mirror of
https://gitee.com/jisol/jisol-game/
synced 2025-09-27 02:36:14 +00:00
重构继承关系
This commit is contained in:
@@ -2,7 +2,7 @@
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"ver": "1.1.0",
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"importer": "directory",
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"imported": true,
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"uuid": "fe4e5e9b-d1dc-4aaf-9fa8-d089fd6ca00a",
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"uuid": "e6c9fc58-9fb5-4ae1-96b7-a857014d64c3",
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"files": [],
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"subMetas": {},
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"userData": {
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@@ -1,7 +1,8 @@
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import { Vec2 } from "cc";
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import GRoleBase from "../../../role/GRoleBase";
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import GFSMBase, { GFSMProcessEnum, GFSMProcessInfo, GFSMProcessMode } from "../../GFSMBase";
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import { GRoleUtil } from "../../../../entity/GRole";
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import GRoleBase from "../../role/GRoleBase";
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import GFSMBase, { GFSMProcessEnum, GFSMProcessInfo, GFSMProcessMode } from "../GFSMBase";
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import { GRoleUtil } from "../../../entity/GRole";
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import GRoleDefault from "../../role/GRoleDefault";
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//流程枚举
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@@ -18,18 +19,17 @@ enum ProcessEnum {
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ReleaseSkills = 4,
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}
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export default abstract class GFSMBattle extends GFSMBase{
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export default class GFSMDefault extends GFSMBase{
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protected _player:() => GRoleBase<{}>;
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get player():GRoleBase<{}>{
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if(this._player)
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return this._player();
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return null;
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_player:() => GRoleDefault;
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get player(): GRoleDefault {
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return this._player();
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}
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//锁定的敌人
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_enemy:() => GRoleBase<any>;
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get enemy():GRoleBase<{}>{
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_enemy:() => GRoleDefault;
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get enemy():GRoleDefault{
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if(this._enemy)
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return this._enemy();
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return null;
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@@ -56,9 +56,9 @@ export default abstract class GFSMBattle extends GFSMBase{
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to:[ProcessEnum.SeekEnemy,ProcessEnum.ReleaseSkills],//移动回阵型 释放技能
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},
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[ProcessEnum.MoveToTactical]:{
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title:"移动回阵型",
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title:"获取初始点",
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mode:GFSMProcessMode.WaitExecute,
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execute: this.onMoveToTacticalProcess.bind(this),
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execute: this.onMoveToInitPosProcess.bind(this),
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to:[ProcessEnum.SeekEnemy],//移动回阵型
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},
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[ProcessEnum.ReleaseSkills]:{
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@@ -69,12 +69,16 @@ export default abstract class GFSMBattle extends GFSMBase{
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}
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}
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constructor(player:GRoleBase<{}>){
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constructor(player:GRoleDefault){
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super();
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this._player = GRoleUtil.get(player);
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}
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abstract onSeekEnemy():GRoleBase<any>;
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//寻敌
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onSeekEnemy(): GRoleDefault {
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return this.player.onQueryEunmy();
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}
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//寻敌流程
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onSeekEnemyProcess(dt:number):number{
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@@ -126,7 +130,7 @@ export default abstract class GFSMBattle extends GFSMBase{
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}
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//移动回阵型
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onMoveToTacticalProcess(dt:number){
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onMoveToInitPosProcess(dt:number){
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//播放移动
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this.player.fsmAnim.isMove = true;
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@@ -2,7 +2,7 @@
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "559e87e4-5a3f-4cc2-873d-e0fb5b61375b",
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"uuid": "37959c38-50cc-430a-b892-ef0e6df3f15d",
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"files": [],
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"subMetas": {},
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"userData": {}
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@@ -0,0 +1,82 @@
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import { GFSMAnimBase, GFSMProcessAnimInfo } from "../GFSMAnimBase";
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//角色动画名称枚举
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export enum GFSMBattleAminEnum {
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Wait = "std", //等待
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Walk = "walk", //移动
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Attack = "atk", //攻击
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Fly = "jifei", //击飞
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}
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//流程枚举
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enum ProcessEnum {
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//等待
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Wait = 0,
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//移动
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Move = 1,
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//攻击
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Attack = 2,
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//死亡
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Die = 3,
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}
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//动画状态机基类
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export class GFSMDefaultAnim extends GFSMAnimBase{
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//是否攻击
