mirror of
https://gitee.com/jisol/jisol-game/
synced 2025-06-26 11:24:46 +00:00
update
This commit is contained in:
parent
bb4334c0ff
commit
64ab2b0fe5
2
JNGame
2
JNGame
@ -1 +1 @@
|
||||
Subproject commit e5ae6946c8f1663d3025514e3ec9e3598debdcec
|
||||
Subproject commit bce1ad3522fb8ed1497eee9e01bba38d53e97279
|
@ -1 +1 @@
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||||
{"40001":{"id":40001,"skillName":"疯狂松鼠","skillController":"GSkillCrazySquirrel","skillArgs":["10","250","250"],"skillText":"疯狂松鼠的技能 丢出巨大炸弹 轰炸全部玩家"}}
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||||
{"40001":{"id":40001,"skillName":"疯狂松鼠","skillController":"GSkillCrazySquirrel","skillArgs":["5","250","250"],"skillText":"疯狂松鼠的技能 丢出巨大炸弹 轰炸全部玩家"}}
|
@ -32,22 +32,25 @@
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@ -1787,7 +2153,7 @@
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@ -1815,7 +2181,7 @@
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@ -1851,7 +2217,7 @@
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@ -25,7 +25,7 @@ import { TableGRoleAttackEffect } from "../resources/config/ts/TableGRoleAttackE
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import { TableGRoleSkill } from "../resources/config/ts/TableGRoleSkill";
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import { TableGRoleSkillEffect } from "../resources/config/ts/TableGRoleSkillEffect";
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let IP = "192.168.1.23";
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let IP = "localhost";
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//重写UI
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class JNGLayer extends JNLayer{
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@ -41,6 +41,9 @@ export class WorldCanvas extends Component {
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//创建世界
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create(){
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this.root.addChild(instantiate(this.prefab))
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this.scheduleOnce(() => {
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app.sync.onStart();
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});
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}
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update(deltaTime: number) {
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@ -8,16 +8,14 @@ import { v3 } from "cc";
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import { bezier } from "cc";
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import { v2 } from "cc";
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import { Vec2 } from "cc";
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import { sp } from "cc";
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import GEffectUtil from "../../effect/GEffectUtil";
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import { TableGRoleAttackEffect } from "../../../../resources/config/ts/TableGRoleAttackEffect";
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import GDetection from "../common/GDetection";
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import { rect } from "cc";
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||||
import { UITransform } from "cc";
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||||
import { BoxCollider2D } from "cc";
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/**
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* 抛物线 爆炸普攻
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* 攻击子弹,爆炸特效,龙骨-初始位置,子弹大小
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* 攻击子弹,爆炸特效,龙骨-初始位置,子弹大小,爆炸宽度,爆炸高度
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*/
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export default class GAttackParabolicRemote implements GAttackBase{
