简单PVP

This commit is contained in:
PC-20230316NUNE\Administrator 2023-11-20 18:25:50 +08:00
parent 98b7a52b45
commit 74aabac454
36 changed files with 2972 additions and 261 deletions

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@ -147,7 +147,7 @@
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@ -81,7 +81,7 @@
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@ -0,0 +1,13 @@
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"syncNodeName": "PVP匹配页面"
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@ -2091,10 +2091,6 @@
"views": { "views": {
"__id__": 37 "__id__": 37
}, },
"petIconPrefab": {
"__uuid__": "fc8eb7b6-f756-49f4-9102-ac3cca3a20ae",
"__expectedType__": "cc.Prefab"
},
"spine": { "spine": {
"__id__": 8 "__id__": 8
}, },

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@ -24,11 +24,12 @@ import { GAction } from "./consts/GAction";
import { StorageData, StorageEnum } from "./consts/GData"; import { StorageData, StorageEnum } from "./consts/GData";
import { JAPI, JAPIConfig } from "../../extensions/ngame/assets/ngame/util/JAPI"; import { JAPI, JAPIConfig } from "../../extensions/ngame/assets/ngame/util/JAPI";
import { AppData } from "./AppData"; import { AppData } from "./AppData";
import AppAction from "./AppAction";
let APIPath = `http://localhost:8080` // let APIPath = `http://localhost:8080`
let WsPath = `ws://localhost:8080/websocket` // let WsPath = `ws://localhost:8080/websocket`
// let APIPath = `http://192.168.0.123:8080` let APIPath = `http://192.168.0.123:8080`
// let WsPath = `ws://192.168.0.123:8080/websocket` let WsPath = `ws://192.168.0.123:8080/websocket`
// let APIPath = `https://api.pet.jisol.cn` // let APIPath = `https://api.pet.jisol.cn`
// let WsPath = `wss://api.pet.jisol.cn/websocket` // let WsPath = `wss://api.pet.jisol.cn/websocket`
@ -218,12 +219,13 @@ export const app = {
config : new JNGConfig(), //配置文件 config : new JNGConfig(), //配置文件
battleRes : new JLoaderBattle("battle"), //battle包 battleRes : new JLoaderBattle("battle"), //battle包
data : new AppData(), //游戏基础信息 data : new AppData(), //游戏基础信息
action : new AppAction(), //游戏行为
loading : new Loading({ loading : new Loading({
[JNGConfig.loading]:{title:"加载配置文件"}, [JNGConfig.loading]:{title:"加载配置文件"},
[JLoaderBattle.loading]:{title:"加载战斗资源"}, [JLoaderBattle.loading]:{title:"加载战斗资源"},
[JLoaderBattle.loadingInit]:{title:"初始化战斗资源"}, [JLoaderBattle.loadingInit]:{title:"初始化战斗资源"},
[AppData.loading]:{title:"初始化信息"}, [AppData.loading]:{title:"初始化信息"},
}), })
} }
app.api.addRequestInterceptors((config:JAPIConfig) => { app.api.addRequestInterceptors((config:JAPIConfig) => {

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@ -0,0 +1,23 @@
import SystemBase from "../../extensions/ngame/assets/ngame/system/SystemBase";
import BaseAction from "./action/BaseAction";
import PVPAction from "./action/PVPAction";
export default class AppAction extends SystemBase{
loadings:BaseAction[] = [
PVPAction.getIns(), //PVP Action
];
async onInit(): Promise<any> {
//初始化所有数据类
for (let index = 0; index < this.loadings.length; index++) {
const data = this.loadings[index];
await data.onInit();
}
}
}

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@ -0,0 +1,9 @@
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@ -0,0 +1,8 @@
import Singleton from "../../../extensions/ngame/assets/ngame/util/Singleton";
export default abstract class BaseAction extends Singleton {
//初始化
abstract onInit();
}

