生成野怪逻辑

This commit is contained in:
DESKTOP-5RP3AKU\Jisol
2023-11-17 02:57:46 +08:00
parent c4437fef5e
commit 62b72bdcfc
29 changed files with 2451 additions and 192 deletions

View File

@@ -20,6 +20,8 @@ import PlayerTacticalData, { PlayerTacticalEvent } from "../../data/PlayerTactic
import GRoleOnHookExpand from "../base/role/expand/OnHook/GRoleOnHookExpand";
import PlayerPetData from "../../data/PlayerPetData";
import { GUI } from "../../ui/UIConfig";
import { GAction } from "../../consts/GAction";
import { GActionType } from "../../consts/GActionType";
const { ccclass, property } = _decorator;
//挂机模式状态
@@ -43,6 +45,16 @@ export interface GOnHookInfo{
roles: TB.TbGRole[];
}
//野怪
interface GOnHookPet{
key:string; //野怪唯一Id
petTbId:number; //野怪配置表Id
}
//野怪列表
interface GOnHookPets{
pets:GOnHookPet[];
}
/**
* 挂机模式 无限出现小怪 (不是联机模式 该模式支持使用本地数据)
*/
@@ -103,6 +115,21 @@ export default class GOnHookMode extends GBaseMode<{}>{
//是否允许攻击
isAllowAttack:boolean = false;
//野怪列表
_wildlifes:GOnHookPets;
get wildlifes(){
//如果没有野怪了 则 向服务器生成
if(!this._wildlifes || !(this._wildlifes.pets.length)){
//生成
this.onSpawnWildlife();
return null;
}
return this._wildlifes;
}
set wildlifes(data:GOnHookPets){
this._wildlifes = data;
}
//添加监听事件
addEvent(){
app.event.on(PlayerTacticalEvent.UPDATE_TACTICAL,this.onUpdatePlayerPet,this);
@@ -135,14 +162,22 @@ export default class GOnHookMode extends GBaseMode<{}>{
this.map3.init(app.battleRes.maps[60001][2],1,app.battleRes.maps[60001][1].width * scale,1048 * scale);
this.onUpdateMap(0);
this.playerInfo = { tactical: GTactical.getTactical().setOffset(this.playerPos), roles: GRoleUtil.getGRoles([10004,10004,10004,10004,10003,10003]) };
this.enemyInfo = { tactical: GTactical.getTactical(true).setOffset(this.enemyPos), roles: GRoleUtil.getGRoles([10002]) };
this.playerInfo = { tactical: GTactical.getTactical().setOffset(this.playerPos), roles: GRoleUtil.getGRoles([]) };
this.enemyInfo = { tactical: GTactical.getTactical(true).setOffset(this.enemyPos), roles: GRoleUtil.getGRoles([]) };
this.onUpdatePlayerPet();
//添加监听
this.addEvent();
// //模拟请求生成宠物
// app.socket.SendBack(GAction.MODE_ON_HOOK_SPAWN_PET,{
// type:GActionType.GOnHookPets,
// fun:(info:GOnHookPets) => {
// console.log("接受到野怪列表",info)
// }
// })
//生成玩家
// this.playerInfo.roles.forEach((info,index) => this.onGenRole(GOnHookModePlayerEnum.PLAYER,index + 1,info))
@@ -151,6 +186,17 @@ export default class GOnHookMode extends GBaseMode<{}>{
}
//生成野怪
onSpawnWildlife(){
//获取服务器野怪
app.socket.SendBack(GAction.MODE_ON_HOOK_SPAWN_PET,{
type:GActionType.GOnHookPets,
fun:(info:GOnHookPets) => {
this.wildlifes = info;
}
})
}
//更新玩家宠物
onUpdatePlayerPet(){
//获取玩家阵容
@@ -318,7 +364,12 @@ export default class GOnHookMode extends GBaseMode<{}>{
//生成敌人
onResetGenerateEnemy(){
this.enemyRoles = [];
this.enemyInfo.roles.forEach((info,index) => this.onGenRole(GOnHookModePlayerEnum.ENEMY,index + 1,info))
if(!this.wildlifes) return;
//获取敌人
let wildlife = this.wildlifes.pets.shift();
this.onGenRole(GOnHookModePlayerEnum.ENEMY,2,GRoleUtil.getGRole(wildlife.petTbId));
// this.enemyInfo.roles.forEach((info,index) => this.onGenRole(GOnHookModePlayerEnum.ENEMY,index + 1,info));
}
//角色死亡回调