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@ -26,7 +24,6 @@ export default class GAttackParabolicRemote implements GAttackBase{
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let enemy = role.fsm.enemy;
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if(!enemy) return;
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//[子弹图片]
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let image:SpriteFrame = app.role.bullets[info.attackArgs[0]];
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let bang = {
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ske: app.role.effects[info.attackArgs[1]],
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@ -149,14 +149,17 @@ export default abstract class GFSMBattle extends GFSMBase{
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this.player.fsmAnim.isAttack = true;
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//如果有敌人则攻击 没有 则 重置
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if(this.enemy){
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// if(){
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// //如果可以释放大招
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// }else{
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// //不可以则普攻
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//朝向敌人
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this.player.onTowardsTarget(this.enemy);
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//是否可释放技能
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if(this.player.isReleaseSkill()){
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||||
//则释放技能
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return ProcessEnum.ReleaseSkills;
|
||||
}else{
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return GFSMProcessEnum.Wait;
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// }
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||||
}
|
||||
|
||||
}else{
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return ProcessEnum.SeekEnemy;
|
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}
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@ -165,6 +168,21 @@ export default abstract class GFSMBattle extends GFSMBase{
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//释放技能
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onReleaseSkillsProcess(){
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||||
|
||||
//如果正在释放则等待
|
||||
if(this.player.isReleasingSkill()){
|
||||
return GFSMProcessEnum.Wait;
|
||||
}
|
||||
|
||||
//释放技能
|
||||
if(this.player.isReleaseSkill()){
|
||||
//如果可以释放技能则释放
|
||||
this.player.onReleaseSkill();
|
||||
return GFSMProcessEnum.Wait;
|
||||
}else{
|
||||
//不可以则回到攻击
|
||||
return ProcessEnum.AttackEnemy;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
@ -1,5 +1,8 @@
|
||||
import { sp } from "cc";
|
||||
import GFSMBase, { GFSMProcessEnum, GFSMProcessInfo, GFSMProcessMode } from "../../GFSMBase";
|
||||
import GRoleBase from "../../../role/GRoleBase";
|
||||
import GRolePVPEntity from "../../../role/PVP/GRolePVPEntity";
|
||||
import GObject from "../../../GObject";
|
||||
|
||||
//角色动画名称枚举
|
||||
export enum GFSMBattleAminEnum {
|
||||
@ -63,7 +66,8 @@ export class GFSMBattleAmin extends GFSMBase{
|
||||
this.trackIndex = trackIndex || 0;
|
||||
//设置监听
|
||||
this.spine.setEventListener(this.onEventListener.bind(this));
|
||||
this.spine.setStartListener(this.onStartListener.bind(this));
|
||||
//因为SpineBUG所以不使用Spine监听 采用自己调用
|
||||
// this.spine.setStartListener(this.onStartListener.bind(this));
|
||||
}
|
||||
|
||||
//添加事件监听
|
||||
@ -176,8 +180,9 @@ export class GFSMBattleAmin extends GFSMBase{
|
||||
|
||||
//播放动画
|
||||
if(!info.track){
|
||||
console.log("播放动画",info);
|
||||
console.log(`播放动画-${this.spine.getComponent(GObject).nId}-`,info);
|
||||
info.track = this.spine.setAnimation(this.trackIndex,info.animName,info.isLoop);
|
||||
this.onStartListener(info.track);
