提交挂机

This commit is contained in:
DESKTOP-5RP3AKU\Jisol
2023-12-28 02:56:34 +08:00
parent 4d536f1663
commit 6890d80086
12 changed files with 733 additions and 57 deletions

View File

@@ -1,8 +1,11 @@
import { GOnHookPet } from "../../../../../extensions/ngame/assets/ngame/message/proto";
import NGameUtil from "../../../../../extensions/ngame/assets/ngame/util/NGameUtil";
import { NSystemEvent } from "../../../../../extensions/ngame/assets/ngame/util/NSystem";
import Singleton from "../../../../../extensions/ngame/assets/ngame/util/Singleton";
import { app } from "../../../App";
import { TD, app } from "../../../App";
import GBattleModeManager, { BattleMode } from "../../../battle/GBattleModeManager";
import { PlayerPetOV } from "../../../consts/API";
import { TB } from "../../../config/data/schema";
import { API, PlayerPetOV } from "../../../consts/API";
import { GAPI } from "../../../consts/GAPI";
import GOnHookData from "../../../data/GOnHookData";
import PlayerPetData from "../../../data/PlayerPetData";
@@ -16,7 +19,9 @@ export enum GOnHookManagerEvent{
//重置数据
RESET_DATA = "GOnHookManagerEvent_RESET_DATA",
//删除死亡野怪
UPDATE_MAP = "GOnHookManagerEvent_UPDATE_MAP"
UPDATE_MAP = "GOnHookManagerEvent_UPDATE_MAP",
//更新挂机状态
UPDATE_ON_HOOK_STATE = "GOnHookManagerEvent_UPDATE_ON_HOOK_STATE"
}
//游戏模式 OnHook 管理器
@@ -42,6 +47,71 @@ export default class GOnHookManager extends Singleton{
//已经死亡的野怪列表
killSreeps:GOnHookPet[] = [];
//-------------------------- 挂机 ---------------------------------
//需要捕捉的宠物
onHookCatchPets:TB.TbGRole[] = [];
//需要主动吞噬的宠物 (主动吞噬其他 0星 宠物 升星)
onHookEngulfPets:PlayerPetOV[] = [];
//是否挂机
_isOnHook:boolean = false;
get isOnHook(){return this._isOnHook}
set isOnHook(value:boolean){
this._isOnHook = value;
//通知更新挂机状态
app.event.emit(GOnHookManagerEvent.UPDATE_ON_HOOK_STATE);
}
init(){
app.event.on(NSystemEvent.UPDATE,this.onUpdate,this);
}
destroy(): void {
app.event.off(NSystemEvent.UPDATE,this.onUpdate,this);
}
onUpdate(){
this.onUpdateOnHook();
}
//更新挂机
onUpdateOnHook = NGameUtil.ThrottleASync((async () => {
//如果是挂机 则 出售不需要捕捉的宠物
if(!this.isOnHook) return;
//捕捉 和 出售
let pet = this.killSreeps[0];
if(pet){
if(this.onHookCatchPets.indexOf(TD.TbGRole.get(pet.petTbId)) >= 0){
//捕捉
await this.onCatchCreeps(pet)
}else{
//出售
await this.onSellCreeps(pet)
}
}
//自动吞噬
for (const item of this.onHookEngulfPets) {
//获取可吞噬的宠物
let engulfs = PlayerPetData.getIns().getData()
.filter(value => (value.petStar || 0) == 0 && item.petTbId == value.petTbId && item.petId != value.petId)
.map(value => value.petId);
//吞噬
if(engulfs.length){
await API.PetUpStar(item.petId,engulfs);
}
}
}).bind(this))
//生成野怪
onSpawnSreeps(){