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@ -0,0 +1,9 @@
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@ -0,0 +1,41 @@
import { app } from "../App";
import GBattleModeManager, { BattleMode } from "../battle/GBattleModeManager";
import { GAction } from "../consts/GAction";
import { GActionType } from "../consts/GActionType";
import { GUI } from "../ui/UIConfig";
import BaseAction from "./BaseAction";
export interface GPVPStart{
leftTactical:string;
rightTactical:string;
}
export default class PVPAction extends BaseAction {
onInit(){
app.socket.on(GAction.C_MODE_PVP_START_WAIT,this.onModePVPStartWait,this);
app.socket.on(GAction.C_MODE_PVP_END_WAIT,this.onModePVPEndWait,this);
app.socket.on(GAction.C_MODE_PVP_START,this.onModePVPStart,this,GActionType.GPVPStart);
}
//PVP开始等待
onModePVPStartWait(){
//PVP 匹配页面
app.layer.Open(GUI.PVPModeMatchView);
}
//PVP结束等待
onModePVPEndWait(){
//PVP 匹配页面
app.layer.Close(GUI.PVPModeMatchView);
}
//开始PVP
onModePVPStart(info:GPVPStart){
console.log("开始PVP",info);
GBattleModeManager.getIns().Open(BattleMode.PVP,true);
}
}

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@ -0,0 +1,9 @@
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}

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@ -64,7 +64,7 @@ export default class GPVPMode extends GBaseMode<{}>{
//调整相机 //调整相机
let camreaPos = this.camera.node.worldPosition; let camreaPos = this.camera.node.worldPosition;
this.camera.node.worldPosition = v3(0,100,camreaPos.z) this.camera.node.worldPosition = v3(0,800,camreaPos.z)
//初始化战斗 //初始化战斗
console.log("GPVPMode 模式初始化"); console.log("GPVPMode 模式初始化");

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@ -11,6 +11,6 @@ export const GAPI = {
//捕捉野怪 //捕捉野怪
GOnHookCatchCreeps : async (creepId) => RData(await app.api.post(`/game/mode/onHook/onCatchCreeps/${creepId}`)) as PlayerPetOV, GOnHookCatchCreeps : async (creepId) => RData(await app.api.post(`/game/mode/onHook/onCatchCreeps/${creepId}`)) as PlayerPetOV,
//出售野怪 //出售野怪
GOnHookSellCreeps : async (creepId) => RData(await app.api.post(`/game/mode/onHook/onSellCreeps/${creepId}`)), GOnHookSellCreeps : async (creepId) => RData(await app.api.post(`/game/mode/onHook/onSellCreeps/${creepId}`)) as boolean,
} }

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@ -6,7 +6,14 @@ export enum GAction {
CHAT_MESSAGE = 2001, //发送聊天消息 CHAT_MESSAGE = 2001, //发送聊天消息
CHAT_RECEIVE_MESSAGE = 2002, //接受聊天消息 CHAT_RECEIVE_MESSAGE = 2002, //接受聊天消息
/*************** 游戏模式 : 无尽模式(OnHook) **************/ /*************** 游戏模式 : 无尽模式(OnHook) **************/
/*************** 游戏模式 : PVP模式 **************/
S_MODE_PVP_JOIN = 3001, //加入PVP
S_MODE_PVP_LEAVE = 3002, //离开PVP
C_MODE_PVP_WAIT = 3003, //等待PVP开始
C_MODE_PVP_START = 3004, //PVP开始
C_MODE_PVP_END = 3005, //PVP结束
C_MODE_PVP_START_WAIT = 3006, //开始等待PVP开始
C_MODE_PVP_END_WAIT = 3007, //结束等待PVP开始
} }

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@ -11,4 +11,7 @@ export enum GActionType {
GOnHookPet = "GOnHookPet", //野怪 GOnHookPet = "GOnHookPet", //野怪
GOnHookPets = "GOnHookPets", //野怪列表 GOnHookPets = "GOnHookPets", //野怪列表
/*************** 游戏模式 : PVP **************/
GPVPStart = "GPVPStart", //PVP 开始
} }

