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提交无缝数据回滚
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@@ -49,6 +49,8 @@ namespace AppGame.Sync
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protected override async Task OnInit()
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{
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RandomSize = (await App.GAPI.NSyncTileRandomId).data;
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await base.OnInit();
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if (isRecover)
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@@ -67,7 +69,7 @@ namespace AppGame.Sync
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{
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Debug.Log("[JNGTileServerSystem] 获取到恢复数据成功 正在恢复数据");
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var message = new Dictionary<long, byte[]>();
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var message = new Dictionary<ulong, byte[]>();
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tileInfo.Data.Data.ForEach(frame =>
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{
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message.Clear();
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