This commit is contained in:
DESKTOP-5RP3AKU\Jisol
2024-01-31 06:12:18 +08:00
parent 9cae51746d
commit 6a66bc165f
232 changed files with 118535 additions and 10519 deletions

View File

@@ -25,7 +25,7 @@ namespace Script
private void Update()
{
float f = 1.23456789f;
for (int i = 10 - 1; i >= 0; i--)
for (int i = 1000 - 1; i >= 0; i--)
{
// 进行一些基本的浮点数运算
f = f + f;

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@@ -0,0 +1,35 @@
using Unity.Burst;
using Unity.Entities;
using Unity.Jobs;
using Unity.Physics;
using Unity.Physics.Systems;
using UnityEngine;
namespace Script.battle.mode
{
// ISystem version
[UpdateInGroup(typeof(FixedStepSimulationSystemGroup))]
[UpdateBefore(typeof(PhysicsSystemGroup))] // Make sure that the running order of systems is correct
public partial struct GDemo : ISystem
{
[BurstCompile]
public partial struct CastRayJob : IJob
{
public PhysicsWorldSingleton World;
public void Execute()
{
}
}
[BurstCompile]
public void OnUpdate(ref SystemState state)
{
PhysicsWorldSingleton physicsWorldSingleton = SystemAPI.GetSingleton<PhysicsWorldSingleton>();
Debug.Log(physicsWorldSingleton.PhysicsWorld.NumBodies);
}
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: f5a8b25d8fd548d095bd2915e3e941df
timeCreated: 1706651921