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@ -5,6 +5,7 @@ import PlayerData from '../../data/PlayerData';
import GBattleModeManager, { BattleMode } from '../../battle/GBattleModeManager'; import GBattleModeManager, { BattleMode } from '../../battle/GBattleModeManager';
import { JNGLayerBase } from '../../components/JNComponent'; import { JNGLayerBase } from '../../components/JNComponent';
import { app } from '../../App'; import { app } from '../../App';
import { GAction } from '../../consts/GAction';
const { ccclass, property } = _decorator; const { ccclass, property } = _decorator;
@ccclass('MainView') @ccclass('MainView')
@ -47,6 +48,11 @@ export class MainView extends JNGLayerBase {
GBattleModeManager.getIns().Open(BattleMode.OnHook,true); GBattleModeManager.getIns().Open(BattleMode.OnHook,true);
} }
//点击PVP模式
onOpenPVP(){
app.socket.Send(GAction.S_MODE_PVP_JOIN);
}
} }

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@ -0,0 +1,9 @@
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@ -0,0 +1,37 @@
import { _decorator, Component, Node } from 'cc';
import { JNGLayerBase } from '../../../components/JNComponent';
import { tween } from 'cc';
import { v3 } from 'cc';
import { app } from '../../../App';
import { GAction } from '../../../consts/GAction';
const { ccclass, property } = _decorator;
/**
*
*/
@ccclass('PVPMatchView')
export class PVPMatchView extends JNGLayerBase {
@property(Node)
content:Node;
onJNLoad(data?: any): void {
super.onJNLoad(data);
tween(this.content)
.repeatForever(
tween()
.to(.5,{scale:v3(.8,.8,.8)})
.to(.5,{scale:v3(1,1,1)})
)
.start();
}
//取消匹配
onClickCancel(){
app.socket.Send(GAction.S_MODE_PVP_LEAVE)
}
}

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@ -0,0 +1,9 @@
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@ -23,6 +23,9 @@ export enum GUI{
IntoBattleView = "IntoBattleView", //上阵页面 IntoBattleView = "IntoBattleView", //上阵页面
/**游戏模式页面 */
PVPModeMatchView = "PVPModeMatchView", //PVP模式匹配页面
Home = "Home", //主页面 Home = "Home", //主页面
Main = "Main", //主页面2 Main = "Main", //主页面2
} }
@ -97,6 +100,17 @@ const UINoviceConfig:{ [key: string]: JNLayerInfo; } = {
} }
//游戏模式页面
const UIGModeConfig:{ [key: string]: JNLayerInfo; } = {
[GUI.PVPModeMatchView]:{
layer:GLayer.Popup,
uri: "prefab/ui/模式/PVP/PVP匹配页面",
anims:BackOutScale
},
}
export const UIConfig:{ [key: string]: JNLayerInfo; } = { export const UIConfig:{ [key: string]: JNLayerInfo; } = {
[GUI.Home]:{ [GUI.Home]:{
layer:GLayer.View, layer:GLayer.View,
@ -121,5 +135,6 @@ export const UIConfig:{ [key: string]: JNLayerInfo; } = {
...UISystemConfig, //系统页面 ...UISystemConfig, //系统页面
...UINoviceConfig, //新手引导页面 ...UINoviceConfig, //新手引导页面
...UIMainConfig, //主页面 ...UIMainConfig, //主页面
...UIGModeConfig, //游戏模式页面
} }

@ -1 +1 @@
Subproject commit be42908eaecd47d952a79d2f1549bd0dd4176765 Subproject commit ddba756071599f88801c2001235b59b152117740

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@ -0,0 +1,12 @@
syntax = "proto3";
option java_package = "cn.jisol.ngame.proto";
//PVP
message GPVPStart {
string leftTactical = 1; //
string rightTactical = 2; //
}

@ -1 +1 @@
Subproject commit f3c05c98992ccc4c4bc45ca120b3fcaf5ff6af58 Subproject commit 9e2487e3e4ab43fe9c1f4e736bc7f75244f2f21b