|
||||
}
|
||||
|
||||
return to;
|
||||
|
@ -13,7 +13,7 @@ import { TableGRoleAttack } from "../../../../resources/config/ts/TableGRoleAtta
|
||||
import { GAttack, GAttackBase } from "../attack/GAttack";
|
||||
import { TableGRole } from "../../../../resources/config/ts/TableGRole";
|
||||
import { TableGRoleSkill } from "../../../../resources/config/ts/TableGRoleSkill";
|
||||
import { GSkill, GSkillBase } from "../../skill/GSkill";
|
||||
import { GSkill, GSkillBase, GSkillState } from "../../skill/GSkill";
|
||||
import JNSkeleton from "../../../../../extensions/ngame/assets/ngame/sync/frame/game/spine/JNFrameSkeleton";
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ -131,9 +131,8 @@ export default abstract class GRoleBase<T> extends GObject<T>{
|
||||
this.fsm && this.fsm.onUpdate(dt / 1000);
|
||||
this.fsmAnim && this.fsmAnim.onUpdate(dt / 1000);
|
||||
|
||||
if(frame.index == 100){
|
||||
this.skills[0] && this.skills[0].release();
|
||||
}
|
||||
//更新技能
|
||||
this.skills.forEach(skill => skill.onUpdate(dt));
|
||||
|
||||
}
|
||||
|
||||
@ -227,12 +226,13 @@ export default abstract class GRoleBase<T> extends GObject<T>{
|
||||
//击飞
|
||||
onFly(){
|
||||
|
||||
if(this.nId == 1)
|
||||
console.log("onFly");
|
||||
let vWorld = this.node.worldPosition;
|
||||
let vEndWorld = this.getWorldBackLen(v2(1000,500));
|
||||
this.JTween(vWorld)
|
||||
.to({x:vEndWorld.x},800)
|
||||
.onUpdate(pos => this.node.worldPosition = vWorld)
|
||||
.onUpdate(pos => this.node.worldPosition = pos)
|
||||
.start();
|
||||
this.JTween(vWorld)
|
||||
.to({y:vEndWorld.y},800)
|
||||
@ -252,6 +252,37 @@ export default abstract class GRoleBase<T> extends GObject<T>{
|
||||
return roles.filter(role => role.type != this.type);
|
||||
}
|
||||
|
||||
//判断是否可以释放技能
|
||||
isReleaseSkill():boolean{
|
||||
for (const skill of this.skills) {
|
||||
if(skill.isRelease()){
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
//释放技能
|
||||
onReleaseSkill():boolean{
|
||||
for (const skill of this.skills) {
|
||||
if(skill.isRelease()){
|
||||
skill.release();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
//是否正在释放技能
|
||||
isReleasingSkill():boolean {
|
||||
for (const skill of this.skills) {
|
||||
if(skill.state() == GSkillState.Releasing){
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
@ -51,6 +51,10 @@ export default class GRolePVPEntity extends GRoleBase<GDemoMessage>{
|
||||
|
||||
//更新显示
|
||||
this.bloodVolume.progress = this.blood / this.fullBlood;
|
||||
//显示第一个技能进度条
|
||||
if(this.skills[0]){
|
||||
this.energyVolume.progress = this.skills[0].getProgress();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -24,6 +24,12 @@ export interface GSkillBase {
|
||||
//技能状态
|
||||
state():GSkillState;
|
||||
|
||||
//技能更新
|
||||
onUpdate(dt:number);
|
||||
|
||||
//返回进度条
|
||||
getProgress():number;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
29
JisolGameCocos/assets/script/battle/skill/GSkillAngerBase.ts
Normal file
29
JisolGameCocos/assets/script/battle/skill/GSkillAngerBase.ts
Normal file
@ -0,0 +1,29 @@
|
||||
import { TableGRoleSkill } from "../../../resources/config/ts/TableGRoleSkill";
|
||||
import GRoleBase from "../base/role/GRoleBase";
|
||||
import { GSkillBase, GSkillState } from "./GSkill";
|
||||
|
||||
|
||||
//怒气冷却
|
||||
export default abstract class GSkillAngerBase implements GSkillBase {
|
||||
|
||||
bind(role: GRoleBase<{}>, info: TableGRoleSkill): GSkillBase {
|
||||
throw new Error("Method not implemented.");
|
||||
}
|
||||
isRelease(): boolean {
|
||||
throw new Error("Method not implemented.");
|
||||
}
|
||||
release(): boolean {
|
||||
throw new Error("Method not implemented.");
|
||||
}
|
||||
state(): GSkillState {
|
||||
throw new Error("Method not implemented.");
|
||||
}
|
||||
onUpdate(dt: number) {
|
||||
throw new Error("Method not implemented.");
|
||||
}
|
||||
getProgress(): number {
