This commit is contained in:
DESKTOP-5RP3AKU\Jisol 2024-01-18 03:19:43 +08:00
parent 1b4db3c980
commit 5a58823b4e
24 changed files with 1341 additions and 2376 deletions

View File

@ -28,5 +28,11 @@
"name": "钥匙:锻造石副本",
"tig": "锻造石副本的钥匙",
"args": ""
},
{
"id": 90006,
"name": "魂:一品宠物魂",
"tig": "用于宠物升星",
"args": ""
}
]

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@ -38,5 +38,85 @@
{
"grade": 10,
"merge": 512
},
{
"grade": 11,
"merge": 1024
},
{
"grade": 12,
"merge": 2048
},
{
"grade": 13,
"merge": 4096
},
{
"grade": 14,
"merge": 8192
},
{
"grade": 15,
"merge": 16384
},
{
"grade": 16,
"merge": 32768
},
{
"grade": 17,
"merge": 65536
},
{
"grade": 18,
"merge": 131072
},
{
"grade": 19,
"merge": 262144
},
{
"grade": 20,
"merge": 524288
},
{
"grade": 21,
"merge": 1048576
},
{
"grade": 22,
"merge": 2097152
},
{
"grade": 23,
"merge": 4194304
},
{
"grade": 24,
"merge": 8388608
},
{
"grade": 25,
"merge": 16777216
},
{
"grade": 26,
"merge": 33554432
},
{
"grade": 27,
"merge": 67108864
},
{
"grade": 28,
"merge": 134217728
},
{
"grade": 29,
"merge": 268435456
},
{
"grade": 30,
"merge": 536870912
}
]

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@ -32,10 +32,13 @@
},
{
"__id__": 12
},
{
"__id__": 14
}
],
"_prefab": {
"__id__": 14
"__id__": 16
},
"_lpos": {
"__type__": "cc.Vec3",
@ -130,8 +133,8 @@
},
"_contentSize": {
"__type__": "cc.Size",
"width": 100,
"height": 40
"width": 55.60546875,
"height": 50.4
},
"_anchorPoint": {
"__type__": "cc.Vec2",
@ -173,7 +176,7 @@
"_fontSize": 20,
"_fontFamily": "Arial",
"_lineHeight": 40,
"_overflow": 1,
"_overflow": 0,
"_enableWrapText": false,
"_font": null,
"_isSystemFontUsed": true,
@ -216,7 +219,7 @@
},
"_contentSize": {
"__type__": "cc.Size",
"width": 100,
"width": 85.60546875,
"height": 40
},
"_anchorPoint": {
@ -289,7 +292,7 @@
},
"clickEvents": [],
"_interactable": true,
"_transition": 2,
"_transition": 3,
"_normalColor": {
"__type__": "cc.Color",
"r": 214,
@ -345,6 +348,44 @@
"__type__": "cc.CompPrefabInfo",
"fileId": "fdfZMrUD5LeJ3JUsm5gbF3"
},
{
"__type__": "cc.Layout",
"_name": "",
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 1
},
"_enabled": true,
"__prefab": {
"__id__": 15
},
"_resizeMode": 1,
"_layoutType": 1,
"_cellSize": {
"__type__": "cc.Size",
"width": 40,
"height": 40
},
"_startAxis": 0,
"_paddingLeft": 15,
"_paddingRight": 15,
"_paddingTop": 0,
"_paddingBottom": 0,
"_spacingX": 0,
"_spacingY": 0,
"_verticalDirection": 1,
"_horizontalDirection": 0,
"_constraint": 0,
"_constraintNum": 2,
"_affectedByScale": false,
"_isAlign": false,
"_id": ""
},
{
"__type__": "cc.CompPrefabInfo",
"fileId": "baBTXQ6nBHCZceybmU4sDK"
},
{
"__type__": "cc.PrefabInfo",
"root": {
@ -354,6 +395,7 @@
"__id__": 0
},
"fileId": "82Bvk1koJK0rGlT67CNSun",
"instance": null,
"targetOverrides": null
}
]

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@ -942,8 +942,8 @@
"_paddingRight": 0,
"_paddingTop": 0,
"_paddingBottom": 0,
"_spacingX": 0,
"_spacingY": 0,
"_spacingX": 5,
"_spacingY": 5,
"_verticalDirection": 1,
"_horizontalDirection": 0,
"_constraint": 0,

