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10
JisolGameCocos/extensions/Behavior Creator/i18n/en.js
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JisolGameCocos/extensions/Behavior Creator/i18n/en.js
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"use strict";
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module.exports = {
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open_panel: "Default Panel",
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send_to_panel: "Send message to Default Panel",
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description: "Behavior Tree Editor",
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close_other_panel: "Please close the Behavior Tree you are editing before opening other Behavior Tree.",
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assign_json_asset: 'The "JsonAsset" property of the "BehaviorTree" component must be specified before editing the behavior tree.',
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update_tree_panel: 'Update Tree Data',
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tree_data_list: 'Data List'
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};
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JisolGameCocos/extensions/Behavior Creator/i18n/zh.js
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JisolGameCocos/extensions/Behavior Creator/i18n/zh.js
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"use strict";
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module.exports = {
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open_panel: "新手指引",
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send_to_panel: "发送消息给面板",
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description: "行为树编辑器",
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close_other_panel: "在打开其他行为树之前,请先关闭您正在编辑的行为树。",
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assign_json_asset: '在编辑行为树之前必须先指定 "BehaviorTree" 组件中 "JsonAsset" 属性使用的资源。\n可以指定一个内容为空对象 {} 的json资源。',
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update_tree_panel: '数据更新',
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tree_data_list: '数据列表'
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};
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