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@ -1,5 +1,6 @@
package cn.jisol.game; package cn.jisol.game;
import cn.jisol.ngame.util.spring.SpringBeanUtils;
import org.mybatis.spring.annotation.MapperScan; import org.mybatis.spring.annotation.MapperScan;
import org.springframework.boot.SpringApplication; import org.springframework.boot.SpringApplication;
import org.springframework.boot.autoconfigure.SpringBootApplication; import org.springframework.boot.autoconfigure.SpringBootApplication;
@ -10,6 +11,6 @@ import org.springframework.context.ApplicationContext;
@SpringBootApplication @SpringBootApplication
public class JGameApplication { public class JGameApplication {
public static void main(String[] args) { public static void main(String[] args) {
ApplicationContext applicationContext = SpringApplication.run(JGameApplication.class); SpringBeanUtils.context = SpringApplication.run(JGameApplication.class);
} }
} }

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@ -8,4 +8,13 @@ public interface GActionEnum {
int CHAT_MESSAGE = 2001; //发送聊天消息 int CHAT_MESSAGE = 2001; //发送聊天消息
int CHAT_RECEIVE_MESSAGE = 2002; //接受聊天消息 int CHAT_RECEIVE_MESSAGE = 2002; //接受聊天消息
/*************** PVP *********************/
int S_MODE_PVP_JOIN = 3001; //加入PVP
int S_MODE_PVP_LEAVE = 3002; //离开PVP
int C_MODE_PVP_WAIT = 3003; //等待PVP开始
int C_MODE_PVP_START = 3004; //PVP开始
int C_MODE_PVP_END = 3005; //PVP结束
int C_MODE_PVP_START_WAIT = 3006; //开始等待PVP开始
int C_MODE_PVP_END_WAIT = 3007; //结束等待PVP开始
} }

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@ -0,0 +1,120 @@
package cn.jisol.game.actions.onhook;
import cn.jisol.game.actions.GActionEnum;
import cn.jisol.game.controller.game.GPlayerTacticalController;
import cn.jisol.game.entity.game.PlayerTactical;
import cn.jisol.game.network.client.GClient;
import cn.jisol.game.proto.GPVPMessage;
import cn.jisol.game.service.PlayerTacticalService;
import cn.jisol.ngame.actions.core.NAction;
import cn.jisol.ngame.actions.core.NActionMethod;
import cn.jisol.ngame.util.spring.SpringBeanUtils;
import java.util.*;
//PVP 模式
@NAction
public class GPVPAction {
//当前等待PVP的玩家
static LinkedList<GClient> pool = new LinkedList<>();
//等待通知定时器
static Timer timer;
static {
timer = new Timer();
timer.schedule(new TimerTask() {
@Override
public void run() {
GPVPAction.onWaitTimer();
}
},0,1000);
}
//加入PVP
@NActionMethod(GActionEnum.S_MODE_PVP_JOIN)
public static synchronized void onJoinPVP(GClient client){
//如果加入过 PVP 则返回
if(pool.contains(client)) return;
for (int i = 0; i < pool.size(); i++) {
GClient item = pool.get(i);
if (item.player.getPlayerId().equals(client.player.getPlayerId())){
//移除玩家
pool.remove(item);
}
}
//如果没有加入则加入
pool.add(client);
//通知开始等待
client.invoke(GActionEnum.C_MODE_PVP_START_WAIT);
GPVPAction.onUpdateMatchGame();
}
//离开PVP
@NActionMethod(GActionEnum.S_MODE_PVP_LEAVE)
public static void onJoinLeave(GClient client){
//如果加入过 离开
if(pool.contains(client)) {
pool.remove(client);
client.invoke(GActionEnum.C_MODE_PVP_END_WAIT);
}
}
//刷新匹配
public static void onUpdateMatchGame(){
//判断是否有两人在等待 则两人匹配成功
while (pool.size() >= 2){
//匹配成功
GClient client1 = pool.poll();
GClient client2 = pool.poll();
if(Objects.isNull(client1) || Objects.isNull(client2)) continue;
//确保玩家都在线
if(!(client1.isOpen() && client2.isOpen())){
if(client2.isOpen()) pool.addFirst(client2);
if(client1.isOpen()) pool.addFirst(client1);
continue;
}
//获取双方的阵型
GPlayerTacticalController tactical = SpringBeanUtils.getBean(GPlayerTacticalController.class);
//构建匹配信息
GPVPMessage.GPVPStart info = GPVPMessage.GPVPStart.newBuilder()
.setLeftTactical(tactical.getInfo(client1.player).data.getTacticalData())
.setRightTactical(tactical.getInfo(client2.player).data.getTacticalData())
.build();
//取消等待
client1.invoke(GActionEnum.C_MODE_PVP_END_WAIT);
client2.invoke(GActionEnum.C_MODE_PVP_END_WAIT);
//PVP 开始
client1.invoke(GActionEnum.C_MODE_PVP_START, info);
client2.invoke(GActionEnum.C_MODE_PVP_START, info);
}
}
//通知玩家等待定时器
public static void onWaitTimer(){
//向所有玩家发送等待
pool.forEach(client -> {
client.invoke(GActionEnum.C_MODE_PVP_WAIT);
});
}
}

