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提交帧同步案例
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using System;
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using UnityEngine;
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namespace Plugins.JNGame.Sync.Frame.game
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{
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//所有帧同步组件的基类
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public abstract class JNSyncFrameComponent<T> : MonoBehaviour
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{
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//标识
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private int _nId;
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//当前输入
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private T _input;
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//是否有输入
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public Boolean isInput => this._input == null;
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//是否初始化完成
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public Boolean isSyncInitSuccess = false;
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//清空输入
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public void ClearInput(){
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this._input = default(T);
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}
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private void Awake()
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{
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//向帧同步获取Id
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this._nId = GetSync().nSyncID();
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this.OnSyncLoad();
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}
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//初始化完成
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public void OnSyncInitSuccess(){}
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//获取同步类
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protected abstract JNSyncFrame GetSync();
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//加载
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public abstract void OnSyncLoad();
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//帧同步
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public abstract void OnSyncUpdate(int dt,JNFrameInfo frame,Input input = null);
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 1a802748c1744ea886c648699b51245f
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timeCreated: 1706163852
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