|
||||
throw new Error("Method not implemented.");
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "e648aeed-c49c-4f10-b24f-6aef45fc14f5",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
@ -7,33 +7,61 @@ import { GSkillBase, GSkillState } from "./GSkill";
|
||||
export default abstract class GSkillCDBase implements GSkillBase {
|
||||
|
||||
//冷却总时间
|
||||
cdTatal:number;
|
||||
cdTatal:number = 0;
|
||||
//冷却时间
|
||||
cdTime:number;
|
||||
cdTime:number = 0;
|
||||
|
||||
bind(role:GRoleBase<{}>,info: TableGRoleSkill):GSkillCDBase {
|
||||
return this;
|
||||
}
|
||||
|
||||
//是否可以释放技能
|
||||
isRelease(): boolean {
|
||||
//冷却时间小于等于0可释放
|
||||
return this.cdTime <= 0;
|
||||
return this.cdTime >= this.cdTatal;
|
||||
}
|
||||
|
||||
//释放技能
|
||||
release():boolean {
|
||||
// //是否可以释放技能
|
||||
// if(!this.isRelease()) return false;
|
||||
//是否可以释放技能
|
||||
if(!this.isRelease()) return false;
|
||||
this.cdTime = 0;
|
||||
return this.onRelease();
|
||||
}
|
||||
|
||||
//子类实现释放
|
||||
abstract onRelease():boolean;
|
||||
|
||||
//查询状态
|
||||
state(): GSkillState {
|
||||
if(this.isRelease())
|
||||
|
||||
if(this.isReleasing()){
|
||||
return GSkillState.Releasing
|
||||
}
|
||||
|
||||
if(this.isRelease())
|
||||
return GSkillState.Releasable
|
||||
else
|
||||
return GSkillState.NoRelease
|
||||
|
||||
}
|
||||
|
||||
//是否正在释放技能
|
||||
isReleasing(): boolean{
|
||||
return false;
|
||||
}
|
||||
|
||||
//更新
|
||||
onUpdate(dt:number){
|
||||
|
||||
if(this.state() == GSkillState.NoRelease){
|
||||
this.cdTime += (dt / 1000);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//返回进度
|
||||
getProgress():number{
|
||||
return this.cdTime / this.cdTatal;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -20,7 +20,6 @@ export default class GSkillCrazySquirrel extends GSkillCDBase{
|
||||
info: TableGRoleSkill;
|
||||
|
||||
bind(role:GRoleBase<{}>,info: TableGRoleSkill):GSkillCrazySquirrel {
|
||||
|
||||
//技能冷却
|
||||
this.cdTatal = parseInt(info.skillArgs[0]);
|
||||
this.role = role;
|
||||
|
@ -3,6 +3,7 @@ import { app, JNGLayerBase } from '../../App';
|
||||
import { director } from 'cc';
|
||||
import GRolePVPEntity from '../../battle/base/role/PVP/GRolePVPEntity';
|
||||
import { Toggle } from 'cc';
|
||||
import { JNSyncAction } from '../../../../extensions/ngame/assets/ngame/sync/JNSyncAction';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('HomeView')
|
||||
@ -34,9 +35,11 @@ export class HomeView extends JNGLayerBase {
|
||||
//重置
|
||||
onClickReset(){
|
||||
app.sync.onReset();
|
||||
this.scheduleOnce(() => {
|
||||
app.sync.onStart();
|
||||
});
|
||||
}
|
||||
|
||||
//重置服务器帧
|
||||
onClickResetServer(){
|
||||
app.socket.Send(JNSyncAction.NSyncFrameReset);
|
||||
}
|
||||
|
||||
}
|
||||
|
Binary file not shown.
@ -1 +1 @@
|
||||
Subproject commit 4180e907fcd63bbc8769dac502923d0f314dbd76
|
||||
Subproject commit eee2a6129cee115fa9f03d0f0a98a12da1e63741
|
@ -7,12 +7,7 @@
|
||||
<groupId>org.example</groupId>
|
||||
<artifactId>JisolGameServer</artifactId>
|
||||
<version>1.0-SNAPSHOT</version>
|
||||
|
||||
<parent>
|
||||
<groupId>cn.jisol</groupId>
|
||||
<artifactId>JNGame</artifactId>
|
||||
<version>1.0-SNAPSHOT</version>
|
||||
</parent>
|
||||
<packaging>jar</packaging>
|
||||
|
||||
<properties>
|
||||
<maven.compiler.source>8</maven.compiler.source>
|
||||
@ -24,7 +19,7 @@
|
||||
<dependency>
|
||||
<groupId>cn.jisol</groupId>
|
||||
<artifactId>JNGame</artifactId>
|
||||
<version>1.0-SNAPSHOT</version>
|
||||
<version>2.0-SNAPSHOT</version>
|
||||
</dependency>
|
||||
</dependencies>
|
||||
|
||||
|
3
JisolGameServer/src/main/resources/META-INF/MANIFEST.MF
Normal file
3
JisolGameServer/src/main/resources/META-INF/MANIFEST.MF
Normal file
@ -0,0 +1,3 @@
|
||||
Manifest-Version: 1.0
|
||||
Main-Class: cn.jisol.game.JGameApplication
|
||||
|
Loading…
x
Reference in New Issue
Block a user