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@ -28,12 +28,12 @@ import AppAction from "./AppAction";
import { Asset } from "cc";
import { Component } from "cc";
// let APIPath = `http://localhost:8080`
// let WsPath = `ws://localhost:8080/websocket`
let APIPath = `http://localhost:8080`
let WsPath = `ws://localhost:8080/websocket`
// let APIPath = `http://192.168.1.23:8080`
// let WsPath = `ws://192.168.1.23:8080/websocket`
let APIPath = `http://192.168.0.118:8080`
let WsPath = `ws://192.168.0.118:8080/websocket`
// let APIPath = `http://192.168.0.118:8080`
// let WsPath = `ws://192.168.0.118:8080/websocket`
// let APIPath = `https://api.pet.jisol.cn`
// let WsPath = `wss://api.pet.jisol.cn/websocket`

View File

@ -153,9 +153,7 @@ export const API = {
/********** 宠物接口 ******************/
GetPlayerPets: async () => RData(await app.api.get(`/game/pet/list`),false) as PlayerPetOV[], //获取玩家全部宠物
//petId 需合成的Id pets 被合成的Id列表
PetUpStar: async (petId:number,pets:number[]) => RData(await app.api.post(`/game/pet/up/star`,{petId,pets}),true) as PlayerPetOV, //提升宠物星
//petId 升级的宠物Id
PetUpLevel: async (petId:number) => RData(await app.api.post(`/game/pet/up/level/${petId}`),true) as PlayerPetOV, //升级宠物
PetUpStar: async (petId:number,consume:number) => RData(await app.api.post(`/game/pet/up/star/${petId}/${consume}`),true) as PlayerPetOV, //提升宠物星
/********** 阵法接口 ******************/
GetPlayerTactical: async () => RData(await app.api.get(`/game/tactical/get`),false) as PlayerTacticalOV, //获取玩家阵法

View File

@ -26,7 +26,7 @@ export const GAPI = {
//生成野怪
GOnHookSpawnCreeps : async () => RProto(await app.api.get(`/game/mode/onHook/onSpawnCreeps`,{responseType:'arraybuffer'},false),GActionType.GOnHookPets) as GOnHookPets,
//捕捉野怪
GOnHookCatchCreeps : async (creepId) => RData(await app.api.post(`/game/mode/onHook/onCatchCreeps/${creepId}`),true) as PlayerPetOV,
GOnHookCatchCreeps : async (creepId) => RData(await app.api.post(`/game/mode/onHook/onCatchCreeps/${creepId}`),true) as boolean,
//出售野怪
GOnHookSellCreeps : async (creepId) => RData(await app.api.post(`/game/mode/onHook/onSellCreeps/${creepId}`),true) as boolean,
//下一关

View File

@ -98,23 +98,23 @@ export default class PlayerPetData extends BaseData{
if(operation == ResourceUpdateType.UPDATE){
//更新资源
//找到需要被刷新的宠物 然后刷新 找不到则添加
let pet = this.datas.filter(pet => pet.petId == resource.petId)[0];
if(pet){
let pet1 = this.datas.filter(pet => pet.petId == resource.petId)[0];
if(pet1){
//更新数据
Object.assign(pet,resource);
app.event.emit(PlayerPetEvent.UPDATE_INFO,pet)
Object.assign(pet1,resource);
app.event.emit(PlayerPetEvent.UPDATE_INFO,pet1)
}else{
operation = ResourceUpdateType.ADD;
this.onUpdateOV(operation,resource);
}
}else if(operation == ResourceUpdateType.ADD){
//查询如果没有这个宠物则添加 负责 刷新
let pet = this.datas.filter(pet => pet.petId != resource.petId)[0];
if(!pet){
let pet1 = this.datas.filter(pet => pet.petId == resource.petId)[0];
if(!pet1){
//没有则添加
this.datas.push(resource);
app.event.emit(PlayerPetEvent.UPDATE)
app.event.emit(PlayerPetEvent.UPDATE_ADD,pet)
app.event.emit(PlayerPetEvent.UPDATE_ADD,resource)
}else{
operation = ResourceUpdateType.UPDATE;
this.onUpdateOV(operation,resource);

