提交无缝数据回滚

This commit is contained in:
PC-20230316NUNE\Administrator
2024-08-23 10:48:19 +08:00
parent 8932528f5e
commit 77db4d7d71
23 changed files with 98 additions and 98 deletions

View File

@@ -20,6 +20,7 @@ namespace AppGame
//获取ID
public UniTask<NewsContext<int>> NSyncTileId = App.API.GetNews<int>($"/sync/tile/id");
public UniTask<NewsContext<int>> NSyncTileRandomId = App.API.GetNews<int>($"/sync/tile/random/id");
//获取端口
public UniTask<NewsContext<int>> NSyncTilePort = App.API.GetNews<int>($"/sync/tile/port");
//获取默认连接

View File

@@ -49,6 +49,8 @@ namespace AppGame.Sync
protected override async Task OnInit()
{
RandomSize = (await App.GAPI.NSyncTileRandomId).data;
await base.OnInit();
if (isRecover)
@@ -67,7 +69,7 @@ namespace AppGame.Sync
{
Debug.Log("[JNGTileServerSystem] 获取到恢复数据成功 正在恢复数据");
var message = new Dictionary<long, byte[]>();
var message = new Dictionary<ulong, byte[]>();
tileInfo.Data.Data.ForEach(frame =>
{
message.Clear();

View File

@@ -115,7 +115,7 @@ namespace AppGame.Systems
/// </summary>
public void AddState(JNStateItemData frame)
{
var message = new Dictionary<long, byte[]>();
var message = new Dictionary<ulong, byte[]>();
foreach (var data in frame.Messages)
{
message.Add(data.Key,data.Value.Data.ToByteArray());

View File

@@ -45,9 +45,9 @@ namespace Game.JNGState.Logic.Data
public override int NetID => (int)NetDataEnum.EDNodeData;
public override Dictionary<long, EDNodeData> GetLatest()
public override Dictionary<ulong, EDNodeData> GetLatest()
{
var nodes = new Dictionary<long, EDNodeData>();
var nodes = new Dictionary<ulong, EDNodeData>();
NodeContext.GetEntities().ForEach(child =>
{
if (nodes.ContainsKey(child.Id))

View File

@@ -70,9 +70,9 @@ namespace Game.JNGState.Logic.Data
public override JNTileContext<EDPlayer> NodeContext => Contexts.GetContext<EDPlayerContext>();
public override Dictionary<long, EDPlayerData> GetLatest()
public override Dictionary<ulong, EDPlayerData> GetLatest()
{
var nodes = new Dictionary<long, EDPlayerData>();
var nodes = new Dictionary<ulong, EDPlayerData>();
NodeContext.GetEntities().ForEach(child =>
{
nodes.Add(child.Id,new EDPlayerData(child));

View File

@@ -110,7 +110,7 @@ namespace Game.JNGState.Logic.Data
{
}
public override void OnSendUBytes(Dictionary<long, byte[]> bytes)
public override void OnSendUBytes(Dictionary<ulong, byte[]> bytes)
{
JNStateItemData data = new JNStateItemData();

View File

@@ -70,35 +70,35 @@ namespace Game.JNGFrame.Logic.System
}
//添加避障
public void AddAgent(long id,LVector3 start)
public void AddAgent(ulong id,LVector3 start)
{
Root.AddAgent(id,new RcVec3f(start.x,start.y,start.z));
}
public void AddAgent(long id,LVector3 start,DtCrowdAgentParams agentParams)
public void AddAgent(ulong id,LVector3 start,DtCrowdAgentParams agentParams)
{
Root.AddAgent(id,new RcVec3f(start.x,start.y,start.z),agentParams);
}
//删除避障
public void DelAgent(long id)
public void DelAgent(ulong id)
{
Root.DelAgent(id);
}
//移动避障
public void MoveAgent(long id,LVector3 move)
public void MoveAgent(ulong id,LVector3 move)
{
Root.MoveAgent(id,new RcVec3f(move.x,move.y,move.z));
}
//向量移动避障
public void VectorMoveAgent(long id,LVector2 vector)
public void VectorMoveAgent(ulong id,LVector2 vector)
{
Root.VectorMoveAgent(id,new RcVec3f(vector.x,0,vector.y));
}
//获取避障
public DtCrowdAgent GetAgent(long id)
public DtCrowdAgent GetAgent(ulong id)
{
return Root.GetAgent(id);
}