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isAttack:boolean = false;
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//是否移动
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isMove:boolean = false;
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//是否死亡
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isDie:boolean = false;
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// 流程图
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process: { [key: number]: GFSMProcessAnimInfo; } = {
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[ProcessEnum.Wait]:{
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title:"等待",
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isLoop:true,
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animName:GFSMBattleAminEnum.Wait,
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mixs:[0.1,0.1],
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to:[ProcessEnum.Move,ProcessEnum.Attack,ProcessEnum.Die],
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ifTo:[
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() => this.isMove, //前往移动
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() => this.isAttack, //前往攻击
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() => this.isDie,
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],
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},
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[ProcessEnum.Move]:{
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title:"移动",
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animName:GFSMBattleAminEnum.Walk,
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isLoop:true,
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mixs:[0.1,0.1],
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to:[ProcessEnum.Wait,ProcessEnum.Attack,ProcessEnum.Die],
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ifTo:[
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() => !this.isMove, //前往等待
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() => this.isAttack, //前往攻击
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() => this.isDie,
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],
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},
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[ProcessEnum.Attack]:{
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title:"攻击",
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animName:GFSMBattleAminEnum.Attack,
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isLoop:true,
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mixs:[0.1,0.1],
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to:[ProcessEnum.Wait,ProcessEnum.Move,ProcessEnum.Die],
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ifTo:[
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() => !this.isAttack, //前往等待
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() => !this.isAttack && this.isMove, //前往移动
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() => this.isDie,
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],
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},
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[ProcessEnum.Die]:{
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title:"死亡",
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animName:GFSMBattleAminEnum.Fly,
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isLoop:true,
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mixs:[0.1,0.1],
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}
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}
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}
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@@ -2,7 +2,7 @@
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "8c02bc4d-30d6-47fe-82ff-e5496d4dca8f",
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"uuid": "1016ec33-b6d2-453d-9ee2-6ab7ba5bfb7a",
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"files": [],
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"subMetas": {},
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"userData": {}
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@@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "66a8eb65-27e3-4c94-b098-211d582aa677",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "bcd244d3-5392-4926-94f1-3cd24ea2d5c2",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@@ -1,8 +1,6 @@
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import { sp } from "cc";
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import GFSMBase, { GFSMProcessEnum, GFSMProcessInfo, GFSMProcessMode } from "../../GFSMBase";
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import GRoleBase from "../../../role/GRoleBase";
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import GRolePVPEntity from "../../../role/PVP/GRolePVPEntity";
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import GObject from "../../../GObject";
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import GFSMBase, { GFSMProcessEnum, GFSMProcessInfo, GFSMProcessMode } from "./GFSMBase";
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import GObject from "../GObject";
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//角色动画名称枚举
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export enum GFSMBattleAminEnum {
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@@ -26,29 +24,8 @@ export interface GFSMProcessAnimInfo extends GFSMProcessInfo{
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ifTo?:(() => boolean)[];
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}
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//流程枚举
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enum ProcessEnum {
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//等待
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Wait = 0,
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//移动
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Move = 1,
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//攻击
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Attack = 2,
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//死亡
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Die = 3,
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}
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//动画状态机基类
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export class GFSMBattleAmin extends GFSMBase{
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//是否攻击
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isAttack:boolean = false;
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//是否移动
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isMove:boolean = false;
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//是否死亡
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isDie:boolean = false;
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export abstract class GFSMAnimBase extends GFSMBase{
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//轨道的索引
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trackIndex:number;
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@@ -59,10 +36,10 @@ export class GFSMBattleAmin extends GFSMBase{
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events:{event:string,fun:Function}[] = [];
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starts:{name:string,fun:Function}[] = [];
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constructor(spine:sp.Skeleton,trackIndex?:number){
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constructor(spine:sp.Skeleton,trackIndex:number = 0){
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super();
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this.spine = spine;
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this.trackIndex = trackIndex || 0;
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this.trackIndex = trackIndex;
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//设置监听
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this.spine.setEventListener(this.onEventListener.bind(this));
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//因为SpineBUG所以不使用Spine监听 采用自己调用
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@@ -110,50 +87,7 @@ export class GFSMBattleAmin extends GFSMBase{