View File

@ -8,9 +8,12 @@ export enum ResourceEvent{
//资源类型
export enum ResourceType{
Gold = 90001, //金币
ForgedStones = 90002, //锻造石
SpeedUp = 90003, //加速卷
Gold = 90001, //金币
ForgedStones = 90002, //锻造石
SpeedUp = 90003, //加速卷
DungeonGold = 90004, //钥匙:金币副本
DungeonForgedStones = 90005, //钥匙:锻造石副本
Q1S = 90006, //魂:一品宠物魂
}
//资源刷新类型

View File

@ -52,8 +52,6 @@ export default class GOnHookManager extends Singleton{
//需要捕捉的宠物
onHookCatchPets:TB.TbGRole[] = [];
//需要主动吞噬的宠物 (主动吞噬其他 0星 宠物 升星)
onHookEngulfPets:PlayerPetOV[] = [];
//是否挂机
_isOnHook:boolean = false;
@ -93,21 +91,6 @@ export default class GOnHookManager extends Singleton{
await this.onSellCreeps(pet)
}
}
//自动吞噬
for (const item of this.onHookEngulfPets) {
//获取可吞噬的宠物 ( 等级0, 同类宠物, 不是自己, 不在阵法中)
let engulfs = PlayerPetData.getIns().getData()
.filter(value => (value.petStar || 0) == 0 && item.petTbId == value.petTbId && item.petId != value.petId && PlayerTacticalData.getIns().getItemIndex(value.petId) != -1)
.map(value => value.petId);
//吞噬
if(engulfs.length){
await API.PetUpStar(item.petId,engulfs);
}
}
}).bind(this))
@ -161,14 +144,7 @@ export default class GOnHookManager extends Singleton{
//通知添加野怪被删除
app.event.emit(GOnHookManagerEvent.DEL_KILL_SREEP,creeps);
let pet:PlayerPetOV = await GAPI.GOnHookCatchCreeps(creeps.key);
//保存宠物
if(pet){
PlayerPetData.getIns().addPet(pet);
}
return !!pet;
return !!await GAPI.GOnHookCatchCreeps(creeps.key);
}