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@ -47,6 +47,11 @@ public class GPlayerTacticalController {
info = playerTacticalService.getById(player.getPlayerId()); info = playerTacticalService.getById(player.getPlayerId());
} }
//如果没有阵法则默认一个阵法
if(Objects.isNull(info.getTacticalData())){
info.setTacticalData("[0,0,0,0,0,0,0,0,0]");
}
return NewsContext.onSuccess("获取成功",info); return NewsContext.onSuccess("获取成功",info);
} }

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@ -43,4 +43,8 @@ public class GClient extends QueueNClient {
} }
} }
@Override
public boolean isOpen() {
return session.isOpen();
}
} }

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@ -0,0 +1,848 @@
// Generated by the protocol buffer compiler. DO NOT EDIT!
// source: GPVPMessage.proto
package cn.jisol.game.proto;
public final class GPVPMessage {
private GPVPMessage() {}
public static void registerAllExtensions(
com.google.protobuf.ExtensionRegistryLite registry) {
}
public static void registerAllExtensions(
com.google.protobuf.ExtensionRegistry registry) {
registerAllExtensions(
(com.google.protobuf.ExtensionRegistryLite) registry);
}
public interface GPVPStartOrBuilder extends
// @@protoc_insertion_point(interface_extends:GPVPStart)
com.google.protobuf.MessageOrBuilder {
/**
* <pre>
*左边的布阵
* </pre>
*
* <code>string leftTactical = 1;</code>
* @return The leftTactical.
*/
java.lang.String getLeftTactical();
/**
* <pre>
*左边的布阵
* </pre>
*
* <code>string leftTactical = 1;</code>
* @return The bytes for leftTactical.
*/
com.google.protobuf.ByteString
getLeftTacticalBytes();
/**
* <pre>
*右边的布阵
* </pre>
*
* <code>string rightTactical = 2;</code>
* @return The rightTactical.
*/
java.lang.String getRightTactical();
/**
* <pre>
*右边的布阵
* </pre>
*
* <code>string rightTactical = 2;</code>
* @return The bytes for rightTactical.
*/
com.google.protobuf.ByteString
getRightTacticalBytes();
}
/**
* <pre>
*PVP 开始
* </pre>
*
* Protobuf type {@code GPVPStart}
*/
public static final class GPVPStart extends
com.google.protobuf.GeneratedMessageV3 implements
// @@protoc_insertion_point(message_implements:GPVPStart)
GPVPStartOrBuilder {
private static final long serialVersionUID = 0L;
// Use GPVPStart.newBuilder() to construct.
private GPVPStart(com.google.protobuf.GeneratedMessageV3.Builder<?> builder) {
super(builder);
}
private GPVPStart() {
leftTactical_ = "";
rightTactical_ = "";
}
@java.lang.Override
@SuppressWarnings({"unused"})
protected java.lang.Object newInstance(
UnusedPrivateParameter unused) {
return new GPVPStart();
}
@java.lang.Override
public final com.google.protobuf.UnknownFieldSet
getUnknownFields() {
return this.unknownFields;
}
private GPVPStart(
com.google.protobuf.CodedInputStream input,
com.google.protobuf.ExtensionRegistryLite extensionRegistry)
throws com.google.protobuf.InvalidProtocolBufferException {
this();
if (extensionRegistry == null) {
throw new java.lang.NullPointerException();
}
com.google.protobuf.UnknownFieldSet.Builder unknownFields =
com.google.protobuf.UnknownFieldSet.newBuilder();
try {
boolean done = false;
while (!done) {
int tag = input.readTag();
switch (tag) {
case 0:
done = true;
break;
case 10: {
java.lang.String s = input.readStringRequireUtf8();
leftTactical_ = s;
break;
}
case 18: {
java.lang.String s = input.readStringRequireUtf8();
rightTactical_ = s;
break;
}
default: {
if (!parseUnknownField(
input, unknownFields, extensionRegistry, tag)) {
done = true;
}
break;
}
}
}
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/**
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*左边的布阵
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public static final int RIGHTTACTICAL_FIELD_NUMBER = 2;
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/**
* <pre>
*右边的布阵
* </pre>
*
* <code>string rightTactical = 2;</code>
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*/
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if (!getRightTactical()
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return PARSER.parseFrom(data);
