This commit is contained in:
PC-20230316NUNE\Administrator
2024-08-31 21:05:29 +08:00
parent d67032e1de
commit 77b305be7a
53 changed files with 316 additions and 118 deletions

View File

@@ -2,6 +2,7 @@
using Game.Input;
using Game.JNGFrame.Logic.Entity;
using Game.JNGFrame.Logic.Entity.Contexts;
using Game.Logic.Entity.Nodes;
using JNGame.Math;
namespace Game.Logic.System.Logic
@@ -18,9 +19,9 @@ namespace Game.Logic.System.Logic
public DInputSystem Input => GetSystem<DInputSystem>();
public override void OnSyncUpdate()
public override void OnSyncUpdate(int dt)
{
base.OnSyncUpdate();
base.OnSyncUpdate(dt);
//创建Boss
GetSystem<DInputSystem>().SInput<IDWorld>().ForEach(child =>

View File

@@ -2,6 +2,7 @@
using Game.Input;
using Game.JNGFrame.Logic.Entity;
using Game.JNGFrame.Logic.Entity.Contexts;
using Game.Logic.Entity.Nodes;
using JNGame.Math;
namespace Game.Logic.System.Logic
@@ -18,9 +19,9 @@ namespace Game.Logic.System.Logic
public DInputSystem Input => GetSystem<DInputSystem>();
public override void OnSyncUpdate()
public override void OnSyncUpdate(int dt)
{
base.OnSyncUpdate();
base.OnSyncUpdate(dt);
//创建角色
GetSystem<DInputSystem>().SInput<IDWorld>().ForEach(child =>

View File

@@ -2,6 +2,7 @@
using Game.Input;
using Game.JNGFrame.Logic.Entity;
using Game.JNGFrame.Logic.Entity.Contexts;
using Game.Logic.Entity.Nodes;
using JNGame.Math;
namespace Game.Logic.System.Logic
@@ -16,10 +17,10 @@ namespace Game.Logic.System.Logic
//Node 第一个节点
public Queue<EDNode> NodeQueue = new();
public override void OnSyncUpdate()
public override void OnSyncUpdate(int dt)
{
base.OnSyncUpdate();
base.OnSyncUpdate(dt);
if (GetSystem<DInputSystem>().SInputOne<IDWorld>() is not IDWorld { IsAdd: true }) return;
//超过500 则 销毁第一个实体

View File

@@ -23,9 +23,9 @@ namespace Game.Logic.System.Usual
Debug.Log($"DemoMapService - 加载完成地图");
}
public override void OnSyncUpdate()
public override void OnSyncUpdate(int dt)
{
base.OnSyncUpdate();
base.OnSyncUpdate(dt);
Root.Update(new LFloat(null,Sync.DeltaTime));
}