View File

@ -4,23 +4,18 @@ import JNScrollView from '../../../../extensions/ngame/assets/ngame/util/compone
import PlayerPetData, { PlayerPetEvent } from '../../data/PlayerPetData';
import { API, PlayerPetOV } from '../../consts/API';
import { PetOV, PlayerPetOVSelect } from '../VO/PetOV';
import { PetIconSelectScroll } from '../Consts/Pet/PetIconSelectScroll';
import { NodeEventType } from 'cc';
import { Label } from 'cc';
import { app, TD } from '../../App';
import { GUI } from '../UIConfig';
import { ProgressBar } from 'cc';
import JProgressBar from '../../../../extensions/ngame/assets/ngame/util/components/Progress/JProgressBar';
import { Toggle } from 'cc';
import GOnHookManager from '../../manager/battle/mode/GOnHookManager';
import { Slider } from 'cc';
import ResourceData, { ResourceType } from '../../data/ResourceData';
import { GUI } from '../UIConfig';
import { PetPreviewWindow } from '../Consts/Pet/info/PetPreviewWindow';
const { ccclass, property } = _decorator;
@ccclass('PetUpStarView')
export class PetUpStarView extends JNLayerBase {
@property(JNScrollView)
views:JNScrollView; //宠物列表
@property(Label)
petNameLabel:Label; //宠物名称
@property(Label)
@ -32,8 +27,27 @@ export class PetUpStarView extends JNLayerBase {
@property(JProgressBar)
viewPetExpProgress:JProgressBar; //预览宠物经验条
@property(Toggle)
isEngulfToggle:Toggle; //是否主动吞噬 0 星 宠物
@property(PetPreviewWindow)
petPreview:PetPreviewWindow; //宠物显示窗口
@property(Slider)
slider:Slider; //滑块
@property(Label)
qsLabel:Label; //魂数量
//消耗数量
_consume:number = 0;
get consume(){
return Math.min(ResourceData.getIns().getValue(ResourceType.Q1S),this._consume);
}
set consume(value:number){
let max = ResourceData.getIns().getValue(ResourceType.Q1S);
this._consume = value;
//修正
this.slider.progress = this.consume / max;
this.qsLabel.string = `${ResourceData.getIns().getValue(ResourceType.Q1S) - this.consume}`
}
data:PlayerPetOV;
@ -45,39 +59,20 @@ export class PetUpStarView extends JNLayerBase {
//监听
app.event.on(PlayerPetEvent.UPDATE_INFO,this.onUpdateInfo,this); //刷新宠物信息
app.event.on(PlayerPetEvent.UPDATE_MINUS,this.onPetMinus,this); //减少宠物
}
onJNClose(): void {
//取消监听
app.event.off(PlayerPetEvent.UPDATE_INFO,this.onUpdateInfo,this); //刷新宠物信息
app.event.off(PlayerPetEvent.UPDATE_MINUS,this.onPetMinus,this); //减少宠物
}
//刷新页面
onUpdateView(){
//显示选中宠物
this.petPreview.bind(this.data);
this.onUpdateInfo();
//当前需要升星的宠物并且未上阵 并且排除自己
let pets = PetOV.PlayerPetOVSelects(
PlayerPetData.getIns().getPetIdData(
this.data.petTbId, //同一种宠物
PlayerPetData.getIns().getNoTacticalData() //非上阵宠物
).filter(pet => pet.petId != this.data.petId) //排除自己
);
this.views.refreshData(pets);
//向子节点添加点击事件
this.views.addItemEvent(NodeEventType.TOUCH_START,this.onClickItem.bind(this));
this.onUpdateSelect();
//更新吞噬
this.isEngulfToggle.isChecked = GOnHookManager.getIns().onHookEngulfPets.indexOf(this.data) >= 0;
}
//刷新信息
@ -91,37 +86,15 @@ export class PetUpStarView extends JNLayerBase {
this.petStarExp.string = `升级进度: ${upStarExp} / ${this.data.petStarExp}`;
this.petExpProgress.value = this.data.petStar + (this.data.petStarExp / upStarExp);
}
//减少宠物
onPetMinus(pet:PlayerPetOV){
this.views.getItems<PetIconSelectScroll>().forEach(item => {
if(item.data.petId == pet.petId)
this.views.delData(item.data);
});
}
//刷新选择
onUpdateSelect(){
//刷新
this.views.getItems<PetIconSelectScroll>().forEach((item) => {
let data = item.data as PlayerPetOVSelect;
item.select.isSelect = data.isSelect;
})
this.onUpdatePreview();
this.qsLabel.string = `${ResourceData.getIns().getValue(ResourceType.Q1S) - this.consume}`
}
//更新预览进度条
onUpdatePreview(){
//选择得到的经验
let exp = this.views.getItems<PetIconSelectScroll>().filter(item => item.select.isSelect).length;
let upStarExp;
let petStarExp = this.data.petStarExp + exp;
let petStarExp = this.data.petStarExp + this.consume;
let petStar = this.data.petStar;
while(petStarExp >= (upStarExp = TD.TbGRoleUpStar.get(petStar + 1).merge)){
@ -133,50 +106,41 @@ export class PetUpStarView extends JNLayerBase {
this.petStarExp.string = `升级进度: ${upStarExp} / ${petStarExp}`;
//预览进度
this.viewPetExpProgress.value = petStar + (petStarExp / upStarExp);
this.qsLabel.string = `${ResourceData.getIns().getValue(ResourceType.Q1S) - this.consume}`
}
//滑动滑块
onSliderMove(slider: Slider){
let max = ResourceData.getIns().getValue(ResourceType.Q1S);
if(!max){
this.consume = 0;
return;
}
this.consume = Math.ceil(max * slider.progress);
this.onUpdatePreview();
}
//选择全部
onClickAll(){
let pets = this.views.getData<PlayerPetOVSelect>();
//如果全部选择则全部取消
if(pets.filter(pet => pet.isSelect).length == pets.length){
pets.forEach(pet => pet.isSelect = false);
}else{
pets.forEach(pet => pet.isSelect = true);
}
this.onUpdateSelect();
}
//点击Item
onClickItem(index:number){
let pets = this.views.getData<PlayerPetOVSelect>();
pets[index].isSelect = !pets[index].isSelect;
this.onUpdateSelect();
}
//点击合成
async onClickUp(){
//获取被合成的Id
let pets = this.views.getData<PlayerPetOVSelect>().filter(pet => pet.isSelect).map(pet => pet.petId);
if(pets.length <= 0){
app.layer.Open(GUI.Tips,{text:"请选择需要被合成的宠物"});
if(!this.consume){
app.layer.Open(GUI.Tips,{text:"拖拽进行升星吧~"})
return;
}
await API.PetUpStar(this.data.petId,pets);
await API.PetUpStar(this.data.petId,this.consume);
this.consume = 0;
}
//点击吞噬选择
onClickEngulfToggle(){
GOnHookManager.getIns().onHookEngulfPets.splice(GOnHookManager.getIns().onHookEngulfPets.indexOf(this.data),1);
if(this.isEngulfToggle.isChecked){
GOnHookManager.getIns().onHookEngulfPets.push(this.data);
}
}
}

