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@@ -117,7 +117,7 @@ export default class GOnHookMode extends GDefaultMode<{},{}>{
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//调整相机
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this.camera.enabled = true;
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let camreaPos = this.camera.node.worldPosition;
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this.camera.node.worldPosition = v3(0,800,camreaPos.z)
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this.camera.node.worldPosition = v3(0,750,camreaPos.z)
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//初始化状态机
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this.fsm = new GFSMOnHookMode(this);
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@@ -354,14 +354,13 @@ export default class GOnHookMode extends GDefaultMode<{},{}>{
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//生成敌人
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onResetGenerateEnemy(){
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this.enemyRoles = [];
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//获取敌人
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let creeps = GOnHookManager.getIns().getNextCreeps();
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if(!creeps) return; //没有获取到野怪则返回
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let sign = TD.TbGOnHookMaps.get(GOnHookData.getIns().info.onHookMap).sign;
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let table:{data:TbGEntity.TOnHookLevel} = TD[sign].get(GOnHookData.getIns().info.levelId);
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for (let index = 0; index < table.data.petSize; index++) {
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//获取敌人
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let creeps = GOnHookManager.getIns().getNextCreeps();
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if(!creeps) return; //没有获取到野怪则返回
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this.onGenCreeps(index + 1,creeps);
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}
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// this.enemyInfo.roles.forEach((info,index) => this.onGenRole(GOnHookModePlayerEnum.ENEMY,index + 1,info));
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