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}
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// 流程图
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process: { [key: number]: GFSMProcessAnimInfo; } = {
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[ProcessEnum.Wait]:{
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title:"等待",
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isLoop:true,
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animName:GFSMBattleAminEnum.Wait,
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mixs:[0.1,0.1],
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to:[ProcessEnum.Move,ProcessEnum.Attack,ProcessEnum.Die],
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ifTo:[
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() => this.isMove, //前往移动
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() => this.isAttack, //前往攻击
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() => this.isDie,
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],
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},
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[ProcessEnum.Move]:{
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title:"移动",
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animName:GFSMBattleAminEnum.Walk,
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isLoop:true,
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mixs:[0.1,0.1],
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to:[ProcessEnum.Wait,ProcessEnum.Attack,ProcessEnum.Die],
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ifTo:[
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() => !this.isMove, //前往等待
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() => this.isAttack, //前往攻击
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() => this.isDie,
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],
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},
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[ProcessEnum.Attack]:{
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title:"攻击",
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animName:GFSMBattleAminEnum.Attack,
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isLoop:true,
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mixs:[0.1,0.1],
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to:[ProcessEnum.Wait,ProcessEnum.Move,ProcessEnum.Die],
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ifTo:[
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() => !this.isAttack, //前往等待
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() => !this.isAttack && this.isMove, //前往移动
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() => this.isDie,
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],
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},
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[ProcessEnum.Die]:{
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title:"死亡",
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animName:GFSMBattleAminEnum.Fly,
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isLoop:true,
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mixs:[0.1,0.1],
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}
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}
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process: { [key: number]: GFSMProcessAnimInfo; } = {}
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execute(process:GFSMProcessAnimInfo,dt:number){
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process.ifTo = process.ifTo || [];
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@@ -188,8 +122,7 @@ export class GFSMBattleAmin extends GFSMBase{
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//播放动画
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if(!info.track){
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console.log(`播放动画-${this.spine.getComponent(GObject).nId}-`,info);
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info.track = this.spine.setAnimation(this.trackIndex,info.animName,info.isLoop);
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// this.onStartListener(info.track);
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info.track = this.spine.setAnimation(this.trackIndex,info.animName,!!info.isLoop);
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}
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return to;
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@@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "dda21a8f-93da-4421-a0d9-bda29817a6c9",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@@ -1,25 +0,0 @@
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import { GRoleUtil } from "../../../entity/GRole";
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import GRoleBase from "../../role/GRoleBase";
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import GRolePVPEntity from "../../role/PVP/GRolePVPEntity";
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import GFSMBattle from "../base/GFSMBattle/GFSMBattle";
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//PVP 状态机
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export default class GFSMPVP extends GFSMBattle{
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get player(): GRolePVPEntity {
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return super.player as GRolePVPEntity;
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}
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constructor(player:GRolePVPEntity){
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super(player);
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this._player = GRoleUtil.get(player);
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}
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//寻敌
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onSeekEnemy(): GRoleBase<any> {
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return this.player.mode.getEnumy(this.player);
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}
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}
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@@ -1,6 +0,0 @@
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import { GFSMBattleAmin } from "../base/GFSMBattle/GFSMBattleAmin";
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export default class GFSMPVPAnim extends GFSMBattleAmin{
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}
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|
@@ -1,12 +0,0 @@
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{
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"ver": "1.1.0",
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"importer": "directory",
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||||
"imported": true,
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||||
"uuid": "552fd09c-0320-46c9-ac7a-abe954b75093",
|
||||
"files": [],
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||||
"subMetas": {},
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||||
"userData": {
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||||
"compressionType": {},
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||||
"isRemoteBundle": {}
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||||
}
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||||
}
|
@@ -1,12 +0,0 @@
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{
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||||
"ver": "1.1.0",
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"importer": "directory",
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"imported": true,
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||||
"uuid": "05230b14-5c88-45fd-99c6-31b4b0513f45",
|
||||
"files": [],
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||||
"subMetas": {},
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||||
"userData": {
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||||
"compressionType": {},
|
||||
"isRemoteBundle": {}
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||||
}
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||||
}
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Reference in New Issue
Block a user