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public static GPVPMessage.GPVPStart parseFrom(
java.nio.ByteBuffer data,
com.google.protobuf.ExtensionRegistryLite extensionRegistry)
throws com.google.protobuf.InvalidProtocolBufferException {
return PARSER.parseFrom(data, extensionRegistry);
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public static GPVPMessage.GPVPStart parseFrom(
com.google.protobuf.ByteString data)
throws com.google.protobuf.InvalidProtocolBufferException {
return PARSER.parseFrom(data);
}
public static GPVPMessage.GPVPStart parseFrom(
com.google.protobuf.ByteString data,
com.google.protobuf.ExtensionRegistryLite extensionRegistry)
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return PARSER.parseFrom(data, extensionRegistry);
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public static GPVPMessage.GPVPStart parseFrom(byte[] data)
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return PARSER.parseFrom(data);
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public static GPVPMessage.GPVPStart parseFrom(
byte[] data,
com.google.protobuf.ExtensionRegistryLite extensionRegistry)
throws com.google.protobuf.InvalidProtocolBufferException {
return PARSER.parseFrom(data, extensionRegistry);
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public static GPVPMessage.GPVPStart parseFrom(java.io.InputStream input)
throws java.io.IOException {
return com.google.protobuf.GeneratedMessageV3
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public static GPVPMessage.GPVPStart parseFrom(
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com.google.protobuf.ExtensionRegistryLite extensionRegistry)
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return com.google.protobuf.GeneratedMessageV3
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public static GPVPMessage.GPVPStart parseDelimitedFrom(
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com.google.protobuf.ExtensionRegistryLite extensionRegistry)
throws java.io.IOException {
return com.google.protobuf.GeneratedMessageV3
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com.google.protobuf.CodedInputStream input)
throws java.io.IOException {
return com.google.protobuf.GeneratedMessageV3
.parseWithIOException(PARSER, input);
}
public static GPVPMessage.GPVPStart parseFrom(
com.google.protobuf.CodedInputStream input,
com.google.protobuf.ExtensionRegistryLite extensionRegistry)
throws java.io.IOException {
return com.google.protobuf.GeneratedMessageV3
.parseWithIOException(PARSER, input, extensionRegistry);
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@java.lang.Override
public Builder newBuilderForType() { return newBuilder(); }
public static Builder newBuilder() {
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public static Builder newBuilder(GPVPMessage.GPVPStart prototype) {
return DEFAULT_INSTANCE.toBuilder().mergeFrom(prototype);
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@java.lang.Override
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return this == DEFAULT_INSTANCE
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/**
* <pre>
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* </pre>
*
* Protobuf type {@code GPVPStart}
*/
public static final class Builder extends
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// @@protoc_insertion_point(builder_implements:GPVPStart)
GPVPMessage.GPVPStartOrBuilder {
public static final com.google.protobuf.Descriptors.Descriptor
getDescriptor() {
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maybeForceBuilderInitialization();
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leftTactical_ = "";
rightTactical_ = "";
return this;
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@java.lang.Override
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getDescriptorForType() {
return GPVPMessage.internal_static_GPVPStart_descriptor;
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GPVPMessage.GPVPStart result = new GPVPMessage.GPVPStart(this);
