public override JNTileContext<EDPlayer> NodeContext => Contexts.GetContext<EDPlayerContext>();
public override Dictionary<long, EDPlayerData> GetLatest()
public override Dictionary<ulong, EDPlayerData> GetLatest()
{
var nodes = new Dictionary<long, EDPlayerData>();
var nodes = new Dictionary<ulong, EDPlayerData>();
NodeContext.GetEntities().ForEach(child =>
{
nodes.Add(child.Id,new EDPlayerData(child));

View File

@@ -110,7 +110,7 @@ namespace Game.JNGState.Logic.Data
{
}
public override void OnSendUBytes(Dictionary<long, byte[]> bytes)
public override void OnSendUBytes(Dictionary<ulong, byte[]> bytes)
{
JNStateItemData data = new JNStateItemData();