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35
JNFrame/Assets/Script/battle/mode/GDemo.cs
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35
JNFrame/Assets/Script/battle/mode/GDemo.cs
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using Unity.Burst;
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using Unity.Entities;
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using Unity.Jobs;
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using Unity.Physics;
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using Unity.Physics.Systems;
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using UnityEngine;
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namespace Script.battle.mode
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{
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// ISystem version
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[UpdateInGroup(typeof(FixedStepSimulationSystemGroup))]
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[UpdateBefore(typeof(PhysicsSystemGroup))] // Make sure that the running order of systems is correct
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public partial struct GDemo : ISystem
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{
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[BurstCompile]
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public partial struct CastRayJob : IJob
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{
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public PhysicsWorldSingleton World;
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public void Execute()
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{
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}
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}
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[BurstCompile]
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public void OnUpdate(ref SystemState state)
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{
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PhysicsWorldSingleton physicsWorldSingleton = SystemAPI.GetSingleton<PhysicsWorldSingleton>();
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Debug.Log(physicsWorldSingleton.PhysicsWorld.NumBodies);
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}
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}
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}
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3
JNFrame/Assets/Script/battle/mode/GDemo.cs.meta
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3
JNFrame/Assets/Script/battle/mode/GDemo.cs.meta
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fileFormatVersion: 2
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guid: f5a8b25d8fd548d095bd2915e3e941df
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timeCreated: 1706651921
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