This commit is contained in:
PC-20230316NUNE\Administrator
2024-10-16 20:41:40 +08:00
parent 44c3ea001a
commit 6da2f9e691
1866 changed files with 36068 additions and 25732 deletions

View File

@@ -147,7 +147,6 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 67180524}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
@@ -156,6 +155,7 @@ Transform:
- {fileID: 1371077986}
- {fileID: 296179531}
m_Father: {fileID: 0}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &67180526
MonoBehaviour:
@@ -193,13 +193,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 296179530}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 67180525}
m_RootOrder: -2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &296179532
MonoBehaviour:
@@ -237,13 +237,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1371077985}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 67180525}
m_RootOrder: -2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1371077987
MonoBehaviour:
@@ -354,13 +354,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1460349557}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 8.688524, y: -5, z: 0}
m_LocalPosition: {x: 6.8842363, y: -5, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1994723394
GameObject:
@@ -406,18 +406,11 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1994723394}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1660057539 &9223372036854775807
SceneRoots:
m_ObjectHideFlags: 0
m_Roots:
- {fileID: 1460349560}
- {fileID: 67180525}
- {fileID: 1994723396}

View File

@@ -2,13 +2,16 @@ namespace HotMain
{
public class HotMainEvent
{
/// <summary>
/// 开始下载资源
/// </summary>
public static string StartDownloader = "HotMainEvent_StartDownloader";
/// <summary>
/// 下载资源中进度更新 totalCount, currentCount, totalBytes, currentBytes
/// </summary>
public static string DownloaderProgressUpdate = "HotMainEvent_DownloaderProgressUpdate";
}
}

View File

@@ -12,8 +12,11 @@ namespace HotMain.SHGame.Procedure
/// </summary>
public class ProcedureInitializePackage : ProcedureBase
{
#if UNITY_EDITOR
public static EPlayMode PlayMode = EPlayMode.EditorSimulateMode;
#else
public static EPlayMode PlayMode = EPlayMode.HostPlayMode;
#endif
public static string RawFilePackageName = "RawFilePackage";
public static string DefaultPackageName = "DefaultPackage";
@@ -22,6 +25,8 @@ namespace HotMain.SHGame.Procedure
public static readonly string[] HotDllName =
{
"HotSamples.dll",
"GameLauncher.dll",
"GameScripts.dll",
};
public static readonly string[] AotMetaAssemblyFiles =

View File

@@ -22,10 +22,10 @@ namespace HotMain.SHGame.Procedure
{
await LoadHotfixDll(ProcedureInitializePackage.RawFilePackageName, name);
}
// 实例化热更新入口 执行游戏初始化配置表初始化、UI模块初始化、获取玩家数据之类的操作
//热更新完成
ResourcePackage package = YooAssets.GetPackage(ProcedureInitializePackage.DefaultPackageName);
var go = await LoadGameObject(package, "HotPrefab");
var go = await LoadGameObject(package, "HotGameMain");
go.name = $"Resource_{package.GetPackageVersion()}_{YooAssets.GetPackage(ProcedureInitializePackage.RawFilePackageName).GetPackageVersion()}";
Log.Warning($"Prefab name is {go.name}");
}

View File

@@ -1,5 +1,4 @@
using System.IO;
using Cysharp.Threading.Tasks;
using UnityEngine;
using YooAsset;