View File

@ -193,17 +193,6 @@ export class IntoBattleView extends JNLayerBase {
}
//点击升级
async onClickUpLevel(){
if(this.index < 0){
app.layer.Open(GUI.Tips,{text:"请选择宠物."})
return;
}
await API.PetUpLevel(this.pets[this.index].petId)
}
}

View File

@ -1,6 +1,7 @@
package cn.jisol.game.controller.game;
import cn.jisol.game.controller.argsresolver.CurrentPlayer;
import cn.jisol.game.data.ResourceId;
import cn.jisol.game.data.TD;
import cn.jisol.game.entity.table.Player;
import cn.jisol.game.entity.table.PlayerPet;
@ -8,7 +9,6 @@ import cn.jisol.game.service.PlayerPetService;
import cn.jisol.game.service.ResourceService;
import cn.jisol.game.vo.news.NewsResource;
import cn.jisol.game.vo.news.ov.ResourceUpdateOV;
import cn.jisol.game.vo.pet.PetUpStarOV;
import cn.jisol.ngame.util.NewsContext;
import com.baomidou.mybatisplus.core.toolkit.Wrappers;
import io.swagger.annotations.Api;
@ -23,6 +23,8 @@ import java.util.ArrayList;
import java.util.List;
import java.util.Objects;
import static java.awt.SystemColor.info;
/**
* 玩家宠物
*/
@ -54,43 +56,30 @@ public class GPlayerPetController {
//提升宠物星
@ApiImplicitParams({})
@ApiOperation(value = "提升宠物星")
@PostMapping("/up/star")
@PostMapping("/up/star/{petId}/{num}")
@Transactional
public NewsResource<PlayerPet> onUpStar(@RequestBody PetUpStarOV info, @CurrentPlayer Player player){
public NewsResource<PlayerPet> onUpStar(@CurrentPlayer Player player, @PathVariable String petId, @PathVariable Integer num){
//判断参数
if(info.getPets().size() <= 0 || Objects.isNull(info.getPetId())){
if(Objects.isNull(num) || num <= 0 || Objects.isNull(petId)){
return NewsResource.onFail("参数错误");
}
//查询被合成的宠物列表
//合成数量
long petCount = playerPetService.count(
Wrappers.lambdaQuery(PlayerPet.class)
.eq(PlayerPet::getPetPlayerId, player.getPlayerId())
.and(qr -> {
//遍历被合成的宠物
info.getPets().forEach(petId -> {
qr.eq(PlayerPet::getPetId, petId);
qr.or();
});
})
);
if(info.getPets().size() != petCount){
return NewsResource.onFail("合成宠物信息错误");
}
//整理刷新数据
ArrayList<ResourceUpdateOV> resources = new ArrayList<>();
//查询被升级的宠物
PlayerPet pet = playerPetService.getById(info.getPetId());
PlayerPet pet = playerPetService.getById(petId);
//判断宠物是否是自己的
if(!Objects.equals(pet.getPetPlayerId(), player.getPlayerId())){
return NewsResource.onFail("宠物不是自己的");
}
//扣除魂
resources.add(ResourceUpdateOV.onUpdate(resourceService.addResourceValue(player.getPlayerId(), ResourceId.Q1S.id, (long) -num)));
//升级星
pet.setPetStarExp(pet.getPetStarExp() + info.getPets().size());
pet.setPetStarExp(pet.getPetStarExp() + num);
//判断是否可以升下一星 如果可以则
int upStarExp;
@ -104,56 +93,11 @@ public class GPlayerPetController {
//保存宠物信息 (保存失败则重试)
if(!playerPetService.updateById(pet)) throw new RetryException("");
//删除被合成的宠物
playerPetService.removeByIds(info.getPets());
//整理刷新数据
ArrayList<ResourceUpdateOV> resources = new ArrayList<>();
//刷新宠物
resources.add(ResourceUpdateOV.onPet(ResourceUpdateOV.ResourceUpdateType.UPDATE,pet));
//删除被合成的宠物
info.getPets().forEach(item -> {
resources.add(ResourceUpdateOV.onPet(ResourceUpdateOV.ResourceUpdateType.MINUS,PlayerPet.builder().petId(new Long(item)).build()));
});
return NewsResource.onSuccess("升星成功",null, resources.toArray(new ResourceUpdateOV[0]));
}
// //提升宠物等级
// @ApiImplicitParams({})
// @ApiOperation(value = "提升宠物等级")
// @PostMapping("/up/level/{petId}")
// @Transactional
// public NewsResource<PlayerPet> onUpLevel(@PathVariable Integer petId, @CurrentPlayer Player player){
//
//
// //获取需要升级的宠物
// PlayerPet pet = playerPetService.getById(petId);
// if(Objects.isNull(pet) || !Objects.equals(pet.getPetPlayerId(), player.getPlayerId())){
// return NewsResource.onFail("你未拥有这个宠物");
// }
//
// TbGRoleUpLevel resource = TD.DATA.getTbGRoleUpLevel().get(pet.getPetLevel() + 1);
//
// if(Objects.isNull(resource)) return NewsResource.onFail("无法升级");
//
// //星级不够则 无法升级
// if(pet.getPetStar() * 10 <= pet.getPetLevel()){
// return NewsResource.onFail("突破星级 可升级");
// }
// //扣除玩家材料
// ArrayList<ResourceUpdateOV> resources = new ArrayList<>(resourceService.deduct(player, resource.materials));
//
// //升级
// pet.setPetLevel(pet.getPetLevel() + 1);
//
// //保存
// if(!playerPetService.updateById(pet)) throw new RetryException("");
// resources.add(ResourceUpdateOV.onPet(ResourceUpdateOV.ResourceUpdateType.UPDATE,pet)); //刷新宠物
//
// return NewsResource.onSuccess("升级成功",pet,resources.toArray(new ResourceUpdateOV[0]));
//
// }
}

