提交无缝数据回滚

This commit is contained in:
PC-20230316NUNE\Administrator
2024-08-23 10:48:19 +08:00
parent 8932528f5e
commit 77db4d7d71
23 changed files with 98 additions and 98 deletions

View File

@@ -20,6 +20,7 @@ namespace AppGame
//获取ID
public UniTask<NewsContext<int>> NSyncTileId = App.API.GetNews<int>($"/sync/tile/id");
public UniTask<NewsContext<int>> NSyncTileRandomId = App.API.GetNews<int>($"/sync/tile/random/id");
//获取端口
public UniTask<NewsContext<int>> NSyncTilePort = App.API.GetNews<int>($"/sync/tile/port");
//获取默认连接

View File

@@ -49,6 +49,8 @@ namespace AppGame.Sync
protected override async Task OnInit()
{
RandomSize = (await App.GAPI.NSyncTileRandomId).data;
await base.OnInit();
if (isRecover)
@@ -67,7 +69,7 @@ namespace AppGame.Sync
{
Debug.Log("[JNGTileServerSystem] 获取到恢复数据成功 正在恢复数据");
var message = new Dictionary<long, byte[]>();
var message = new Dictionary<ulong, byte[]>();
tileInfo.Data.Data.ForEach(frame =>
{
message.Clear();

View File

@@ -115,7 +115,7 @@ namespace AppGame.Systems
/// </summary>
public void AddState(JNStateItemData frame)
{
var message = new Dictionary<long, byte[]>();
var message = new Dictionary<ulong, byte[]>();
foreach (var data in frame.Messages)
{
message.Add(data.Key,data.Value.Data.ToByteArray());