This commit is contained in:
DESKTOP-5RP3AKU\Jisol
2023-10-24 02:32:06 +08:00
parent 77d44ee300
commit 72f3d7e880
26 changed files with 545 additions and 285 deletions

View File

@@ -1,7 +1,7 @@
import { _decorator, sp } from "cc";
import { JNGSyncProtoBase } from "../../../App";
import GObject from "../GObject";
import { BehaviorStatus } from "../../../../../extensions/Behavior Creator/runtime/main";
import { JNFrameInfo } from "../../../../../extensions/ngame/assets/ngame/sync/frame/JNSyncFrame";
import GFSMBase from "../fsm/GFSMBase";
const { ccclass, property } = _decorator;
//角色基类
@@ -10,17 +10,28 @@ export default abstract class GRoleBase<T> extends GObject<T>{
@property(sp.Skeleton)
spine:sp.Skeleton;
onLoad(){
super.onLoad();
if(!this.spine) this.spine = this.node.getComponent(sp.Skeleton);
//状态机
fsm:GFSMBase;
onLoad(){
if(!this.spine) this.spine = this.node.getComponent(sp.Skeleton);
//如果没有生成则直接销毁
this.node.removeFromParent();
if(!this.spine) {
this.node.removeFromParent();
return;
}
//创建角色状态机
this.fsm = this.fsmCreate();
}
//攻击
public onAttack(data){
return BehaviorStatus.Success;
//创建一个状态机
protected abstract fsmCreate():GFSMBase;
onSyncUpdate(dt: number,frame:JNFrameInfo, input?: T){
//更新状态机
this.fsm.onUpdate(dt);
}
}