View File

@ -22,6 +22,7 @@ import cn.jisol.game.vo.mode.ModeOnHookRankingOV;
import cn.jisol.game.vo.news.NewsResource;
import cn.jisol.game.vo.news.ov.ResourceUpdateOV;
import cn.jisol.ngame.util.NewsContext;
import com.baomidou.mybatisplus.core.toolkit.Wrappers;
import io.swagger.annotations.Api;
import io.swagger.annotations.ApiImplicitParams;
import io.swagger.annotations.ApiOperation;
@ -228,7 +229,7 @@ public class GOnHookController {
@ApiImplicitParams({})
@ApiOperation(value = "捕捉野怪")
@PostMapping("/onCatchCreeps/{creepId}")
public NewsContext<PlayerPet> onCatchCreeps(@PathVariable String creepId,@CurrentPlayer Player player){
public NewsResource<Boolean> onCatchCreeps(@PathVariable String creepId,@CurrentPlayer Player player){
//(目前测试阶段 捕捉概率 100%)
@ -238,22 +239,22 @@ public class GOnHookController {
//如果没有则生成类
if(Objects.isNull(creeps)){
CREEPS.put(player.getPlayerId(),creeps = new HashMap<>());
return NewsContext.onFail("捕捉失败");
return NewsResource.onFail("捕捉失败",false);
}
GOnHookMessage.GOnHookPet onHookPet;
if(Objects.isNull(onHookPet = creeps.remove(creepId))){
return NewsContext.onFail("捕捉失败");
return NewsResource.onFail("捕捉失败",false);
}
//捕捉
PlayerPet pet = PlayerPet.builder().petPlayerId(player.getPlayerId()).petTbId(onHookPet.getPetTbId()).build();
if(playerPetService.save(pet)){
return NewsContext.onSuccess("捕捉成功",pet);
ResourceUpdateOV ov = playerPetService.addPlayerPet(player, pet);
if (Objects.nonNull(ov)){
return NewsResource.onSuccess("捕捉成功",true,ov);
}else{
return NewsContext.onFail("捕捉失败");
return NewsResource.onSuccess("捕捉失败",false);
}
}
//排行榜