result.leftTactical_ = leftTactical_;
result.rightTactical_ = rightTactical_;
onBuilt();
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public Builder mergeFrom(GPVPMessage.GPVPStart other) {
if (other == GPVPMessage.GPVPStart.getDefaultInstance()) return this;
if (!other.getLeftTactical().isEmpty()) {
leftTactical_ = other.leftTactical_;
onChanged();
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private java.lang.Object leftTactical_ = "";
/**
* <pre>
*左边的布阵
* </pre>
*
* <code>string leftTactical = 1;</code>
* @return The leftTactical.
*/
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com.google.protobuf.ByteString bs =
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java.lang.String s = bs.toStringUtf8();
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* <pre>
*左边的布阵
* </pre>
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/**
* <pre>
*左边的布阵
* </pre>
*
* <code>string leftTactical = 1;</code>
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* @return This builder for chaining.
*/
public Builder setLeftTactical(
java.lang.String value) {
if (value == null) {
throw new NullPointerException();
}
leftTactical_ = value;
onChanged();
return this;
}
/**
* <pre>
*左边的布阵
* </pre>
*
* <code>string leftTactical = 1;</code>
* @return This builder for chaining.
*/
public Builder clearLeftTactical() {
leftTactical_ = getDefaultInstance().getLeftTactical();
onChanged();
return this;
}
/**
* <pre>
*左边的布阵
* </pre>
*
* <code>string leftTactical = 1;</code>
* @param value The bytes for leftTactical to set.
* @return This builder for chaining.
*/
public Builder setLeftTacticalBytes(
com.google.protobuf.ByteString value) {
if (value == null) {
throw new NullPointerException();
}
checkByteStringIsUtf8(value);
leftTactical_ = value;
onChanged();
return this;
}
private java.lang.Object rightTactical_ = "";
/**
* <pre>
*右边的布阵
* </pre>
*
* <code>string rightTactical = 2;</code>
* @return The rightTactical.
*/
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java.lang.Object ref = rightTactical_;
if (!(ref instanceof java.lang.String)) {
com.google.protobuf.ByteString bs =
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java.lang.String s = bs.toStringUtf8();
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/**
* <pre>
*右边的布阵
* </pre>
*
* <code>string rightTactical = 2;</code>
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*/
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java.lang.Object ref = rightTactical_;
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/**
* <pre>
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*
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* @return This builder for chaining.
*/
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java.lang.String value) {
if (value == null) {
throw new NullPointerException();
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rightTactical_ = value;
onChanged();
return this;
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/**
* <pre>
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*
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onChanged();
return this;
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/**
* <pre>
*右边的布阵
* </pre>
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com.google.protobuf.ByteString value) {
if (value == null) {
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checkByteStringIsUtf8(value);
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onChanged();
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// @@protoc_insertion_point(builder_scope:GPVPStart)
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private static final GPVPMessage.GPVPStart DEFAULT_INSTANCE;
static {
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}

View File

@ -0,0 +1,12 @@
syntax = "proto3";
option java_package = "cn.jisol.ngame.proto";
//PVP
message GPVPStart {
string leftTactical = 1; //
string rightTactical = 2; //
}