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https://gitee.com/jisol/jisol-game/
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@@ -2,6 +2,7 @@
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using Game.Input;
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using Game.JNGFrame.Logic.Entity;
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using Game.JNGFrame.Logic.Entity.Contexts;
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using Game.Logic.Entity.Nodes;
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using JNGame.Math;
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namespace Game.Logic.System.Logic
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@@ -18,9 +19,9 @@ namespace Game.Logic.System.Logic
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public DInputSystem Input => GetSystem<DInputSystem>();
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public override void OnSyncUpdate()
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public override void OnSyncUpdate(int dt)
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{
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base.OnSyncUpdate();
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base.OnSyncUpdate(dt);
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//创建Boss
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GetSystem<DInputSystem>().SInput<IDWorld>().ForEach(child =>
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@@ -2,6 +2,7 @@
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using Game.Input;
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using Game.JNGFrame.Logic.Entity;
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using Game.JNGFrame.Logic.Entity.Contexts;
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using Game.Logic.Entity.Nodes;
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using JNGame.Math;
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namespace Game.Logic.System.Logic
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@@ -18,9 +19,9 @@ namespace Game.Logic.System.Logic
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public DInputSystem Input => GetSystem<DInputSystem>();
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public override void OnSyncUpdate()
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public override void OnSyncUpdate(int dt)
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{
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base.OnSyncUpdate();
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base.OnSyncUpdate(dt);
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//创建角色
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GetSystem<DInputSystem>().SInput<IDWorld>().ForEach(child =>
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@@ -2,6 +2,7 @@
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using Game.Input;
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using Game.JNGFrame.Logic.Entity;
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using Game.JNGFrame.Logic.Entity.Contexts;
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using Game.Logic.Entity.Nodes;
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using JNGame.Math;
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namespace Game.Logic.System.Logic
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@@ -16,10 +17,10 @@ namespace Game.Logic.System.Logic
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//Node 第一个节点
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public Queue<EDNode> NodeQueue = new();
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public override void OnSyncUpdate()
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public override void OnSyncUpdate(int dt)
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{
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base.OnSyncUpdate();
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base.OnSyncUpdate(dt);
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if (GetSystem<DInputSystem>().SInputOne<IDWorld>() is not IDWorld { IsAdd: true }) return;
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//超过500 则 销毁第一个实体
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@@ -23,9 +23,9 @@ namespace Game.Logic.System.Usual
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Debug.Log($"DemoMapService - 加载完成地图");
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}
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public override void OnSyncUpdate()
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public override void OnSyncUpdate(int dt)
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{
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base.OnSyncUpdate();
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base.OnSyncUpdate(dt);
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Root.Update(new LFloat(null,Sync.DeltaTime));
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}
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