View File

@ -8,6 +8,12 @@ public enum ResourceId {
ForgedStones(90002),
//加速卷
SpeedUp(90003),
//钥匙:金币副本
DungeonGold(90004),
//钥匙:锻造石副本
DungeonForgedStones(90005),
//:一品宠物魂
Q1S(90006),
;
public int id;

View File

@ -1,8 +1,13 @@
package cn.jisol.game.service;
import cn.jisol.game.entity.table.Player;
import cn.jisol.game.entity.table.PlayerPet;
import cn.jisol.game.vo.news.ov.ResourceUpdateOV;
import com.baomidou.mybatisplus.extension.service.IService;
public interface PlayerPetService extends IService<PlayerPet> {
//给指定的玩家添加宠物
ResourceUpdateOV addPlayerPet(Player player, PlayerPet pet);
}

View File

@ -1,12 +1,40 @@
package cn.jisol.game.service.impl;
import cn.jisol.game.data.ResourceId;
import cn.jisol.game.entity.table.Player;
import cn.jisol.game.entity.table.PlayerPet;
import cn.jisol.game.entity.table.Resource;
import cn.jisol.game.mapper.PlayerPetMapper;
import cn.jisol.game.service.PlayerPetService;
import cn.jisol.game.service.ResourceService;
import cn.jisol.game.vo.news.ov.ResourceUpdateOV;
import com.baomidou.mybatisplus.core.toolkit.Wrappers;
import com.baomidou.mybatisplus.extension.service.impl.ServiceImpl;
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.stereotype.Service;
@Service
public class PlayerPetServiceImpl extends ServiceImpl<PlayerPetMapper, PlayerPet> implements PlayerPetService {
@Autowired
ResourceService resourceService;
@Override
public ResourceUpdateOV addPlayerPet(Player player, PlayerPet pet) {
//是否有这个宠物
long count = this.count(Wrappers.lambdaQuery(PlayerPet.class)
.eq(PlayerPet::getPetPlayerId,player.getPlayerId())
.eq(PlayerPet::getPetTbId,pet.getPetTbId()));
if(count > 0){
//如果有这个宠物则转换成材料
return ResourceUpdateOV.onUpdate(resourceService.addResourceValue(player.getPlayerId(),ResourceId.Q1S.id, 1L));
}else{
if (this.save(pet)){
return ResourceUpdateOV.onPet(ResourceUpdateOV.ResourceUpdateType.ADD,pet);
}
return null;
}
}
}

View File

@ -1,21 +0,0 @@
package cn.jisol.game.vo.pet;
import io.swagger.annotations.ApiModel;
import io.swagger.annotations.ApiModelProperty;
import lombok.Builder;
import lombok.Data;
import java.util.ArrayList;
@ApiModel(value = "升星请求体")
@Builder
@Data
public class PetUpStarOV {
@ApiModelProperty(value = "需要升级的宠物Id", required = true)
private Integer petId;
@ApiModelProperty(value = "被吸收的宠物列表", required = true)
ArrayList<Integer> pets;
}

View File

@ -28,5 +28,11 @@
"name": "钥匙:锻造石副本",
"tig": "锻造石副本的钥匙",
"args": ""
},
{
"id": 90006,
"name": "魂:一品宠物魂",
"tig": "用于宠物升星",
"args": ""
}
]

View File

@ -38,5 +38,85 @@
{
"grade": 10,
"merge": 512
},
{
"grade": 11,
"merge": 1024
},
{
"grade": 12,
"merge": 2048
},
{
"grade": 13,
"merge": 4096
},
{
"grade": 14,
"merge": 8192
},
{
"grade": 15,
"merge": 16384
},
{
"grade": 16,
"merge": 32768
},
{
"grade": 17,
"merge": 65536
},
{
"grade": 18,
"merge": 131072
},
{
"grade": 19,
"merge": 262144
},
{
"grade": 20,
"merge": 524288
},
{
"grade": 21,
"merge": 1048576
},
{
"grade": 22,
"merge": 2097152
},
{
"grade": 23,
"merge": 4194304
},
{
"grade": 24,
"merge": 8388608
},
{
"grade": 25,
"merge": 16777216
},
{
"grade": 26,
"merge": 33554432
},
{
"grade": 27,
"merge": 67108864
},
{
"grade": 28,
"merge": 134217728
},
{
"grade": 29,
"merge": 268435456
},
{
"grade": 30,
"merge": 536870912
}
]